[X] A group of primordial spirits who partook in creating the world. A mortal black mage hoped to imprison you and use you as a power source. The fool was killed by you, and now you lay in the forest where his tower used to be. (+++Willpower, +++Magic, -Fellowship, -Intelligence.)
[X] West. There is a witch hut. A witch will probably be the most ambitious of all possible targets. She will probably realize there's something off and magical about you, and perhaps hesitate to put you on, but if you can promise her power, she might be stupid enough to try. In addition, her magical powers will go into symbiosis with yours. The more powerful of a being that wears you, the more you amplify their power.
[X] A creation of the Devil. Souls forced into a dark artifact by a demon who wanted power. He got the empowerment he sought, but he was struck down and left you behind in the dirt. (++Intelligence, ++Perception.)
[X] Northern-East. A lonely ogre finds his lair there. The creature should be stupid enough to put you on, but you'll have to expand your volume a little to fit on his finger. Still, it is an easy target, and rather mobile and good for a starter.
[X] The North. There is a nest of large, magical ants in there. You can easily dominate the queen and rule over the monstrous bugs until you find a better host.