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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I don't thinl going to the throne room is best right now. The rest just seem much more important. Also I don't really want to play politics with the Thanes right now.


[ ] [Where:] The Temple of Valaya

This is the "least" important of the lot for me, but I think it is better than thr Throne room because of Kradskonti's nature of being a weapon that is more than just for fighting. I think Snorri needs more non-destructive runes beyond just makerstrike.

[ ] [Where:] The Old Shop

This one is a great way to tell Dron about our discovery about Adamant. Probably not yet worth revealing the incomplete Windsight, but the reveal about our progress with Adamant should light a fire on the other members.

[ ] [Where:] The Great Hall of Clan Thungnisson

this one is just a must because our issues stems from ruinesmiths, so dealing with the politics should be done at least once so we can clarify our intent in person and on record. Anything else would be a luxury, because we don't really don't want to emgage in much politics, but the intent being on record is what is most important.

- Mysterious Mystery Armour Complete!
-- New Rune Unlocked! Rune of Plaguebane: The armour burns away corruption it physically comes into contact with, hurting daemons but is especially potent against the taint of Nurgle. The wearer has increased resistance to Nurglite plagues.
This is great discovery because it's more targeted. Hopefully we can add the specific banes for the rest and add it to our rhuniversity.
 
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That either requires skill even the most stubborn Dwarf can respect or a level of technology beyond even your understanding.
Or magic to seemlessly fuse metals.

I wonder if the dragons will eventually reach a point where their quills/scales are both resilient enough and distant enough from their flesh, for runes to be carved straight into their still-attached quills
 
This is the "least" important of the lot for me, but I think it is better than thr Throne room because of Kradskonti's nature of being a weapon that is more than just for fighting. I think Snorri needs more non-destructive runes beyond just makerstrike.

The Rune of Eternity itself is a much better example of non-destructive runes though.

Or magic to seemlessly fuse metals.

I wonder if the dragons will eventually reach a point where their quills/scales are both resilient enough and distant enough from their flesh, for runes to be carved straight into their still-attached quills

Not necessarily. You could start with a single homogenous bronze alloy and use magic to switch around atoms of the component elemental metals around within it, creating regions with different proportions of them, which are what different alloys are.
 
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Rereading the update, it seems like there are two main directions to take the Extra-sensory research.

The first is to improve acuity, which it noted to be not be as good as an elf or Brana mage's when examining the Winds. It's possible that this lack of acuity may be partially because the eye sight granted by the Rune of Forged eye is only average and this may translate over to the Windsight. It could be that the low hanging fruit to help with this is Secrets of Light research where Snorri goes over that rune, or something we don't et have access to. It's also possible we could just brute force it, by using something like a griffon's eye as a reagent for the Rune of Forged Eye, although this would be a less desirable way of doing it

The second is to expand the range of supernatural phenomena that the Windsight Rune can detect, evolving it from a Rune of Windsight towards being a Rune of Witchsight. There are quite a few other ways I could see this being done, in addition to just the Extrasensory research path. For example, I could see Happening of Things having potential synergy here. In particular, I could see a Rune of Fate, Rune of Windsight, and Rune of Forged Eye potentially combo-img to produce something greater than the sum of its parts. I could see Mind of Things also possibly helping in that direction in the long run, if we want to be able to directly observe thoughts or memories.

And I'd rather only see it when we have completed the Windsight rune. I don't think the politics is worth it.

There are a few things here. Firstly, I think we'll keep visiting and have a chance to see it again when we have better Windsight or have developed Witchsight.

Secondly, we can and probably are wearing the eye Snerra made that has the Master Rune of Thungni and see what that tells us, so the quality of our Windsight may not matter. That's because Snerra's eye is a masterwork, and our Windsight eye really isn't, so when meeting the new High King we should be wearing our best bling.

Thirdly, not going is just as much or possibly more of a political statement that we'd have to deal with the fallout from as going.
 
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this was an amazing update souls, god luck with your papers.
Now, I would avoid inspecting Kradskonti.
Why, because we haven't broken durin consternations yet, but we are decently close to.
And i would hate to waste favours since the one with the temple are the most valuable ones.
Immagine what could we learn from the axe with witchsigth, or maybe runesigth?
Then by exclusion all other options become more valuable, we can go and inspect Kradskonti and azamar relatvly easly evry time.
This is the biggest meeting of all dawi lord, bot mundane and runic.
We should capitalize on it.
Also giving a maybe free lok at other Ancestors equipment for free is arguably better since we can't normaly do it.
 
"It is familiar, you are familiar. This soothes the beast."

You don't quite give up on figuring out what exactly is going on, but there isn't much to be done. She'll obey your orders to leave you be of course, but she gets noticeably irritable when not around you so its not something you'll force unless you have to. Better a placid dragon walking behind you like a second Mhorni than an angry one.

Still, dealing with this until your departure will be a hassle and a half.
All the Chamon, either on Snorri's gear or due to the Anvil-Storm incident, suppresses (well, brings the logic of Chamon into a more dominant ratio) her Ghur and naturally more beast like nature (relative to her siblings), I imagine. Either that or the ordered natures of runes/runesmiths. Or both.
 
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Something I'm not sure has been picked up on. The deep magic pulled up by the Rune of Siphoning seems to displace the Winds that would otherwise power the runes.

This means that the Runes of Siphoning aren't a supplement to the ambient Winds powering a rune, they're a replacement.

This is partially a question of energy density; but if there's a limit on the amount of deep magic that can be pulled up in one location that means that if we have a lot of or powerful Runes of Siphoning in one place we could hit that limit and then be more likely to run into power constraints if they're powering lots of other runes, as the deep magic would still displace the Winds from the area, so they couldn't reach the runes, and the deep magic could be spread thinly.

It's notable that Conduit of the Earth from Barak Azamar may not have this limitation. This may be a future path of investigation.

This could have other implications, for example for alchemy, where the Rune of Siphoning could be used to drive out any Wind magic from an object and instead saturate it in deep magic to see if that transforms it. Related to this we could investigate whether there are substances or activities that attract or repel deep magic.

There's also Rune Metal Research. As well as making a metal through which some Winds flow smoothly, we may want to investigate making something through which deep magic flows easily.

All the Chamon, either on Snorri's gear or due to the Anvil-Storm incident, suppresses (well, brings the logic of Chamon into a more dominant ratio) her Ghur and naturally more beast like nature (relative to her siblings), I imagine. Either that or the ordered natures of runes/runesmiths. Or both.

I think it's the fact that he stills the Winds around him, reducing their effect on her.

Now she's said something, we might be able to do some investigation based on Mind of Things, or by inviting an elven specialist in the mind to visit.
 
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Naa, a familiar must have some magical bound, snorri migth be the best person for her but he won't get the bond.
This interaction to me confirm that the deep magic is just geomancy and the geomantich web.
If this was true there is a theoretical limit, but it would be so hig to be practicaly non existant.
 
Your other option was what mastigos said, except you went into more detail about how the magic might function.

I suggested the opposite of fusing. Fusing takes two or more things and joins them together.

I was talking about starting with one thing and restructuring them to partially separate the materials that make them up.

It's a technique used more crudely in reality to create gradient alloys with centrifugal casting. You'd never describe that as fusing.
 
Im wondering whether or not The Deep Magic originates from Aknor Bryn. It'd explain why Snorri briefly ended up within there during the Anvil Incident, much like how the sheer densisty of Chamon and Aqshy led to Elementals forming, the Amount of Deep Magic created a Portal to the Glittering Realm.
 
Im wondering whether or not The Deep Magic originates from Aknor Bryn. It'd explain why Snorri briefly ended up within there during the Anvil Incident, much like how the sheer densisty of Chamon and Aqshy led to Elementals forming, the Amount of Deep Magic created a Portal to the Glittering Realm.
...this is not fact? I thought it was something the thread discussed before?
 
I think it's the fact that he stills the Winds around him, reducing their effect on her.
I did consider that, but it would also suppress the logic of Chamon too in that case. If you go look back at the rolls for the dragons, she got Tangible as Truth and The Beast. At base, she is a mix of bestial traits + logic & truth, and being around Snorri likely amplifies the logic rather than suppress anything.
 
...this is not fact? I thought it was something the thread discussed before?
It's speculation, but it's ...
The floor and walls of the Anvil chamber slowly morphs, showing flashes as first but then longer and longer vignettes of a glittering world; a cavern so large and grand that it stretches beyond the horizon, its ceiling so high as to be obscured by clouds of metallic mist, megalithic spires and columns of gemstones glow with energy, lighting up the dark to reveal seams of ore and jewels larger than buildings, rivers of gold and other precious metals flow in channels wide enough to engulf entire holds, particles of gems, gold and silver glint and float through the air like motes of dust in such numbers that it appears as if the air sparkles. So great is the concentration of energy that the veil between reality and the Realm of Thought and Emotion is more a sheer curtain of silk.
very likely.
 
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