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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Mind has become more focused on the mental aspect of Runes and how they connect to senses, as seen with Brotherhood and the Master Brotherhood. So probably something else will actually make prosthetics that are stronger/etc, aside from that you can't make the arm better in terms of how close it is to Dwarf tactile senses, it's already there it just may not be as strong if the user was above average.

Ah, I may have mis-phrased my question or misunderstood your response:

As I understand it, we've already upgraded the limbs' strength to be above average for a dwarf.

However, the Rune of Forged Eye only grants average eye sight. Do we know which research path would upgrade that Rune to give above average eyesight analagously to how we upgraded the Rune of Forged Limb from average to above average?

Or by stronger are you meaning better senses rather than just physical strength?

Not really if i have my facts right windsight is a catch all term for wind perception is not unified or consistent even when wizards share the windsight sense.

This makes this a great boon to everyone if it is consistent to everyone that uses it even non dwarfs.

Note that magic users generally don't have Windsight. They have Witchsight, which allows them to perceive a very wide range of supernatural phenomena, not just the Winds of Magic.

Witchsight allows the perception of souls, of thoughts, of surface memories; of echoes of the past or future; and a variety of other esoteric phenomena. For most people it doesn't do so reliably and it takes training to interpret the metaphors by which Witchsight presents much of that information.

Note, for example; the Brana who examined Snorri's soul after he hurt himself forging and compared it to the souls of other dwarves and other runesmiths. That's the kind of thing someone who's developed their Witchsight in the right way can do. The Rune of Windsight seems much more limited at the moment.
 
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That was some interesting results, curious to see what combo of rune metal research and other research will compliment each other moving forward and really want to find what is beyond adamant.


edit- that trait upgrade is perfect, windsight will be interesting to see how we improve that and what it opens up, plus the challenges are kind of neat
 
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Alric's Challenge
Create a method of reliable, quick and secure communication as possible. Reveal and gain 1 Standing with Alric Thungnisson, Angkra Twenty-loops, and Karaz a Karak
As a consequence of his frequent discussions with his venerable uncle, the mighty and wise Snorri Whitebeard, Alric has offered a prompt for any that wish to take it up. A way for messages to be shared across the realms faster than any Runebearer, safer than any road and as reliable as a Master Crafted axe. Such is the sort of goal, the sort of problem a proper Runelord should set their sights upon he reckons, anything less is beneath them.
Just need to crack coherent light. A message conveyed by pulsing coherent light cannot be intercepted without immediately revealing that the message was intercepted. One to convert words to light, one to convert light to words, and a relay to extend range. Intercepted light is meaningless without the rune with the key to decipher it.
 
So, in terms of Khazagar prep, I can see three main possible focuses.

Movement of Things, to get an improved Rune of Siphoning to apply structurally. This may give a small boost to crafting inside the structure. However, Khazagar isn't primarily built to be a place to make runes, that's Vragni's guildhall, it's a place to exchange knowledge and perform research.

Mind of Things, to develop runes that improve the storage and transfer of relevant knowledge. Directly relevant to Khazagar's purpose, but also potentially too radical. An improved structural Master Rune of Brotherhood would be a very interesting thing to have on the building/rooms. Not all things useful for a runesmith to know are themselves magical. For example, bringing in an elven linguist to teach Eltharin would probably work.

Extra-sensory, to develop a structural rune that allows everyone inside the building to see the Winds. This would be an enormous flex and be an enormous draw for researching runesmiths. Would probably do more than anything else to make Khazagar a success at its core job of speeding up rune development and collaboration on that.

It's hard to say before we know the number of actions, but my current preference is for Extra-sensory. It would be an enormous advertisement for Khazagar, and would make it much harder for people to criticise it, because yes, Khazagar is a big change to how runesmiths work, but the Rune of Windsight makes a big change almost inevitable, and we can link the two changes together in the public mind making it much harder to object that Khazagar without rejecting the Rune of Windsight we first unveiled on it.

It would take far too much work; but a structure with the Master Rune of Thungni; improved Rune of Siphoning, and improved Rune of Windsight would be ideal for Khazagar. It's impossible though. Improved Windsight, Improved Siphoning; and Ancestor Rune of Thungni might just be possible though.
 
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What things could we fix?
Make Malekith more willing to brave the fires fully?
Get sent on the delegation that gets de-beareded? (SUDDENLY THE WINDS STILLED)
Capture some druchii as proof of shenanigans instead of sending a delegation first?

Make him a much cooler circlet than some old piece of iron so that if the Chaos Gods ever manipulate events so that he finds it he turns his nose up at such inferior goods.

Or given him a talisman with an improved Master Rune of Brotherhood so that when he goes to war alongside Snorri Whitebeard he learns honour and fidelity.
 
Make him a much cooler circlet than some old piece of iron so that if the Chaos Gods ever manipulate events so that he finds it he turns his nose up at such inferior goods.

Or given him a talisman with an improved Master Rune of Brotherhood so that when he goes to war alongside Snorri Whitebeard he learns honour and fidelity.

I am not sure it works that way. Honour and fidelity are attributes, not skills. It's what someone is, not what they do.
 
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So... do do have two Mergh eyes rather than just one . Is is worth using one of them with an inferior rune of Windsight to try to edge out more benefits sooner? What do you guys think?
 
Pretty awesome update! great to see the workings of the Burudin, both the good and bad, I want to see what Snorri writes in his section. Was awesome to see Snorri have a huge revelation! As for the matter of Malekith, IDK what Snorri could do, as they haven't even met.

Is Snorri going to Karaz a karak with the king? I know it wasn't explicitly for him but he is a runelord who has met/earned trinkets from all 7 ancestor gods.
 
So... do do have two Mergh eyes rather than just one . Is is worth using one of them with an inferior rune of Windsight to try to edge out more benefits sooner? What do you guys think?

I'd say no. Wait until we complete Extra-sensory, then make an upgraded Windsight eye.

Then we wait until we have many more pieces in place to make a final version. Possibly including things like having a couple of bars of T5 Runemetal, an upgraded Rune of Forged Eye, and maybe even the Master Rune of Thungni.

Actually, if I thought the thread would have the patience for it; I think maximum shock and awe would have the greatest long term impact.

We keep everything secret until the end, and we wait until we have:

Improved the Rune of Windsight and the Rune of Forged Eye as much as we can with existing research chains
Reverse engineered the Master Rune of Thungni from the eye Snerra made
Two bars of T5 Runemetal, one to make the eye and one as the reagent for the Master Rune of Thungni
Defeated the Norscan Fimir to see if we get a T5 Fimir's eye
Sourced a T4 eye as a reagent for the Rune of Forged Eye, ideally from a magic using Brana who donated their corpse to runecraft
Waited until a Storm of Magic
If T5 Runemetal does allow breaking the Rule of Three and applying four runes, finding an appropriate T4 reagent for whatever fourth rune we want to apply. Possibly one from Happening of Things as a stretch goal, or one that lets us selectively look through physical matter

We then make the eye, and simultaneously publish the Rune of Windsight and T5 Runemetal, and walk around with the eye with four runes on to demonstrate we've beaten the Rule of Three.
 
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Your understanding of how the Burudin operated and interacted with each other took a blow when the first half dozen pages was a response to a long running argument about the best aesthetic color combination on black-stained metal. One that was made worse when you realize it had been going on for the better part of two centuries to boot.
Oh god the council of rune dawi is a discord server.
 
Make him a much cooler circlet than some old piece of iron so that if the Chaos Gods ever manipulate events so that he finds it he turns his nose up at such inferior goods.

Or given him a talisman with an improved Master Rune of Brotherhood so that when he goes to war alongside Snorri Whitebeard he learns honour and fidelity.
We are going to put Momma Morathi in a wind stilling cell and trap her FAAAARRRRRR AWAYYYYY.
 
I do not know how to interpret this answer. I just know that if calcination reduces adamant to ash, we have already completed one of the Burudin challenges.
Destroying Adamant has been acheived a long time ago
Grinding the Adamant to dust and checking the flecks for a speck of Gromril
Calcination would not be according to the spirit of the challenge and is probably not the most over powered breaking effect in the story.
 
The challenge isn't to just create something which can destroy Adamant, cause smelters do so already. The challenge is to create an object which applies sufficient force to break Adamant. A super hammer, essentially, given the person who is issuing the challenge.
 
There's a lot to unpack there. But the first part of Akazit is done and I want more.

I like how we're going to ignore most of those challenges and just skip right over to Durin's with glimril. I'd argue Skarren is more lethal than ZonDum but it's not a single rune sadly. We'll probably get a few of those doing other things like Snorri's eventual Sun Laser weapon. Secrets of Light absolutely has the answer to Alrics challenge via semaphore.

Now the question is can we finish siphoning and get glimril before Khazagar opens. I think we need part 7 done for a bar of it.

Edit: Oh right, Yorri's probably making for Drakk as soon as possible now that we have windsight. Next turn I won't be surprised if he straight up offers to help finish the rune. Hopefully we can prod him, finish windsight, and beeline movement and a dragon action if we have to.
 
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