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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Combo, Adamant Maker: [Master Rune of Purification/Snorri Gift Giver, Rune of Warding, Rune of Spellbreaking]
...

Wait a sec

Spellbreaking is the battery here, isn't it? Warding shields from the effects of Purification, and Spellbreaking fuels the process by devouring the ambient energies.

Theeeerrrreeee weeee gooooooooo!

Master Rune of Steel/Rune of Spellbreaking/Rune of Warding or Accuracy.

Warding to up the damage resistance to absurd levels

Or Accuracy to give command of the skies.

Thats my final answer.
 
...

Wait a sec

Spellbreaking is the battery here, isn't it? Warding shields from the effects of Purification, and Spellbreaking fuels the process by devouring the ambient energies.

Theeeerrrreeee weeee gooooooooo!

Master Rune of Steel/Rune of Spellbreaking/Rune of Warding or Accuracy.

Warding to up the damage resistance to absurd levels

Or Accuracy to give command of the skies.

Thats my final answer.
Steel?
 
Just wondering but where does it say that the Kings Adamant armor is legendary tier? Looking at the creations of note index the name seems to be the same color as the epic tier creations so not sure where it says it's legendary.
 
Just wondering but where does it say that the Kings Adamant armor is legendary tier? Looking at the creations of note index the name seems to be the same color as the epic tier creations so not sure where it says it's legendary.
It follows the same colour scale as the deeds. Legendary tier is a orange. Epic is purple. Rare is Blue. There's a tier above Legendary but we haven't hit that yet unfortunately.

The kings armour is Orange tier and his cloak is Purple tier. So Legendary armour, Legendary weapon and Epic quality Cloak.
 
Just wondering but where does it say that the Kings Adamant armor is legendary tier? Looking at the creations of note index the name seems to be the same color as the epic tier creations so not sure where it says it's legendary.
Not sure. I mean, Wyrmguard is orange for legendary, the king's armor. Are you confusing it with the purple Drakeplate of the prince?
 
Just wondering but where does it say that the Kings Adamant armor is legendary tier? Looking at the creations of note index the name seems to be the same color as the epic tier creations so not sure where it says it's legendary.
Wyrmguard is the Orange, the Drakeplate is the purple. Wyrmguard is the Adamant work.
 
I have a question, how effective would The Reckoner be against Kolek? I imagine the giant bolt thrower could do some serious damage on the first volley before Kolek throws lightning at it
 
I have a question, how effective would The Reckoner be against Kolek? I imagine the giant bolt thrower could do some serious damage on the first volley before Kolek throws lightning at it
Well, Bolt Throwers are meant for killing big monsters, and the Reckoner's Rangerstrike makes it even more powerful on the first shot (as well as being general higher quality), so it'd probably do a lot better than most stuff we can throw at him.

Not something to rely on actually killing him without a ton of other help though.
 
I have a question, how effective would The Reckoner be against Kolek? I imagine the giant bolt thrower could do some serious damage on the first volley before Kolek throws lightning at it
Depends on how much a bonus striking from ambush would give it. The first shot it fires is completely unexpected, so if the first shot is at Kolek it should maybe pierce his natural armour if the bolt is made from decent metal.

Otherwise the bolt might just snap, because Dragon Ogres have some pretty good natural defence.
 
Not sure. I mean, Wyrmguard is orange for legendary, the king's armor. Are you confusing it with the purple Drakeplate of the prince?
Was basing it on the material tier colors since that was the only thing I can think of that can give an idea to the tier of artifacts since can't appear to find the index explaining the colors for the artifacts themselves.
It follows the same colour scale as the deeds. Legendary tier is a orange. Epic is purple. Rare is Blue. There's a tier above Legendary but we haven't hit that yet unfortunately.

The kings armour is Orange tier and his cloak is Purple tier. So Legendary armour, Legendary weapon and Epic quality Cloak.
Thought that epic was orange tier and thought that that was the highest tier possible we can get so was confused that epic tier wasn't orange.
 
Was basing it on the material tier colors since that was the only thing I can think of that can give an idea to the tier of artifacts since can't appear to find the index explaining the colors for the artifacts themselves.

Thought that epic was orange tier and thought that that was the highest tier possible we can get so was confused that epic tier wasn't orange.
If you look at the character sheet on the front page, you'll see our Legendary Deeds are Orange, our Epic Deeds purple.
 
If You're running heavy in esoteric and physical defenses while being stupidly mobile on top, the only things that are a serious threat are more subtle tricks and subversions or just outclassing them in sheer physical stats.

Steel isnt so much hard, as it is incorruptible.

And corruption is very much a thing the Chaos Gods will want to do to him and his line, the same as what happened with the Mammoths.

Having Gromril/Adamant Armor while being that fast is great enough in terms of physical defense against damn near anything. Even if he cant win, the King of the Skies could still escape any engagement he doesnt like.

Accuracy I think would enable a stronger way to fight, but Warding would make him absurdly hard to put down by anything
 
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...

Wait a sec

Spellbreaking is the battery here, isn't it? Warding shields from the effects of Purification, and Spellbreaking fuels the process by devouring the ambient energies.

Theeeerrrreeee weeee gooooooooo!

Master Rune of Steel/Rune of Spellbreaking/Rune of Warding or Accuracy.

Warding to up the damage resistance to absurd levels

Or Accuracy to give command of the skies.

Thats my final answer.

I'm not sure this is right. The way I see it, Purification is required to target the remnants of Chaos in the Gromril, warding protects the whole thing from the sheer energies involved, and spellbreaking is the rune which actually destroys the Chaos.

By that logic, we want an armor rune to define the operation of the other two runes as protecting against magic, (I prefer Mgromril but Msteel could be fine), spellbreaker to specify the destruction of the magic and lastly a rune to specify which type of magic to be protected against - in this case, Daemon Slaying for Daemons.

Also,

[X] Gender: Beardling
[X] Master: Jordis the Tide Turner, Runelord of Karak Kadrin

Let's go for something different with the omake series.

Edit: Nvm, this

Steel isnt so much hard, as it is incorruptible.

And corruption is very much a thing the Chaos Gods will want to do to him and his line, the same as what happened with the Mammoths.

Sold me. MSteel it should be.
 
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If You're running heavy in esoteric and physical defenses while being stupidly mobile on top, the only things that are a serious threat are more subtle tricks and subversions or just outclassing them in sheer physical stats.

Steel isnt so much hard, as it is incorruptible.

And corruption is very much a thing the Chaos Gods will want to do to him and his line, the same as what happened with the Mammoths.
Mmm, it that's what you want what about MSteel, Fortitude, and Preservation for a big whopping of "do not be altered"?
 
Also,

[X] Gender: Beardling
[X] Master: Jordis the Tide Turner, Runelord of Karak Kadrin

Let's go for something different with the omake series.
I don't think we're supposed to vote here? Good omake though, and he bonus is very nice for when we get around to grabbing a new apprentice. We could maybe use it to look for apprentices in the orphan district now that I think about it, with all the refugees lately. Runesmiths are probably one of the dwarven factions who'd stay back, so knowledge of the line might die with them if the parents also die in defence of the hold.
 
Mmm, it that's what you want what about MSteel, Fortitude, and Preservation for a big whopping of "do not be altered"?
Because why would you want to turn a bird of wind and storms into a lump of metal?

Steel isnt about "Do not be Altered"

Those Griffin's alter themselves every time they gorge themselves on the heart of some magical gribblie.

The smart thing is to enable that evolved trait of theirs as much as possible. Spellbreaking does that.

Its very synergistic. Steel just prevents indigestion or Nurglite bullshit.

Like, we know for a fact that demi-gods and the like can be forcibly corrupted over the ages. Happens to wood spirits and stuff, right? So lets lean on the King of the Skies natural narrative to jive with a Runic combo so that he's more powerful against more warp-based entities.
 
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How about brainstorming a way to keep track of the outside world while crafting things in our workshop?
We were under siege for eight years without noticing. Perhaps we need to make an exception to the runelord protocol of sealing ourselves into the workshop when crafting.
 
Dup dup dudup dup dup dup, sorry just gonna try to slot this in here for those out of the loop when it comes to our big scary friend coming down to have a party with us.

 
Master Rune of Steel: This armour will suffer no rust, no degradation natural or unnatural. Necessary Ingredients:[T2] Lodesteel

That's the description for steel. I'm not sure that any part of that says "will protect against indigestion." I don't think steel provides incorruptibility to the wearer; I think it does that for the armor.

So it'll prevent the armor from being melted by Troll acid or mutated by a bolt of change from a Tzeentchian daemon, sure. But eating bad stuff is still eating bad stuff. And being hit by a nasty spell is still being hit by a nasty spell.


If you want defenses against magic or supernatural, probably get Warding, Valaya, Sanctuary or one of the Spell- line of runes? That seems like the go-to runes for that.

(Or go all-in on 3 Runes of Fortitude. That would be an amusing choice if nothing else -- because the Griffons hunt Trolls, and Snorri said that the heart could make a fantastic rune of Fortitude or Healing, so... A being who hunts Trolls, wearing armor powered by troll blood or hearts? Sort of amusing. On a more serious note... 3 Runes of Fortitude would allow a defense against 'multiple wound' type effects. So that'd be useful for somebody who has a lot of hitpoints.)

I'm also still a bit confused as to the inclusion of the Rune of Accuracy here. The fluff for it says "the Winds of Magic aid missiles fired from a war machine bearing this rune." The purpose and effect of the rune seems to be right in its name; accuracy. It boosts accuracy. I doubt it would give control over winds or energies... unless you're hoping the Sky King's ranged attacks will benefit from it? In which case, I could see that working... but only for his, well, for his attacks. 'Magic missile' or melee attacks. Not all spellcasting in general. It's not a rune of +Wizard Levels, I don't think.

Or you're thinking that it'll help him manipulate the wind, the physical wind and the sky, better? Which... ehhh, that's a good question actually? Gah. I'd really prefer a rune with a name actively referencing wind or storms or energy manipulation rather than relying on something like this, which feels more like "aim assist" but...
 
How about brainstorming a way to keep track of the outside world while crafting things in our workshop?
We were under siege for eight years without noticing. Perhaps we need to make an exception to the runelord protocol of sealing ourselves into the workshop when crafting.
Maybe just don't have full turns of crafting? Have one action per turn set so Snorri is outside doing stuff. The only reason we didn't know anything was because we spent all 5 AP on crafting and went straight to the wedding to present the commissions.

We make sure not to do that during turns we have a fair idea something big is going to happen means we won't be out of the loop.
 
Maybe just don't have full turns of crafting? Have one action per turn set so Snorri is outside doing stuff. The only reason we didn't know anything was because we spent all 5 AP on crafting and went straight to the wedding to present the commissions.

We make sure not to do that during turns we have a fair idea something big is going to happen means we won't be out of the loop.
Yea but most of the projects have lined up will take years, regardless. Maybe give the most senior runesmith a "Snorri signal" for stuff he can't handle himself?
 
How about brainstorming a way to keep track of the outside world while crafting things in our workshop?
We were under siege for eight years without noticing. Perhaps we need to make an exception to the runelord protocol of sealing ourselves into the workshop when crafting.


I was thinking a banner of Valaya, stoicism and fortitude might make a nice workshop wall hanging.
 
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