Rex Raptor and the Terrible, Horrible, No Good, Very Bad Island Tournament (A Yu-Gi-Oh! Quest)

Rex Raptor and the Terrible, Horrible, No Good, Very Bad Island Tournament (A Yu-Gi-Oh! Quest)
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You are Rex Raptor, dino duelist extraordinaire, one of the top ranked duelists in all of Japan, and one of the odds-on favourites to win the illustrious Duelist Kingdom tournament. Life is great!

Well, except for the fact that you just got trounced by a nobody rookie, lost a rare card worth thousands of yen to him, now have a technically-illegal deck and, oh yeah, there are no beds or bathrooms anywhere on this island. Yeah actually, this kinda sucks.
Bad Day 1: VS Jonouchi END
Location
Australia, mostly
Rex Raptor and the Terrible, Horrible, No Good, Very Bad Island Tournament


"Yeah! I did it, wahoo! I still can't believe it!"

Whooping sounds of celebration cut through the crisp, cool air, as the setting sun casts ever-lengthening shadows across the meadow. Squeezing your eyes shut fiercely, you stand up abruptly, sending your chair skittering back to clash against the glass wall of the box you're currently in.

An absolute marvel of modern invention, that glass box feels like nothing more than a prison to you now, a cage of your own making. How the hell did this happen?!

Oh right, you got cocky. You got cocky, and that made you dumb. Dumb enough to accidentally clue your opponent in about the only way they could have possibly beaten you, dumb enough to think that they were dumb enough to not realise.

God you really hate the cheesy grin on his stupid blonde face right now.

Still, you lost, and you're not the kind of guy to try to skeeve out on a deal or make out like you've been hard done by. You're about as close as anyone comes to being a "professional" of the game, at least here in Japan, and that's gotta mean something, right?

[ ] "Heh, beginner's luck is a hell of a thing, huh?"
[ ] "Can't believe I'm saying this after losing that bet, but good game…"
[ ] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."


Opening your eyes back up as you finally give verbal acceptance of your loss, you gaze over the holo-mapped table where cards still lay scattered at your foe, one Katsuya Jonouchi, absolute rookie of the game known as Magic & Wizards, who just kicked your ass.

As the hologramatic remains of dragon bones and fossilised dinosaurs fade away, you pick one card up off the table and hold it out to Jonouchi. He reaches out for it reverently and takes it from your grasp, and you hope he doesn't notice that your grip momentarily tightens on the card as he tugs at it. His hazel eyes seem to drink in the image of the card he just won from you, and he nods excitedly at you as he gathers his other cards up.

"Man, that was an awesome duel Rex, I really thought I was done for there!" he exclaims, and you roll your eyes at his cheerful demeanour.

[ ] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."
[ ] "It's Rex Raptor, not just Rex, okay? Don't go getting all chummy and familiar with me just 'cause you beat me this time!"
[ ] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"
[ ] "Say it with me, Jonouchi. My title is "Dinosaur" Ryuzaki, not Rex Raptor. That foreign journalist just made up a stupid nickname 'cause he had problems saying my name properly, geez."


You pause after chastising Jonouchi for a moment, taking a deep breath as you shake hands with your opponent and hand him two brass stars to clip into the maroon gauntlet he wears on his right hand. That puts him at four star chips to your three, you're officially doing worse at this tournament than a no-name rookie idiot. Fantastic.

At least you didn't get eliminated from the tournament in the very first duel of the event, hey Haga?

Smirking slightly at that thought, it does lighten your mood a little. You pop your deck into the pocket of your tan hiking vest, dutifully making sure that you leave your copy of Dragon Nails for Jonouchi to collect as well, as per the terms of your wager. Exiting the Battle Box before he does, you glare over at the provocatively-dressed blonde woman who was your "companion" for this duel. She's not even trying to hold back her laughter, no doubt greatly amused that your attempts to secure a card that would ensure victory over her in your rematch with her have backfired so badly.

"I can't believe you actually as good as told that lunkhead how he could beat you! Hahaha, that was just too good!" Mai chortles, dabbing away tears of laughter with a delicate handkerchief she's pulled from a jacket pocket. She carefully folds it back up and puts it away as she calms herself down, finally taking a measured glance at you before half-turning away to face Jonouchi and his friends, who all seem to be loudly celebrating his unexpected victory with a lot of hugging and excitement.

You totally don't feel a little twinge of jealousy at the heartwarming embarrassing scene.

As Mai Kujaku, royal pain in your ass, turns fully away to make a bee-line for the other teens, no doubt intending to get a few more barbed jabs in before she splits to nurse her own wounded pride, the message is received loud and clear.

You're not her manservant. You're not her lackey. You're not even her equal, another professional-level duelist who can commiserate with the pain of being beaten by rookie duelist Katsuya Jonouchi. No, her terms were clear and simple. You could have your rematch with her, try to avenge the grudge you're nursing against her, as long as you beat him first.

You couldn't achieve that, so you're nothing to her.

[ ] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.
[ ] You clench your fist and growl under your breath. If she thinks she can just con you out of your luxury room, string you along with promises of a rematch and get you to do her dirty work for her before ignoring you entirely, she has another thing coming.
[ ] You roll your eyes at her departing form. That rematch is gonna happen sooner or later, but you can set it aside for now. You have a new grudge to nurture.
[ ] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.


You slouch off into the treeline in a direction very pointedly opposite from Jonouchi and his friends, wandering for a few minutes as you contemplate your situation. Here you are, a known and recognised ace duelist in the world of Magic & Wizards, Western Japanese regional champion and runner-up at the National Championship, owner of a card worth over a hundred thousand yen, esteemed invitee to a special tournament being hosted by the very creator of Magic & Wizards himself, and what have you got to show for it now?

One more Star Chip than you started with, two fewer rare valuable cards and far less dignity and confidence than you possessed when you stepped foot on this island. Oh, and it's getting cold and dark and you totally didn't bring any gear for camping, because what sort of insane person hosts an outdoor multi-day competition where they have to survive on their own skill and supplies, and fails to tell anyone that it's going to be outdoors and that they have to survive with their own skill and supplies.

It's a good thing you went through that total JSSDF/military nerd phase and know a few things, because otherwise tonight would really suck.

Oh, who are you kidding, it absolutely sucks already.

If there's one thing that you can console yourself with on this very sucky, miserable day, it's that you're not out of the fight just yet. Sure it's late, but there's still more than 36 hours left to qualify for the finals of Duelist Kingdom, you still have 3 Star Chips, and despite the loss of your treasured ace monster, Red-Eyes Black Dragon, (donotthinkabouthowmuchitcostyoudefinitelydonotthinkaboutthat) you still have a tough deck of deadly dinosaurs, stuffed to the brim with as many powerful cards as you could find in your dueling career. Which, mind you, isn't as many as you'd have liked because geez Dinosaurs have been shafted in the past few sets released, but still, you know you can rely on your back-up ace monster,

[ ] the destructive Serpent Night Dragon, supported by Revival of the Night Dragon and Nightmare Sonic Blast
[ ] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
[ ] the self-strengthening Des Volstgalph, supported by Invigoration and Share the Pain
[ ] the easily-summoned Interplanetarypurplythorny Dragon, supported by Interplanetarypurplythorny Beast and Destruct Potion
[ ] the ultra-defensive Sauropod Brachion, supported by Dinosaur Crush and Staunch Defender







Hi everybody, welcome to "Rex Raptor and the Terrible, Horrible, No-Good, Very Bad Island Tournament", AKA Raptorquest, a Yugioh quest focused around everybody's favourite loveable dino-loser! This is basically my first proper Quest, so I decided what easier way to quest than to follow alongside a canon storyline? We'll be jumping right into the Duelist Kingdom arc of the original manga, which means that at least initially you'll be seeing plenty of that weird-as-hell manga goodness that the Duelist Kingdom arc is known for, back when Takahashi was still working out what he actually wanted this card game to be.

Because this quest attempts to stick with the manga rather than the anime, our MC Rex Raptor/Dinosaur Ryuzaki isn't doomed to be the petty little asshole that the anime makes him out to be in later seasons, so despite having a fixed starting point he has lots of room to grow depending on your choices. Deck selection is vastly sped up since we know his deck theme already, so it's basically going to amount initially to you folks picking out his new ace monster to replace Red-Eyes Black Dragon, and in the next post a couple of new cards to fill in the two slots in his deck that just opened up. I haven't posted his precise 36 cards aside from ace options just yet, because part of my deck construction rules means that until I know the ace being used, there's a chance I'll have to adjust the monster line-up.

Suffice it to say it's gonna be Dinosaurs and mostly old-school ones at that.

How Duels Will Work

Duel mechanics are going to be treated as something along the lines of the excellent The Domino City Effect and Nothing is Sacred, which means that you'll be given info about your starting hand and how the field looks, then a few different options of broad strategy and mindset for the next few turns of play until a major decision point again, and so on and so forth. I generally will allow write-ins but prefer those to be targeted at the same sort of macro-scale / personality-based / narrative-influenced decisions rather than trying to map out in excruciating details all the plays to make, and I absolutely reserve the right to veto write-in votes in duels in particular.

Duel Rulesets

Aside from the mechanics of duel voting, its important to remember that these duels will absolutely not be following the rules of regular Yu-Gi-Oh. In fact, they won't even be following the regular rules of Duel Monsters! Since we're playing the manga timeline, what you'll be playing is actually Magic & Wizards. While it's kind of semantic to argue rules based on the name of the game, the rules in the early portions of the manga are so loose and different to what we play in reality that it serves as a solid delineation point.

The rules in play during the Duelist Kingdom tournament will be a hybrid of what we can discern from the manga, the Trinity format of deck construction and the original Official Rules of the OCG, tailored to suit the 2000 LP setting, and are called the Standard Rules for the convenience of this quest. The summary provided here should cover the important bits, but I've given more detailed rules in a collapsed section below that.

Standard Rules Summary

  • Each duelist starts with 2000 Life Points.
  • Tributes are not required for Level 5+ monsters to be Normal Summoned.
  • You can Normal Summon in face-up Defense Position.
  • Wildcard Fusion is in effect (you can attempt to fuse any combination of monsters).
  • You can only activate 1 Spell card directly from your hand per turn.
  • You can only set 1 Spell/Trap card directly from your hand per turn if you activated a Spell card from your hand, or 2 Spell/Trap cards if you did not.
  • Normal Spells are treated as Spell Speed 2 once Set on the field.
  • If a monster is destroyed by a card effect the owner takes half that monster's ATK as Effect Damage.
  • Aside from the above rule, all Life Point effect damage and costs are reduced by 50%.
  • You can skip your Draw Phase to attack with multiple monsters in a turn.
  • If your opponent has had no monsters on the field at any point from the start of your turn to the start of your Battle Phase, you can attack directly, otherwise direct attacks are not permitted.
  • If a duelist ends their turn without having had a monster on their field at any point during that turn, they lose the duel.

Deck Construction Rules
  • A duelist's Main Deck must be 40 cards, no more and no less.
  • A duelist cannot use more than 1 copy of a card in their deck, unless using a card(s) that explicitly require multiple copies of a card in a deck to function. Cards that you can use more than 1 copy of are known as Unbound cards. As an example, decks can use 3 copies of Nimble Momonga as it requires additional copies of itself to work fully. The same applies for Kaiba's 3 Blue-Eyes White Dragon cards, as he runs the Fusion Monster Blue-Eyes Ultimate Dragon, which explicitly requires 3 copies of BEWD to work as intended.
  • Level 7 or lower non-effect Fusion Monsters can be used in the Main Deck, but are treated as Normal Monsters in this case.
  • The combined levels of all monsters in a duelist's Main Deck must be 100 or less. Effect monsters are treated as having a Level 1.5x their actual Level (rounded down) for Deck Construction, unless stated otherwise. This helps to explain why even the rich and powerful use low-level monsters in a format where Tribute Summoning doesn't exist.

Duel Setup Rules

  • Each duelist starts with 2000 Life Points.
  • Each duelist draws 5 cards at the start of the duel.
  • There is no Draw Phase and no Battle Phase during the first turn of the duel.
  • A duelist has no maximum hand size limit.
  • All printed Life Point costs (maintenance and/activation) and Life Point damage effects are reduced to 50% of what they're printed as (rounded to the nearest 50).

Summoning Rules

  • A duelist gets 1 Normal Summon per turn, and no Tributes are required to summon high-level monsters.
  • A duelist can Normal Summon monsters in face-up Defense Position, and can flip a monster from face-down Defense Position to face-up Defense Position as they would if changing a face-down to Attack Position.
  • A duelist can attempt a Fusion Summon without having an appropriate Fusion Monster, and if the QM determines it's a valid fusion combination then I'll make up a new Fusion Card for you to permanently gain access to. Almost anything can combine together, but the effectiveness may vary.
  • If a duelist performs a Fusion/Ritual Summon, the Fusion/Ritual Materials must be on the field unless otherwise stated by a card effect
  • If a duelist performs a Fusion Summon, the Fusion Materials are attached to the Fusion Monster that is summoned, instead of being sent to the GY.
  • If a duelist ends their turn without having had a monster on their field at any point during that turn (or attempted a Summon that was negated), they lose the duel unless there is a card effect in play that prevents their opponent from attacking during the next turn.

Monster Rules

  • If a monster is destroyed by a card effect, that monster's owner takes Life Point damage equal to half the ATK of the destroyed monster when it reached the Graveyard.
  • If a monster is tributed for any reason, it can count as all of the monsters attached/equipped to it instead of as itself, if the person tributing it chooses.

Spell / Trap Rules

  • A duelist can only activate 1 Spell card from their hand per turn.
  • A duelist can only Set 1 Spell or Trap card from their hand per turn if they activate a Spell card from their hand directly during that turn, or Set 2 Spell or Trap cards if they do not.
  • A player can activate any number of face-down Spells or Traps per turn, as long as they've been Set for a turn already.
  • Set Normal Spells become Spell Speed 2, like Quickplay Spells.

Combat Rules

  • You can choose to skip your Draw Phase at the start of your turn, and if you do then multiple monsters can attack during your Battle Phase that turn, but if you do not voluntarily skip your Draw Phase then only 1 monster can attack during the Battle Phase.
  • If the opponent has no monsters on his or her field at the beginning of your Battle Phase, and has not had a monster on their field at any point during that turn, your monsters can attack that player directly during that turn.
  • While an attack is occurring, if the attacked player adds a monster to their side of the field, that monster becomes the new attack target (attacker chooses the new appropriate target if multiple monsters are added to the defender's field simultaneously); if a monster is targeted for an attack, but it leaves the field before damage calculation, the attack ends immediately (no replay occurs, the attacking monster is still considered to have attacked).
  • Monsters that attack directly due to a card effect, rather than due to the opponent having no monsters on the field, can never inflict more Battle Damage than half their own original ATK
And that should cover all of it, I think.

Please note that I absolutely reserve the right to alter the ruleset after a duel has been completed if it seems that general consensus is that it isn't working as well as hoped, or is too finicky and difficult to understand.

What About the Weird Side of Duelist Kingdom Rules?

Okay so the above rules cover lots of general gameplay mechanics, but what about changing the tide, attacking the moon, burning down the forest and so on? Well, that's why you have a QM. Sometimes you just don't know what exactly will happen and you just have to try it out. Take a risk, make a well-reasoned argument for why something should occur, do a thing! I love Duelist Kingdom precisely because of the very lore-based rules, and I'll encourage the use of such rules. Duels in which you utilise the Kingdom Lore mechanics will net you more DP than duels where you don't, and if you're still worried about the possibilities then just consider that enemy duelists will absolutely attempt to use Lore mechanics to beat the crap out of you so make sure to level the playing field.

Oh yeah, this is probably time to talk about DP.

Duelist Points (DP)

Just like in basically every Yu-Gi-Oh video game ever, you can accumulate Duelist Points (DP) by dueling people and completing objectives. DP are used for a wide range of things, from buying new cards, improving existing cards and altering deck construction limitations, to more esoteric things like personal traits, mission progression, and of course the Destiny Draw mechanic. This currency mechanic was a staple of Nothing is Sacred and the quest that inspired it, Have You Tried Dueling It Away?, so I see no need to change much here.

Destiny Draw (DD)

Once per duel, you are able to use DP to perform a Destiny Draw. At any time when you would draw a card (including with a card effect) you can pay a certain amount of DP to instead draw an exact, specific card, or you can pay a somewhat smaller amount of DP to randomly draw 1 card from a predetermined smaller pool of cards, usually 3-5 cards.

At the start of each of your turn, you'll accrue 75 DP for permitted spending on your Destiny Draw. Note that this is not extra DP on top of your regular pool of DP, it's just how much of that existing pool you're currently allowed to spend on a Destiny Draw if you choose to use it that turn. On the first turn you can DD a card from your deck worth up to 75 DP, on your second turn a 150 DP card, on your third a 225 DP card and so on and so forth. Once your permitted DP hits its allowed maximum, which is generally the turn after it passes the most expensive card in your deck, you start to accrue discounts for the actual DP spent when you activate your Destiny Draw, at a rate of 10% per turn. This is a mechanism to encourage holding off on your Destiny Draw until you really need it, as it will continue to reduce the costs of your Destiny Draw the longer you avoid using it.

Example: Before starting the duel, you had accumulated 550 DP. The duel has dragged on and it is your 6th turn. On turn four you hit your DP Spend cap of 300, and now two turns have passed so your Destiny Draw is discounted by 20%. You opt to Destiny Draw your Monster Reborn, which costs 200 DP. Thanks to the discount, you expend 160 DP, reducing your pre-duel DP to 390 DP, and draw Monster Reborn instead of what you would normally draw.

Duel Rewards

Almost all duels will offer some kind of DP reward upon victory, unless it's against an opponent with a weak deck and few skills. Against even a moderately competent duelist you can always expect DP rewards upon victory, and a consolation prize of a substantially reduced amount of DP with a game loss. How hard fought the duel is will influence how much DP you receive, with a duel that I consider "you had a very difficult time" receiving 1.5x the base DP, and a duel that I consider "you really didn't have an issue with this duel at all" gaining you only 0.5x the base DP amount.

Duels will also have Tiered Rewards based on how many Life Points you have left at the end of the duel.
Tier 1: 50%+ of your original LP
Tier 2: 75%+ of your original LP
Tier 3: 100%+ of your original LP

These tiers stack, so if you end up with a perfect victory you'll get all 3 rewards. You can elect to run your LP close to the edge for the greater DP reward, or go for dominant victory to claim the rewards. You won't know them ahead of time, sometimes they'll be a card, sometimes it'll be questline progressions or hints, social links, it could be almost anything other than more DP, essentially. This Reward Tier system is borrowed from Walnuts and Have You Tried Dueling It Away again, so thanks for that!

Card Details

So it seems likely that for my own ease of writing most cards are going to be treated as their original OCG effects, meaning pre-errata for anything that's had an errata done unless it's really necessary. However, because it's following the manga, certain cards will play out differently if I feel the OCG effect diverges too far from the original effect. I can't really say with any hard and fast ruling about what cards will get which side of things, it's mostly going to be playing it by ear.

Notably, Ritual Monsters. Because of how we see them used in the manga in Duelist Kingdom and Battle City, Ritual Spells will overlay a Ritual Monster from your Extra Deck on top of the monster whose body is being used as the channel for the ritual. So no Ritual Monsters clogging up hands, but Ritual Spells will be more picky about what monsters can be used as the base for the ritual. An upside to this is that because there's a physical body being used as a channel for a Ritual Monster's corporealised form, the Ritual Monster actually protects the body. All Ritual Monsters will inherently have the following effect unless otherwise stated:
  • "This card's name is also always treated as the name of the monster attached to this as its Ritual Material. If this Ritual Monster is destroyed, return it to the Extra Deck and place the Ritual Material monster that was attached to this card in a Monster Zone on your field in the same Battle Position that this card was in. If this Ritual Monster is destroyed by a card effect, you do not take any Destruction Damage. "
Hooray, now even bland non-effect vanilla rituals have at least some inherent value to them!

Update Schedule

There's not currently a specific one. I'll generally be around often to check discussion and answer questions, but depending on how my workdays go it's likely there'll be an update every couple of days or so. Initially should hopefully be a bit quicker since I have plenty of outlined structure for paths that you might choose to go on at the start, but after that who can say?
 
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Character Sheet + Deck
Kenji "Dinosaur" Ryuzaki


Stage Name: Rex Raptor
Age: 15
Birthday: December 29, 1980
Gender: Male
School: Gammon High School, Osaka
Favourite Food: Takoyaki
Theme Music (Everyday Life): Nantoka Nare - Furuido
Theme Music (Duels/Rex Raptor): GorilLA (Gamagoori's Theme) - Kill La Kill

Deck: Dinosaur
Signature Monster: Two-Headed King Rex
Ace Monster: King Rex
Notable Accolades:
  • Western Japan Regional Championship - Winner
  • Japan National Championship - Runner-Up
Rival Duelists:
  • Cedar Mill - Western Canada Regional Champ [High-Tech Marionettes]
Current DP: 809
Current Star Chips: 4/10


A lifelong enthusiastic dinosaur fan and resident headstrong dumbass of the Japanese dueling circuit, Kenji Ryuzaki has made a name for himself as a power-style duelist focusing on simple, straightforward methods and tearing down others in battle. However, there's more to him than his duel persona suggests, as he is actually a humble, honest sportsman who takes the game seriously in competition but still acknowledges it as a hobby for most people. His family is not all that well off, and he uses his prize winnings to supplement his parents' incomes. Currently he's competing in the Duelist Kingdom tournament aiming for the ridiculous US$200,000 cash prize that will really help turn things around for his family.

Traits

Battle Brawler
You prefer a straightforward method of dueling. Lure your opponent's monsters into vulnerable positions, then bite down hard to wipe out large chunks of Life Points in a single move. If it means you gotta press ahead in the face of potential traps and ambushes, then so be it, that's what it takes to win an all-out, knock-down fight of the strongest!

Battle Braver
Straightforward duels are your forte, and you stand by it. Big numbers, big hits, big wins! But you've faced enough skilled opponents by now to know that sometimes playing around opposing counters is a necessity. In a pinch you'll still charge headlong, damn it, but you'll think before you do.

Double Identity
You have a clearly defined stage persona in the guise of "Rex Raptor", the brash and brutal dinosaur duelist. Those who know the real Ryuzaki know there's more going on beneath the character you play at being, even if he is mostly just an exaggerated version of yourself. [You avoid some degree of scrutiny or recognition as an acclaimed duelist when using your real name.]

Grudging Sportsman
As much as you may hate the player, you love the game. In a fair match of skill between two duelists, you'll accept the outcome no matter what. [A DP bonus of 10% of the winning pot is rewarded upon losing a fair match, on top of the usual Loss DP Consolation Prize.]

The Past is the Past
You have a good sense of emotional balance that allows you to move on from things easily enough. Sure, you know you can get easily upset or overjoyed or stupidly cocky, but taking a moment to centre yourself and just let it all go makes those emotional highs and lows easier to deal with. You can forgive, sure. Doesn't mean you'll forget, though! [Your dueling style, though bold and brash, allows you to recentre your focus after setbacks.]

The Value of Silence
Sometimes you talk too much, that's become blatantly clear to you. This experience has opened your eyes to how things you say can inadvertently come back to bite you on the ass. [If you're about to have Ryuzaki say something really, truly dumb, there's a 1-in-3 chance Ryuzaki will actually shut himself up.]

Current Objectives
Main Objectives:

Complete Your Deck [Completed!]
Obtain Ten Star Chips [90% complete]
Win Duelist Kingdom


Side Objectives:

Regain Red-Eyes Black Dragon
Call Home
Obtain Restricted Holographic Technology Details [Low-Medium Priority]


Deck Information

Deck Count: 40/40
Monster Count: 19
Spell Count: 14
Trap Count: 7
Current Deck Cost: 98/100

Current Deck Build


King Rex [Earth/Dinosaur/Effect/Level 6/DC 9/2300 ATK/1500 DEF/If this card battles an opponent's monster, any Battle Damage it inflicts to your opponent is doubled.]

Fiend Skull Dragon [Wind/Dragon/Effect/Level 5/DC 7/2000 ATK/1200 DEF/(This card is always treated as an "Archfiend" card.) While you control this card, negate the FLIP Effects of monsters. If a Trap card effect targets this card: Negate that effect and destroy that card.]

Megazowler [Earth/Dinosaur/Normal/Level 6/DC 6/1800 ATK/2000 DEF/Nothing stands in the way of this spike-covered dinosaur!]

Meteor Dragon [Earth/Dragon/Normal/Level 6/DC 6/1800 ATK/2000 DEF/This dragon appeared from the sky and crashed to the earth.]

Sword Arm of Dragon [Earth/Dinosaur/Normal/Level 6/DC 6/1750 ATK/2030 DEF/This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.]

Element Saurus [Dark/Dinosaur/Effect/Level 4/DC 6/1200 ATK/1200 DEF/Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ● FIRE: This card gains 500 ATK. ● EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.]

Hyper Hammerhead [Earth/Dinosaur/Effect/Level 4/DC 6/1500 ATK/1200 DEF/At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.]

Mad Sword Beast [Earth/Dinosaur/Effect/Level 4/DC 6/1400 ATK/1200 DEF/If this card attacks a Defense Position monster, inflict piercing battle damage.]

Gale Lizard [Water/Reptile/Effect/Flip/Level 4/DC 6/1400 ATK/700 DEF/FLIP: Target 1 monster your opponent controls; return that target to the hand.]

Black Stego [Earth/Dinosaur/Effect/Level 4/DC 6/1200 ATK/2000 DEF/If this Attack Position card is targeted for an attack: Change this card to Defense Position.]

Emperor of the Land and Sea [Water/Reptile/Normal/Level 5/DC 5/1800 ATK/1500 DEF/A monstrous reptile whose enormous mouth brims with sharp teeth. It blasts fire in all directions from its mouth.]

Jurrac Monoloph [Fire/Dinosaur/Effect/Level 3/DC5/1500 ATK/1200 DEF/This card can attack all monsters your opponent controls once each.]

Upstart King Rex [Light/Dinosaur/Effect/Level 3/DC 5/700 ATK/1000 DEF/Target 1 "Upstart Goblin" in your GY; Set the targeted card in your Spell/Trap Zone, then if your opponent has no cards in his hand, each player draws 1 card. You can only activate the effect of "Upstart King Rex" once per turn.]

Two-Headed King Rex [Earth/Dinosaur/Normal/ Level 4/DC 4/1600 ATK/1200 DEF/A powerful monster whose two heads attack as one.]

Crawling Dragon #2 [Earth/Dinosaur/Normal/Level 4/DC 4/ 1600 ATK/1200 DEF/A powerful dragon with teeth that can grind almost anything to dust.]

Uraby [Earth/Dinosaur/Normal/Level 4/DC 4/1500 ATK/800 DEF/Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.]

Gracesaurus [Light/Dinosaur/Normal/Level 4/DC 4/1400 ATK/500 DEF/A gentle dinosaur that doesn't like conflict. It's always gracefully watching the audience.]

Trakodon [Earth/Dinosaur/Normal/Level 3/DC 3/1300 ATK/800 DEF/A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.]

Flame Viper [Earth/Pyro/Normal/Level 2/DC 2/400 ATK/50 DEF/A fire-breathing snake whose speed makes it a difficult target.]

Apex King Rex [Earth/Dinosaur/Fusion/Effect/Level 9/? ATK/? DEF/"King Rex" + 1 or more "King Rex" monsters with different names/
If this card is Fusion Summoned; Draw cards equal to the number of Fusion Materials used for this card's Fusion Summon. This card's original ATK and DEF are equal to 1200 x the number of Fusion Materials used for this card's Fusion Summon (min. 2). This card can attack a number of times per turn equal to the number of Fusion Materials used for this card's Fusion Summon (min. 1). This card inflicts double Battle Damage.]

Bracchio-raidus [Water/Dinosaur/Fusion/Normal/Level 6/2200 ATK/2000 DEF/"Two-Headed King Rex" + "Crawling Dragon #2"/A gargantuan dinosaur that has a thick and elongated neck. It stomps on anything that it discovers moving near its feet.]

Cyborg Saurus [Earth/Dinosaur/Fusion/Effect/Level 5/1800 ATK/1400 DEF/1 Dinosaur monster + 1 Machine monster/This card is also treated as a Machine monster while on the field or in the GY. During your Main Phase: Target 1 card on the field; Destroy that card, and if it was a card you controlled, this card can attack an additional time during this turn's Battle Phase. You can only activate the effect of "Cyborg Saurus" once per turn.]

Meteor Black Dragon [Fire/Dragon/Fusion/Normal/Level 8/3500 ATK/2000 DEF/"Red-Eyes Black Dragon" + "Meteor Dragon"/A dragon whose body is a meteor that roils in red-black fire. Its body heat vaporizes everything nearby.]

Plutarch King Rex [Earth/Dinosaur/Fusion/Effect/Level 6/2000 ATK/1100 DEF/"Two-Headed King Rex" + 1 LIGHT Dinosaur monster/If this card is Special Summoned; Both players draw 1 card, then you can immediately activate 1 "Upstart Goblin" from your deck or GY. If you would draw a card(s) because of a card effect (except "Plutarch King Rex") while this card is on the field; Draw 1 card. If you draw a card(s); This card gains 200 ATK.]

Pragtical [Earth/Dinosaur/Fusion/Normal/Level 5/1900 ATK/1500 ATK/"Trakodon" + "Flame Viper"/A dinosaur with spikes on its long tail and atop its head. The attacks it throws with the spikes are very strong. Beware.]

Three Spheres Imperial Lord [Water/Reptile/Fusion/Effect/Level 7/2400 ATK/1600 DEF/"Emperor of the Land and Sea" + "Gale Lizard"/
This card gains 200 ATK for each EARTH, WATER and/or WIND monster on the field and in your GY. During your Main Phase: Use one of the following effects. ● Target 1 card on the field; Return the targeted card to its owner's hand. ● Target any number of EARTH, WATER and/or WIND monsters on the field; Change the battle position of those targeted monsters. You can only activate the effect of "Three Spheres Imperial Lord" once per turn.

Card Rotator [Spell/Normal/Send 1 card from your hand to the GY: Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)]

Coevolutionary Miracle [Spell/Normal/Send 1 face-up Dinosaur monster from your field to the GY: Special Summon 1 Level 5 or higher Dinosaur Type monster from your hand face-up to your field. It gains ATK equal to the original Level of the monster sent to the GY to meet the requirement x 100 until the end of this turn.]

Fusion Sage [Spell/Normal/Add 1 "Polymerization" from your Deck to your hand.]

Monster Reborn [Spell/Normal/Target 1 monster in either GY; Special Summon it.]

Polymerization [Spell/Normal/Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material.]

Pot of Greed [Spell/Normal/Draw 2 cards.]

Tail Swipe [Spell/Normal/Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.]

Upstart Goblin [Spell/Normal/Draw 1 card, then your opponent gains 1000 LP.]

Dino Roar [Spell/Quickplay/Target 1 Dinosaur monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.]

Order to Charge [Spell/Quickplay/Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.]

Ekibyo Drakmord [Spell/Equip/The equipped monster cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated; Destroy the equipped monster, and if you do, return this card to your hand.

Raise Body Heat [Spell/Equip/Equip this card to a Dinosaur monster: The equipped monster gains 300 ATK/DEF.]

Stim-Pack [Spell/Equip/The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.]

Wasteland [Spell/Field/All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.]

Adhesion Trap Hole [Trap/Normal/When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.]

Dust Tornado [Trap/Normal/Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.]

Reinforcements [Trap/Normal/Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.]

Survival's End [Trap/Normal/Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.]

Threatening Roar [Trap/Normal/Your opponent cannot declare an attack this turn.]

Windstorm of Etaqua [Trap/Normal/Change the battle positions of all face-up monsters your opponent controls.]

Fossil Excavation [Trap/Continuous/Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.]

MONSTER CARDS

Celebrontosaurus [Light/Dinosaur/Effect/Level 4/1400 ATK/1000 DEF/If this card is Normal Summoned or Flip Summoned, activate 1 of the following effects. • Special Summon 1 "Upstart King Rex" from your hand or deck to your field. • Send 1 "Upstart Goblin" from your hand or deck to the GY; Draw 1 card. • Shuffle 1 "Upstart Goblin" from your GY into your deck; Add 1 card from your opponent's GY to your hand.]

FUSION RECIPES

Linkerbell

SPELL CARDS

Gift Exchange x1 [Spell/Normal/Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.]

TRAP CARDS

Gift Card x1 [Trap/Normal/Your opponent gains 3000 Life Points.]

Present Card x1 [Trap/Normal/Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.]

Oh Tokenbaum! x1 [Trap/Normal/Tribute 2 or more Tokens with the same Level, then target monsters in your GY with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.]


200 DP:
King Rex
Monster Reborn

150 DP:
Fiend Skull Dragon
Pot of Greed

120 DP:
Order to Charge
Tail Swipe

100 DP:
Jurrac Monoloph
Ekibyo Drakmord
Adhesion Trap Hole
Fossil Excavation

75 DP:
Element Saurus
Emperor of the Land and Sea
Hyper Hammerhead
Megazowler
Meteor Dragon
Coevolutionary Miracle
Stim-Pack
Dust Tornado
Windstorm of Etaqua

60 DP:
Sword Arm of Dragon

50 DP:
Crawling Dragon #2
Gale Lizard
Mad Sword Beast
Two-Headed King Rex
Card Rotator
Polymerization
Survival's End
Threatening Roar

40 DP:
Black Stego
Uraby
Dino Roar
Wasteland

25 DP:
Gracesaurus
Trakodon
Upstart King Rex
Fusion Sage
Raise Body Heat
Reinforcements

5 DP:
Flame Viper
Upstart Goblin
 
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Hello there

[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."

[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.

[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua

The fact that Rex keeps pulling out dragons despite being the Dinosaur duelist is something that must be rectified.
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."

[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."

[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.

[X] the self-strengthening Des Volstgalph, supported by Invigoration and Share the Pain
 
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[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"

[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.

[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."

[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.

[X] the ultra-defensive Sauropod Brachion, supported by Dinosaur Crush and Staunch Defender

Poor Rex.
 
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Rex quest? Gimme a hell yeah!
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "It's Rex Raptor, not just Rex, okay? Don't go getting all chummy and familiar with me just 'cause you beat me this time!"
[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.
[X] the destructive
Serpent Night Dragon, supported by Revival of the Night Dragon and Nightmare Sonic Blast

  • Wildcard Fusion is in effect (you can attempt to fuse any combination of monsters)
I love that this has entered the quest community's vernacular.

Notably, Ritual Monsters. Because of how we see them used in the manga in Duelist Kingdom and Battle City, Ritual Spells will overlay a Ritual Monster from your Extra Deck on top of the monster whose body is being used as the channel for the ritual. So no Ritual Monsters clogging up hands, but Ritual Spells will be more picky about what monsters can be used as the base for the ritual. An upside to this is that because there's a physical body being used as a channel for a Ritual Monster's corporealised form, the Ritual Monster actually protects the body. All Ritual Monsters will inherently have the following effect unless otherwise stated:
  • "If this Ritual Monster is destroyed, return it to the Extra Deck and place the Ritual Material monster that was attached to this card in a Monster Zone on your field in the same Battle Position that this card was in."
Hooray, now even bland non-effect vanilla rituals have at least some inherent value to them!
Okay, that's awesome.

Oh btw, join my server if you use Discord. Big chunks of the YGO quest community on there.
Join the The Dimensional Hole Discord Server!
 
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[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "It's Rex Raptor, not just Rex, okay? Don't go getting all chummy and familiar with me just 'cause you beat me this time!"
[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.
[X] the destructive Serpent Night Dragon, supported by Revival of the Night Dragon and Nightmare Sonic Blast


Revival of the Night Dragon is Awesome, And Serpent Night Dragon is cool so I'm fine with using it along with the Dinosaurs.

Also New Ritual Rules, that's awesome, makes me want to get one as soon as we can.
 
Woohoo!!! New Yu-Gi-Oh Quest!!!

[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"


Always headcanoned about the dub name being a stage name.

[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.

[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"
[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"
[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.
[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."

[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"


[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.

[X] the ultra-defensive Sauropod Brachion, supported by Dinosaur Crush and Staunch Defender

I am so happy to see this, especially after the omakes I did in "Have You Tried Dueling It Away?" Also the thought of Rex winning by crashing his opponents into a defensive wall makes me chuckle.
 
I have ideas with using a deviljho for a custom dino named the Gulosus Rex. Anyone have any guesses on what it's effect may be? Atk boost? LP gain? Etc.?
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"

[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.

[X] the ultra-defensive Sauropod Brachion, supported by Dinosaur Crush and Staunch Defender
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"
[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.
[X] the self-strengthening Des Volstgalph, supported by Invigoration and Share the Pain
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"
[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"
[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.
[X] the ultra-defensive Sauropod Brachion, supported by Dinosaur Crush and Staunch Defender
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."

[X] You sigh moodily, then take a deep breath and let it go. If you're nothing to her then she's not important to you either.

[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua

Dinosaur Beatdown; Dinosaur Beatdown.
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."
[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.
[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
 
[X] "Can't believe I'm saying this after losing that bet, but good game…"

[X] "For the last time, Jonouchi, my name is Ryuzaki. Can you quit it with calling me dinosaur puns you make up on the spot? I know I love dinosaurs but that's kinda lame, even by my standards."

[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.

[X] the battle-hungry King Rex, supported by Card Rotator and Windstorm of Etaqua
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "You can quit using my stage name, man. Can't say I feel like I deserve to parade around like a hotshot after being beaten by a rookie, so just stick to Ryuzaki, yeah?"
[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.
[X] the destructive
Serpent Night Dragon, supported by Revival of the Night Dragon and Nightmare Sonic Blast
 
Just so everyone is aware, I'll close the vote in about 2 hours because that's when my appointment finishes. We'll get our ace and then I'll start writing the next update.
 
Custom Serpent Night Dragon Support is cool, also I think it'd be cool if we still focused on Dinos but had other Reptile like Creatures as well, also so we could fuse our dinos with things that aren't Dinos.
 
[X] "Woulda crushed you if I'd just kept my damn mouth shut, but a win's a win."
[X] "It's Rex Raptor, not just Rex, okay? Don't go getting all chummy and familiar with me just 'cause you beat me this time!"
[X] You shrug, figuring that just about fits your life to a T. Get a girl's attention, lose it the moment you stop being useful to her. Whatever, it's nothing new.
[X] the destructive
Serpent Night Dragon, supported by Revival of the Night Dragon and Nightmare Sonic Blast
 
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