Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
Switching to and allowing a Memento Meguca take control for extended periods of time can have both positive and negative impacts on Homura's sanity, depending on circumstance. The inverse, a Memento Meguca's sanity is effected by Homura's or a different Memento Meguca's control, is also true and impacts will become more severe depending on the number of recovered Memento Meguca.

Homura and the various Memento Meguca each have their own separate Grief levels and only the active girl's Grief accumulates and can be cleansed.

While each Memento Meguca has a specific condition or conditions to fulfill, they can be replaced or at least supplemented by Homura working together with the Memento Meguca's present self to create a magical effect that would be beyond either of them alone: example Lance of Longinus tandem creation between Homura and Present Kyouko.
Switching to and allowing a Memento Meguca take control for extended periods of time can have both positive and negative impacts on Homura's sanity, depending on circumstance. The inverse, that a Memento Meguca's sanity is effected by Homura's or a different Memento Meguca's control, is also true. The impact on sanity does not necessarily depend on the number of Memento Meguca unlocked.

Homura and the various Memento Meguca each have their own separate Grief levels. An inactive Memento Meguca's Grief cannot be cleansed through normal methods, but can increase depending on the situation.

Each Memento Meguca has conditions to fulfill in order to be unlocked. These conditions cannot be replaced or supplemented by Cooperative Magic, but Cooperative Magic can potentially further the achievement of those conditions.
 
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Something very bad will happen to Homura if an inactive Memento Meguca reaches a grief level that would cause a Magical Girl to witch out.
 
Something very bad will happen to Homura if an inactive Memento Meguca reaches a grief level that would cause a Magical Girl to witch out.
Something very bad will happen to Homura if an inactive Memento Meguca reaches a grief level that would cause a Magical Girl to witch out.

Don't worry. You'll know if someone's approaching that level.

They'll probably be screaming and weeping in your mind, after all.
 
Doesn't matter. At best allowing a Memento Meguca to "witch" (? Not sure if they can properly witch out in this state. And I'm not interested in finding out) will just result in us losing her. Giventhe wording of the blue and its red answer, this is unlikely.

Worst case scenario, her witch becomes corporeal and rips its way out of us.

Apocalypse scenario is that, after enough Memento Meguca arrive, any of them witching turns Homura into a Walpurgisnatch scale monstrosity that might actually trump both Kreimheld Gretchen and the original Walpurgisnatch.

Someone else can Blue the details if they want. All I care about is not letting it happen in the first place. Especially since I doubt we can just loop away one of our Memento's witching out even if we live through it.
 
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Actually, Azure, I think that last one is something that should be Blue Truthed.

If a Memento Meguca witches out, we can not reverse the damage by looping to a new timeline.

Edited in response to justinkal's point.
 
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Actually, Azure, I think that last one is something that should be Blue Truthed.

If a Memento Meguca witches out, we can not reverse the damage by looping to a new timeline.
That skips an important step, which is the reason why I phrased my question as "Memento Meguca reaches a grief level that would cause a Magical Girl to witch out."

Its possible for Memento Meguca to witch out.
 
Overtly skips it yes, but since the step being true or not effects the answer to the blue, Higure would've likely factored that in and written his Red to account for that. It's not like it's a loophole to use to answer without actually giving new information.

But I understand the mentality of being thorough, what with the fact that a recent set of blues got wrecked because of Familiars fitting all the criteria mentioned when only Witches were banned in the wording.
 
And none of us realized that Familiars could potentially fit the criteria of those blues. So I went and struck out my blue to wait for Higure's response to justinkal's own blue. As the answer to mine is pretty pointless if his is a big no.
 
It is possible for a Memento Meguca to Witch Out. This cannot be reversed by looping to a new timeline.
 
Memento!Kyoko calling Present!Kyoko is a concern for me as well. I had originally considered reversing the order of switching and sending Ruki away in my vote, but decided to leave as is for the sake of accumulating votes. In my opinion, the best idea is to call Present!Kyoko and send Ruki away to her first, maybe call the blueberry to get some backup, then make the change to Memento!Kyoko to look for Nagisa.

Kyoko might be confused about who exactly the caller is, but it's pretty unlikely she'd recognize her own voice. What your voice sounds like when you hear it as you're talking is markedly different from what it actually sounds like. Try recording your own voice and listening back to it if you ever need to feel disconcerted.
 
That is true, however unless you've somehow never heard a recording of your own voice, you're likely to know what it actually sounds like. She might not pick up on the fact she's hearing herself right away, but Kyoko would likely realize shortly after hanging up that whoever she talked to sounded just like her. That's not even counting the fact she'd have the exact same mannerisms and inflections. Little subtle things that make you sound like you way more than the actual tone, pitch and sometimes volume of your voice.

EDIT: Another thing to keep in mind about the whole Memento!Kyoko calling Present!Kyoko is that even if Kyoko can't recognize her own voice for reasons previously stated, this is someone calling her to tell her Homura, Ruki (who I forget if she's even met yet, think she has) and Nanoha were attacked by a weird needle-wielding doll with time-stop abilities that injured Ruki and Nanoha in her church. This stranger is sending the injured to her and then searching for Nagisa while Homura is MIA. I'd wager big money we'd have a case of Present!Kyoko finding our about Memento!Kyoko through a face-to-face meeting as she goes to make sure this stranger isn't a somehow sane-acting witch form of Homura, a not entirely unbelievable conclusion given how crazy normal Homura acts sometimes.
 
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Here's a better blue(I hope)

Eldritch Abominations that are not Incubators, Witches or Familiars have appeared in Witch barriers before.

Magical Girls have fought these Eldritch Abominations and not known about it until they questioned the Incubator(including members of the Mitakihara quartet in alternate timelines).
 
So either the damage is permanent because the Memento Meguca are 'attached' to Homura and thus operate under the same exceptions she does or Homura doesn't survive the result. Either way, our Grief Seed intake just doubled at least until we find an alternative way of cleansing Grief.

Higure's earlier Red only said 'normal' cleansing methods cannot be used on inactive Memento Meguca. Which implies that if we figure out where to look we can find a means of at least supplementing Grief Seed usage.
 
It's something I am curious about personally, and I want to see if stuff that is horribly wrong but not witchy could her be a problem in the future.
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  • Fragile: Things can casually wander into this universe, bringing some very interesting things with them. Expect side quests featuring alternate reality characters or crossover characters to occur. (Hard Mode: Something's always happening, and you can expect to have some very cool moments when you stumble across certain people, objects, and abilities. Also adds new problem and enemies, however. Metaknowledge still applies generally, but there are to many anomalous things around for it to be perfectly reliable.)
I mean this is the vote that won in setting creation. And well does this answer your question perfectly?
 
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  • Fragile: Things can casually wander into this universe, bringing some very interesting things with them. Expect side quests featuring alternate reality characters or crossover characters to occur. (Hard Mode: Something's always happening, and you can expect to have some very cool moments when you stumble across certain people, objects, and abilities. Also adds new problem and enemies, however. Metaknowledge still applies generally, but there are to many anomalous things around for it to be perfectly reliable.)
I mean this is the vote that won in setting creation. And well does this answer your question perfectly?
Well, this does for the current time line and the future ones. I do wonder when the universe started fraying though, and it anything started coming through earlier on.
 
I do believe that the second is yes and the first is major plot point.
I agree, though I would like to see it confirmed or get confirmation that the truth is too much of a spoiler for the story at the moment. In any case, I hope that you are enjoying this quest, and that we'll all get to see the day when he golden ending comes.
 
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