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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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It doesn't even remotely run afoul of the rune pride for the simple reason that it's a project that could be built over the course of centuries given we're very far from the time of woes.
How many Runelords are we imagining here? Because there were hundreds at the conclave, and even limited to the Burudin there are a couple dozen of them I think? Thats half a millenia at least there alone and in that time they're likely to get new members.

A better reason it wouldn't hit the Rule of Pride would be that every Runelord who wants to be included in it would create their own Gronti to display.
However going through that route, we're unlikely to be able to actually centralise the knowledge as each Runelord would probably prefer to set up their own little tower and more customised trials.
 
I swear half the users seem to have forgotten we are playing as a radical northern Runelord and would much rather play as some super-oathbound souther Runelord who never did anything without it already having been done a hundred times in the past...

Really annoying, but I suppose that's why we have votes.

I really want to see Snorri opening up Runecraft among the younger generation of Runesmiths, and quite frankly arguments that boil down to 'tradition for tradition's sake' simply aren't holding much water with me.

Thats not the kind of dwarf Snorri is, that's not the kind of dwarf Snorri has been. That's not the kind of dwarf Yorri is.

Seriously it's crazy how there seems to be a huge surge of ultra traditionalists who are going on about how straying from tradition would mean we're no longer 'dwarves' at all anymore, when that's pretty much WHAT snorri's success and reputation is based on more than not?

This isn't an ultra-orthodox dwarf quest, and I don't get all the people pretending it is.
 
Rune of Bouyancy: armour rune, causes the armour and wearer to float in water.

With the advent of the first Dawi ships, a major safety hazard quickly became clear: that wearing metal armour onboard was a death sentence should one have the poor fortune to fall overboard. Therefore, rather than stoop to the indignity of wearing cloth or leather armour, this Rune was created to allow Dawi to continue wearing good, sensible steel and gromril while traversing the seas and oceans of the world.
 
How many Runelords are we imagining here? Because there were hundreds at the conclave, and even limited to the Burudin there are a couple dozen of them I think? Thats half a millenia at least there alone and in that time they're likely to get new members.

A better reason it wouldn't hit the Rule of Pride would be that every Runelord who wants to be included in it would create their own Gronti to display.
However going through that route, we're unlikely to be able to actually centralise the knowledge as each Runelord would probably prefer to set up their own little tower and more customised trials.
would not need all of them as they most likely have overlapping runic knowledge with say some older dwarves knowing all the runes their juniors know so really we just need the oldest and most knowledgeable dwarves to make knowledge grontis as all their knowledge should let passing dwarves figure out how to recreate any other lost runes in time.
 
So far all I can gather from this is that for you Dwarf quest means "No academies", and I assume that by extension you're unwilling to accept any cultural changes to runesmithing at all? You know since that last update had the start of two shifts in dwarf culture, boats and griffon riding which you aren't complaining about so you're obviously willing to accept some degree of dwarf culture changes.
Academies & rune libraries aren't just a "cultural change". They're an up pending of the apprenticeship culture that every part of dwarven society follows (except maybe mainline soldiers?), a culture that, if anything, runesmiths follow even more closely. It's not just a change or shift, it's people being wilfully ignorant of the whole quest and world building and trying to rip out a fundamental part of dwarven society (while also going against Thungni's teachings by the by). Trying this isn't just disproving grumbles from southern traditionalists, it's censure from the entire guild from top to bottom. Severe censure. This isn't a "radical action" politically, it's outright heretical and would see even other radicals hate us. And yet people keep pushing it each and every update.
I swear half the users seem to have forgotten we are playing as a radical northern Runelord and would much rather play as some super-oathbound souther Runelord who never did anything without it already having been done a hundred times in the past...

Really annoying, but I suppose that's why we have votes.

I really want to see Snorri opening up Runecraft among the younger generation of Runesmiths, and quite frankly arguments that boil down to 'tradition for tradition's sake' simply aren't holding much water with me.

Thats not the kind of dwarf Snorri is, that's not the kind of dwarf Snorri has been. That's not the kind of dwarf Yorri is.

Seriously it's crazy how there seems to be a huge surge of ultra traditionalists who are going on about how straying from tradition would mean we're no longer 'dwarves' at all anymore, when that's pretty much WHAT snorri's success and reputation is based on more than not?

This isn't an ultra-orthodox dwarf quest, and I don't get all the people pretending it is.
See the above. This is also a very bad faith start to an argument.
 
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I swear half the users seem to have forgotten we are playing as a radical northern Runelord and would much rather play as some super-oathbound souther Runelord who never did anything without it already having been done a hundred times in the past...

Really annoying, but I suppose that's why we have votes.

I really want to see Snorri opening up Runecraft among the younger generation of Runesmiths, and quite frankly arguments that boil down to 'tradition for tradition's sake' simply aren't holding much water with me.

Thats not the kind of dwarf Snorri is, that's not the kind of dwarf Snorri has been. That's not the kind of dwarf Yorri is.

Seriously it's crazy how there seems to be a huge surge of ultra traditionalists who are going on about how straying from tradition would mean we're no longer 'dwarves' at all anymore, when that's pretty much WHAT snorri's success and reputation is based on more than not?

This isn't an ultra-orthodox dwarf quest, and I don't get all the people pretending it is.
Oh god, I hope you're not talking about the Rule of Pride.
Academies & rune libraries aren't just a "cultural change". They're an up pending of the apprenticeship culture that every part of dwarven society follows (except maybe mainline soldiers?), a culture that, if anything, runesmiths follow even more closely. It's not just a change or shift, it's people being wilfully ignorant of the whole quest and world building and trying to rip out a fundamental part of dwarven society (while also going against Thungni's teachings by the by). Trying this isn't just disproving grumbles from southern traditionalists, it's censure from the entire guild from top to bottom. Severe censure. This isn't a "radical action" politically, it's outright heretical and would see even other radicals hate us.
Nobody is saying abolish the apprenticeship system!!!!
At the most we're discussing an optional higher level of education undertaken while a Master or a Journeyman to get access to Runes that they didn't already know.
 
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basically change is ok, but no sudden drastic changes. and nothing that outright breaks the rules Thungni put down.
 
I swear half the users seem to have forgotten we are playing as a radical northern Runelord and would much rather play as some super-oathbound souther Runelord who never did anything without it already having been done a hundred times in the past...

Really annoying, but I suppose that's why we have votes.

I really want to see Snorri opening up Runecraft among the younger generation of Runesmiths, and quite frankly arguments that boil down to 'tradition for tradition's sake' simply aren't holding much water with me.

Thats not the kind of dwarf Snorri is, that's not the kind of dwarf Snorri has been. That's not the kind of dwarf Yorri is.

Seriously it's crazy how there seems to be a huge surge of ultra traditionalists who are going on about how straying from tradition would mean we're no longer 'dwarves' at all anymore, when that's pretty much WHAT snorri's success and reputation is based on more than not?

This isn't an ultra-orthodox dwarf quest, and I don't get all the people pretending it is.
We are still playing a dwarf and that dwarf is still beholden to tradition. If you somehow missed that while reading it, then idk.

Making some kind of rune school is downright heretical. But its also not what is actually being discussed, because i am pretty sure there is a pretty big miscommunication going on.

The model we currently use is fine. If more runes are released, thats fine too, but it shouldn't be too many, and it shouldn't be master runes. But Master Runes won't happen anyway, Snorri would sooner yeet himself of a cliff.
 
Oh god, I hope you're not talking about the Rule of Pride.

Nobody is saying abolish the apprenticeship system!!!!
At the most we're discussing an optional higher level of education undertaken while a Master or a Journeyman to get access to Runes that they didn't already know.
So optionally people can sidestep the apprenticeship system and gain access to whatever runes other dwarves have? Because the only dwarves that ever gain full access to a runesmiths rune collection are their apprentices. That's a consistency with every other craft too. If you're not intentionally advocating abolishing it then you're at least unintentionally advocating sidestepping it or greatly diminishing it. And, as an aside, we know the Chaos Dwarves are going to be more subtle and subversive in this world and any sort of library or school would make it drastically easier to steal rune lore. Part of the reason why sharing is so strict in this first place in fact, to protect against that kind of thing. It's another of Thungni's teachings too.
 
We are still playing a dwarf and that dwarf is still beholden to tradition. If you somehow missed that while reading it, then idk.

Making some kind of rune school is downright heretical. But its also not what is actually being discussed, because i am pretty sure there is a pretty big miscommunication going on.

The model we currently use is fine. If more runes are released, thats fine too, but it shouldn't be too many, and it shouldn't be master runes. But Master Runes won't happen anyway, Snorri would sooner yeet himself of a cliff.
but a rune school, if we were to even make one at all, wouldn't be heretical though? Think the relevant relating rule is 'no sharing runic knowledge to the unworthy.' so as long as any students are tested to be worthy to be allowed into class then it should be fine? I mean it was basically what snorri did with the forged limbed rune, except the test was be certified runesmith, now you can enter my workshop, sit at your anvil and learn with the rest of the runesmiths who came earlier than you.

edit: I don't think anyone was suggesting giving out runic knowledge to just anyone that asked, snorri would never do that IC I believe anyways, he would set up challenges or something.
 
See the above. This is also a very bad faith start to an argument.
Its not the start of an argument, I was arguing about it here last night too, but lost my place.
Regardless, it honestly reads like you're investing a 'strawman' academy to attack.
The transition to an academic style of teaching doesn't need to be done in one step, or throw out the M/A system.
We modern humans have a lot of institutions which include hybrid academic and M/A educational systems, whether its an apprentice becoming a master before pursuing Higher education in an academy, or an apprentice seeking basic education in an academy before receiving specialised education from a master.

This is a completely NATURAL progression of the Master/Apprentice system which I'd wager had many reason to form, but which may no longer be necessary, or even hurtful now.

We KNOW the M/A system played a huge role in the destruction of widescale rune craft in the aftermath of the age of woes due to a severe lack of masters, likewise its very possible we will soon, or are even NOW, suffering from a glut of would be apprentices without enough masters to go around due to the growing dwarven population.

A transition to academic teaching DOES NOT HAVE TO BE DONE IN A SINGLE STEP.

The current system of teaching trial runes is literally a half-step into academy already, seriously its not something which can be denied. Groups of students > pass trials > taught rune > graduate with new knowledge.

Thats an Academy. Granted, a very small and limited one, but c'mon!!!
 
It's important to remember that a big part of Snorri's thing is that he doesn't really cleave to the normal conservative/radical divide. He instead works on the axis of 'what is best for the greatest number of dwarves', with conservativism/radicalism being a secondary concern.

In this specific context I don't think this leads to stuff like runic universities or whatever, because runesmithing is extremely dangerous if improperly handled or used by the wrong hands. Lowering the security around it to the extent large-scale recording of knowledge or mass-teaching would require would all but guarantee that someone would get their hands on it who really shouldn't.
 
So optionally people can sidestep the apprenticeship system and gain access to whatever runes other dwarves have? Because the only dwarves that ever gain full access to a runesmiths rune collection are their apprentices. That's a consistency with every other craft too. If you're not intentionally advocating abolishing it then you're at least unintentionally advocating sidestepping it or greatly diminishing it. And, as an aside, we know the Chaos Dwarves are going to be more subtle and subversive in this world and any sort of library or school would make it drastically easier to steal rune lore. Part of the reason why sharing is so strict in this first place in fact, to protect against that kind of thing. It's another of Thungni's teachings too.
Yes that is what
higher level of education
is.

Thats why I sidestepped high school and immediately gained access to university. Because why waste time with the lower levels that are necessary to prepare you for the higher ones?

We've all seen Karstahs comments on how expensive it is to train an apprentice, we've seen Lorna struggle with the attention needed to handle two.
Nobody thinks that putting them into a class of thirty will somehow make a good way to teach apprentices while still giving them the necessary individual attention.
 
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don't think mass apprentice training/mass production of rune smiths will ever be feasible.

I advocate for my idea of testing gronti's/towers. As the main limiting factor for runelords to pass on their knowledge is the worthiness of their students.

Like with Hammerspite and his tests to test his hammer rune.

It is time consuming for the runelord to stop what he is doing to test dwarves to see if they pass or fail just so he can know if he should spend more time to teach them a rune.

As snorri has shown you can teach multiple rune smiths/lords as they are not shoddy beardlings who need constant overwatch, only nearly constant overwatch.

So testing gronti tests each individual dwarf runesmith to see if they meet a minimum requirement as set by teacher dwarf. then when enough pass they get to be taught as a group instead of one at a time in a roughshod manner.
 
On the topic of Nehekara, the lore there is a bit wonky and muddled by real-life product development tbf. DISCLAIMER: I haven't thought about this stuff in a while, and have only the words of others corroborating this so take it with a grain of salt.

From what I understand Nehekara was one of the newer factions released during Fantasy's lifetime. The thing is from what we're told their Lore directly intersects, timeline-wise, with the Golden Age of the Dwarves and Elves and the War of Vengeance. The issue is there are some glaring issues that make it a bit of a mess. The story of humans being named Umgi is still, to my knowledge, the accepted canon even when Nehekara was around and kicking. But that makes little to no sense given the Dwarfs would have interacted with Nehekara as the latter is said to have spread itself all the way up to fucking Averland at some points in its history.

So make of that what you will. Anyhoo back to Runes.
(master?) Rune of grumbling grudgeshield
Rune type - Banner
Developed from the existing grudge runes, this banner rune causes the troops covered by it to sense if not quite hear the runesmith's grumbling at the source of the grudge, and envelops them in a palpable field that weighs down/drags the target(s) of the grudge. The greater the grudge, and the more specific the target, the stronger the pull of the field.
The ide specificaly is that it gives actual force/weight to the grudge to inflict upon the recipient, and grumbling for aliteration and because doorfs.
I don't think this works, but the idea of turning the abstract idea of grumbling into a physical shield is a neat idea. Thanks!
Master Rune of Fly Swatting: Attracts and kills flies with lightning over a short distance. Attached to walls
Unsure what runes go into it, but I imagine a Rune to attract the flies, a Rune to identify the flies, and the Lightning Rune.
There are already pest killing Runes, I don't see a Runesmith making a Master Rune solely to kill flies.
Rune of distant vision: placed on glasses, binoculars or any other vision device, this rune allows its user to see extremely far.

Rune of near vision: placed on glasses, a magnifying glass, binoculars or any other vision device, this rune allows its user to see the microscopic details of what he is looking at.

Night vision rune: placed on glasses, binoculars or any other vision device, this rune allows its user to see as in direct sunlight regardless of the ambient light.

Rune of thermal vision: placed on glasses, binoculars or any other vision device, this rune allows its user to see the heat given off by things and beings.

(Master?) Rune of vision: placed on glasses, binoculars or any other vision device this rune combines the effects of the four previous runes according to the will of the user.
Remote activation Runes: These are two runes, the first (the receiver) placed on an object that has other rune(s) applied to it, it activates the other runes present on the object when the second rune (emetrice) is activated even if the two runes are far from each other.

Rune of understanding: translates what the person(s) under the effect of the rune says so that everyone who hears it not only perfectly understands what he/she is saying whatever their language But perfectly transmits the intention of the speaker.

Communication rune: Transmits sounds that reach a communication rune to all other communication runes connected to it.
Some of these exist already, the rest are too close to Research trees and rewards I've already planned out. Thank you though!

Rune of the Mine Code.

A rune that when tapped, causes all runes attuned to it within a range of five hundred meters to resound with the noise of said tap.

Made so that if a miner is caught in a cave-in, they can tap an amulet with this rune on it, to communicate their location through mine-code.
A bit too close to a research tree. Thank you though!
Master Rune of Alfrikr Nibelung
Makes it easier to find gold an other rare metals.

Alfrikr's Rune of Misfortune
Increases the bad luck of those coming in contact with the rune if they are a target of the crafters/users hatred.

Alfrikr's Rune of Desire
Makes the people start to desire the object is incribed upon and starts to target the object or the user in a battl
Master Rune and Rune of Misfortune are useful ideas I can use for later. Thank you!
Rune of Desire a bit too similar to the Rune of Vanity.
Rune of Growth [Weapon/Banner]
Created by a Runesmith born to a farming clan, this Rune increases the rate at which soil replenishes itself - reducing the need to waste land on fallow fields and cover crops, especially during a siege. When placed on a tool used to work the earth, such as a hoe or plow, it slowly reintroduces nutrients in the tool's wake; when placed on a banner, the effect can spread across an entire field, trading focus for breadth. During the Incursion, it was also discovered by a desperate farmhand that these tools have an unusual effect when they strike some creatures - a beastman struck in the chest with a trowel quickly turned blue in the face, collapsed, and choked to death on its own brown-hued blood.

Rune of Cautery [Weapon]
A variant of the Rune of Conduction which was developed during the Incursion, to overcome the vile works of plague-daemons. While it functions much like the Rune of Conduction in most cases, it also supernaturally cleanses disease, rot, and filth from surfaces it touches. This made it vitally useful in controlling the spread of disease and sealing wounds, and has made it a valuable tool for surgeons - and field amputations.

Rune of Measure [Talismanic/Engineering]
A combination of the Rune of Waking and elements of the Rune of Heft and some original runework, the Rune of Measure actually consists of a family of interrelated runes, modified from a single core. Each rune can be inscribed on a shape made from hard stone, and will on command adjust a given physical property of that object to precisely the value indicated. This can be the length of a rod, the weight of a cube, the angle of a straight compass, the radius of a disc, the inner radius of a pipe or torus, the friction of a surface, the tooth number of a gear, et cetera, so long as it can be encoded into the Rune; this allows for standardised measure of materials and for construction plans, or flexible prototyping for components - or as a teaching aid for beardlings who can't get their shapes right. This rune is of course useless to a proper Runesmith, wh
Growth: a neat idea!
Cautery: Seems like a weapon version of the Rune of Sanitization. I'll use the effect if you ever use it on a weapon. Thank you.
Measure: Preservation Runes already shield against metal warping. Thank you though!
Rune of Bouyancy: armour rune, causes the armour and wearer to float in water.

With the advent of the first Dawi ships, a major safety hazard quickly became clear: that wearing metal armour onboard was a death sentence should one have the poor fortune to fall overboard. Therefore, rather than stoop to the indignity of wearing cloth or leather armour, this Rune was created to allow Dawi to continue wearing good, sensible steel and gromril while traversing the seas and oceans of the world.
The trouble here is that Armour Runes can only be inscribed on Gromril. A talismanic Rune may work, but I have no idea how it may function in the field and on what it would be put on.
 
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We modern humans have a lot of institutions which include hybrid academic and M/A educational systems, whether its an apprentice becoming a master before pursuing Higher education in an academy, or an apprentice seeking basic education in an academy before receiving specialised education from a master.
Dwarven apprenticeships are very different to human ones. Dwarves are not humans, please please please stop trying to equate and change dwarf culture into human culture.
A transition to academic teaching DOES NOT HAVE TO BE DONE IN A SINGLE STEP.
But you're still advocating transitioning, if slowly.
The current system of teaching trial runes is literally a half-step into academy already, seriously its not something which can be denied. Groups of students > pass trials > taught rune > graduate with new knowledge.
And rather than small scale trials for one to a handful of runes, we've got people pushing for it on a mass scale. Not to mention the rune library idea passed around and update or two ago where people wanted runesmiths to deposit their entire library of runes in a central location for any other runesmith to look at, which is so fundamentally wrong I don't even know where to start. We're radical, and a very pragmatic-altruistic dwarf, but there are limits and people are taking it too far.
So you're okay with non-apprentices gaining access the entire rune collection of dwarves that aren't their master?

Look, okay, nobody here is going to convince anyone of anything at this point. I'm just going to have to sit here and hope either soul, or the repercussions of chasing this, hammer it home that people are reaching too far. Fingers crossed it doesn't ruin too much in the meantime. I have no issue with cultural change, and I think we've made good headway with spreading useful knowledge already, but I think some people are just taking it too far and don't quite grasp what's wrong, and apparently won't or can't, or object to any kind of slowing down on principle, so I'm done with the whole topic.
Votes over friend. Burudin Yes won.
 
I do look forward to ceking the rune library in a month or two after we stabilised the now frantich dash at inventing runes.
Now the post are way to fast for me to follow.
Have you at least considered the cultural aversion to that sort of thing?

Symposiums are a okay, and the Truthteller scattered his knowledge in a bunch of places for Karstah to find. But an open library is completely and utterly ridiculous.

Current Dwarf culture has the forces what it needs to preserve and share Runes without turning to 21st Century human culture. That it managed to preserve the little after being exhausted by a centuries long apocalyptic war which drained knowledge, earthquakes shattering the ability to communicate and breaching the gates for Skaven and Greenskin invasions to kill any surviving Runesmiths, is astonishing.

🤷‍♀️
I don't really think that kills my reading that The Sandmans position is "Thinking a college is the best way forward and being willing to swap to a differnent plan if a better is offered." I don't know we're going to get further in interpreting without the sandman actually stepping in.

Besides I agree this is a dwarf quest, however my involvement in this started when I asked you a clarifying question that you then dodged:
So far all I can gather from this is that for you Dwarf quest means "No academies", and I assume that by extension you're unwilling to accept any cultural changes to runesmithing at all? You know since that last update had the start of two shifts in dwarf culture, boats and griffon riding which you aren't complaining about so you're obviously willing to accept some degree of dwarf culture changes.
We'd get a lot more done, if you could set out your vision and discuss around that. However the closest we've gotten to an affirmative position from you is "make good stuff", "communicate more but not in an academy like way" and "Yes I would support the Telegraphs plan".
...boats and gryphon riding aren't comparable to upsetting the Apprenticeship system, not in the least.

I don't know how to take this.

Comparing the building block to Dwarf society to... disliking mounts and water. The latter is even one that we know Dwarfs can get over, given Barak Varr in canon. I also believe that the Norse Dwarfs used wooden longboats? I know they had Skojtraken, but I can't remember how much GW flip flopped on that aspect of Norse Dwarfs.

I simply don't want to expand from the Apprenticeship system. It's proven to be durable. I prefer what we have been doing. That anything Rune-related survived the War of Vengeance and the Time of Woes should be impressive rather have people use what the Dwarfs lost to disdain the survivors. Teaching Runes to Runesmiths and Journeymen that wish to learn them is quite sufficient for me.

The Dwarfs take Apprenticeship to a much further extreme than humans ever did, which I believe I mentioned already, maybe in a previous post over the past vote. Eh.

There are several things which seem to be responsible for Dwarf survival of the Time of Woes. Stubbornness. The fact that the Karaks were fortresses despite not fortifying the Underway.

I swear half the users seem to have forgotten we are playing as a radical northern Runelord and would much rather play as some super-oathbound souther Runelord who never did anything without it already having been done a hundred times in the past...

Really annoying, but I suppose that's why we have votes.

I really want to see Snorri opening up Runecraft among the younger generation of Runesmiths, and quite frankly arguments that boil down to 'tradition for tradition's sake' simply aren't holding much water with me.

Thats not the kind of dwarf Snorri is, that's not the kind of dwarf Snorri has been. That's not the kind of dwarf Yorri is.

Seriously it's crazy how there seems to be a huge surge of ultra traditionalists who are going on about how straying from tradition would mean we're no longer 'dwarves' at all anymore, when that's pretty much WHAT snorri's success and reputation is based on more than not?

This isn't an ultra-orthodox dwarf quest, and I don't get all the people pretending it is.
This is completely ridiculous. It is not "ultra-orthodox" to insist on maintaining the Apprenticeship system. The Apprenticeship system is right up there with Grudges and perfectionism as being a bedrock of Dwarf culture. Try removing one of those two and see how Dwarf like your Dwarfs are.

It's okay to release the Runes we have. But trying to open a college would get the House of Runelords to unanimously condemn the decision. Because we are currently teaching what? Nine Runes to anyone who comes by and decides to learn? Two of which are for Journeymen, with one being a Master Rune.

I do not see it being possible to retain the no AP cost if we're going to start getting into serious numbers of Runes that would "open up Runesmithing among the younger generation." We'd have to coral Runesmiths into working with us, which you know, colleges have multiple teachers.

That would be seen as trampling on the independence of Runesmiths.

We KNOW the M/A system played a huge role in the destruction of widescale rune craft in the aftermath of the age of woes due to a severe lack of masters, likewise its very possible we will soon, or are even NOW, suffering from a glut of would be apprentices without enough masters to go around due to the growing dwarven population.
Citation needed.

That Runesmithing survived the Time of Woes is a miracle by itself. Yes, the Apprenticeship system meant that the experts had the knowledge on how shit worked, but that holds true for basically everything. It is hardly a surprise when earthquakes throw down your fortresses and greenskins and skaven invade and kill anyone and everyone they can that knowledge as a whole declines.

That a system isn't ready for the god damn apocalypse isn't a mark against it, even in Warhammer.

It is completely ridiculous to suggest that there are large numbers potential Runesmiths going without teachers. Dolgi Bolgisson had problems finding a teacher for Dolgi Dolgisson, but what we have currently suggests that instead of parents trying to find Masters, Masters are looking for apprentices. We certainly pushed that on Kraka Grom, so I don't see any reason to think it still isn't going on.

Even with Dolgi Dolgisson it was a matter of waiting a year or two rather than giving up on Runesmithing.

The odds, the sheer blessing of having all five of his children having the gift is...is preposterous! But the hammer does not lie, and the celebratory beer is not taken out on a whim. His little girls, unlike his son, received far more offers to train. The newest crop of Masters finally coming onto the age where they would take on apprentices of their own, which he too was soon approaching. It is a difficult thing to decide on a list of Masters that best suited each of his children. Temperament, skill, personality, all these things had to be taken into account as Master Snorri once taught him.
 
Dwarven apprenticeships are very different to human ones. Dwarves are not humans, please please please stop trying to dwarf culture into human culture.
Are you aware that everything in WHF is based on human cultural history? Saying dwarves aren't humans doesn't really mean anything when dwarves don't actually exist. I'm trying to point out real situations of M/A and academic system working together because everyone else is arguing in pure hypotheticals.

Pointing out that these systems are run by humans and not dwarves is literally pointless. Dwarves don't have apprenticeships either you know? Only humans have ever had M/A systems... Because dwarves don't actually exist.

Its fine if you want to fight my argument, but doing that by trying to argue that it's about dwarves and not humans or vica versa doesn't actually mean anything and isn't a real argument here.
 
So you're okay with non-apprentices gaining access the entire rune collection of dwarves that aren't their master?

Look, okay, nobody here is going to convince anyone of anything at this point. I'm just going to have to sit here and hope either soul, or the repercussions of chasing this, hammer it home that people are reaching too far. Fingers crossed it doesn't ruin too much in the meantime. I have no issue with cultural change, and I think we've made good headway with spreading useful knowledge already, but I think some people are just taking it too far and don't quite grasp what's wrong, and apparently won't or can't, or object to any kind of slowing down on principle, so I'm done with the whole topic.
I'm okay with Runesmiths who meet the entry criteria for a specific course or whatever getting full access to the knowledge that is taught within that course, yes.
And if a Runesmith or Runelord does not want to give their knowledge at that level of entry then they should not create or teach that course.

This is precisely what is happening with the Hammerspites trials and what Snorri is doing with the chainmaker and his own Journeyman runes, except we are potentially having a lot of different courses taught in a single place rather than in each different runesmiths personal workshop.
E:
...boats and gryphon riding aren't comparable to upsetting the Apprenticeship system, not in the least.

I don't know how to take this.

Comparing the building block to Dwarf society to... disliking mounts and water. The latter is even one that we know Dwarfs can get over, given Barak Varr in canon. I also believe that the Norse Dwarfs used wooden longboats? I know they had Skojtraken, but I can't remember how much GW flip flopped on that aspect of Norse Dwarfs.

I simply don't want to expand from the Apprenticeship system. It's proven to be durable. I prefer what we have been doing. That anything Rune-related survived the War of Vengeance and the Time of Woes should be impressive rather have people use what the Dwarfs lost to disdain the survivors. Teaching Runes to Runesmiths and Journeymen that wish to learn them is quite sufficient for me.

The Dwarfs take Apprenticeship to a much further extreme than humans ever did, which I believe I mentioned already, maybe in a previous post over the past vote. Eh.

There are several things which seem to be responsible for Dwarf survival of the Time of Woes. Stubbornness. The fact that the Karaks were fortresses despite not fortifying the Underway.
Norse dwarf longboats don't exist currently in this story as we just witnessed the first dwarf boat at all, we know this because we are the Norse dwarfs.

I guess you're having the same impression Cursix has, and I don't know why anyone came to the conclusion that we're planning to get rid of the apprentice system. I don't think anyone think that is reasonable or likely. Hope that clarifies your concerns and hopefully we can now go forward and discuss the plans with a better understanding of what we're going to change.
 
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Electricians. Technicians. Pharmacists. Machinists. Automotive engineers.
What is this supposed to mean?

Are these careers supposed to be useful in determining how much knowledge can be held intact after the apocalypse nearly destroys your civilization? I mean, I know a lot of people joke about it happening in real life, but it isn't really relevant for any of those careers.

As for apprenticeship, we know that there are enough Masters because what comments we have seen suggests that while The Incursion killed off a large number, their apprentices bounced back and started looking for apprentices enough to fill the gap.

See how Dolgi's daughters got offers, when he was having no luck with Dolgi Dolgisson because the Masters were taking apprentices as much as they could?

The odds, the sheer blessing of having all five of his children having the gift is...is preposterous! But the hammer does not lie, and the celebratory beer is not taken out on a whim. His little girls, unlike his son, received far more offers to train. The newest crop of Masters finally coming onto the age where they would take on apprentices of their own, which he too was soon approaching. It is a difficult thing to decide on a list of Masters that best suited each of his children. Temperament, skill, personality, all these things had to be taken into account as Master Snorri once taught him.
 
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