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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Edit: Wait @soulcake since we now have half of the T3 dragonhide going unused, only on one cloak, is there enough left for a banner as well?
Yeah sure. Though...
T3 Dragonhide is for the King's mantle, the Pyrestrike, because you know, burning.
...any bonus from T3 Dragonhide to fire would be outweighed by the protective qualities of t4 Ice dragon hide I'll tell you right now. Also, I think I specified that the T3 hide was ice dragon hide, if I didn't that's my fault. Sorry about that.
Hmm @soulcake would including T3 dragonhide into the King's Armor improve it since the T4 stuff is already going into his armor?
Not especially. It would at least be decorative though. You have enough Dragonhide to make an underlayer of the stuff for both sets of armour.
What's the size of the throng of Kerala Deal now? And also what's the population of the hold as well? Have we hit more than 100000 yet?
Hard numbers are the death of me and arguably this setting. You have a bunch of people in Kraka Drakk, the throng is bigger than any other northern hold at least.
@soulcake does the T4 Elder Frostwyrm Hide interfere with Otrek's Pyrestrike Cloak at all? What about the Ancestor Aegis Banner?
no and no. Runes arent stymied or boosted that much, if at all, by that sort of stuff.
 
any bonus from T3 Dragonhide to fire would be outweighed by the protective qualities of t4 Ice dragon hide I'll tell you right now. Also, I think I specified that the T3 hide was ice dragon hide, if I didn't that's my fault. Sorry about that
Ah, then yeah. I should take that off the plan then. Glad we got clarification I suppose.

Alright, this should maybe be the final edit for the plan to have the wedding commissions and the armour commissions done this turn. I think. Probably forgetting something.

[] Wedding Works
[ ] [Difficult] A Royal Panoply Pt. 2: With the runes squared away all that needs to be done is have the armour sets made. You've decided to use the Elder Wyrms hide instead of the one you've ordered. Just made good sense is all. [Cost: 2 actions] Productivity Like No Other will proc. If a specific material, 3 "Bars" per Suit
-[] 3 actions
--[] Adamant for Otrek
--[] A mix of T4 Dragonbone, T4 Dragonhide and Pure Gromril for Gloin
[ ] [Difficult] Dowry Pt. 2: Two cloaks and an amulet to be ready for the wedding of Prince Durabarr Stonehammer and Princess Orra Ironarm. All that needs to be done now is make the things. With the arrival of so much high-quality dragonhide, you've decided to use it instead of the hide you had ordered. A multi-piece project. [Cost: (3 -1) =2 actions] Productivity Like No Other will proc. Due in 1 Turn.
-[] 2 actions
--[] Using Elder Frostwyrm Blood for the Hailmantle Cloak
 
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You know what @Captain Spatula I've made things needlessly complicated. Ignore T3 stuff. I apologize.

Out of curiosity, is there an art to crafting armor from dragon scales @soulcake , the actual armor part of the dragons? I assume if there is we don't know it.
 
if you haven't noticed the only reason we suffered a quarter casualties for the Throng is due to the Sky King fighting the Dragon for several hours. As mentioned before a major problem with fighting super combatants/epic level monsters is if you don't have anything that can at least hold them off you are going to suffer serious casualties due to it both being hard to kill and being able to kill large groups of people at a time. There is a reason that people think it would be better to make a super combatant level super Gronti that can is designed to stall and fight such opponents so that the rest of the Throng is less likely to die fighting the thing themselves.

The problem with the super Gronti is that the thread keeps wanting to make it better and better. At this rate it'll be 200 years before it's ever made. Moreover, a Gronti armored with Adamant hardly needs regeneration in the first place since it'll be so durable.

Meanwhile, a healing banner using The Greedy One's Heart is something we can make right now without any further research, infrastructure building, or ingredient gathering. Heck, with the Frost Dragon we have even T4 materials to go along with the T5 Heart.

The only reason I'm not making a plan for the banner this turn is due to our obligation with finishing the Dowry. (Aaand I wouldn't know what I'm doing with trying to make a rune combo.)
 
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Yeah sure. Though...

...any bonus from T3 Dragonhide to fire would be outweighed by the protective qualities of t4 Ice dragon hide I'll tell you right now. Also, I think I specified that the T3 hide was ice dragon hide, if I didn't that's my fault. Sorry about that.

Not especially. It would at least be decorative though. You have enough Dragonhide to make an underlayer of the stuff for both sets of armour.

Hard numbers are the death of me and arguably this setting. You have a bunch of people in Kraka Drakk, the throng is bigger than any other northern hold at least.

no and no. Runes arent stymied or boosted that much, if at all, by that sort of stuff.
Okie dokie!

In that case then my plans are like so:

[] Plan For the Dragon Hold!
-[] [Difficult] Dowry Pt. 2: [Cost: (3 -1) =2 actions] Productivity Like No Other will proc. Due in 1 Turn. 3 Actions. Use Elder Wyrm Blood on the Hailmantle Cloak and the T4 Hide on both Cloaks.
-[] [Difficult] A Higher Standard Pt. 2: [Cost: 1 action] Productivity Like No Other will proc. 2 actions. Use the T4 Elder Wyrm Bone and T4 Elder Wyrm Hide.

[] Plan For the Dragon Hold and Testing!
-[] [Difficult] Dowry Pt. 2: [Cost: (3 -1) =2 actions] Productivity Like No Other will proc. Due in 1 Turn. 2 Actions. Use Elder Wyrm Blood on the Hailmantle Cloak and the T4 Hide on both Cloaks.
-[] [Difficult] A Higher Standard Pt. 2: [Cost: 1 action] Productivity Like No Other will proc. 2 Actions. Use the T4 Elder Wyrm Bone and T4 Elder Wyrm Hide.
-[] C-c-combo Tester!: The format is as follows: Valiant Colossus, Gronti: [Master Rune of Awakening, Rune of Grimnir, Rune of Fortitude] [Cost: 1 action] 1 Action

[] Plan For the Dragon Hold and Armor!
-[] [Difficult] Dowry Pt. 2: [Cost: (3 -1) =2 actions] Productivity Like No Other will proc. Due in 1 Turn. 2 Actions. Use Elder Wyrm Blood on the Hailmantle Cloak and the T4 Hide on both Cloaks.
[ ] [Difficult] A Royal Panoply Pt. 2: With the runes squared away all that needs to be done is have the armour sets made. You've decided to use the Elder Wyrms hide instead of the one you've ordered. Just made good sense is all. [Cost: 2 actions] Productivity Like No Other will proc. 3 actions. Use 3 bars of Adamant for the King's Armor, Pure Gromril and Dragonbone for the Prince's armor. Use T4 Elder Wyrm Hide in both Armors.

The problem with the super Gronti is that the thread keeps wanting to make it better and better. At this rate it'll be 200 years before it's ever made. Moreover, a Gronti armored with Adamant hardly needs regeneration in the first place since it'll be so durable.

Meanwhile, a healing banner using The Greedy One's Heart is something we can make right now without any further research, infrastructure building, or ingredient gathering. Heck, with the Frost Dragon we have even T4 materials to go along with the T5 Heart.

The only reason I'm not making a plan for the banner this turn is due to our obligation with finishing the Dowry.
Mmmm not really? Occasionally people will mention making it Bloodthirster sized which would take that long, but the most recent upsurge about it has been about its equipment which can be made way later after the Gronti itself.

The Gronti itself could be done in three or four turns.
 
Guys we just got Elder Ice Wyrm parts

Lets save the Kings Favor for looting tthe damn Suneater
That's a good point.

@soulcake Can we "bank" the Sky King's Favour for now, saying that we'll call it in when we can think of something that we want, due to the fact that the worsening situation means that we want our ally equipped to the best anyway?

With the OOC intention of using it later to make sure we can loot Kholek Suneater for parts.
 
The problem with the super Gronti is that the thread keeps wanting to make it better and better. At this rate it'll be 200 years before it's ever made. Moreover, a Gronti armored with Adamant hardly needs regeneration in the first place since it'll be so durable.

Meanwhile, a healing banner using The Greedy One's Heart is something we can make right now without any further research, infrastructure building, or ingredient gathering. Heck, with the Frost Dragon we have even T4 materials to go along with the T5 Heart.

The only reason I'm not making a plan for the banner this turn is due to our obligation with finishing the Dowry.
Actually pretty sure that at this point we just need to do the animation research and we would be ready to make it. Besides that it's been repeatedly mentioned that higher level materials do improve the overall work and we do plan to send the Gronti up against the most dangerous things in existence which means it just makes sense to boost how long it can stay and even survive fights.
 
Mmmm not really? Occasionally people will mention making it Bloodthirster sized which would take that long, but the most recent upsurge about it has been about its equipment which can be made way later after the Gronti itself.

The Gronti itself could be done in three or four turns.

Ooor we could make a healing banner in one or two turns. And is it worth making the Gronti with the Heart? Half the thread wants a supertech Gronti while the other half wants something more practical. Which is it that can be done in 3-4 turns?
 
The problem with the super Gronti is that the thread keeps wanting to make it better and better. At this rate it'll be 200 years before it's ever made. Moreover, a Gronti armored with Adamant hardly needs regeneration in the first place since it'll be so durable.

Meanwhile, a healing banner using The Greedy One's Heart is something we can make right now without any further research, infrastructure building, or ingredient gathering. Heck, with the Frost Dragon we have even T4 materials to go along with the T5 Heart.

The only reason I'm not making a plan for the banner this turn is due to our obligation with finishing the Dowry. (Aaand I wouldn't know what I'm doing with trying to make a rune combo.)
I'll be honest that is a very good point. I really am tempted too.
 
Ooor we could make a healing banner in one or two turns. And is it worth making the Gronti with the Heart? Half the thread wants a supertech Gronti while the other half wants something more practical. Which is it that can be done in 3-4 turns?
Depending on how things go plan wise both the gronti and the healing banner might run into the rule of pride blocking them for 10 turns. We made the miner and it seemed the general consensus was making the warrior as a proof of concept for our future plans. Doing that would mean Ymir would have to wait about a century.

The banner on the other hand would be if we ended up making the banners in regards to the ancestor gods. Say we make Grungni or Thungni or something first, which we might (I don't know how this thread thinks sometimes) we'd also have to wait a century for the supercharged banner of Valaya.

Actually, I'm curious, @soulcake does the Rule of Pride extend to just the same runesets or does it apply to the same type of creation? Making 3 banners in a century, would that trigger some discomfort from pride or would it only work if it's 3 banners for the same ancestor god?
 
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wait can we use our favor and standing to ask for adamant from other rune lords?
This has been asked before, answer was no.

Actually pretty sure that at this point we just need to do the animation research and we would be ready to make it. Besides that it's been repeatedly mentioned that higher level materials do improve the overall work and we do plan to send the Gronti up against the most dangerous things in existence which means it just makes sense to boost how long it can stay and even survive fights.
Just the Movement of Things research and then if we want to make it with Adamant in its construction somewhere, 3 ish to boost the runes on a Ogre sized Gronti it'd take about four turns.

That actually reminds me of a question I had. @soulcake can you answer on how the Movement of Things research differs from a Understand a Master Rune project applied to the Master Rune of Awakening, if at all? Or is that spoilers?

Ooor we could make a healing banner in one or two turns. And is it worth making the Gronti with the Heart? Half the thread wants a supertech Gronti while the other half wants something more practical. Which is it that can be done in 3-4 turns?
Ogre sized one made out of Pure Gromril with 3 bars of adamant to anchor and improve the runes on it. Its equipment can come later. I should also be clear the count is starting after we get the armor done because that's "active" and needs to get done soon. If we started on turn 20, I'd expect to finish turn 24 if we worked at the things that need doing.

A Healing banner would only do so much, because versus a super combatant sometimes you just die instantly if you are anywhere near it and no amount of healing will help if a dwarf gets smeared. There's more synergy involved in and strategic use for a Gronti with the Heart in it, in my mind.


Depending on how things go plan wise both the gronti and the healing banner might run into the rule of pride blocking them for 10 turns. We made the miner and it seemed the general consensus was making the warrior as a proof of concept for our future plans. Doing that would mean Ymir would have to wait about a century.

The banner on the other hand would be if we ended up making the banners in regards to the ancestor gods. Say we make Grungni or Thungni or something first, which we might (I don't know how this thread thinks sometimes) we'd also have to wait a century for the supercharged banner of Valaya.
I've tossed this idea about using the Warrior as a proof of concept. Takes too long.

If a healing Banner uses a Master Rune of Valaya, Rune of Healing, Rune of Fortitude, we could make it after making the Ancestors Aegis. It's a different combo and the Master Rune vs the simple Rune, though that matters less I would surmise.
 
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Ooor we could make a healing banner in one or two turns. And is it worth making the Gronti with the Heart? Half the thread wants a supertech Gronti while the other half wants something more practical. Which is it that can be done in 3-4 turns?
Considering that we just saw how terrifyingly deadly super combatants are and how much worse we would have been off if we didn't have one I'd say that using the heart to make another one specifically designed to fight and stall said things I'd say yes. And I would say that it would be practical for it's role.

Or to put it another way in W40K terms if you had an army of Guardsman and had the choice of a super healer biomancer or a Titan and you were expecting to fight things like Greater daemons like Bloodthirsters you can probably expect most people to want to get the Titan since it would actually be the better choice in saving lives since better healing or no the odds of surviving an attack from the higher level monsters in the setting is damn well low if the non super combatants are the only thing you have to use against super combatants.
 
Actually, I'm curious, @soulcake does the Rule of Pride extend to just the same runesets or does it apply to the same type of creation? Making 3 banners in a century, would that trigger some discomfort from pride or would it only work if it's 3 banners for the same ancestor god?
Making a bunch of axes doesnt break the Rule of Pride. Its making a bunch of axes with the same Rune Combo over and over that would do it*. So no it's not the number of items, just the Runes used.
That actually reminds me of a question I had. @soulcake can you answer on how the Movement of Things research differs from a Understand a Master Rune project applied to the Master Rune of Awakening, if at all? Or is that spoilers?
Spoilies.

*Sort of. Its that Rule of Pride debate territory discussed earlier. >_>
 
Ooor we could make a healing banner in one or two turns. And is it worth making the Gronti with the Heart? Half the thread wants a supertech Gronti while the other half wants something more practical. Which is it that can be done in 3-4 turns?
There are plenty of other things we can do right now to solve short turn problems without cannibalizing our long term plans.

What do you think of building a warmachine designed for killing big monsters next turn for 2 AP?

Rune of Burning, Rune of Impact, Rune of Penetration
Firing bolts that penetrate into the monster, and then explode.
 
For a healing banner you'd probably want Master Rune of Valaya, Rune of Healing with Heart attached, and Rune of Fortitude.

@soulcake is it possible to make combos of three runes where two of the runes (in a single item) are identical?
 
@soulcake if we test a combo this turn could we use it immediately next turn on an item without a pt1 action to decide on the runes first? If there is no commission?

Because in really am deeply reconsidering the Heart now. Because there is no way the Golem is ready in time for the biggest war in history. The Healing Banner on the other hand would be and would save a lot of lives potentially.

Besides a T4 hide for the banner cloth, T4 bone for the pole, T4 Adamant for inscribing the Rune in boosting the strength further and the T5 Heart serving as the optimal reagent for the Master Rune of Valaya.

We luck out with a good combo on the test and it would not be any worse than a Golem would be. And it would not take 5-10 more turns.

Valayas Aegis: Master Rune of Valaya, Rune of Sanctuary, Rune of Healing.

Valayas Will embraces her children and holds them close Warding them from their woes and easing their ills.
 
Didn't we used to have 6 actions?
When we had apprentices Snorri personally had 4AP and then 2 apprentice actions. So yeah technically?
Making a bunch of axes doesnt break the Rule of Pride. Its making a bunch of axes with the same Rune Combo over and over that would do it*. So no it's not the number of items, just the Runes used.
So, further clarification, changing from using a normal rune to a master rune (Rune of Valaya to Master Rune of Valaya) doesn't twinge the Rule of Pride?
 
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