The Beginning
New
(I'll be using random MTG cards from a generator as inspiration to create random groups individuals, Realms, locations, artifacts and events for fun, you can use the resulting setting if you wanna, ask questions, or make suggestions if you wish)
Zorg stood in the chaos in solemn contemplation, wondering what they were missing, and in a moment of great inspiration, they found out what that was
The soon-to-be worldsmith took the protean mass around them and remade it, moulded it, and changed it into something with more structure then it had before, but still with a bit of it's old unpredictable essence to keep things interesting
Zorg tore out a small piece of their spirit and placed it within this little creation, so that there was always a connection between them and it, watching and feeling as this thing evolved and changed
The lone worldsmith decided to call this thing, a Universe
The planet is divided into many regions called Realms, inhabited by countless species, spirits, and all sorts of other wondrous things, first we'll determine where we start off
Topic Table
This will be used when I'm unsure on what to use the card generators for
1 - Individual
2 - Faction
3 - Item
4 - Species
5 - Location
6 - Event
Random number generater rolled 3 times, ignoring repeats... 6/1/4
Cards being chosen...
The Night Of Open Coffins
A large gathering of vengeful souls gathered in a ancient burial ground, their bloodlust and hatred animating the corpses, and empowering them greatly, becoming a force of great violence that tore through many villages and towns, taking a army of multiple kingdom united in a common goal to drive back the horde of darkness
In the Realms devastated by this bloodshed, there are lingering traditions and superstitions inspired by what occured, some burn their dead to a crisp, some list all their grievances and grudges before death so the living relatives may resolve these issues, and tombs having calming incense and occaisonally cushions so the deceased may want to stay inside
Lyz The Sanguine Sorceress
Once a young human village girl of great intelligence, daughter to a baker and a cobbler, always quite curious, but the Night Of Open Coffins came, devastating her village, her parents hiding her in a cellar along with multiple other defenseless members of the town, through a crack in the wood she watched as rabid corpses summoned scythes of their own blood to cut down her friends and family like they were cattle
She watched the slaughter unfold, the horrific magics fueled by the violence they participated in, and she liked what she saw
Of course the losing her home, neighbors, and parents was saddening, indeed it was
BUT, she discovered something, a feeling as if she had found her calling as she analyzed the spell circles, the chants in the voices of a thousand damned souls, the blood runes floating in the midnight air, red liquid glistening in the moonlight
After the horde of violent death-bringers passed over the village, after what remained immigrated to one of the larger cities hosting refugees from the Night of Open Coffins, and after proving herself to a local scholar of the mystic arts, she slowly began her career into blood magic
Her teacher specialized mainly in rituals, teaching her the ins and outs of how to properly prepare intricate rituals alongside basic analytical skills to help determine if something is actually a required component for the magic or not, it may not seem like much, but magic really gets on your case if you mix up purified salt and table salt
While on the side, she secretly studied the arts that channeled power through blood and sacrifice, analyzing whatever remains of the Open Coffin horde she could find, and translating many old tomes describing rituals with blood-based components
Soon the apprentice became a adept, a quite popular one as well due to her flamboyant personality, penchant for theateics, and her talent at setting up rituals on the fly, growing her own gathering of disciples and her own apprentices, some of which were fellow children from her home town, and soon in a grand display of the fruits of her labour, she showed everyone what she had been cooking up while they weren't looking
During a festival she stood before a crowd with 5 disciples, all together on a stage her carpenter uncle built
The disciples cut the palms of their hands, and as the crowd began to worry, they were silenced in awe as Lyz manipulated the droplets coming from her students wounds
The droplets formed a circle in the air above hair, with ruins rotating within, a dance of crimson lights began to erratically move within the grand hemo-sigil, and a red mist descended upon the festival as a bunch off horrific creatures poured forth from her blood ritual, things with elongated centipede bodies and infant heads, creatures with countless severed hands impaled upon the spikes growing from their eye sockets, creatures with sleek steel forms and revealed organs covered in eyss
Which then took some instruments, flags, ribbons, and other assorted fun things then started parading around like they were also attractions
After being reprimanded heavily by the local guards and her old mentor, she soon noticed her following grew far more, blood magic was no longer a social taboo, but slowly becoming a new sub-culture among those who study the arcane mysteries, for the young, rebellious, and those who wish to express themselves with magic
It of course has its haters, like a portion of those traumatized by the Night of Open Coffins, which she understands, and those believing normalizing the sacrifice of blood may have negative social effects down the line, which she also understands, which is why she makes sure to teach that consent is absolutely required when using the blood of others, and to excercise restraint when using yourself and or others as the blood component
Nowadays she spends her time teaching her disciples, performing theatric displays of power when fighting horrific monsters causing trouble, and writing a book on the ethical use of blood magic
Also getting therapy, cause her uncle suggested after learning she gained her interest in blood magic while her parents were torn apart by feral ghouls, vampires, and zombies
The Pointkin
Elf is a very bad word, so never call them that, they're the children of the bramble forest, grey skinned, pointy-eared, dextrous, their hides are built to resist all sorts of sharp portrusions, thus they're generally very difficult to shank or cut, just hit them with something blunt and you'll be sorta good
They're naturally good at navigating tangled and confusing terrain, moving smoothly across a canopy like a serpent slithering over the branches
And due to a horrific local creature of the bramble forest (Which they hunted to extinction), the Pointkin have the natural talent to identify and hit weak spots, primarily with arrows, spears, knives, and other sharp things
Their homeland the bramble forest had been destroyed with what survivors described as "Bloodfire" during the Night of Open Coffins, so many now travel in caravans as refugees, some staying on the road, some having moved into the greater kingdoms, and forming a culture of oral stories about exaggerated tales of their homeland, alongside praising the profession of hunting monsters since the Pointkin's natural talents alongside the abundance of monsters in the world gives them lots of opportunities to work on the road
Some Pointkin Caravans even theme themselves after their most impressive or at least personally relevant monster hunts, like armouring some of their wagons with the carapace, having bone weapon heirlooms, and cloaks resembling that slain beast
There will be more entries for the Realms soon
Zorg stood in the chaos in solemn contemplation, wondering what they were missing, and in a moment of great inspiration, they found out what that was
The soon-to-be worldsmith took the protean mass around them and remade it, moulded it, and changed it into something with more structure then it had before, but still with a bit of it's old unpredictable essence to keep things interesting
Zorg tore out a small piece of their spirit and placed it within this little creation, so that there was always a connection between them and it, watching and feeling as this thing evolved and changed
The lone worldsmith decided to call this thing, a Universe
The planet is divided into many regions called Realms, inhabited by countless species, spirits, and all sorts of other wondrous things, first we'll determine where we start off
Topic Table
This will be used when I'm unsure on what to use the card generators for
1 - Individual
2 - Faction
3 - Item
4 - Species
5 - Location
6 - Event
Random number generater rolled 3 times, ignoring repeats... 6/1/4
Cards being chosen...
The Night Of Open Coffins
A large gathering of vengeful souls gathered in a ancient burial ground, their bloodlust and hatred animating the corpses, and empowering them greatly, becoming a force of great violence that tore through many villages and towns, taking a army of multiple kingdom united in a common goal to drive back the horde of darkness
In the Realms devastated by this bloodshed, there are lingering traditions and superstitions inspired by what occured, some burn their dead to a crisp, some list all their grievances and grudges before death so the living relatives may resolve these issues, and tombs having calming incense and occaisonally cushions so the deceased may want to stay inside
Lyz The Sanguine Sorceress
Once a young human village girl of great intelligence, daughter to a baker and a cobbler, always quite curious, but the Night Of Open Coffins came, devastating her village, her parents hiding her in a cellar along with multiple other defenseless members of the town, through a crack in the wood she watched as rabid corpses summoned scythes of their own blood to cut down her friends and family like they were cattle
She watched the slaughter unfold, the horrific magics fueled by the violence they participated in, and she liked what she saw
Of course the losing her home, neighbors, and parents was saddening, indeed it was
BUT, she discovered something, a feeling as if she had found her calling as she analyzed the spell circles, the chants in the voices of a thousand damned souls, the blood runes floating in the midnight air, red liquid glistening in the moonlight
After the horde of violent death-bringers passed over the village, after what remained immigrated to one of the larger cities hosting refugees from the Night of Open Coffins, and after proving herself to a local scholar of the mystic arts, she slowly began her career into blood magic
Her teacher specialized mainly in rituals, teaching her the ins and outs of how to properly prepare intricate rituals alongside basic analytical skills to help determine if something is actually a required component for the magic or not, it may not seem like much, but magic really gets on your case if you mix up purified salt and table salt
While on the side, she secretly studied the arts that channeled power through blood and sacrifice, analyzing whatever remains of the Open Coffin horde she could find, and translating many old tomes describing rituals with blood-based components
Soon the apprentice became a adept, a quite popular one as well due to her flamboyant personality, penchant for theateics, and her talent at setting up rituals on the fly, growing her own gathering of disciples and her own apprentices, some of which were fellow children from her home town, and soon in a grand display of the fruits of her labour, she showed everyone what she had been cooking up while they weren't looking
During a festival she stood before a crowd with 5 disciples, all together on a stage her carpenter uncle built
The disciples cut the palms of their hands, and as the crowd began to worry, they were silenced in awe as Lyz manipulated the droplets coming from her students wounds
The droplets formed a circle in the air above hair, with ruins rotating within, a dance of crimson lights began to erratically move within the grand hemo-sigil, and a red mist descended upon the festival as a bunch off horrific creatures poured forth from her blood ritual, things with elongated centipede bodies and infant heads, creatures with countless severed hands impaled upon the spikes growing from their eye sockets, creatures with sleek steel forms and revealed organs covered in eyss
Which then took some instruments, flags, ribbons, and other assorted fun things then started parading around like they were also attractions
After being reprimanded heavily by the local guards and her old mentor, she soon noticed her following grew far more, blood magic was no longer a social taboo, but slowly becoming a new sub-culture among those who study the arcane mysteries, for the young, rebellious, and those who wish to express themselves with magic
It of course has its haters, like a portion of those traumatized by the Night of Open Coffins, which she understands, and those believing normalizing the sacrifice of blood may have negative social effects down the line, which she also understands, which is why she makes sure to teach that consent is absolutely required when using the blood of others, and to excercise restraint when using yourself and or others as the blood component
Nowadays she spends her time teaching her disciples, performing theatric displays of power when fighting horrific monsters causing trouble, and writing a book on the ethical use of blood magic
Also getting therapy, cause her uncle suggested after learning she gained her interest in blood magic while her parents were torn apart by feral ghouls, vampires, and zombies
The Pointkin
Elf is a very bad word, so never call them that, they're the children of the bramble forest, grey skinned, pointy-eared, dextrous, their hides are built to resist all sorts of sharp portrusions, thus they're generally very difficult to shank or cut, just hit them with something blunt and you'll be sorta good
They're naturally good at navigating tangled and confusing terrain, moving smoothly across a canopy like a serpent slithering over the branches
And due to a horrific local creature of the bramble forest (Which they hunted to extinction), the Pointkin have the natural talent to identify and hit weak spots, primarily with arrows, spears, knives, and other sharp things
Their homeland the bramble forest had been destroyed with what survivors described as "Bloodfire" during the Night of Open Coffins, so many now travel in caravans as refugees, some staying on the road, some having moved into the greater kingdoms, and forming a culture of oral stories about exaggerated tales of their homeland, alongside praising the profession of hunting monsters since the Pointkin's natural talents alongside the abundance of monsters in the world gives them lots of opportunities to work on the road
Some Pointkin Caravans even theme themselves after their most impressive or at least personally relevant monster hunts, like armouring some of their wagons with the carapace, having bone weapon heirlooms, and cloaks resembling that slain beast
There will be more entries for the Realms soon