Danny looked at the opened journal in front of him with trepidation. His hand turned the page hesitantly. Each word taunted him while the names angered him. As he finished the journal, he collapsed on his daughter's bed. Three days had passed since they found the unconscious form of his daughter. Three days since his depressive thoughts turned darker.
How had he not noticed? Was he such a bad father that he couldn't pay attention to his own daughter? What was she thinking when she was all alone in that locker? He sobbed into the bedsheets, his hand turning into a fist. His sadness turned into anger. Damn that car crash! Damn Emma Barnes and Sophia fucking Hess, he cursed. He just wants his daughter back. The empty bed stung his heart with every second. All I want is my daughter awake and whole!
----
You know how people say how time slows down and you see all of your past memories when you're about to die? Yeah, that's happening. Tears go down your cheeks with each bad memory from the past two years that came. Your smiles are reserved for your family messing around when you were young. Time moved so slowly (or was it faster? In the darkness it's hard to tell…) when those memories passed.
Then your mind came back to the present with an earth-shattering pain. You couldn't discern where the pain started and where it ended as you gagged. Why? Why me? You ask yourself, Why do I have to be the one tortured in this hell hole?
Your grasp on consciousness faded with each painful sting. The last thing you heard was a roar of wind and a screech.
[ ] Shall you remain tortured? Remain stepped on a bug? You think not! A statement must be made.
[ ] You'll slowly squeeze the life out of their eyes before they even know it.
[ ] You need time to think...Time to plan...
///
I'm new to quests; so expect some mistakes and other such things. The title may change in the future.
[X] You need time to think...Time to plan…
This option is best to choose as you get to choose any power besides Master or Stranger!
The sounds of a heart monitor is the first thing you hear. Your dad is on the side of the bed.
"Hey…" Your rough voice says.
"You're awake!" Your dad says. A nurse comes in when your dad calls for them, checking you over for anything wrong.
"Nothing's wrong, but we'll keep you here until we are for sure you won't go into a relapse," The nurse says.
You nod, though you feel something that wants to be used; you push the feeling down. What was that?
"How did you get into the locker?" Your dad asks after a few minutes of silence. You pause your thinking. What should you tell him?
Choose THREE actions per day/TWENTY-ONE per Week. The higher the dice roll, the best chance of a good thing to happen/discover more.
Daniel "Danny" Hebert
Relationship: Family (D20+3)
Closeness: 12/20 (D20+2)
[ ] Talk about your bullying to your dad. 2 ACTIONS. 80% chance of success! (Need to score 6-20) Increase Closeness
[ ] Avoid the names of the bullies. 1 ACTION. 40% chance of success! (Need to score 12-20) Decrease Closeness on a failure
Emma Barnes
Relationship: Your Bully (D20-2)
Closeness: 3/20 (D20-5) You still have hope
Sophia Hess
Relationship: Your Bully (D20-2)
Closeness: -1/20 (D20-9)
Madison Clements
Relationship: Your Bully (D20-2)
Closeness: 1/20 (D20-7)
[ ] Mostly Master Power. Write-in… Not Choosable
[ ] Mostly Stranger Power. Write-In... Not Choosable
[ ] Write-in any power besides Master/Stranger…
[ ] Research Wards. 1 ACTION. No failure.
[ ] Research PRT. 1 ACTION. No failure.
[ ] Research Protectorate. 1 ACTION. No failure.
[ ] Research (Write-in…) 1 ACTION. No failure.
[ ] What's your plan for Emma, Sophia, and Madison? Write in… 4 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
[ ] Homeschooled.
- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
[ ] Go to a different school
- [ ] Arcadia
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Clarendon High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Immaculata High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
Scheduled vote count started by Queen Snake on Feb 16, 2021 at 2:24 PM, finished with 8 posts and 5 votes.
[X] Plan Hunter
-[x] [Power] Tinker Predator
-[x] [Actions] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them.
[X] Plan Thinker/Trump/Mover Power
-[X] Thinker: Pre-cog like ability to predicted how host can avoid a negative outcome when she thinks about it, instinctually aware of potential dangers to avoid, automatically experiences a simulation of the physical/emotional/social danger in the near future that will occur if she doesn't avoid it; visions more detailed and vivid the closer it is to reminding her of her trigger event.
-[X] Mover/Trump: Gains Mover power that changes based on possible future events host is trying to avoid or predicted threats, with an awareness of how to use a Mover power to avoid that danger, more dangerous and/or traumatic future possibilities especially dangers from conflict with other parahumans giving stronger Mover powers.
-[X] When actively used, can simulate future events based on her own knowledge to know how actions lead to a negative outcome occurring or being avoided, but the amount of information gained from these simulations and the length to which they can extend into the future based on degree to which Taylor is seeking conflict with parahumans while avoiding certain dangers or avoiding/escaping conflict.
--[X] Thinker power has usual blind spots, but if what is being avoided is specifically related to a blind spot (etc. simulating the events in an Endbringer attack that already started, not predicting future ones), simulations still occur, just with very low accuracy, with it only based on host's beliefs about the blind spots capabilities, nature and motivations.
--[X] Comes with Thinker headaches, more for active use than passively avoiding danger, but if power is suppressed, with host no longer gaining awareness of simulations, still has Mover powers based on those future dangers and/or what the host is trying to avoid.
I will edit these as I go along if I have any more ideas to had to the conversations. Also, I have no idea where you guys are going take this because I'm giving you a lot of freedom to do stuff.
[X] Plan Hunter
-[X] [Power] Tinker Predator
-[X] [Actions] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them.
[X] Talk about your bullying to your dad. 2 ACTIONS. 80% chance of success! (Need to score 6-20) Increase Closeness. Critical Success! Roll(1d20)+5: 18+5 Total:23.
"I…" You hesitate, "There's these three girls that have been bullying for the past two years…" Your dad breathes in with anger; already knowing where this is going. You flinch.
"Who are they?" Your dad ask. You pause for second. Should you really tell him their names? Yes, you should. You nodd at yourself.
"Madison Clements, Sophia Hess, and Emma Barnes." You whisper. Your dad says something quietly to himself before talking aloud.
"Good, you told me. I thought you were going to die so I read your journal," Your dad admits. "I might've broken your bed by punching it too hard…"
You must of looked surprised as your dad started chuckling. "Come hug me, I feel like we both need it."
You leaned in to hug him. The hug comforted the worries that were on your mind since your mom's death. He still loves me…
+Closeness by 3!
Choose THREE actions per day/TWENTY-ONE per Week. The higher the dice role, the best chance of a good thing to happen/discover more. YOU HAVE ONE MORE ACTION FOR TODAY.
Daniel "Danny" Hebert
Relationship: Family (D20+3)
Closeness: 15/20 (D20+4)
[ ] Should Danny have powers? If so, why?
- [ ] If he has powers, what kind?
Emma Barnes
Relationship: Your Bully (D20-2)
Closeness: 3/20 (D20-5) You still have hope
Sophia Hess
Relationship: Your Bully (D20-2)
Closeness: -1/20 (D20-9)
Madison Clements
Relationship: Your Bully (D20-2)
Closeness: 1/20 (D20-7)
[X] Plan Hunter
-[X] [Power] Tinker Predator
[ ] Design a Costume. 1 ACTION. Submit a picture. No Failure.
[ ] How do you get the costume (Write in and justification). 2 ACTION. No Failure.
[ ] Write in...I'll choose the ones that have a high vote and the ones I like and then we'll vote again.
[ ] Research Wards. 1 ACTION. No failure.
[ ] Research PRT. 1 ACTION. No failure.
[ ] Research Protectorate. 1 ACTION. No failure.
[ ] Research (Write in…) 1 ACTION. No failure.
[X] [Actions] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them. - 4 ACTIONS, 30% Chance of them finding you suspicious (1d20 18-10)
[ ] Homeschooled.
- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
[ ] Go to a different school
- [ ] Arcadia
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Clarendon High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Immaculata High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Should I make up a school?
-- [ ] Name?
-- [ ] Characters/Oc's that go there and interact with you?
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
Scheduled vote count started by Queen Snake on Feb 19, 2021 at 3:16 PM, finished with 5 posts and 4 votes.
[X] Plan Research and Counter
-[X] Research Wards. 1 ACTION. No failure.
-[X] Research PRT. 1 ACTION. No failure.
-[X] Research Protectorate. 1 ACTION. No failure.
-[X] Research The Empire. 1 ACTION. No failure.
-[X] [Actions] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them. - 4 ACTIONS, 30% Chance of them finding you suspicious (1d20 18-10)
[X] Research Wards. 1 ACTION. No failure.
[X] Research PRT. 1 ACTION. No failure.
[X] Research Protectorate. 1 ACTION. No failure.
[X] Research The Empire. 1 ACTION. No failure.
[X] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them. - 4 ACTIONS, 30% Chance of them finding you suspicious (1d20 18-10)
A week later; coming home.
Your home seems refreshing to see with the familiar rotten step and the creaking door. The information that flooded your brain is coming together. Your dad was distant, though you think that you can connect with him better now. Each weakness and strength the other has entered your mind. If you ask a question like how can I talk to him without him becoming angry? The information comes into your brain with fervor. You feel like that because you know him so well (not as well as other families, you somberly think), you can connect more dots than you can with others.
At first, when you woke up, you thought it was just your imagination. That option was wiped off the board when you countered your dad's question effectively in the car. Never before had that happened when you talk to others. Usually, you are socially awkward.
The next thing that seems to be part of the power (I'm a cape! You thought excitedly when you realized) are the blueprints that come into your mind like a hurricane. All things that hunters need are there for you to look through, from camouflage to bear traps.
After delaying the questions until you come home in the car, you got a new blueprint that seems to help delay stuff. Though it doesn't have unlimited uses, it's advantageous for making a person faster than you to slow down or help other people's sense of time be off.
You are really starting to like this power.
"Taylor, can you answer the question now?" Your dad asks once you take off your shoes at the doorway.
"Yeah," You say as you sit. Your dad sits down next to you on the couch.
"What are you going to do about the three?"
[ ] Answer with complete detail (comes with telling him you are a cape) 50% chance of an argument. (How do you respond? Write-in…) On a success or a well-rounded argument, increases trust. (Trust is at 20/100)
[ ] Answer with as much detail as you can without telling him you are a cape. 40% chance of a failure. On a failure decreases trust a little.
[ ] Evade the question. 60% of failure. On a failure, decreases trust.
Choose THREE actions per day/TWENTY-ONE per Week. The higher the dice role, the best chance of a good thing to happen/discover more. YOU HAVE FOURTEEN MORE ACTIONS THIS WEEK!
Daniel "Danny" Hebert
Relationship: Family (D20+3)
Closeness: 15/20 (D20+4)
Trust: 20/100 (D100+0)
[ ] Should Danny have powers? If so, why?
- [ ] If he has powers, what kind?
Emma Barnes
Relationship: Your Bully (D20-2)
Closeness: 3/20 (D20-5) You still have hope
Sophia Hess
Relationship: Your Bully (D20-2)
Closeness: -1/20 (D20-9)
Madison Clements
Relationship: Your Bully (D20-2)
Closeness: 1/20 (D20-7)
[X] Plan Hunter
-[X] [Power] Tinker Predator
[ ] Design a Costume. 1 ACTION. Submit a picture. No Failure.
[ ] How do you get the costume (Write in and justification). 2 ACTION. No Failure.
[ ] Write in...I'll choose the ones that have a high vote and the ones I like and then we'll vote again.
[X] Research Wards. 1 ACTION. No failure.
[X] Research PRT. 1 ACTION. No failure.
[X] Research Protectorate. 1 ACTION. No failure.
[X] Research (Write in…) 1 ACTION. No failure.
[X] [Actions] Set Emma, Sophia and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can, and try to start socially countering them. - 4 ACTIONS, 30% Chance of them finding you suspicious (1d20 18-10)
[ ] Homeschooled.
- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
[ ] Go to a different school
- [ ] Arcadia
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Clarendon High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Immaculata High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Should I make up a school?
-- [ ] Name?
-- [ ] Characters/Oc's that go there and interact with you?
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
Scheduled vote count started by Queen Snake on Feb 21, 2021 at 3:43 PM, finished with 5 posts and 3 votes.
[x] Plan Huntress' Truth
-[x] Answer with complete detail (comes with telling him you are a cape) 50% chance of an argument. (How do you respond? Write-in…) On a success or a well-rounded argument, increases trust. (Trust is at 20/100)
-[x] Taylor is thinking of gathering evidence for sueing the girls and the school, just leaving them be is not enough anymore, they need to be punished. She wants to use her powers to become a Hero, but she feels like she needs closure on this, to resolve this situation and do a lot of research before considering what she will do next.
-[X] Cape name "Huntress'"
-[X] Design a Costume. 1 ACTION. Submit a picture. No Failure.
--[x] Huntress Garb.
-[x] How do you get the costume (Write in and justification). 2 ACTION. No Failure.
--[x] Look for materials you can gather yourself or buy to tinker it up around town, try to distribute your purchases and lootinf along many different places to make it harder for you to be found, avoid stores that are too out of the way or taking too much at once, tell them they are for a school project. If Danny doesn't flip with the Imma cape revelation, ask him for help.
-[x] [Actions] Try to build the Mind Delay device, if possible disguise as something you can use on your day to day life, otherwise build it in a manner that helps you hide it inside your clothes.
How did you get a perfect 100 on the "answer with complete detail" roll? HOW? I'm so confused. Well, there isn't a failure...mostly just a critical success…
You look at your dad. The bags under eyes were still there, even with the week that passed. There's three choices of telling him, but the only one that made sense to do was tell him the complete truth. Even with the likely chance of your dad telling you to join the Wards, you still wanted to put your trust into your dad, because, well, he's your dad.
"I'm thinking of gathering evidence against them," You pause, "I know they'll get worse if I just let them be. I also really need the closure of them getting their just punishments."
"How are you getting the evidence?" Your dad asks. You stop tapping your fingers against the side of the couch.
"I-" Your hesitation is obvious, "I think I'm a cape, but I don't want to join the wards…"
"Okay," Your dad says.
"Okay? You aren't going to get angry at me?" You ask with surprise.
"You're too much like Annette. Even if you want to become a villain, I don't think I could convince you to just sit still," Your dad replies. Nostalgia and sadness is in his voice; likely thinking about your mom.
"Then you won't mind that I will go out as a hero?" You try to confirm.
"Oh, I will certainly mind, I just know an argument with you would be useless."
"Will you help me get a costume?"
"What's your idea?" He answers your questions with another question. You describe the design you've been thinking all week to him.
"Hmm, looks good. How will I help?" Your dad asks. You begin tapping your fingers against the couch once again.
"I can maybe tinker them up as camouflage? I just need," You try to think about the components you need, "Some kevlar and some dark green cloth. I really only need those."
"I can get the cloth easily, but the kevlar is harder. I can ask some of the ex-military guys at the DWU," Your dad started muttering. You haven't heard him talk this much in a while. "What are your powers anyway?"
"It's a…" You describe what you have discovered so far. Your dad's face flashed through several emotions before getting too impressed.
"Now I can understand why you don't need much for your costume. You can just tinker up some bullshit."
"Yeah," You laugh.
"What about a name?" Your dad asks.
"Haven't settled on one yet, but I'm liking Huntress so far." Your dad nods. He's surprisingly calm about this. The conversation might've been a lot tougher if he started arguing.
"Take-out?" Your dad asks, interrupting your thoughts.
"Wha-oh yeah, sure."
"I'll go get it then."
+ 5 to Trust!
Choose THREE actions per day/TWENTY-ONE per Week. The higher the dice role, the best chance of a good thing to happen/discover more. ELEVEN actions used this week. The plan against the trio (4 Actions) will take up 4 actions of next week too.
Daniel "Danny" Hebert
Relationship: Family (D20+3)
Closeness: 15/20 (D20+4)
Trust: 25/100 (D100+0)
[ ] Should Danny have powers? If so, why?
- [ ] If he has powers, what kind?
Emma Barnes
Relationship: Your Bully (D20-2)
Closeness: 3/20 (D20-5) You still have hope
Sophia Hess
Relationship: Your Bully (D20-2)
Closeness: -1/20 (D20-9)
Madison Clements
Relationship: Your Bully (D20-2)
Closeness: 1/20 (D20-7)
[X] Plan Hunter
-[X] [Power] Tinker Predator
[X] Design a Costume. 1 ACTION. Submit a picture. No Failure.
- [X] Look for materials you can gather yourself or buy to tinker it up around town, try to distribute your purchases and looking along many different places to make it harder for you to be found, avoid stores that are too out of the way or taking too much at once, tell them they are for a school project. If Danny doesn't flip with the Imma cape revelation, ask him for help. 2 ACTION. No Failure.
[ ] Huntress
[ ]Write in...I'll choose the ones that have a high vote and the ones I like and then we'll vote again.
[X] Research Wards. 1 ACTION. No failure.
[X] Research PRT. 1 ACTION. No failure.
[X] Research Protectorate. 1 ACTION. No failure.
[X] Research (Write in…) 1 ACTION. No failure.
[X] [Actions] Set Emma, Sophia, and the Hanger on bullies as targets, keep going to school and test your powers on them, study them as best as you can and try to start socially countering them. - 4 ACTIONS, 30% Chance of them finding you suspicious (1d20 18-10)
[ ] Homeschooled.
- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
[ ] Go to a different school
- [ ] Arcadia
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Clarendon High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Immaculata High
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
- [ ] Should I make up a school?
-- [ ] Name?
-- [ ] Characters/Oc's that go there and interact with you?
-- [ ] How? Why? Write in… 2 ACTIONS. The percentage of chance depends on the complexity/simplicity of the said plan.
Scheduled vote count started by Queen Snake on Feb 23, 2021 at 2:15 AM, finished with 1 posts and 1 votes.
[x] [Actions] Go to the library.
-[X] Research Wards. 1 ACTION. No failure.
-[X] Research PRT. 1 ACTION. No failure.
-[X] Research Protectorate. 1 ACTION. No failure.
-[X] Research E88. 1 ACTION. No failure.
-[X] Research ABB. 1 ACTION. No failure.
-[X] Research Merchants. 1 ACTION. No failure.