Heh. I asked that, too, when we first got a description of the sword. It's definitely not Stormbringer. It's some strange combo of Archer's/Emiya's sword(s) from Fate Stay/Night. I don't remember if there was some non-Emiya component, though.
Heh. I asked that, too, when we first got a description of the sword. It's definitely not Stormbringer. It's some strange combo of Archer's/Emiya's sword(s) from Fate Stay/Night. I don't remember if there was some non-Emiya component, though.
Kanshou and Byakuya, the twin married swords that a Nameless Hero took to using in his pursuit of an impossible goal.
Caladbolg II. The modified sword of Fergus Mac Roich,a mountain shattering blade. Modified for even more power by Archer to be a destructive projectile strong enough to kill even Herakles.
And Excalibur. The Sword of Promised Victory from the Legendary King Arthur.
Combined. and the coloring resembles in great part the armaments and coloring of The Iron-Wrought Hero's form.
Kanshou and Byakuya, the twin married swords that a Nameless Hero took to using in his pursuit of an impossible goal.
Caladbolg II. The modified sword of Fergus Mac Roich,a mountain shattering blade. Modified for even more power by Archer to be a destructive projectile strong enough to kill even Herakles.
And Excalibur. The Sword of Promised Victory from the Legendary King Arthur.
Combined. and the coloring resembles in great part the armaments and coloring of The Iron-Wrought Hero's form.
The proportions are a tad weird. The crossguard is too thick, and the handle too short. Also, drop the texture on the blade or at least leave the edge clean. The hexagons could maybe pass for a damascus pattern if you mess with their transparency a bit.
The proportions are a tad weird. The crossguard is too thick, and the handle too short. Also, drop the texture on the blade or at least leave the edge clean. The hexagons could maybe pass for a damascus pattern if you mess with their transparency a bit.
Yeah. A lot of that is the price of just using pieces from official--things get horribly distorted if stretched too far, obviously. May be able to do better now.
Hexes definitely need to be fainter, if I don't outright remove or replace them.
It could also use a fuller, and the background's pretty clumsy.
Not exactly, per say. What happens is that Archer's Reality Marble starts encroaching on Shirou's body. His wounds at that point start being knitted together with swords, becoming firmer but more lifeless in the process. Given swords are instruments of war and death, utilizing them to stitch wounds shut is... in a word, a bad idea.
Then again, that Shirou stopped caring before that point. By the point the sword-stitching started, he'd already resigned himself to the idea that he would die upon achieving his goal. So despite the grizzly fate in the future, it was all benefit for him. It let him beat someone he couldn't defeat otherwise simply by tearing apart his opponent's hands, arms, etc, whenever Shirou was struck. He literally became a prickly ball of death and just broke his enemy's fist with his face, more or less.
[X] Protect Ruki and Slay the Demon
-[X] Engage it in melee. It's got some kinda weird Time Stop variant, but it seems to be time limited, and you're the better fighter.
-[X] Distract it with clones and seek an opportunity to lock down its movements with your chains, then put on the hurt with your body clones and keep your chains connected. Once you deal with its Time Stop its just a matter of killing it before it kills you. Easy.
[x] Go check on how Ruki and Nanoha are doing and try helping out on the healing process so as not to leave it all the heavy lifting to the Rookie.
-[x] Inspect the extent of Ruki's injuries and see if you can patch her up a bit
[X] "Homura will explain! Promise!" You're not equipped to deal with this amount of explaining. Well you probably are but you do have the uncanny ability to put foot in mouths.
[] -> [X] One tap to select the space(+1 if you are fatfingered and hit to the left or right on phone), one tap to hit X
-> [X] One tap to select the space(+1-2 if you hit the wrong side of the space or the outside of the brackets and need to retry), one tap to press backspace, one tap to hit X
You grimace as her voice echoes in your mind, 'Can't you just stop and rest for five minutes, Homura? I've got this.'
'You've "got" explaining this? I'm doubtful.'
You find yourself smiling at the comforting sound of her sarcasm. It took you forever to get her to loosen up this much, before, 'Yeah, I've got this. I'll just…uh, I'll just ignore the issue, and get by on pure audacity. I'm like, one-fifteenth Akemi now, right?'
You can feel the eye roll, and it's a beautiful feeling, 'I'm still not entirely sure what's going on here, but I know bullshit when I hear it, Koko. We can work something out later, but this is not the right way to handle this.'
You shrug, not particularly happy about it, 'Fine, but you better get some rest soon, Homura.'
Getting a faint feeling of concession, you switch your Soul Gem into its standard form, gazing at it for a moment…and, more specifically, the crest in the center.
'That makes two. We've still got a long way to go, Homura.'
'Until what? I want answers, Kyouko.' Smirking, you pull out Homura's glasses--you'd never have imagined she could look so adorable--and pull them on. The moment they touch your face, purple light fills your vision, and the ticking of clocks fills your mind. Everything begins falling into its proper place, and an overwhelming will takes hold of your body. You see the path ahead--the shining path towards the promised future--and step forwards, into the darkness of Mitakihara's night.
Ruki is still working on Nanoha, and you have been arguing with Kyouko for far too long. You'll help your student now, and deal with the world-shaking revelations later.
'Look, I tried to give you a chance to calm down and think things over, but you insisted on this.'
Ignoring Kyouko for the moment, you make your way over to inspect the damage, and find that the needle-wound still bleeding profusely, even as Ruki frantically attempts to heal it. Nanoha herself seems to have lost consciousness.
Your protégé looks up as you approach, "Kyou--!" She cuts off as she sees you, an expression of relief flooding across her face--well, across what face she has. One of her eyes is still absent. You will need to scold her later for leaving hersef so injured.
"SENPAI! The wound won't close!"
Frowning, you reach down to inspect the wound.
The injury doesn't seem to be abnormal, but it obviously is. You check the inside of the wound for any sign of residue, or anything that might be attached to it, but you don't find anything.
'It's a Witch's Kiss…well, kinda. It's a similar kind of curse, though, and you can probably break it the same way, more-or-less.'
Nodding, you reach out with your magic, feeling around for the hooks of a Witch's Kiss, but instead find something more like a vine--it's growing through the wound, almost fused to the flesh, but still distinct enough to get rid of. For now, at least.
You can't just pull this out like a Witch's Kiss, though--you'll need something special for this.
You're pretty sure Kyouko would be better suited for dealing with this particular kind of issue--she has a talent for destroying and purifying things--but you manage to work something out nonetheless.
Caressing the border between the curse and Nanoha's flesh with delicate threads of Magic, you think of Madoka. You imagine her, slowly dying in your arms, like she has so many times before. 'That's incredibly unhealthy, Homura.' You will protect her.
Purple light flares as thin glass walls form between Nanoha's flesh and the curse, enclosing it, before compressing into a clear case, the curse writhing visibly inside of it.
Holding it up and looking closely at the writhing menace, you glance briefly at Ruki, "It should be possible to heal now."
Nodding quickly, Ruki sets to work again. This time, the wound closes cleanly after only a little bit of repair work, and Ruki heaves a sigh of relief, "Okay, good. She should wake up later…"
She turns around to focus on you, "SO. What happened back there? Where were you? Where's Kyouko? What did we just fight!?"
You are not quite sure how to answer any of those questions.
Practical Electronics for the Home Inventor. 1st Edition. [Skilled | Electronics Expertise] [0/5]
Research
A Guide to Basic Research and Information Analysis. 1st Ed. Honya. [Amateur | Research] [0/7]
Other:
Untitled Book [???]
Arsenal:
31 Handguns [214 Clips]
21 Machine Guns [253 Clips]
5 Sniper Rifles [112 Clips]
2 Rocket Launchers [20 Rockets]
1 Mini-Gun [12000 Rounds]
16 Katana
30 Knives
12 Pipe Bombs
1 Umbrella
Special:
Grandfather's Pocket Watch
+1 Sanity/hour if kept close while sleeping.
Laptop
Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
Monthly Planner
Unlocks Calendar
Heart Scans
Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
Kyouko and Mami's Cake
Gives Sanity when eaten. Gives more when eaten with friends.
High-Quality Sake
Payment for Yuuko's time.
Yuuko's Business Card
Gives instant access to Yuuko's shop.
Devices:
Shield Clock (Quality: +19) (Enchanted)
Time Stop:
Cost:
1 EE/Second; Rounded Up
10 Sanity/30 Minutes; Rounded Down; Totaled Daily
Shield of Protection:
Negates a single attack entirely.
Cost: X EE
X is equal to the Power of the attack negated.
Magic Blast:
Fire an energy blast from your Shield.
Instant Attack
100% Accuracy
100 Power
Low Damage
Cost
20 EE/Second; Rounded Up
Fairly easy to alter, with a little work.
Attimo Finale (Magic Blast Variant)
Fire a sphere of crystallized magic from your Shield.
Charge Time: 3 Seconds
Fast Attack
100% Accuracy
1000 Power
Massive Damage
Cost
300 Grief
Enchant:
Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
Increase Power (1 EE/Power point. Max 20.)
Increase Speed (10 EE to double speed. Max 4x Speed.)
Increase Durability (1 EE/Durability point. Max 20.)
Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
Homing Projectiles (1 EE/Projectile)
Auto Reload (5 EE)
Flying Knife/Sword (30 EE)
Ego (Allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.) (5 EE)
Bargaining:
Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
Cost
500 Sanity
500 EE
Weapons:
Durability: 300
Maximum Number: 1
Attack Types:
Slash: Effective Power = Power * 1.2, Standard Damage
Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
Special Ability:
Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
Durability: Infinite
Maximum Number: 1
Special Abilities
Focus for Shield of Protection}
Focus for Time Stop
Required for Time Reversal
A spear linked to Kyouko. You are unsure of its capabilities.
Armor:
Durability: 50
Special Abilities
Multiplies Speed and Strength by 10
Accessories:
Durability: 15
Special Abilities
Contains your Soul
How are you going to explain this, and what's the plan after that?
Hey, Homucifer takes three different witchings to occur. First the initial one, with something preventing the soul gem from shattering. Then the second, deliberate one, after Homura realizes she's a witch. Then the third, final one where she eats the universe.
I...kinda want Homucifer...just not the crazy canon version that believes Madoka's going to be her enemy someday. I just can't see Madoka actually doing that to Homura even after everything that's happened. Especially after everything that's happened. But that's just my interpretation of Madoka's personality.
As for the vote... I think priorities are something like this:
[Q] Cleanse our Soul Gem
-[Q] Check the Rookie's Soul Gem for corruption.
We are rather high on Grief at the moment, and Ruki's been healing Nanoha for quite some time and still has to heal herself. While Healing is probably her natural magic, just the sheer amount of it used might be worthy of concern. Then perhaps... I know that Kyouko looked at her Soul Gem before switching bodies back to Homura, but was Homura able to see the center wheel? Would she connect spinning wheel thingie on Kyouko's Soul Gem with the one on her own and connect the dots that it allows her to switch bodies with Kyouko? Presuming someone can properly word a Blue Truth that verifies that hypothesis that is. I think its pretty obvious but it could simply be something similar. You know what, I'm just going to try and hope I don't fail miserably.
The wheel shape on the front of Homura's Soul Gem allows her to switch bodies to those of other Magical Girls she was close to in previous loops.
There we go. Hope that works out well. Thoughts eveyone?
I don't know; she seems to be a mechanic more than a healer, so while Healing might be related to her natural magic, it's also quite likely that instead of 'healing' she's 'repairing' - which might not have an actual physical effect we need to worry about in the Quest's timeframe, but which could have psychological or long-term effects that would, at some point need mitigation or correction.
As for the Blue ... there's probably a necessary physical component as well. Turning into Kyouko needed the Cross, and turning back needed Homura's Glasses ... perhaps Heartstopper is used for the link to Kyouko now? Or we'll have to see if the Cross is still up in the room. Probably not worth altering the Truth - actually:
In order for Homura to transform into / switch bodies with other Magical Girls she was close to in previous loops, she requires a physical item related to that person.
The physical items related to previous iterations of Magical Girls mentioned in the above truth are among those items lost from Homura's Shield Inventory, including but not necessarily limited to Madoka's Ribbons, Kyouko's Cross, and a Teacup from Mami.
Actually getting a Wish or a Concept that can bushwhack kyuuby entirely is basically the only way to win. Their entire system is the real enemy and... well Madokami kind of ducked the issue and we saw how that turned out. Homura solved that problem altogether, but had other issues that fucked everything up, Grief becoming an intrinsic piece of the make-up of her Soul probably had more than a little to do with that too.