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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Well, that's the unsteady barricade of "At least Shard Dragons aren't sapient" my confidence was cowering behind blown into a million pieces...

At least those that survive will be able to use the huge amounts of valuable materials from the corpse with enough layers of protective equipment.
 
NGL. The existence of such a concept is contentious to me because Dragon's have been shown to be pretty firmly on the sapient side of things, and for all that Shard Dragons have degenerated compared to their cousins, the mind isn't one of those things (at least enough t consider them more akin to like a Chimeara or Wyvern) at least for this quest. So given the Climate IRL and my own personal feelings, the Collars aren't a thing yet if at all, IDK yet. Like I can see dwarfs doing it and in canon, they most certainly did because they and Dragon's don't have a nice history, but I'm leaving that can of Worms unopened for this quest thank you very much.

Now, I could have made them animal level intelligence, but what's the fun in fighting a dumb monster. :^)
Fair nuff.

I suppose I'll see if we can work some diplo magic on them, I'd like to have some helpful burrowers.
 
[] Plan: Defence. In. Depth.

[] Aid: Nai,
Gain: +2 Progress to Defence. In. Depth Pt. 4, if completed then she will add progress to another task in the hold. The work must be done, and you will admit you've been caught in nothing but your Gruntaz at this juncture. You'll gladly accept her aid.

[X] Teach your apprentices. [Cost: 1 Action] Locked in for 12 turns.

[ ] [Simple] Defence. In. Depth. Pt. 4: [Cost: 4 actions] Productivity Like no Other will proc. 2 actions

[X] [Simple] A Better Smelter: [Cost: (6 -3) = 3 actions, x1 Voidstone] Productivity Like no Other will proc. Due in 3 Turns. 2 actions
@Shaper47 This plan is formatted incorrectly.

That's okay though, because @BungieONI has a properly-formatted plan that selects the same actions:
[] Plan Noperope Begone
-[] Aid: Nai, Gain: +2 Progress to Defence. In. Depth Pt. 4, if completed then she will add progress to another task in the hold. The work must be done, and you will admit you've been caught in nothing but your Gruntaz at this juncture. You'll gladly accept her aid.
-[] Teach your apprentices. [Cost: 1 Action] Locked in for 12 turns.
-[] [Simple] Defence. In. Depth. Pt. 4: [Cost: 4 actions] Productivity Like no Other will proc. There's now a system of tunnels beneath the hold, the foul creation of a Shard Wyrm that has so far been silently patrolling beneath Kraka Drakk for reasons you are not entirely sure of. Whatever the case the beasts are no friend of your people, new species or no, and this one will have to be dealt with the old fashioned way. The other Runelords are well on their way of contributing, but they've made a, perhaps unconscious, decision to leave the tunnels solely to you to turn into a deathtrap for any beastie that dares rear its head here once more. 2 Actions.
-[] [Simple] A Better Smelter: [Cost: (6 -3) = 3 actions, x1 Voidstone] Productivity Like no Other will proc. Due in 3 Turns. 1 action locked in, more can be added. You and the Brotherhood have agreed to share information and knowledge in the creation of a new, larger Furnace array. The completed smelter will be for your use, seeing as you're using your own voidstone for the job, and the Brotherhood will disseminate this new design to their members. Many eagerly await the chance to use the Voidstone they've managed to find. +1 Extra Action.
 
[ ] Aid: Nai,

[] Plan with out a name.
-[ ] [Difficult] Armoured Skies Pt. 2: [Cost: 3 actions] 2 actions

Actually I need to rethink this.
 
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This is assuming of course that something else horrible doesn't decide to climb up from the Deeps or fly in on the wing. :V

I personally don't think we should delay the Griffon King's armor further then turn 25, and with a threat nearby to the hold I'd like to have the heart project sorted out soon please TM. Along with Snorri's armor if we take the Gronti option.
Yeah, the heart's been delayed long enough, we got solid write in plans for both armor and gronti with either using it or not, and the Sky King has been more than patient.
 
Fair nuff.

I suppose I'll see if we can work some diplo magic on them, I'd like to have some helpful burrowers.
Yeeeaaaah, I don't think it's likely, this is probably going to be a walking ego trip made out of filth covered razor blades and hatred...not much to diplo with.

So, y'know, basically Shard dragoos are what happens when Val Hazad borks a razor blade factory
 
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Yeeeaaaah, I don't think it's likely, this is probably going to be a walking ego trip made out of filth covered razor blades and hatred...not much to diplo with.

So, y'know, basically Shard dragoos are what happens when Val Hazad borks a razor blade factory
These might be weird ones.

You know weird shit in the north :)
 
Loved the apprentice parts.


We have (5 -2) = 3 actions this turn.

One should go to the smelter to proc our trait I believe so as to not waste an action, leaving 2 free. Given our traits they should be out into a single action if possible.

This one looks like the best choice to me:

[ ] [Simple] Defence. In. Depth. Pt. 4: [Cost: 4 actions] Productivity Like no Other will proc.

Needs to be done, needs to be done soon, with Brynnas help could be done this turn, and it would feel very wrong for Snorri to not contribute at least two actions to this project. This would also overkill it by one action, which seems very appropriate.
 
We've just got a bunch of obligations active right now, plus a sudden potentially-critical situation. There'll be calmer moments.

Ha ha ha. Have you looked at this RnD list? It just keeps growing. The most basic level of research costs 4 actions, any rune research starts at at least 8. Given with an apprentice that is at least a full turn without any bonus we might have to knock the Ap cost down. Coupled with the fact any rune action isn't garenteed to be useful (pt x), it took us 4 steps to get a useful result out of rune metal. With the lack of ap and the fact we will feel obligated to spend at least a quarter of our actions on what the player base feels obligated to do? We keep getting farther behind. The way the AP system is set up unless it is a do or die situation I can't see myself bothering with rune metal for at least 25+ turns.

Look at how many research chains we have finished. I can remember the Heart and Voidstone. With dragon ogers we still have the Brain to research. That is it.
 
Well, with only three actions and the DiD necessary, yeah. Better to finish off the Smelter.

Though, I'm game to do the King's armor next turn.
 
My research, my glorious research. :(

Will we ever find the time to do the basic material research that has been staring us in the face for over dozen turns?
 
Yeah, the heart's been delayed long enough, we got solid write in plans for both armor and gronti with either using it or not, and the Sky King has been more than patient.

Nah, finish at least the movement of things pt2 and then I'd be willing to drop it on the Gronti.


[] Plan Preparing for Grontis
-[] Aid: Nai,
-[] [Simple] A Better Smelter: [Cost: (6 -3) = 3 actions, x1 Voidstone] Productivity Like no Other will proc. Due in 3 Turns. 1 action locked in, Spend +1 extra action
- [ ] [Difficult] Armoured Skies Pt. 2: [Cost: 3 actions] 2 actions

Extra action spent on the smelter to proc our trait and finish it, this also means we start accumulating the extra Adamant. 2 actions on armoured skies to proc the action and finish it. This means we'll have finished the two main projects on our list, that we're obligated to do.

Turn 24 we put two actions down to finish defence in depth pt 4 and then go two actions into princely panoply.

Turn 25 we put three actions into The Movement of Things Pt. 2 procing our trait and finishing the research step and one action on the Gronti design work.
 
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NGL. The existence of such a concept is contentious to me because Dragon's have been shown to be pretty firmly on the sapient side of things, and for all that Shard Dragons have degenerated compared to their cousins, the mind isn't one of those things (at least enough t consider them more akin to like a Chimeara or Wyvern) at least for this quest. So given the Climate IRL and my own personal feelings, the Collars aren't a thing yet if at all, IDK yet. Like I can see dwarfs doing it and in canon, they most certainly did because they and Dragon's don't have a nice history, but I'm leaving that can of Worms unopened for this quest thank you very much.

Now, I could have made them animal level intelligence, but what's the fun in fighting a dumb monster. :^)
all I can hear is another Griffon Event, Dragon Rider Dawi Rangers!
 
My research, my glorious research. :(

Will we ever find the time to do the basic material research that has been staring us in the face for over dozen turns?
Well after the Griffon King and Heart projects are done, the only things we have left are personal ideas which aren't on a time limit and the Prince Panopoly which is not even started.

We can absolutely make the time anywhere after turn 28 to start on it if we go with a gronti. I intend to get on it in turn 27. If we wanted it really badly someone could postpone the Heart project and shuffle things around to get some research in, but for obvious scaly reasons and thread reasons I don't think that's a particularly smart idea.
 
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We can absolutely make the time anywhere after turn 28 to start on it if we go with a gronti. I intend to get on it in turn 27. If we wanted it really badly someone could postpone the Heart project and shuffle things around to get some research in, but for obvious scaly reasons and thread reasons I don't think that's a particularly smart idea.
Do you mean postpone the DiD project? Because I think it's a little more relevant to "scaly" reasons.
 
I have an idea to overcome or at least reduce the research backlog we put all out spare actions on the 5th part of the metal research tree and the gromril chain mail side branch then we pass on our discoveries to the the brotherhood gaining a massive amount of favors which we then spend to reduce the action cost of all the other research
 
Personally I think we're okay to postpone Defence in depth 4 for a single turn whilst we finish off some existing projects. I very much want to do the Gronti project with the heart but we need to accumulate some adamant and I think we should at least finish Mind of things Pt2 before building said Gronti.

That give us three turns or there abouts until we start working on it. Does any one have any thoughts on that time table?
 
I love the bit where Karstah compares Snorri's voice to an avalanche. Seems like a dwarf elder thing, as Snorri felt the same kind of thing with the Ancestors. The voice thing probably depends on the relative age. At 30, Snorri is more than 20 times older. The Ancestors easily have a couple of millennia on Snorri... which produces a similar reaction from us.

Getting four new runelords is already paying dividends. Active runelords FTW!

Snerra is in a fey mood again. Lets hope she rolls well enough and makes a new master rune :)

The odd places... i think we should give it some time until our apprentices are a bit more ... robust. Snerra didn't do too well on the field trip when she was their age.

When it comes to research projects, we have a lot of healing related items which potentially have a very good syergy: Spring water, Durazkul and then Valaya's healing springs. That seems like a very good technology to research. Maybe we can start with the Durazkul... with the favor option, we could easily fit it somewhere.
 
Well fuck you too scaly lizard snake!

BAH!

Oh well, I don't have any problem delaying the design stuff for the heart a turn.

Yep. Actions for this turn seem pretty much a foregone conclusion this time around. Noperope begone, Indeed.

(Roll, Snerra: 86)

In between your work and training your new charges you do manage to catch a whiff of Snerra's actions. She's seemingly holed herself up once more, having gotten Clan Bryggeroot to ferry in supplies to the space she's been staying in, an old Blacksmith's shop tucked away in a corner in the forge district, and not planning to leave for a good bit.

Good on her.

Oh, now this is intriguing. Because now the question is, is that roll before or after bonuses? Because if it's before..... :D

Does any one have any thoughts on that time table?

Yeah, hard disagree on that one. Defense in Depth must always take highest priority.
 
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I say we work on finishing the smelter and defense pt 4 this turn and then next turn work on the griffon Armour.
 
agree, i'd rather us be defended against the razorblade dragon that lives beneath our home than making armour this turn. next turn is fine to do that
 
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