BetaM
Beta God
- Location
- The Dark Abyss of My Soul
Alright, so Sufficient Velocity Powers is a fantasy nation running game, where you along with everyone else playing runs there own nation. How you do so is up to you and the players around you, the only real limit is your creativity for how you want to play. The game will have a few mechanics and rules, how well the game goes really depends on everyone playing it and how invested everyone is in the game.
There will be world events, although I won't start any of those until we're settled.
Alright so if you guys are interested then please fill out the Profile Outline below, ill be updating this post with more on how the game will run in the next week.
These are the maps for the Game
Backstory on the Game
Mechanics
[I'm going to rework this section alot before the game actually starts]
Rules
Profile Outline
[Picture of a flag that represents your nation, not needed but its a good touch.]
*Nation Name
*Head of State
*Capital City
*Government Type
*Language [Having 'Common', be the base language, although you can always adopt others languages. I recommend having 'Common, be one of your state's languages, but you don't need to have it.]
*Background[Doesn't need to be incredibly long, but do whatever you want with it]
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We'll go with 7 players to start off with. They will be picked based on writing quality, creativity and interest in the game, if we have more then 7 nations sign up by the time we start.
Try being a bit original with your nations, its fine if there based off fandoms but don't have them be direct rip offs of them.
I'm also looking for a co GM, but I don't think we'll be in desperate need of one.
--
If you have any questions please ask, ill be updating this thread alot in the next few days. Currently I just want to gage the general interest in this kind of thing.
There will be world events, although I won't start any of those until we're settled.
Alright so if you guys are interested then please fill out the Profile Outline below, ill be updating this post with more on how the game will run in the next week.
These are the maps for the Game
Simple Map of the starting Continent., I'll update this a bit more later. It's bigger then it looks in the image, it'll show more in the tiled version.
Tiled Map of the starting Continent [Should be up in the next few days]
Tiled Map of the starting Continent [Should be up in the next few days]
Backstory on the Game
SvP is based off a forum game that was on reddit, which I ran for an iteration of, and modded for another. There were four iterations total, the main issues with the game where mainly with the restraints of what we were capable of doing on reddit. Along with incompetent people lying about having working military systems...
Link to what the subs like now, The subs similar to a few other power subs on reddit, wastelandpowers being the main one.
This is the Guide for SFP, the past iteration of this game. I wrote them myself with reference from a similar guide that someone else had wrote for a previous iteration of the game. (Most of the things in the guide will work very differently for us here.)
I'll be going through this guide during the next few days and will be simplifying it. As well as changing how everything works so it fits better with the forum, theirs alot of things we can do here that was impossible on reddit.
Link to what the subs like now, The subs similar to a few other power subs on reddit, wastelandpowers being the main one.
This is the Guide for SFP, the past iteration of this game. I wrote them myself with reference from a similar guide that someone else had wrote for a previous iteration of the game. (Most of the things in the guide will work very differently for us here.)
I'll be going through this guide during the next few days and will be simplifying it. As well as changing how everything works so it fits better with the forum, theirs alot of things we can do here that was impossible on reddit.
Mechanics
[I'm going to rework this section alot before the game actually starts]
This sections pretty w.i.p currently
This is a roleplaying game, so for the most part the game will be based off player interaction. Alliances can be formed through nations who are close enough to each other, it doesn't make sense for someone to be allies with another nation whose on the other side of the continent.
Population will be a thing, each nation will start off with a base pop of 100k, then that will increase weekly. [Ill expand on this more later, pop is a decent factor Military size. Along with allowing increased expansion.]
Each nation will have one major action available to them each day, which will increase percentages towards certain development goals.
There will be a handful of development actions available.
Territory expansion [When completed lets you claim a tile specified previously]
National health expansion [When completed raised modifier for population]
Population Movement [Having people immigrate to less populated provinces]
Conquest [Process towards taking over someone else land]
Once we actually start the game, everyone will claim three tiles on the map. We'll go in order, each person claiming one tile, then a second directly next to the one they claimed and a 3rd next to one of the two claimed previous. [Ill put up the tile map in the next few days.]
Conflict will
This is a roleplaying game, so for the most part the game will be based off player interaction. Alliances can be formed through nations who are close enough to each other, it doesn't make sense for someone to be allies with another nation whose on the other side of the continent.
Population will be a thing, each nation will start off with a base pop of 100k, then that will increase weekly. [Ill expand on this more later, pop is a decent factor Military size. Along with allowing increased expansion.]
Each nation will have one major action available to them each day, which will increase percentages towards certain development goals.
There will be a handful of development actions available.
Territory expansion [When completed lets you claim a tile specified previously]
National health expansion [When completed raised modifier for population]
Population Movement [Having people immigrate to less populated provinces]
Conquest [Process towards taking over someone else land]
Once we actually start the game, everyone will claim three tiles on the map. We'll go in order, each person claiming one tile, then a second directly next to the one they claimed and a 3rd next to one of the two claimed previous. [Ill put up the tile map in the next few days.]
Conflict will
Rules
- Above each of your posts in the IC thread, list your countries name, just so it's easier for us to know who you are. Having the name be the colour of your country or even linking to your nation profile would be awesome too, but I understand that might be a bit too much for every post.
- All rolls will take place in the OOC thread, then be written about in the IC post
- In character interactions can happen in private chats, but a GM must be present during the exchanges. There needs to be a post in the OOC thread stating that its taking place though, any character interactions not recorded in the ICC thread or a private ICC thread aren't cannon.
- This is a roleplaying game, don't try to Meta game and have your goal be to rule the world. This isn't Civilization, the games about interacting with each other if it be positively or negatively is up to you, just don't try to ruin other peoples experiences
Magic
Magic is present in the world of Sufficent Velocity Powers, but primarily as a means of adding theme to mundane actions than as a world changing force. As a result, anything done with magic is equally effective and equally costly to doing it without magic. For example, it would not be acceptable for a player to create an Event describing a mage instantly carve a castle out of rock, as the magic is being used to hand-wave the necessary work. It would be fine for a player to have a mage grow a castle out of stone through a lengthy ritual which lasted just as long as if it had been built by manual labor. Obviously, in the second example the player could have just built the castle with workers and gotten an identical result, but choosing to describe a mage shaping the rock was more fun and interesting.
In addition:
Magic is present in the world of Sufficent Velocity Powers, but primarily as a means of adding theme to mundane actions than as a world changing force. As a result, anything done with magic is equally effective and equally costly to doing it without magic. For example, it would not be acceptable for a player to create an Event describing a mage instantly carve a castle out of rock, as the magic is being used to hand-wave the necessary work. It would be fine for a player to have a mage grow a castle out of stone through a lengthy ritual which lasted just as long as if it had been built by manual labor. Obviously, in the second example the player could have just built the castle with workers and gotten an identical result, but choosing to describe a mage shaping the rock was more fun and interesting.
In addition:
- Magical armies are possible, but once again they will have costs and strength equivalent to a mundane army.
Profile Outline
[Picture of a flag that represents your nation, not needed but its a good touch.]
*Nation Name
*Head of State
*Capital City
*Government Type
*Language [Having 'Common', be the base language, although you can always adopt others languages. I recommend having 'Common, be one of your state's languages, but you don't need to have it.]
*Background[Doesn't need to be incredibly long, but do whatever you want with it]
--
We'll go with 7 players to start off with. They will be picked based on writing quality, creativity and interest in the game, if we have more then 7 nations sign up by the time we start.
Try being a bit original with your nations, its fine if there based off fandoms but don't have them be direct rip offs of them.
I'm also looking for a co GM, but I don't think we'll be in desperate need of one.
--
If you have any questions please ask, ill be updating this thread alot in the next few days. Currently I just want to gage the general interest in this kind of thing.
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