Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
OK, I've been thinking about how to explain PMMM maigc to Nanoha, but haven't come up with much.

So far I got:
-This universe's maigc has far looser rules than her native magic.
-Average magic potential of this earth is also pretty pathetic, like her native earth.
-Incubators "give" magic to girls by ripping out their souls and putting them into soul gems, this is analogous to ripping out one's linker core and put it in an artificial container. This boosts magic capability to actually usable levels, but, well, ripping out soul/linker core
--And no, the Incubators do not let you know they are going to do this unless you explicitly ask (this should horrify Nanoha, and give her a strong impression of just how much of dicks the Incubators are)

Hmm, there is something:

The PMMM concept of a soul and the MGLN concept of a linker core are related, or at least similar.


EDIT: Typing on mobile is suffering.
 
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OK, I've been thinking about how to explain PMMM maigc to Nanoha, but haven't come up with much.

So far I got:
-This universe's maigc has far looser rules than her Native magic.
-Average magic potential of this earth is also pretty pathetic, like her native earth.
-Incubators "give" magic to girls by putting their souls into soul gems, this is analogous to ripped out ones linker core and put it in an artificial container. This boosts magic capability to actually usavle levels, but, well, ripping out soul/linker core
--And no, the Incubators do not let you know they are going to do this unless you explicitly ask (this should horrify Nanoha, aand give her a clear a strong impression of just how much of dicks the Incubators are)

Hmm, there is something:

The PMMM concept of a soul and the LMGN concept of a linker core are related, or at least similar.
Might want to fix that acronym in your blue truth.
 
OK, I've been thinking about how to explain PMMM maigc to Nanoha, but haven't come up with much.
Well, figuring out how much to tell her is a good start. Does she need to know (immediately) that PMMM magic is soul-based? And remember that Sayaka will be with us, too, so we'll need to keep her from getting too antsy about what we will be doing (and hopefully actually talk to her about her magic and that bodyguard business). So, what we need to do ...

* The importance of Grief Seeds to survival.
* The dangers of Grief Spiraling (specifically, emotional breakdowns and poor judgment).
? That magic is not innate, unlike MGLN's Linker Cores. It is an artificial enhancement.
? The Incubators.

The first two I think are major points to cover, but I'm not sure how much to talk about the latter.
 
It is possible that Kiritsugu Emiya exists somewhere in Homura's family tree.

I've always liked that WMG that Homura is an illegitimate child of Maiya, explains the time magic and affinity for guns.
Kiritsugu Emiya is not meaningfully related to Homura Akemi in this universe.

OK, I've been thinking about how to explain PMMM maigc to Nanoha, but haven't come up with much.

So far I got:
-This universe's maigc has far looser rules than her Native magic.
-Average magic potential of this earth is also pretty pathetic, like her native earth.
-Incubators "give" magic to girls by putting their souls into soul gems, this is analogous to ripped out ones linker core and put it in an artificial container. This boosts magic capability to actually usavle levels, but, well, ripping out soul/linker core
--And no, the Incubators do not let you know they are going to do this unless you explicitly ask (this should horrify Nanoha, aand give her a clear a strong impression of just how much of dicks the Incubators are)

Hmm, there is something:

The PMMM concept of a soul and the MGLN concept of a linker core are related, or at least similar.
The Soul and Linker Core are related.
 
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Anyone else have any ideas?
Sakuya Izayoi. She just uses guns because they're a lot easier than knives with her particular powerset. :p

But really, without simply brute-forcing the identity by throwing enough names out there that something sticks, I'm not sure it's possible to guess it. We don't even know the relationship (Uncle? Niece? Father's Uncle's Brother's Cousin? Aunt-in-Law?), much less whether there's any thematic connection between them.
 
Sakuya Izayoi. She just uses guns because they're a lot easier than knives with her particular powerset. :p

But really, without simply brute-forcing the identity by throwing enough names out there that something sticks, I'm not sure it's possible to guess it. We don't even know the relationship (Uncle? Niece? Father's Uncle's Brother's Cousin? Aunt-in-Law?), much less whether there's any thematic connection between them.
Well I was running under the assumption that Higure is unlikely to do something that significant without a good reason to. Thus, I'm assuming that there probably is some kind of thematic connection. Hell, I guess I'll try my luck.

There is a thematic connection or significance behind Homura having a relative from a franchise that is not PMMM.
 
Well I was running under the assumption that Higure is unlikely to do something that significant without a good reason to. Thus, I'm assuming that there probably is some kind of thematic connection. Hell, I guess I'll try my luck.

There is a thematic connection or significance behind Homura having a relative from a franchise that is not PMMM.
There is a thematic connection or significance behind Homura having a relative from a franchise that is not PMMM.
 
omake
Bridging the Void
A Non-Canon Renascence Omake by Duskwitch

They watch her through cracks in the shattering universe, two godlike entities in the bodies of human adolescents.

They are Concepts of their own, in a way. But not the Concepts you are thinking of.

It isn't Hope that sadly smiles as they watch the purple-eyed girl fight the Witch who thinks she's an Angel.

It isn't Love that stares almost coldly at their battle, outwardly immobile but feeling so, so much.

Hey, Lil.

...What is it?

Do you think the white Wish Granters came from another Seed of Life?

A chuckle at the ambiguity of spoken language.

I mean, Life the Fruit. What I am.

It's possible, I suppose. What makes you think so?

Well, the magic they gave her is soul-based. And that Gem--it looks like a core, don't you think?

Then, since the Puella Magi suffer and live at odds with this world, maybe it shows the Ancestors were right to keep us separated.

Maybe so.

Are you...angry, that I usurped your world?

Usurped? Well, it doesn't really matter that my White Moon landed first. You're the one who inherited this Earth.

Why did your Spear subdue you, though? Why not me?

A mildly annoyed look.

Because the idea is to propagate life, not end it. Your LCL was already doing that… That's why you were chosen.

What were you doing then, all that time before I landed?

Heh. I barely understand Knowledge, so I guess I shouldn't be surprised you don't know the reason. For Life, it's...difficult, to create those who bear it. It's time- and energy-consuming on my part. So no, it really wasn't long enough before your blood streamed over the ground and made it forbidden to me.

It's not as if my Children mature quickly either. This world has been mine for 4.6 billion years and only just now are they understanding the Fruit they inherited.

We're opposite that way I guess. You know, Life just...hands you power and presence and Identity. Its Children wake, and do as they wish without regard to physical danger or limits of the imagination. But that takes a lot of initial power on my part. It's very hands-on.

A wry grin as the last is said.

The other one looks pensive.

Whereas I must let go, and trust them to find the evolution that will lead them to the future. And watch as they suffer and die and dream for millions of generations.

A look that's guarded, but filled with sympathy.

It must be hard. My Children aren't meant to die, but yours...have to.

Maybe we could...forget what the FAR encoded in our Spears. Maybe this world should be a home for Children of the entire Tree.

How? All my Children are dead.

You're a Seed of Life, aren't you?

Don't you remember what I said? They're not supposed to be mortal, and it takes so much out of me to create them. I'm not...I'm barren.

That person looks away, lips twisting painfully, and continues.

Even if I weren't wearing this Lilim husk of yours, I can only bear so many of Life's Children.

Kawo--no, Adam.

Hmm?

I'll grieve with you.
This isn't Canon, but it's not as far from it as you'd think.

Here are you reward options:
  • Metamechanic: Ask the MAGI.
    • You can request an evaluation of the situation by the MAGI. You will receive one answer from each of them, based on current IC knowledge:
      • Melchior: Homura (Murderface)
      • Balthazar: Moemura
      • Caspar: Homura (Akemi Madness)
      • Note that their advice is not guaranteed to be good, depending on the situation, but it may offer insight based on Homura's personal knowledge and experience.
    • Can be used at most once per update.
    • Cost: 5 Sanity
  • Blessing of Life
    • Enchantment Type: Ego
      • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
      • Cost: 5 EE
  • Blessing of Knowledge
    • +5 to Research
 
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omake
Whipped Cream and Cherries
A Canon Renascence Omake by Kinematics
"So," Kyouko barked out, slamming her banana sundae on the table, "wanna explain what you were talking about back there, with the witch at the theater? What exactly do you know about what witches are?"

Homura took a delicate bite from her own concoction while watching Kyouko start digging into hers. She almost smiled at the sight, but tamped that feeling down.

"Before I get to that, let me ask you a question. Have you ever heard of the Necronomicon?"

"The necro-what?" Kyouko asked, around a mouthful of chocolate sweetness.

"Necronomicon. It's a fictional book... --dear god I hope it's still just a fictional book-- ...containing writings of an ancient cult. It gives the reader information about the darker secrets of the universe, but also tends to drive them insane."

"Uh huh. Your point?"

"Are you ready to learn about the darker secrets of the universe?"

Kyouko paused briefly between bites, a hesitation that Homura easily read as shock over the realization that came with her statement. However Kyouko was not so weak as to allow existential distress to keep her from a good ice cream sundae.

Several more mouthfuls passed before Kyouko finally responded. "I'm not sure I believe you, but you don't act like someone who's trying to trick me. Basically, you're saying that whatever's behind things is serious shit, and I need to not go flying off the handle, right?"

Homura actually did smile at that, though she bowed her head over her own treat to hide the fact. Kyouko had always been the sharp one, and her mental quickness made her a joy to talk to.

Finally, Homura nodded and replied, "Yes. Most magical girls... do not take this well. Those who are weak of heart when they find out... well, insanity is an apt description."

"Hmph." The clinking of her spoon against the sides of the bowl heralded the end of her chilled snack, so she sighed and leaned back in the chair. "Fine, whatever. I'm ready. Lay it on me. Why's a witch made of concentrated grief? I thought they were born from curses?"

Homura took a moment to finish her own bowl. This wasn't a conversation that she wanted to have with Kyouko — not so soon — but it was still necessary. And she knew Kyouko was strong enough to bear this knowledge. So with that, she took a deep breath and began.

"Saying that witches are born of curses is a euphemism. It's not a fairy tail curse, of a witch cursing a village to sleep for a hundred years. It's the everyday meaning of the word, of someone cursing another from anger or hatred, or someone cursing their lot in life. Anger, despair, grief, hopelessness — these are the things that feed and give birth to a witch."

"So, just a difference in the word used? That doesn't seem like much."

Homura shook her head and continued. "Simple despair is, on its own, useless. It's like wondering why a tree doesn't grow simply because you cursed at the ground. As with any other life, there needs to be a seed, watered and fed on that misery and despair until it finally cracks out of that shell and shows its full form — a witch."

"Still not seeing where the insanity comes into this," Kyouko said, fingers beginning to drum on the table.

Homura remained steadfast in her explanation. "All of that describes what all magical girls are aware of — grief seeds. A seed itself can appear and take time to 'hatch' into a full witch. And using a grief seed to cleanse your soul gem too often can lead to it overflowing, and allowing the witch to be reborn.

"However, that seed itself must still come from somewhere."

Kyouko leaned her chin on her hand, still waiting for the final point. Homura seemed the type to beat around the bush, but at the same time she was being quite clear in what she said.

"Something that feeds on emotions is not a natural object. It is not something that can exist in this world on its own. The core of a seed can only be created in one way: magic."

"Wait, what? Are you trying to say that using magic creates grief seeds? That's crazy! If—"

Homura forestalled her with an upraised hand. "In a way, what you say is correct, though it's only half the truth. Using magic can, in a literal sense, create a witch. But the reason why it can create a witch is the important point."

"And are you ever going to get to that point?" Kyouko asked sardonically.

"A witch's seed exists because of magic, and eventually becomes a witch because of magic, as well as the concentrated negative emotions I mentioned. However the actual thing that becomes the seed itself..." Homura paused and grit her teeth, before looking back up into Kyouko's eyes. And then held her hand out on the table, palm up, and allowed her soul gem to manifest within its grasp.

"Is the soul of a magical girl."

Kyouko stared hard at Homura's soul gem, expression in frank disbelief. Before that disbelief could be vocalized, though, Homura continued to speak. "The soul gem is corrupted by the magic we use, and the dark emotions we feel. When that corruption is complete, when there is no light left in our hearts and we give in entirely to despair, the soul is shattered, and all that is left is the witch."

Homura closed her hand, resealing the soul gem back into its ring form.

Kyouko, meanwhile, finally found her voice again. "What the fuck? What the FUCK? Seriously, What. The. Fuck!?"

'Your explanation was quite well constructed, Akemi Homura. I do wonder, though, how you came to acquire that knowledge.'

The white form of Kyuubey sat on the floor across from their table, staring at the two of them.

Kyouko shot up from her seat, but suddenly found her wrist grabbed by Homura's hand. While firm, the grasp was at the same time strangely gentle. Homura simply shook her head.

"Don't get angry about it. Anger and distress simply feed the corruption." A brief pause, and then: "Perhaps another ice cream sundae would help?"

Kyouko stared blankly at the other girl, unable to process the non sequitur. "Ice cream?" she asked, deadpan.

"Yes. I find chocolate especially good for soothing my nerves, but I think you'd prefer one of the fruit flavors. Or perhaps today you'd rather have the praline?"

"What about—" Kyouko gestured vaguely at where the white rodent still sat.

Homura didn't even glance at it, instead nodding. "Yes, I agree. Caramel syrup definitely adds to the experience. Nuts, too. Nuts would be good." With that, she gently guided the dumbstruck redhead back towards the front counter, allowing her hand to slip down into Kyouko's own rather than dragging her by the wrist.

"And topped with a ton of whipped cream and cherries. Can't go wrong with whipped cream and cherries."

Kyuubey stared after the pair for a few moments, cocking its head to the side before seeming to give a mental shrug and walking away into nothingness.

'Humans sure are strange creatures.'


Some time later...

"Are you sure you're not insane?" Kyouko asked of the girl now sitting beside her.

Homura didn't respond, instead savoring the creamy goodness and sweet crunch of the toppings on her sundae, which totally, in no way whatsoever resembled any sort of alien Incubator.

I absolutely love this Omake...it happened quite a while ago, before Homrua started feeling the pressure of her declining number of remaining loops.

Rewards:
  1. Trait: Comfort Food
    • Eating Ice Cream increases Sanity by 15. Limit once per day.
  2. Trait: Walking Necronomicon
    • Speak of Eldritch Horrors to others, and their Sanity will decrease by 10 points per thirty minutes, rounded up.
    • Must be explicitly invoked when voting to use. Simply mentioning Eldritch Horrors in conversation won't trigger the effect.
  3. Trait: Comfortingly Calm
    • Decreases damage to the Sanity of others caused by a horrible revelation, if you personally deliver that revelation.

That's it for tonight. Updates should begin soon, after I finish updating the OP and reward a few more Omakes.

FYI, this is not in the red truths list in the OP at the moment.
Fixed. Colored Truths in the OP should be fully up to date.
 
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  1. Trait: Comfortingly Calm
    • Decreases damage to the Sanity of others caused by a horrible revelation, if you personally deliver that revelation.
Sabrina would kill for this in PMAS. >.>

Also, yay! Rewards for my omake! Hmm, any ideas on what I should pick, anyone? :3

Edit: I'm inclined towards Blessing of Knowledge since I love mysteries and there are seemingly tons in this universe, but I am open to suggestions.
 
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Well. That last one could be quite useful for our talk with Nanoha. On the other hand the first one would be useful in the long term as well.

The second one is funny but I can't think of a time when we would want to use it.
 
I want that Necronomicon perk. A San attack would be really useful. I really don't like Comforting calm it seems like a huge copout to me.
 
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We do seem to have a relative lack of reliable sanity gaining actions, and plenty of ways to lose it...

I see no need for a SAN attack

Being able to "spill the beans" about how much this universe hates you with less risk of things going "horribly" would also be useful.
 
I'm inclined towards Blessing of Knowledge since I love mysteries and there are seemingly tons in this universe, but I am open to suggestions.
All of the ones for yours look neat. Full magical damage for all of Homura's arsenal; fun listening to Murderface and Moemura and MadHomura opinions; and Research is always useful.

Technically the Research bonus fades out at endgame, but it's more useful to us now, since it's a flat bonus without conditions.

The MAGI option is one that's popped up several times, but we keep bypassing it. On the one hand, it could be quite useful in hinting things to us that we may have missed; on the other hand, I don't mind having to work at solving puzzles. Plus we have the whole Truth system, which somewhat limits its usefulness. I'd mainly want it just because it seems fun.

The weapon option gives us an incredibly efficient attack option. A basic Magic Blast costs us 20 EE. Being able to use the mundane weapons that Homura is already really good at, at a cost of merely 5 EE (and that's 5 EE for an enchantment, which means it should last as long as the weapon does, as opposed to 20 EE per second of use of the generic Magic Blast), would be a huge help in combat.

Given our limited options in combat right now, the enchantment will probably be the most valuable option for us. The bonus to Research will take longer to realize benefits from, but those benefits have a huge range of applicability, as opposed to just combat. It's a hard choice.
 
Sabrina would kill for this in PMAS. >.>

Also, yay! Rewards for my omake! Hmm, any ideas on what I should pick, anyone? :3

Edit: I'm inclined towards Blessing of Knowledge since I love mysteries and there are seemingly tons in this universe, but I am open to suggestions.

I would recommend the magi thing since it gives us three separate Homura opinions on an update. It would probably be especially helpful in situations where we have trouble understanding what's happening.
 
Well. That last one could be quite useful for our talk with Nanoha. On the other hand the first one would be useful in the long term as well.

The second one is funny but I can't think of a time when we would want to use it.
Managing our own sanity is a good deal easier than managing someone else's on the basis that we can at least see how cuckoo we are.

The weapon option gives us an incredibly efficient attack option. A basic Magic Blast costs us 20 EE. Being able to use the mundane weapons that Homura is already really good at, at a cost of merely 5 EE (and that's 5 EE for an enchantment, which means it should last as long as the weapon does, as opposed to 20 EE per second of use of the generic Magic Blast), would be a huge help in combat.

Extremely so yeah. Homura has to exert disproportionate effort in combat without it unless she sticks to pure support
 
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Looking over my own options...

Comfort Food is nice and simple — near guaranteed sanity recovery per day. Of course, it's only 5 points, but that's about 200 points of sanity per loop. Not huge, but it's steady.

Walking Necronomicon — As cool as a completely non-standard, and largely indefensible, attack is, I have a hard time seeing where we'd actually make use of it. Also not entirely sure how big a deal 10 points of sanity is, as an attack that's measured in units of a half hour. Unless someone can come up with a really good use case, I'll likely skip it.

Comfortingly Calm has a much more limited range of uses, but when it is useful, it could be very useful. It's also something that would seem to be more useful as the loops progress, since in later loops we'll have learned the infobombs that are problematic for the people we interact with. For example, if Nanoha discovers she's completely cut off from her home universe this loop, and takes it badly, we can ease her into that info more gently next time.

The main thing is that it has no direct benefit for us; it's only beneficial for other people. On the other hand, the number of ways we can beneficially affect other people through special abilities is going to be pretty limited, so this stands out as a rare talent. Not being so selfish might help in unexpected ways.

So, I'm leaning towards Comfortingly Calm, but could easily be talked into Comfort Food, if that's what people prefer.
 
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Given our limited options in combat right now, the enchantment will probably be the most valuable option for us. The bonus to Research will take longer to realize benefits from, but those benefits have a huge range of applicability, as opposed to just combat. It's a hard choice.
This is a hard choice. I'm liking the Research bonus, but then my brain is skewing towards Shepard Quest right now, where research is King, Queen, and at least one rook. There's also the possibility that we can pour Research points into attack magic and duplicate the enchantment option eventually, but research boosts are (I presume) harder to come by.

So, I'm leaning towards Comfortingly Calm, but could easily be talked into Comfort Food, if that's what people prefer.
Yeah, as situational as Comfortingly Calm can be, I think it's more useful. I mean, we've recovered 25 Sanity in a single day, and that includes a 48-San loss from diving into clock-fueled madness earlier; I'm not sure 5 San per day is even going to meaningfully register.
 
Infobombs and their fallout are a major problem in PMMM. Seriously, just look at canon and count how many people fall into despair or go on a violent rampage because they learned the wrong thing at the wrong time, not to mention that Kyubey can arrange those infohazards anytime he wants to hurt somebody. Defusing those seems a lot more useful to me than a small boost to our own general sanity.
 
The weapon option gives us an incredibly efficient attack option. A basic Magic Blast costs us 20 EE. Being able to use the mundane weapons that Homura is already really good at, at a cost of merely 5 EE (and that's 5 EE for an enchantment, which means it should last as long as the weapon does, as opposed to 20 EE per second of use of the generic Magic Blast), would be a huge help in combat.
Except I'm not sure we know exactly what it does.
Blessing of Life
  • Enchantment Type: Ego
    • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
    • Cost: 5 EE
I mean, Homura's Ego Score is currently invisible, and we know that it helps in penetrating AT Fields (and a few other things), but unless we're going to be fighting Eva-Witches frequently, I'm not sure how much of a boost that'll be.
 
Except I'm not sure we know exactly what it does.
Blessing of Life
  • Enchantment Type: Ego
    • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
    • Cost: 5 EE
I mean, Homura's Ego Score is currently invisible, and we know that it helps in penetrating AT Fields (and a few other things), but unless we're going to be fighting Eva-Witches frequently, I'm not sure how much of a boost that'll be.
It's been a problem with Homura that her real guns are less effective on Witches than Mami's magic muskets, even when enchanted. There's a magicalness threshold level for a mundane weapon to be effective, it seems.
 
Looking over my own options...

Comfort Food is nice and simple — near guaranteed sanity recovery per day. Of course, it's only 5 points, but that's about 200 points of sanity per loop. Not huge, but it's steady.

Walking Necronomicon — As cool as a completely non-standard, and largely indefensible, attack is, I have a hard time seeing where we'd actually make use of it. Also not entirely sure how big a deal 10 points of sanity is, as an attack that's measured in units of a half hour. Unless someone can come up with a really good use case, I'll likely skip it.

Comfortingly Calm has a much more limited range of uses, but when it is useful, it could be very useful. It's also something that would seem to be more useful as the loops progress, since in later loops we'll have learned the infobombs that are problematic for the people we interact with. For example, if Nanoha discovers she's completely cut off from her home universe this loop, and takes it badly, we can ease her into that info more gently next time.

The main thing is that it has no direct benefit for us; it's only beneficial for other people. On the other hand, the number of ways we can beneficially affect other people through special abilities is going to be pretty limited, so this stands out as a rare talent. Not being so selfish might help in unexpected ways.

So, I'm leaning towards Comfortingly Calm, but could easily be talked into Comfort Food, if that's what people prefer.

Honestly I don't like Comforting calm while it's useful since it makes explaining things easy at it same time it ruins the challenge in explaining things since it basically removes homuplomancy. Which would in my opinion makes the quest less fun.

I'm for the food option though hitting Kirika with a san attack seems really fun.
 
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