Meet the Competition
You stride into the hangar, swagger in your step, boots ringing on steel floors, announcing your entrance to all and sundry. Some heads swivel.
Good.
You scan the hangar. It's an open floor plan, all the ships, their pilots, their crews, and their hangers on are visible to the rest. Theoretically it discourages sabotage and the like, and encourages you to put a face to the people you're going to be shooting at shortly.
A quick once-over of the crowds lets you dismiss most of your competition. Frankly, the vast majority of the twenty-four racers are simply irrelevant in the face of your skill. Oh, they have nice ships and neat tricks, transhuman augments or turbochargers or whatever, but those won't make up for their blatant inferiority to you. You outright dismiss sixteen racers and their crew.
The other eight...
Three of them are mediocre fliers. They're not good, but they're enough to be a threat, especially in a race as chaotic as this one.
Closest to you is Marcelina, hanging out with her crew by that weird, bulbous, starfighter she's been flying since you joined the circuit. She's a squid, in one of those nifty exoskeletons they tend to wear when they're not in the water. She's not an amazing flier, but she's competent and doesn't get tired. It's honestly a little freaky. She catches your eye, raises some of the flaps on her armor, and waves her tentacles in what's either a silent hello or a reminder that she doesn't want you anywhere near her after that incident after the Vindicar Open.
Rax is way on the other side of the hangar. He's a mantis-man (Not really, but goddamn if you're going to remember the names of a bunch of alien species. So mantis-man it is), his ships all angles and pointy things. To be honest, you don't know a lot about him. He's opportunistic, swears at things a lot, and is fun to shoot the shit with mid-race. A couple of times he questioned why you were rejecting his 'caliginous advances' (You don't know what those are), but you're not sure why or what the fuck those are. He's an OK racer, mostly known for never giving up, some truly stellar punch-ups off course, and that one time he volunteered for scientific testing of some sort with disastrous consequences.
Harmeet's gang (Well, Harmeet and a couple of her friends who watch her matches and a doll you expect has a small bomb in it) are in the slot next to your ship. Harmeet's actually pretty great. Child prodigy, like, thirteen or something ridiculous. Brilliant little girl, tech savvy, precocious, utterly unprepared for this. Most of her races so far have been strictly nonlethal, and even the Vindicar Open she participated in didn't end up having an actual death. She's a hell of a technician, and she's a wonder with explosives, but she can't actually compete with you in a race. you're a little worried about her.
Another four are adequate fliers. You're sure they're very impressive to people who suck ass, and they may even trip you up here, considering the nature of the race, but you're pretty solidly superior to them.
Abhas is a dragon-blooded, and currently having what you're sure is a wonderful conversation with some kind of lizard person. He's only a mediocre flier, but his magic makes him truly dangerous in a race. Fortunately, most of it only applies if you're behind him, which you don't particularly plan to be. You definitely don't want to get under his gun-sights, though. Him and his crew are currently in frantic conversation with the next person worth mentioning. He gets super-pissed if you call him Abha because it's a girls name, so you do that all the time. He's actually a pretty OK guy, when you're not riling him up. (So, you know, basically never)
The Cyborg. You don't know shit about her, beyond, well, 'she's a fooking cyborg', obviously. She's clinical, quick-witted, an OK flier but utterly ruthless. Her ship is sleek, and though it seems unarmed you've seen it explode into gunbarrels and flying murder often enough not to be fooled. She's utterly willing to just kill the competition to increase her odds, and she's probably got the highest kill-count in the race. She's got a couple droids as pit crew or whatever the hell.
Then there's these fuckers. Blando McBlanderson from Bland City, Blanderia, Planet Bland and his gaggle of giggling waifus. He's a mediocre flier, but the stupid girls are willing to take shots for him with wild abandon, and he always seems to pull some way to pull a near-win or win out of his ass. You have never seen an original thought out of this fucker in his life, just tired, re-hashed speeches and a bizarre inability to pick which of his constant orbital of willing girls he wants to actually try to have a relationship with. By some miracle, one of the girls, some mechanic with a love-hate-vaguely misogynistic dependence thing for Blando is actually a qualifying racer. Her name's Ilana, and she'd actually be a decent mechanic and tolerable racer if she'd just embrace the tomboy thing, kick Blando in the nuts, and strike out on her own.
She won't, of course, so she gets no respect from you.
All of one other competitor in this race has skill worthy of your respect. Chandra, your old rival. His ship, a beaten up Star Asp, is attended on by two mechanics. He's shooting the shit with, uh, some chick with a sword, you don't know who, a couple feet from it. By the looks of things he's doing his entire 'I'm cooler than liquid nitrogen' routine, sunglasses included. If anyone truly threatens your victory in this race, if anyone's a real threat to you, it's Chandra. The two of you (And Harmeet, but you really don't count her in this statistic) are the only racers here who haven't either outright killed or caused the death of another racer.
You turn and head for the snack table, but as you approach you notice movement out of the corner of your eye.
It's a pilot, all pale and short and blonde haired. No-one important, you remember watching him race. You'd dismiss him, but he isn't by his own ship or hanging out, no, he's got a multi-tool and what looks like a swiftly-cooling plasma manifold in hand and he's walking away from Abhas' ship. Sabotage, blatant at that, and the stupid dragon-blood's too busy chatting up a psychotic robot to notice.
You should do something about it. But...Indrajit's life is on the line here. Can you really afford to?
Pick One
[ ] You can't risk losing this race. Let the sabotage go. (Conviction, 1.2x)
[ ] You aren't going to get someone killed for a minor advantage. Warn the dragon-blood of the sabotage. (Compassion, 1x)
[ ] You're not going to tell him, but you are making sure that pale-face over there doesn't go and sabotage your ship. (1x)
[ ] Write-In
Pick One
[ ] Talk to one of the other racers.
->[ ] Shoot the shit with Harmeet. She's kind of great. (1.2x)
->[ ] Your rival is here. You aren't taunting him. This cannot continue. (1.5x)
->[ ] Talk with Rax, he's at least generally amusingly foul-mouthed. (1.1x)
->[ ] Talk to someone else [Specify] (1x)
[ ] Go meet with the crew, last minute check ups and shit. (1x)
[ ] Cause an Incident (Detail. 1.3x)
[ ] Write-in
Roll 4d10, Putting Puzzle-Pieces Together