Realms Of Zorg: A random fantasy setting

The Beginning New
(I'll be using random MTG cards from a generator as inspiration to create random groups individuals, Realms, locations, artifacts and events for fun, you can use the resulting setting if you wanna, ask questions, or make suggestions if you wish)

Zorg stood in the chaos in solemn contemplation, wondering what they were missing, and in a moment of great inspiration, they found out what that was
The soon-to-be worldsmith took the protean mass around them and remade it, moulded it, and changed it into something with more structure then it had before, but still with a bit of it's old unpredictable essence to keep things interesting

Zorg tore out a small piece of their spirit and placed it within this little creation, so that there was always a connection between them and it, watching and feeling as this thing evolved and changed
The lone worldsmith decided to call this thing, a Universe


The planet is divided into many regions called Realms, inhabited by countless species, spirits, and all sorts of other wondrous things, first we'll determine where we start off

Topic Table
This will be used when I'm unsure on what to use the card generators for
1 - Individual
2 - Faction
3 - Item
4 - Species
5 - Location
6 - Event
Random number generater rolled 3 times, ignoring repeats... 6/1/4

Cards being chosen...
The Night Of Open Coffins

A large gathering of vengeful souls gathered in a ancient burial ground, their bloodlust and hatred animating the corpses, and empowering them greatly, becoming a force of great violence that tore through many villages and towns, taking a army of multiple kingdom united in a common goal to drive back the horde of darkness

In the Realms devastated by this bloodshed, there are lingering traditions and superstitions inspired by what occured, some burn their dead to a crisp, some list all their grievances and grudges before death so the living relatives may resolve these issues, and tombs having calming incense and occaisonally cushions so the deceased may want to stay inside

Lyz The Sanguine Sorceress
Once a young human village girl of great intelligence, daughter to a baker and a cobbler, always quite curious, but the Night Of Open Coffins came, devastating her village, her parents hiding her in a cellar along with multiple other defenseless members of the town, through a crack in the wood she watched as rabid corpses summoned scythes of their own blood to cut down her friends and family like they were cattle
She watched the slaughter unfold, the horrific magics fueled by the violence they participated in, and she liked what she saw

Of course the losing her home, neighbors, and parents was saddening, indeed it was
BUT, she discovered something, a feeling as if she had found her calling as she analyzed the spell circles, the chants in the voices of a thousand damned souls, the blood runes floating in the midnight air, red liquid glistening in the moonlight
After the horde of violent death-bringers passed over the village, after what remained immigrated to one of the larger cities hosting refugees from the Night of Open Coffins, and after proving herself to a local scholar of the mystic arts, she slowly began her career into blood magic

Her teacher specialized mainly in rituals, teaching her the ins and outs of how to properly prepare intricate rituals alongside basic analytical skills to help determine if something is actually a required component for the magic or not, it may not seem like much, but magic really gets on your case if you mix up purified salt and table salt
While on the side, she secretly studied the arts that channeled power through blood and sacrifice, analyzing whatever remains of the Open Coffin horde she could find, and translating many old tomes describing rituals with blood-based components

Soon the apprentice became a adept, a quite popular one as well due to her flamboyant personality, penchant for theateics, and her talent at setting up rituals on the fly, growing her own gathering of disciples and her own apprentices, some of which were fellow children from her home town, and soon in a grand display of the fruits of her labour, she showed everyone what she had been cooking up while they weren't looking
During a festival she stood before a crowd with 5 disciples, all together on a stage her carpenter uncle built
The disciples cut the palms of their hands, and as the crowd began to worry, they were silenced in awe as Lyz manipulated the droplets coming from her students wounds

The droplets formed a circle in the air above hair, with ruins rotating within, a dance of crimson lights began to erratically move within the grand hemo-sigil, and a red mist descended upon the festival as a bunch off horrific creatures poured forth from her blood ritual, things with elongated centipede bodies and infant heads, creatures with countless severed hands impaled upon the spikes growing from their eye sockets, creatures with sleek steel forms and revealed organs covered in eyss
Which then took some instruments, flags, ribbons, and other assorted fun things then started parading around like they were also attractions

After being reprimanded heavily by the local guards and her old mentor, she soon noticed her following grew far more, blood magic was no longer a social taboo, but slowly becoming a new sub-culture among those who study the arcane mysteries, for the young, rebellious, and those who wish to express themselves with magic

It of course has its haters, like a portion of those traumatized by the Night of Open Coffins, which she understands, and those believing normalizing the sacrifice of blood may have negative social effects down the line, which she also understands, which is why she makes sure to teach that consent is absolutely required when using the blood of others, and to excercise restraint when using yourself and or others as the blood component

Nowadays she spends her time teaching her disciples, performing theatric displays of power when fighting horrific monsters causing trouble, and writing a book on the ethical use of blood magic
Also getting therapy, cause her uncle suggested after learning she gained her interest in blood magic while her parents were torn apart by feral ghouls, vampires, and zombies

The Pointkin
Elf is a very bad word, so never call them that, they're the children of the bramble forest, grey skinned, pointy-eared, dextrous, their hides are built to resist all sorts of sharp portrusions, thus they're generally very difficult to shank or cut, just hit them with something blunt and you'll be sorta good
They're naturally good at navigating tangled and confusing terrain, moving smoothly across a canopy like a serpent slithering over the branches
And due to a horrific local creature of the bramble forest (Which they hunted to extinction), the Pointkin have the natural talent to identify and hit weak spots, primarily with arrows, spears, knives, and other sharp things

Their homeland the bramble forest had been destroyed with what survivors described as "Bloodfire" during the Night of Open Coffins, so many now travel in caravans as refugees, some staying on the road, some having moved into the greater kingdoms, and forming a culture of oral stories about exaggerated tales of their homeland, alongside praising the profession of hunting monsters since the Pointkin's natural talents alongside the abundance of monsters in the world gives them lots of opportunities to work on the road
Some Pointkin Caravans even theme themselves after their most impressive or at least personally relevant monster hunts, like armouring some of their wagons with the carapace, having bone weapon heirlooms, and cloaks resembling that slain beast

There will be more entries for the Realms soon
 
The Tids/The Cloaked Kings/Mal's Eyes New
Topic Table
1 - Individual
2 - Faction
3 - Item
4 - Species
5 - Location
6 - Event
Rolling 3 topics... 4/2/3

Cards being chosen...

The Tid
Large monstrous cepholopods that make their home on the tides, they're large, pale blue, have many tentacles, and rows of razor sharp teeth, well, thats what most folks think
In actuality these are magical projections, mere avatars of the true Tid, small scuttling crustaceans with black shells covered in neon-pink stripes, that make their homes on cloudy coasts where ship wreckage usally drifts onto

They evolved to utilize the fear of the unknown and the ocean to their advantage, when creatures come near they sense what lingering fear their instincts have given them of the waters, conjuring a monstrous cepholopods that grows stronger the more outward fear is shown, it will then proceed to eviscerate and violently consume the victim before going back to whence it came
Since it cannot digest the mush, it simply goes back to it's conjurer, demanifesting and drop a stomach load of chomped up victim for the Tid swarm to scuttle over and slurp up

The remainder not used by the Tid gets picked apart by local seagulls and other seaside scavengers, which remain unharmed since the cepholopod conjurers have eaten by then
Tid's rarely reproduce, mainly forming mating circles where all participating mature Tids gather and share dna, then afterwards they will lay a small bundle of transparent eggs, if the tiny Tids make it to maturity without getting eaten by local crabs, they get to conjure and live a bit more

Some people living near the ocean tame Tid's as pets, a quite uncommon occurence, but a well known one, usually by taking a Tid as hatchling and raising it to be used to the presence of their owner, thus making it less likely to attack similar sapients
Usually give it a couple small rats to feed off of once a week, the conjured cepholopod will be proportional to the rodents limited understanding of fear and thus not cause messes
Let it rest on smooth wet stone and sand wherever it is kept, and make sure to let it have a nap on a rock under cloudy grey skies, dreary weather is quite enjoyable for them

A couple docks keep trained Tids as guard animals, with security wearing nautical monster themed masks to set up the fear, then they let their pets do the work until they call them off

The Cloaked Kings
A large alliance of petty kingdoms with incredibly secretive royal families, they're known for some slight infighting but mainly focus on subterfuge and secrecy, known for giving out little mischievous magical curses from within their castle towers to start off complicated little series of reactions to get themselves more power
Like that one Cloaked King who gave a non-alliance kindgom's princess a curse in the form of a gifted necklace that made her sneeze flowers, right at the moment she is supposed to kiss a spouse that is quite allergic to pollen, thus getting the marriage called off and kicksrarting the enemy king and queen having domestic arguments resulting in the degradation of their relationship, thus allowing the Cloaked King to swoop in and manipulate one of the rulers using his seductive skills, giving him emotional control of the king and allowing him to utilize their resources in a alliance

Fun fact, the royal families of the Cloaked Kings are in fact not in charge, the Cloaked Kings are a group of immortal tricksters, who made multiple families rise to power and manipulated them from the shadows, then skinned and disguised themselves as their patriarchs, and have been doing so repeatedly for hundreds of years
The royal families are secretive cause most of them are prisoners in their own home, the next batch of masks to wear and names to use, living in luxury since that'll make their bodies more comfortable to don

Sometimes in the Cloaked Kingdoms, you'll meet fellows on the run and spreading little rumours about the Cloaked Kings, wearing the tatters of fancy clothing, wielding heirlooms that good enough for royal palace, some claiming they're former Run-Away Royals
The Cloaked Kings tell their citizens to of course report and then ignore these obviously deluded folks, they're obviously suffering from sort of ailment and to just let the authorities escort them to get "Treated"

In the Alliance of Cloaked Kings territory, there are some common traditions
- General stores commonly have sections dedicated to novelty magical items, popularized by the mischievous antics of their rulers
- A head of a high-standing family usually has a single name gifted to them, inherited by each head throughout the generations once they are of age, the Cloaked Kings say that the Head-Name is to symbolize their devotion to the role
- There are multiple ancient forests and groves designated as protected by the Alliance of Cloaked Kings, some say that meetings are occaisonally held there by royalty, and sometimes even secret coronations of the next Cloaked King
- Run-Away Royals usually gather in small groups and go on all sorts of crazy misadventures trying to not get caught, despite the disagreement of the authorities, bards still keep making up rhymes about the crazy stuff these "False" heirs get into while trying to survive

Mal's Eyes
A ancient iron totem dedicated to a spirit of knowledge, with various eyes on the end of wriggling stalks , analyzing all around it
This artifact was uncovered by a adventuring party exploring, The Dustyard, the center of the Night Of Open Coffins, a collection of ancient ruins perfectly constructed to help channel dead souls

A lot of the ruins were sorta effective but flawed structures for channeling spiritual forces, there were a bunch of totems there too, most of them broken or haunted by a Open Coffin Wraith that got stuck inside, Mal's Eyes is one of the more effective and valuable ones, made entirely of metal and still functioning as a spiritual totem

If one can attune themselves to the totem by revealing a especially juicy secret about themselves in a way they neither deny or stop from spreading afterwards (The more embarrassing and or personal the greater the effect), the attuned could use the totem to scry and process the information multiple targets at once
The current most powerful owner, a Cloaked King name Zazzelmer, spread info of his birthmark shaped like a penis, that plus his skill at scrying allows him to remotely view 256 targets clearly at once, and process the info too

This artifact kicked off the Totem Rush, scavenging The Dustyard for any functional totems left, in hopes of using them and or selling them to rich buyers
Having a artifact from the Dustyard has become a sign of status as great adventurer or a rich noble who can afford such a valuable object, some even forge false ones to hopefully just look cool

There will be more entries for the Realms soon
 
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