Episode 1
Sometimes Bad Things Happen To People
Cycles. Systems. Loops. In nature the life cycle is used to explain how living beings grow, die and return their nutrients to the earth to be used again by other plants and animals. When animals and plants die decomposers such as bacteria, worms and scavengers help break down the dead matter back into the soil. In a manner of speaking, the scavengers help maintain the cycle of nature with their actions.
You once were an integral part of that cycle, but not for natural constructs. You lived below the waves, stalked tunnels of rusted metal lined with cracked porcelain tiles with seaweed spread and stuck to scant dripping leaks of water from dark corners of that man made world.
This did not concern you. What did matter to you were your two roles, roles that you continue on without question or concern for anyone, not even yourself. One role was that of the repairmen. Your trusty tools and your suit helped to mend the buildings, pipes, airlocks, windows and a myriad of other things that required mending and care to keep the only home you knew alive and running. Others before you had done so, and others will continue long after you, if only to preserve their own amounts of meager living.
The other role is one you perform with utmost care. Like many with your disposition you are a family man. And like any father, you had your special someone who you cared for more than anyone else in the world. "Little Sister" the other denizens of this place called them. You only knew your "Little Sister" as your own daughter. It made perfect sense. She called you Mr. B and Daddy, you went on walks together, she drew pictures of you and showed you her dolls. It'd be absurd to think that such proof would be anything but truth. She was someone you vowed to protect with all your might.
In Rapture, the city that you lived in, everyone had a role. And your little girl had one of the most special of all jobs. Like you she kept the home neat and tidy. But instead of mending rivets or boring new tunnels, she harvested ADAM from Angels. With a single extraction and a sip past her lips she can return the life giving force back to the people.
Today was one of those days. You knocked on the vents, and your daughter woke up, happy to greet you. She showed you one of her new hand made dollies, and then dragged you to new Angels. While she goes through the world with such jovial glee, you swayed your body to and fro in search of any interlopers. She found one, inserted her oversized syrringe, and extracted one large sum of ADAM before taking a sip. One Angel down, and she giggled when she smelled another. She ran off before you had a chance to slow her down.
You took a rare second to enjoy the relative peace before said peace was shattered by her scream.
Your lumbering mass broke into a run, pushing past dinner party guests with little regard for their safety.
There. Bad people below the balcony, four of them after the ADAM your child held. You stepped off the edge and landed feet first onto the first.. The second one, a woman in a bunny mask attempted to strike you with a pipe on your right, but was thrown on the side for her efforts. The third was on your left and injected himself with ADAM stolen from your daughter. The man's hands bursted into flame and threw gobs of fire at you. You ignored his attempts at setting you alight and punted him down with a strike from your drill. You activated your weapon and tried to gore the man but he rolled to the right. Before you can retaliate, he threw a glob of something green at you. You don't know what it was. You just know you can't move anymore.
A well dressed woman walked towards you. Your daughter was right beside her. She mentioned strange things.
"She is my Eleanor, and she is not your daughter."
That didn't make any sense to you.
This woman ordered you to remove your helmet. The rank air hurt your face, or what you thought was your face. This woman told you to take her gun. You held it in your grip. She asked you to put the pistol to your head and pull the trigger. You tried not to. You didn't want to. Your child, no, Eleanor looked at you with worried eyes. You wanted to tell her not to look. You wanted the woman to stop this.
You didn't want to do any of this, but the woman said to, and you obeyed.
You wake up, and see a light. Unfortunately for you, it was not the The Light. Just a light at the end of a tunnel. Below you is a solid gray stone floor. The wall and ceiling are smooth bored as if dug by the same worms that occupy the sea floors around Rapture. Something is wrong. The air doesn't have the smell of sea salt. There are no neon lights nor the sounds of metal groaning under the weight of ocean water. Where is Eleanor? Where are you? You reach towards the light and find:
[ ] Soft white ice crystals blanketing the landscape like how it encrusts the surfaces of internal refrigeration units. This same material falls from the sky in great amounts and in the distance you see, a little girl in a dress. Eleanor always said that you should ask if you need help. Seems about a good time as any to heed her advice.
[ ] Lanterns illuminating tunnels lined with, gears? And other gadgets similar to those you find on your maintenance routes. You also hear voices in the distance, perhaps people?
Author's Notes: Welcome to my first Quest ever. You play Subject Delta, protagonist of Bioshock 2. This quest is 100% narrative. It is completely dice free, no spreadsheets required. I'll try to make some form of consistent updates as best I can.