Raise the Colors and Ready the Spells! - A Fantasy Pirate Quest

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The Caribbean is an interesting place nowadays. With the war over, the whole sea is filled with...
Chargen

Small Nerd

Meganekko
Location
Out There
Pronouns
She/Her
The Caribbean is an interesting place nowadays. With the war over, the whole sea is filled with privateers who just lost their letters of marque but not their urge to plunder. Many of them have joined one up with one Pirate's Republic or another, Nassau if they call themselves Christians and Kingston if they call themselves Jews. Not that either city is filled with paragons of piety, only the sights and smells of all the curses the poorer buccaneers put on their more successful brethren. It is truly fortunate for these pirates that magic only comes at the call of liberty-loving souls and not the tyrants coming from Europe to "put things in order." And by fortunate, you mean for yourself, since you have just become captain of a fine ship whose crew is all pirate, and a pirate captain must be more magical than everyone else on the ship or risk demotion and death. So, Captain, what will you do with your new title?

But before that, what kind of person are you?
Name: [] Write-in

Gender: [] Write-in

Background: [] Your family's been doing this for a long time and passed the trade on to you.
[] You want a life built on your on terms that has more meaning than working yourself to death for profit and nothing else.
[] Your freedom matters to you more than anything, where else to live and work than among other liberty-lovers?
[] Write-in

Magical Specialty: [] No one you know can lay curses as mean and creative as yours.
[] No ailment, magical or mundane, can withstand your skills.
[] The spirits like you, and they're almost always willing to do you favors.
[] Write-in

Now then, what were you planning to do again?
[] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
[] In a year's time, the Spanish Treasure Fleet will be coming by again. With the right allies, you can make a killing. Your allies too, even.
[] You think the world could stand to have another Pirate's Republic. It'll take a lot of work, but you can do it.
- [] Build a new city
- [] Capture a preexisting city
[] Write-in

GM's Note: I would appreciate a beta, so please PM me if you're interested.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Samual Caballer
[X] Gender: Male
[X] You want a life built on your on terms that has more meaning than working yourself to death for profit and nothing else.
[X] Magical Specialty: Less light there, a little calm here; Illusions and mind tricks are made for subtlety, but can be adequate for combat.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.

I like it!
 
[X] Anthony Calvert
[X] Male
[X] You want a life built on your on terms that has more meaning than working yourself to death for profit and nothing else.
[X] No ailment, magical or mundane, can withstand your skills.
[X] In a year's time, the Spanish Treasure Fleet will be coming by again. With the right allies, you can make a killing. Your allies too, even.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Viol
[X] Gender: Female
[X] Background: Your freedom matters to you more than anything, where else to live and work than among other liberty-lovers?
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] Magical Specialty: The spirits like you, and they're almost always willing to do you favors.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else
 
[X] Anthony Calvert
[X] Male
[X] You want a life built on your on terms that has more meaning than working yourself to death for profit and nothing else.
[X] No ailment, magical or mundane, can withstand your skills.
[X] In a year's time, the Spanish Treasure Fleet will be coming by again. With the right allies, you can make a killing. Your allies too, even
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] "Do you fear death?" - You have found ways to speak with the dead and even recruit them to your side, giving the dead or dying a semblance of life, or a way to escape their fate.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.

Gotta love a magic user with a long family history of work.




As for the magic, I'm thinking some sort of necromancy bargain thing. For the dead, we could have ways to bring them back as intelligent undead (assuming their ghost agrees to some bargain we make with them... we won't be making mindless shamblers) or if someone is dying we can postpone that for a time, either actually healing them or giving them some sort of 'buffer' of false life that keeps them moving until they can find a way to actually heal themselves for real.

Basically: If we reanimate the dead, they become an undead. If we use our power to save someone living, they become temporarily undying until either the magic wears off or their body gets healed enough to let them keep on living. They'd probably need a healer or surgeon to get them patched up enough to live on their own.
 
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[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] "Do you fear death?" - You have found ways to speak with the dead and even recruit them to your side, giving the dead or dying a semblance of life, or a way to escape their fate.
-[X] No ailment, magical or mundane, can withstand your skills.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.

Welcome to the family curse. The getting hunted by everyone thing is really annoying but a semi-decent trade, I guess.
 
I'm going to give the thread five more hours to vote before closing the voting period.
 
Setting Affairs In Order/Chargen 2
As you climb up the quarterdeck to give the helmsman instructions, you recall a favor you owe. A spirit of the air has asked you to find a statue called the Grand Canard and strip it of its power over the air and birds. Not wanting foul winds for the rest of your life, you agreed to seek it out. There is no better time than the present to start looking.

When it comes to information on the magical, you know no better place to go than
[] Kingston, where your family lives. Generations of piracy and dealing with the spirits leads to more lore than you know what to do with.
[] Nassau, where law is an obscene word. No matter how foul the subject, someone knows all about it.
[] San Agustin, where all manner of strange things happen. The inhabitants have become experts in the unusual out of necessity.

Of course, before heading out, there are two pressing matters every new captain must consider: the ship's name and its officers. Your ship lacks a name, and it falls upon you to choose a name. As for the officers, you have a set of perfectly serviceable people in all the necessary positions, but there might well be room for improvement. Best to make the decision now so as not to cause the problems of reorganization in the middle of a voyage.

What will the ship's name be?
[] Samuel
[] Joshua
[] Samson
[] Write-in

What to do with the officers?
[] Leave them where they are
[] Interview the crew to see what improvements to the roster might be made
[] Hold elections for each position
[] Write-in
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] "Do you fear death?" - You have found ways to speak with the dead and even recruit them to your side, giving the dead or dying a semblance of life, or a way to escape their fate.
-[X] No ailment, magical or mundane, can withstand your skills.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
 
[X] Name: Verde
[X] Gender: Male
[X] Background: Your family's been doing this for a long time and passed the trade on to you.
[X] "Do you fear death?" - You have found ways to speak with the dead and even recruit them to your side, giving the dead or dying a semblance of life, or a way to escape their fate.
-[X] No ailment, magical or mundane, can withstand your skills.
[X] There are many great treasures that they say can give their owners all sorts of powers. Better your crew has them than anyone else.
You're a little to be voting on that.
 
[X] The Paradigm
[X]Interview the crew to see what improvements to the roster might be made
 
[X] San Agustin, where all manner of strange things happen. The inhabitants have become experts in the unusual out of necessity.
[X] Hope
[X] Interview the crew to see what improvements to the roster might be made
 
[X] San Agustin, where all manner of strange things happen. The inhabitants have become experts in the unusual out of necessity.
[X] sparrow
[X] Interview the crew to see what improvements to the roster might be made
 
[X] San Agustin, where all manner of strange things happen. The inhabitants have become experts in the unusual out of necessity.
[X] Joshua
[X] Interview the crew to see what improvements to the roster might be made

Changed my mind.

Joshua.

Explorer
Conqueror
Builder.

Sounds like a great name for a ship.
 
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