Ghostdevil
The Devil of Ghosts
- Location
- United States
Oh thanks... i am also not blind i swear, as soon as i posted it i realized there was a rules section that expanded on mechanics.It gives 5 points + 5u1, so anything between 0 and 10 points with a strong bias towards the median.
The result is modified by a random event roll, which is influenced by the traits.
Rule of thumb: Putting the number of points in that equal the needed progress gives you more than 50% chance to finish the action this turn.
Also what if something Overflows so to speak? say it needs 3 progress and we roll and invested enough to get 4.
[X] Rescue Operation, Investments
-[X] Combat Mission to Abydos – SG-2, SG-3
-[X Base Improvement – Stargate Iris – 3 Points
-[X] Base Improvement – Better Quarters – 3
-[X] Base Expansion – Geological Survey – 1
-[X] Procurement – Ballistic Shields – 2
-[X] Recruitment – SG Team – 1
-[X] Technology Analysis – Staff Weapon – 1
-[X] Technology Analysis – Jaffa Armor - 2
Okay, so these are all investments, the Iris is super useful and important, but not immediately required so i am willing to risk not getting it this very turn.
Geological surveys are long term enough and expensive enough to both warrant a small investment for now and to not be worth massive investments.
Quarters are needed significantly for basing and more men that we will soon or at least I plan to next turn rapidly recruit.
Ballistic Shields would be massively helpful for the rescue operation, hopefully that goes through this turn. I can be turned against trying to rescue this turn if anyone thinks its better to do something else.
Research to try and see if we can figure weaknesses in both armor and host, also maybe the armor has something we can use to help us improve our equipment.
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