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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Presumably, in theory, a perfect runesmith could make a T5 out of a single Rune of Stone.

I'm exaggerating, but the point remains.

So all else being equal, the more skilled the runesmith, the lower the threshold of other factors needed to achieve a particular Tier.

So for smith A, they need +3 overflow, Adamant, and a runic combo with a tier 3 Master Rune to reach the lowest rungs of T4.

While with smith B, they can do it with +2 overflow, Gromril, and a runic combo with a tier 2 Master Rune.

For smith B, the threshold for T4 is effectively lower, because they are more skilled than smith A.

That's just how I've been thinking about it.
Hmm, I think that's a little off? If perchance we had a steel axe, with a single Rune of Stone, we could never make a T5 out of it even if we put every action we had into it. We might make a T2, maybe a T3. It straight up doesn't have enough capacity to get to T5.

A Runesmith fantastically better than Snorri to use your example, could do it with that steel axe, and a single rune of stone, could get it to T5. And they could do that because their skill has massively increased the item's hypothetical capacity so that it can reach T5, otherwise it wouldn't be able to in the first place right?

Now skill could also touch on making our actions worth more, that makes a lot of sense, but it does sort of complicate the logic since it effects both how high we can go with very little and how much our actions are worth. This sort of odd fusion is why I've been treating Combos and Skill as basically the same thing, where the Combo is representative of Snorri's skill. I could totally see a fantastically skilled Runesmith making a T5 using an amazing combo or Rune they had discovered since Runes are the most important part of a thing and it doesn't have the issue of messing with how much our actions are worth.

I'm not sure tbh. Its pretty intentionally vague, but I have been treating it with the idea that combos and the skill they represent can basically expand an item's capacity for overflow.

Batches of 5 is a risk, I admit. We'd be banking it all on the combo. Which is good incentive to seek combos out. Yet, I think that even failure to combo would still yield at least T3, which is still better than what we're currently using. And weapons that Snorri doesn't use because they're not worth choosing over his other options can always be donated to someone for whom it's still an upgrade.

I agree that I don't like giving people non-combo results, but when it's not a commission, it's not as big a deal to me, because we're not being paid for it, and our traits apply to everything we make anyway.

If we wanted to play it as safe as we can with the combos, I'd drop the Generalist axe for something else. I think the anti-dragon javelin will serve its purpose well regardless of combos or tier, but the axe not so much. The other three I'm confident are likely to combo.

And there is a point to seeking out rune combos even in a scattershot manner: combos equal master runes, and master runes equal skill. In addition, each discovered combo is a pattern we can use to better predict other combos.

As an aside, the thing about the yeeting hammer is that I'm being a little greedy. I want that thing to combo so we can compress it and eventually make a T5 weapon with the resulting Master Rune, but that means we need to actually make the lesser version first. If people don't want to risk the rule of pride and want to make sure that this iteration of that particular weapon is the best it can be, we can substitute its presence in this set for something else.

In addition, I'm only assuming that 5 weapons in the project will total 5 AP of progress to complete. If instead it works out to equal the same cost as making a full set of equipment (5 items) then the cost would be 3, and we'd be getting 2 overflow to help out towards T4 anyway.

And if it turns out that they all combo, and they all use T4 materials, but they don't all hit T4 because there wasn't enough overflow? Then we'll know it's possible for that to happen, (sure, it happened with pyrestrike, but there were no Master Runes in that combo, and all of these have them) and have a more refined idea of where the threshold lies, as well as how much time and skill gain have affected things.

Basically, even terrible results are still a net-gain for us and can be used, if in different ways, the best results are potent and useful, and any result will be informative in a way that another standalone super-overflow project would not be.
Moving on to this stuff. For the combo thing I generally think the best way we have of finding more, best in this case being optimized for fastest with least failures, is to base off of what we have right now. A set of runes not Comboing only provides so much information: that those specific Runes don't combo, and gives us some material to speculate as to why.

That's not great. Whereas we have a greater base of knowledge to aim for from our other combos. Take for example the Crushing Fate hammer that you changed the name of to mook hammer and the Grudge weapon which is based off of the principle of "Two ancestor runes and a derivative rune seems to work really well" plus information from soulcake. We're pretty sure these are going to combo because they're using similar principles to other combos and the concepts line up. These ones I think (after thinking about the Grudge one a bit) we're both very confident will Combo, but we disagree on how likely the other three are going to combo. Frex, I think the Generalist one might Combo because the concepts line up nicely. I'm uncertain the Javelin would combo since the runes are kind of disconnected, though I can see some vague possibilities. The Daemon one I'm just uncertain of.

You see what I mean? By basing future progression off of what we already know, we can get there with less incomplete Combos, and I think that's good because failed rune sets aren't very helpful to the methodology I use to find new Combos since it just invalidates one set of three out of some absurdly massive number that requires scientific notation to write of sets of three.

Making a T5 out of the Yeeting Hammer I am honestly not that interested in. It doesn't appeal much for a couple of reasons. I'd much rather make a creative T5, some kind of super powerful magical tool hammer that's designed to be solely a tool, if we really truly end up making a T5 that technically qualifies as a "weapon" because it has to use Weapon Runes. I see Snorri as more of a defender and creator, and maker of shields and walls and that aspect appeals to me more than Snorri as a maker of weapons and there is also a thing that as a Runelord in the Golden Age we actually have time to not make weapons or armor or even infrastructure but creative things that improve all works that follow.

The set of five items would be 3 actions, for "large number of individual items". That means that with overflow, each item effectively gets one AP devoted to it. It's neater that way than trying to split 2 AP between five items equally.

And as I told others earlier, it is bad if the write in difficult actions start spasmodically having their part twos exceeding the scale we are given. That means that we can't use the scale for its original intent, which was to predict and be able to plan around the action cost of Difficult Sets reliably. Right now we have the anchor of "it caps out at three actions for the Very Large Stuff, or lots of little stuff".

If suddenly a five item set, or two griffon armors, or what have you turns out to be exceptions then it firstly invalidates the entire meaning of the cap. Particularly the five item set, which is pretty clearly just "lots of little stuff". Secondly, it means we no longer have a firm anchor. And adjusting the scale just leads down the path of trying to account for every little exception, which is just incredibly messy and hard to understand for new and regular readers. It is, to paraphrase the esteemable words of Jon Chung, "a situation that is broke as fuck".

Anyway. We know why Pyrestrike didn't become a T4, in that it didn't have a boosted rune like Hailmantle did. That's basically the only difference and, structural materials like dragon hide mean very little basically. Adamant is the sole exception because it also counts partly as a Rune Ingredient, though not in the usual sense of Rune Ingredients.

I'm not going to dispute that it'd likely be more informative than a project to make our main workhorse weapon, but tbh I don't see how that really has much impact on the order in which we make them. None of the suggestions are all that much better for our main workhorse weapon, aside from the Master Rune of Smiting, Rune of Might, Rune of Impact hammer but I want to make that as our main workhorse weapon until we make a champion killing axe like @BelligerentGnu's Kazakokri.
 
Which gave me a new idea for Snorri's axe. What other Dawi characteristics are core to Snorri that we could build on? The one that jumps out to me immediately is craftsmanship. Snorri is a craftsman, an artisan, and it is absolutely key to his being. It's an essential part of the dwarves as well.

But how do we translate this to a war axe? Well, remember that all Dawi weapons are also tools, and we can build on that. So we start like this:
So my concern here is that this axe you're desiging isn't a tool, its a weapon that is tool themed, because this wouldn't be the combo we want for using as an axe outside of battle.
I'd go with something like,
Grungnazkulazgalar (Help my Khazalid is weak) - Maker of treasures MConduction, Smednir, Furnace
Narratively I'd justify this as Snorri making this hammer to try and keep Adamant hot as he forges it. (Obviously this is narrative fluff, I'm sure soulcake knows better than to allow us to smith things that make us smith better)
Or if you're willing to use a pickaxe.
Rilskrundak - Ore Hewer - MSmiting, Cleaving(Or Striking also considering Stone/Iron) Fortune Sadly we don't have Fortune so either Striking for "let the pick find the weak faults in the rock" or stone/iron for the relationship with Cleaving and Smiting "Let this pick strike hard enough to cleave the hardest rock"
Mining is both something that you do in mountains and the most dwarfy activity however since Snorri isn't a smith I like this less.
If we're going to be making a T5 weapon I want to be making it for the purposes of giving to a king of Kraka Drakk or the High King, some being that will make copious use of it since they go out into battle every turn or lead a Throng or are an adventurer.
Problem here is that I doubt Otrek or any ancestor will ever ask us for a replacement for Trollslayer. And they've already sworn an eternal debt after the wedding presents so dumping a T5 on them is perhaps a little mean.
Also we break up the set combos we were working towards.
And as we see with donating Gharl Maraz, the High king probably has a bunch of T5 weapons so I'm not sure why they'd ask.
 
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M-Smite, Might, Impact, even if NOT a combo, is still just a solid Runic setup of "And then I hit him really, REALLY hard."

Add on Adamant and a solid 2, 3 actions, and that's a T3 or low T4, easy. Because it's all focused on the spirit of "SMASHFACE."
 
Bit of news, everyone. If you look at the detailed Rune spreadsheet, you'll notice several new yellow (exists, but Snorri doesn't know them) runes have been added.

So my concern here is that this axe you're desiging isn't a tool, its a weapon that is tool themed, because this wouldn't be the combo we want for using as an axe outside of battle.

Hmm. I mean, I see your logic, but at the same time the idea is that Snorri is applying his craftsmanship/professionalism to battle. The axe here is a tool specifically for that purpose. I think I could have phrased that
part of the original description better.

Rilskrundak - Ore Hewer - MSmiting, Cleaving(Also considering Stone/Iron) Fortune

That said, I'm definitely open to other takes. This one is interesting, but I don't think we have the Rune of fortune.
 
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I'm trying to come up with a dwarf sounding name for the Giant Punter, but i'm not having much luck. I cherry picked some words from the Lexicon, but the lack of verbs is blocking me.

Zon - The Sun.
Stok - The act of hitting or striking.
Runk - One-sided fight; a sound thrashing.
Makaz - Tool or weapon.
Gronti - Giant.
Grund - Hammer.
Drek - A great distance; a great ambition/undertaking.
Dreng - To slay in combat.
Drung - Defeat, vanquish
Baraz - Bond, oath or promise.
A - Of, with, within, to.
Ad - Did, done.
An - Will, shall, am going to, with purpose.

The best i can come up with is Gronti-Runkbaraz. A promise to the giants (and other associated big things) to give them a good trashing and return the favor of teaching Snorri how to be a pinball.
Just off that list, the obvious name for the Hammer of Yeeting is Stokdrek, or something around that core. Hitting or striking things a great distance.
 
I don't think this qualifies as spoilers, but just in case,

That Master Rune of Traversal looks awfully like what might happen if you compressed a combo of MPassage, Speed and Impact, like my Gotrikigrazak amulet idea.
Yeeeep. The Master Rune of Wandering in Talismans looks like it might do Fun Things, if comboed with like fire and speed possibly and we gave it to Otrek.
 
Oooh, idea just occurred to me. What if we're seeing these new yellow Master runes because finishing the odd blood research convinces the brotherhood to open up more runes for trade?
 
I want the rune of Fate because master rune or Grimnir, rune of fate, rune of striking sounds like a fun combo.
 
it kinda looks like weaker Gae Bolg from Fate. With probability/fate bending to strike true no matter what
To me it looks more like Azyr-like battle precognition, because you've seen visions of how its going to go already, you know what might happen and can anticipate it. There's even an Azyr spell like that for the RPG IIRC.
 
Hmm, I think that's a little off? If perchance we had a steel axe, with a single Rune of Stone, we could never make a T5 out of it even if we put every action we had into it. We might make a T2, maybe a T3. It straight up doesn't have enough capacity to get to T5.

A Runesmith fantastically better than Snorri to use your example, could do it with that steel axe, and a single rune of stone, could get it to T5. And they could do that because their skill has massively increased the item's hypothetical capacity so that it can reach T5, otherwise it wouldn't be able to in the first place right?

Now skill could also touch on making our actions worth more, that makes a lot of sense, but it does sort of complicate the logic since it effects both how high we can go with very little and how much our actions are worth. This sort of odd fusion is why I've been treating Combos and Skill as basically the same thing, where the Combo is representative of Snorri's skill. I could totally see a fantastically skilled Runesmith making a T5 using an amazing combo or Rune they had discovered since Runes are the most important part of a thing and it doesn't have the issue of messing with how much our actions are worth.

I'm not sure tbh. Its pretty intentionally vague, but I have been treating it with the idea that combos and the skill they represent can basically expand an item's capacity for overflow.
That was my general interpretation as well. I assumed when soulcake said that a truly high level runesmith could make an incredible weapon from even subpar materials, that meant that they could, by using their skill with runes and rune combos, enchant a mundane weapon with incredible abilities. Not that they could just magically produce a T5 weapon from a rock and a single basic rune. I imagine that a high level of runesmithing skill and knowledge might allow them to draw out a rune's maximum potential, as there's precedent for that, but the actual Rune itself still has limitations by nature of it's construction and design. If you pushed that Rune past the limitations of it's form, then, well, it wouldn't be that Rune anymore.
 
it kinda looks like weaker Gae Bolg from Fate. With probability/fate bending to strike true no matter what


If i wanted to make a weapon like that i would suggest trying to compress the rune of Accuracy, the rune of striking, and the Rune of fate into a master rune. The combo is have the winds of magic guide this to a vulnerable spot by precognition.
 
Ooh, combining Ancestral Aegis and Hearthward with Mountainsouled... That's a fascinating idea. Now I want to study the Runes of Valaya, in order to see if my hunch that it'll get us MValaya on a Talisman is correct, so that we can make a Hearthward variant that uses MValaya.

The idea of the mountain, the ancestors that defend it, and the home that lies within it... Yeah, that's powerful. That speaks to me. Especially because this means we'd have an MGrungni item (Ancestral Aegis) and an MValaya item (Hearthward-ish). Now we just need a good MGrimnir item, ideally a good weapon, and we'd be golden... ((Curse you BelligerentGnu for that MCurrents Smednir Grimnir idea which is so so tempting and juicy. Especially as it satisfies my desire to make a good MCurrents weapon -- though I still want a Cold-elemental MCurrents weapon, to get a counterpart to Meteorfall! -- but does not involve being a weapon that holds MGrimnir. ><))

Although, you know, thinking about it... Had an amusing thought. You know what could potentially achieve a really neat "volcano" aesthetic? Pyrestrike. :V

I mean. It's right there in what it does. It forms a shield of fire and hot air and it detonates it. And now we have the Master Rune of Grimnir to make it with. Mountain plus Pyrestrike does sort of feel like a volcano, right? (Of course... Now I'm wondering about the possibility of MGrungni and Frost, in order to make a Hailmantle centered around Grungni. I want to see if it's possible to get elemental-themed stuff with Ancestor God runes like that.)

I'm not actually advocating for making that be our cloak, actually. Just, thinking out loud sorta. i.e. I remembered that Pyrestrike was a thing, snorted in amusement, and thought "Oh hey that'd be amusing."

Although, if that ends up making a real good MGrimnir cloak -- spreading Grimnir's martial skill to people? Well, I guess that's neat.

...

(Hopefully MGrimnir and MValaya work with Pyrestrike and Hearthward even if they're Master Runes rather than normal runes.)
For the other two runes to go with compressed Hearthward... For one of them, think we finally have a proper use for the Rune of Brotherhood. What else would fit for representing the bonds you hold dear and protect? That make up your home? The last rune... I need help with. Something that would help make it a combo about Home, that would reach through the connection to those that connect to you through the Rune of Brotherhood.
We could also do a dwarf solidarity talisman with Brotherhood, Stone (representing dwarfs) and Warding for Dwarves united in protecting each other.
The Rune of Brotherhood, huh. That was the rune that some people tried to cheese into being a training montage rune. I argued that what it was was more of a "fellowship" rune; a rune that welcomes somebody into a close-knit group. It's the Rune of a warrior lodge of battle-brothers. A group of rangers taking on an apprentice to pass on their arts. A band of brothers adventuring in the wilds or the deep. It's about the connection between a group of people. Not a hack to get increased learning speed.

And so with that said...

Y'know, here's an idea: Grimnir, Grungni... and Brotherhood.

Because, y'know, Grimnir and Grungni basically are. And so...

Make it MGrimnr and on a Banner, and I picture that you get something like "He who stands with me in the battleline is my brother." It spreads the prowess of Grimnir to those in the battleline. And Brotherhood (hopefully?) channels the connection between Grimnir and Grungni. And the end result, is that everyone holding the line, feels like they're brothers in arms and so fight all the harder.
Well... okay to be frank? Your arguments are what are bringing up the T5s. I personally don't think Snorri needs a T5 since T4s are equivalent to stuff like the Axe of Dargo, the weapon used by Slayer Kings in canon to absolutely murderize their enemies. If we're going to be making a T5 weapon I want to be making it for the purposes of giving to a king of Kraka Drakk or the High King, some being that will make copious use of it since they go out into battle every turn or lead a Throng or are an adventurer.
Yeah you know now that you pointed it out that way... I don't want a T5 weapon. And I do think it would be more appropriate and feel more right in the hands of another, like a king or warrior.

Something I didn't get to voice when the discussion about T5s came up a day or so ago, was this. My suspicion that T5s are things that are not just a product of craftsmanship... They are things of destiny. That, that importance of an item, is what determines if it is T5. Ghal Maraz is T5 not just because it was made with high craftsmanship, but because it is the weapon that spawned an Empire and determined the course of history for millennia, and because it is the single most important cultural object of a culture. It's the weapon of the hero-god. The Books of Nagash would be T5 because they are world-shaking things, made by the inventor and greatest master of necromancy, and to hold them is to hold the fate of your area in your hands. The armor of Aenarion and Tyrion's sword Sunfang... those might be T5s; because it was borne by the hero-god of the High Elves, and is now borne by his descendant, who is the Defender of Ulthuan, who strikes down evil that threatens the Asur. (They might just be T4s, of course. That, too, would be not unappropriate. Runefangs are T4s after all.)

So, T5s aren't just things that come about with a high enough craftsmanship skill. I think, T5s are things that... are going to, or already are as soon as they are made, affect and influence a people.

And, okay, sure, you could point out that you could achieve that with just a really high craftsmanship skill check. By making a weapon or shield that is really really good, and so anybody wielding it IS going to end up changing the world. But, it won't be until it comes to, in some way, fulfill that potential and fate... that we can really call it a T5. And I feel... like that's almost a chicken-or-egg thing.

What I'm saying is... High Tier 5s might not just be something that is "really really good and effective and of the highest craftsmanship." I think a T5 thing is a thing of destiny. Or of personal significance. Something that is tied to your story; something that is your story. And that's not something you can just grant it with a high craftsmanship skill check. But, actually, do not despair about that; that just means that you can have a really really damn good T4. Do you understand what I am saying? I am saying that some T4s could be as good in its stats and in the hands of its wielders, as a T5 would be. Because T5 requires something... ephemeral, destined, personal expression story, culture-setting or shifting or cultural artifact. And, you don't need that grand power of ineffable stuff, in order to have a really good weapon. So, don't feel disappointed if you "only" get T4s or borderline T5s or whatever. Because T4s might be all you need. (Though, like, it's not like T3s would be bad for a Runelord. It's just, T4 is where I feel we reach the "Okay. I am basically never going to need to replace this, ever." state. Where we could feel that things are "sufficient" and "finished.") They might provide all the equivalent power and quality that you need for your purpose and your work. You are not missing out on anything except "narrative significance and weight." (And, sure, you might say that you'd like to have all the narrative significance. But meh. You don't need to be the single most important person in the world. Or even in the local area. You can just... do your best.)

So. Why did Barak Azamar come out as a T5? Because it was made by the Runelord of the North. The Dwarf who had shaped and forged and changed the North, influenced its destiny, and hoped to continue to defend and serve it forevermore. Because it was made to channel the theme of "This far and no further." Drawing upon experiences and history. Because it also used runes and a combination that fit that idea. Because it used a potent ingredient of a personal foe... one in which we put our determination to work to try and stop him no matter that our bones were breaking (thus, putting into practice our oath and intent of "defending the north" and "not letting the enemy encroach or threaten the people we defend.")

And all of that, plus supernal material of Adamant and lots of sweat and effort, combined to get a T5. It happened because it was an artifact made to protect eternally, to provide eternal stamina and fortitude, and being made by somebody who intended to stand and defend his people eternally, and who was a figure of great influence and fame in the north.

So. Thinking of things through that lens... Do we want Snorri bearing a T5 weapon? Probably not really. We don't want Snorri to be carrying the weapon that decides the fate of the north entire and forever -- that's King Otrek's place. It would be too much. If Snorri were destined to wield both an armor that affected the fate of peoples and an axe too. That's too greedy in... in importance. In wanting all the narrative weight to yourself. (And also just in pressure -- if you bear armaments equal to Grimnir or Aenarion, you damn well better be running around and putting that to as much use as Tyrion the Defender or Sigmar.) But, Snorri is very appropriate to bear Barak Azamar. Because of the values he holds and determinations/decisions he came to, and the ideals and narratives he represents and holds.
 
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The best thing that Snorri can do with a T5 weapon is not wield it, but to gift it away.

Like, say, to build good will & show good faith during a period of diplomatic tension between a couple of super powers so that cooler heads may prevail.

Or to give to allies so that they may defend themselves and defeat mutual enemies (i.e. similar circumstances to Ghal Maraz)

Though he has to have one on hand sitting around before any gifting is possible. So shooting to make a T5 when the opportunity arises is probably the right idea.
 
The Rune of Brotherhood, huh. That was the rune that some people tried to cheese into being a training montage rune. I argued that what it was was more of a "fellowship" rune; a rune that welcomes somebody into a close-knit group. It's the Rune of a warrior lodge of battle-brothers. A group of rangers taking on an apprentice to pass on their arts. A band of brothers adventuring in the wilds or the deep. It's about the connection between a group of people. Not a hack to get increased learning speed.

And so with that said...

Y'know, here's an idea: Grimnir, Grungni... and Brotherhood.

Because, y'know, Grimnir and Grungni basically are. And so...

Make it MGrimnr and on a Banner, and I picture that you get something like "He who stands with me in the battleline is my brother." It spreads the prowess of Grimnir to those in the battleline. And Brotherhood (hopefully?) channels the connection between Grimnir and Grungni. And the end result, is that everyone holding the line, feels like they're brothers in arms and so fight all the harder.
Grimnir, Grungni and Brotherhood had me until you said banner.
I don't think its a bad idea, although I am a little concerned that Grungni's actual effects are usually barrier things which don't synergise naturally with the other two, but putting it on a banner knocks it down into the "Cool ideas if we're commission or have a reason" pile for me. For the reasons I've given about why AA and MS would combo well so having to replace AA would be a step sideways in my view not a step forwards.

Also all of this bullshit "The best thing Snorri can do with a T5 is give it to Otrek" is back. FFS I though we were past this.
 
Hm. Had another thought. I wonder if the following works...

Barak Azamar. It's Mountainsouled. It's like a mountain. So I wonder, if... Now would be an appropriate place/target to try to apply a Talisman that has the Master Rune of Waking/Animation in combination with it.

Because, well. MWaking/Animation is placed upon stone. Golems are made out of stone. Dwarfs came from stone. Dwarfs awakened from stone. Barak Azamar has an activatable functions that turns you into something like a Gronti.

Our vision as we made Barak Azamar... It talked about how the mountains, the earth, was full of life? Teeming with life? And brought forth, and then supported, life? And all that "Stories tell that the first Dawi were born from the ageless living stones of the Mountain, that the Ancestors were pebbles of the First Rock of the world." from the Mountainsouled combo's blurb.

So... Why not lean into that?

I mean, really. Barak Azamar turns the wearer into a Gronti. What other more appropriate thing could there be to put on a Gronti, than the Master Rune of Waking?

... Of course the rest of the challenge is figuring out what other 2 Runes to go with MWaking on the Talisman... Because, erm... ... Actually, I see two paths here.

Fire. Because a volcano awakening, gets you fire. Stone, because... well, because.

And the other option is... The Ancestors. The Ancestors were the first Dawi born from stone? Well, let's stick them on there, then. The question then becomes, which ancestor god to use... There's probably a general rune that's "Rune of Ancestors." Not sure if it'd be that great. Not sure which individual ancestor to use... ... Buuut... I may have an idea. Thungni. Perhaps that might be appropriate? (The other idea is to use 2 of the 3 main Ancestor Gods. Not sure which to use though... ... Actually... Perhaps MWaking + Grimnir + Burning? Awakening the fiery fury of Grimnir. Or MWaking + Grungni + Cold or Lightning. For the same effect. Actually, Grungni might be a better choice even, really.)

Also possible to combine MWaking + An Ancestor God Rune + Stone. Pick your personal favorite ancestor you want to embody or channel. Do you want to channel Grimnir's fury? Pick Grimnir. Do you want to draw on the connection to Thungni, as you are a Runesmith? Pick him, then. And so on, and so forth...

Does anyone feel like the Banner's Master Rune of Vigour/Norgrim the Tireless might be a reworked Armor's MTireless or MUnyielding or MVitality?
I want the rune of Fate because master rune or Grimnir, rune of fate, rune of striking sounds like a fun combo.
To me it looks more like Azyr-like battle precognition, because you've seen visions of how its going to go already, you know what might happen and can anticipate it. There's even an Azyr spell like that for the RPG IIRC.

With that said, on to something that isn't a spoiler. To clarify a bit, the Rune of Fate has always been on the list. :V So this isn't a spoiler or anything new.

With that said... I wonder what it would look like if combined with the Master Rune of Kingship? Kingship and Fate. That's a really cool aesthetic -- the king who has the gift of prophetic dreams...

... Actually, I wonder if Brotherhood would be appropriate or useful for a King's crown? Since, well -- it lets a brotherhood of people quickly get used to each other and start to get 'in the zone' and pick up their skills in combat and so on. I ask because, well... if a King's close advisors count as being close friends... That could mean a King who quickly starts acclimating to his advisors. Easily becomes able to fall into and alongside their pattern. That... could actually be pretty neat, feel like a theme, and above all would not be trying for some kind of cheese attempt at "Can we make everybody learn really really fast?" again, because this is just applying the idea of "Having a close cabinet, people who work with you" and combining with "Being able to gel and pick up the skills of people you grow close to and work alongside with." Even if the cabinet/council idea fails though... Brotherhood would still be useful for a King. Why? Huskarls. A King has a close group of bodyguards and comrades in arms! Thinking about it, having a group of Hammerers collectively having a Talisman with Brotherhood on it could be a neat idea; they would give it to the newest inductee to join them, and he would then more quickly acclimate to the group and pick up their skills.
Grimnir, Grungni and Brotherhood had me until you said banner.
I don't think its a bad idea, although I am a little concerned that Grungni's actual effects are usually barrier things which don't synergise naturally with the other two, but putting it on a banner knocks it down into the "Cool ideas if we're commission or have a reason" pile for me. For the reasons I've given about why AA and MS would combo well so having to replace AA would be a step sideways in my view not a step forwards.
Hm. A Talisman, then. We actually even do have MGrungni on Talismans, so... The question is, what would it be doing? Since MGrungni would also be on the Ancestral Aegis, a Banner, so...

That doesn't get the MGrimnir banner effect though.

Anyway, the main reason I brought up the idea... Is because people were not necessarily planning to use Ancestral Aegis as the banner in their combo set. It was only recently, in the last few pages, that people really started discussing that possibility.

So therefore, it's possible we might not even use it. So therefore, we might be making a banner still.

And one of the most popular Banner runes desired, was MGrimnir. For its fighting prowess.

So like... People were already wanting an MGrimnir banner. I just got inspired by the mention of Brotherhood, to then combine the inspirations/ideas.

(... If you want to keep things dead, you could use Gazul. Grimnir and Gazul. Though, I think Gazul's seen as clanless, so... Brotherhood... I dunno if it'd fit.)
 
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Hm. A Talisman, then. We actually even do have MGrungni on Talismans, so... The question is, what would it be doing? Since MGrungni would also be on the Ancestral Aegis, a Banner, so...
Didn't you want Valaya on the talisman for an improved Hearthward?

MWaking on a talisman is either completely pointless or you might be on to something. I think if theres a down side to the action costs its that it kinda discourages the wacky experimentation.
 
@soulcake I've been meaning to say it for quite some time, but I must admit that I am kinda sorry that you decided against using exploding dice in chargen again.

The Greedy One was a thing of beauty, narratively speaking.

He and his impact on the North made some amazing and dynamic worldbuilding.

The greedy trolls, the sky griffins, they are excellent original additions to the WF universe, and I am sad that there will be less such additions in the future.
 
@soulcake I've been meaning to say it for quite some time, but I must admit that I am kinda sorry that you decided against using exploding dice in chargen again.

The Greedy One was a thing of beauty, narratively speaking.

He and his impact on the North made some amazing and dynamic worldbuilding.

The greedy trolls, the sky griffins, they are excellent original additions to the WF universe, and I am sad that there will be less such additions in the future.
I'm struggling to find the correct way to say it but it sounds like you're praising how soulcake handled the crit not that the exploding dice would have been more interesting regardless of how it was written.
 
Didn't you want Valaya on the talisman for an improved Hearthward?
It's a new idea that came up and I thought was neat, and I voiced my appreciative opinion of it, and wondered about the possibility of using it. That doesn't mean I'm not also wondering about all the other potential combinations of items and runes.

Finding a clever way to make use of MWaking on a Talisman however -- usually by also combining it with the idea of adding it to a Gronti for extra results -- is an old idea I've wanted to see possible. Again, especially the "Gronti with additionally an MWaking Talisman" thing, too. The idea being that, perhaps something special would come from the combination.

However, the problem is always in wondering what to put on the Talisman.

...

Well, if it's meant to be a set of items, then... Perhaps Master Rune of Waking/Animation -- "Used to animate objects on a level beyond the normal version of this Rune." -- could apply its ability to "animate objects" to being able to influence objects that emanate from the object? Like, say, lightning or fire. More specifically... What if other artifacts worn by the player, also create or channel lightning or fire (or wind or cold)... and so then the Talisman, well its ability would be to provide its effects to that of moving around that element.

i.e. Stormwrath or Pyrestrike provide an elemental halo. Talisman has also brings forth element, and with an additional effect of "animating the object"... and then you try to stretch that 'animate' effect to "being able to animate -- move around -- all the element that your worn artifacts conjured." Unfortunately we're not wearing Stormwrath or Pyrestrike.

That would go really nicely if we had some kind of aura of fire or frost though. And the only way that'd happen is via a particular banner. (As I'm not sure a weapon would provide enough fire or cold free-floating to move around like a Firebender.) And, unless we go with "Pyrestrike except with MGrimnir" idea (and said idea works) I'm not sure we're getting such an elemental aura.

That sort of thing is why I spent a lot of time thinking about example ideas where the Talisman's MWaking provides literal/metaphorical application of its name; always moving the thing produced by the other Runes in it. Like Light or Sound or Fire. so, e.g., MWaking + Grimnir + Fury. Or MWaking + Stone + Might (or Fortitude). Or Mwaking + Stone + Fire.

The MWaking + Stone + Fire-or-Might is especially intriguing to me -- because we'd be Mountain-like, and so perhaps a rune that says "awakening the might of stone" or "awakening the stone fire" it might have special effects. It might grant us a boost of might to match the durability of the mountain. It might let us belch fire from the mountain.

Shame our armor doesn't have elemental effects, like Stormwrath does, as then it'd be pretty neat. ... Actually, technically that's not true, is it? Our armor does provide a bit of elemental stuff... Namely, it says "their blood magma and molten metal". So. Uh. Now that I think about it, that might actually work. Huh. That actually gives me a few more ideas... Huh.

MWaking + Steel + Fire. I mean... Our blood is magma and molten metal. Perhaps this, would weaponize our blood, if we ever bled. That'd be an interesting surprise for anybody that actually managed to wound us, heh heh heh.
MWaking on a talisman is either completely pointless or you might be on to something. I think if theres a down side to the action costs its that it kinda discourages the wacky experimentation.
It's a really fascinating idea that nevertheless seems really hard to get right because of how questionable and uncertain it looks. Talisman. Animates objects. What objects? Crossbows reloading themselves, swords swinging themselves, traps resetting themselves? But it's a Talisman rune. Can that go on a sword or crossbow or whatever?

What, exactly, can it go on? Basically the only thing that feels like it could qualify as a Talisman would be a prosthetic. Or some kind of engineering gizmo (but then why not Engineering runes?) that has movable parts.

But then, if it can only animate and move a rare object and only a little bit... then that would be counterproductive or confusing, as how would it even work.

Therefore... The Talisman must be doing something. It must actually having some sort of effect and making use of its rune. But what? But how? What does it do? How does it work? (It would really help if we had some examples of a Talisman item with MWaking on it, or examples of how Talisman-rune MWaking is used. And perhaps a list of Talisman-type items that would be appropriate.)

So: perhaps it combines interestingly with other Runes on it. Hence, my wondering about Elemental runes on it...

Of course, I now want to see what making a MWaking + Prosthesis runed prosthetic results in. Maybe add in Accuracy and have an engineer put in a crossbow into it, but that's for later; for now, MWaking and Prosthesis is enough. Would it make an even more superior form of prosthetic limb? The prosthetic idea would be especially because -- you know what ingredient MWaking requires? Troll heart. You know what the north has a shitload of? Trolls. The ingredient is free. The north... would actually be uniquely set up to provide exceptional prosthetics. Because their best prosthetics could bear the Master Rune of Waking/Animation in addition to the Rune of Prosthesis. This is really really neat if it lines up like that. (Of course, the idea of making tons of a Master Rune and how Runesmiths would freak out about is... brrr. Too much. Oh well. Unfortunate. But for a few special prosthetics... yes, it'd be doable.)
 
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