[X] Plan: Working Up To Better Mediums
-[X] Work your regular shifts at Allmart: Another week in retail hell (Covers your living expenses, the paltry change left after bills are dealt with is barely enough to buy a few candy bars, or a bottle of cheap wine once a month if it's on sale and you haven't incinerated a set of work clothes)(Uses Blood and Black Bile)(May upgrade stats used by this job) (Costs one action)
-[X] Ask around for extra shifts: While the thought of spending more time behind a register then you have to is almost physically painful, you also need money. Asking your coworkers if anyone wants to give up a shift might get you a little deeper into the black or out of the red. (Opens up the possibility of working more next turn, granting some disposable income, possibly improves relationship with coworkers, locks in additional actions should you agree to take on the extra shifts) (Uses Blood)(Costs one action, possibly more next turn)
-[X] How big is my brazier anyway?: You currently have two Embers rattling around in your... core? Soul? Brazier, we're going with that for now. You're going to start making Embers until you feel like you can't hold any more. (Reveals your current limit for Embers) (Requires you have at least one Ember) ( Uses Yellow Bile and Black Bile) (Costs one action) (More actions equal more Embers, but might waste them if there's a hard limit on how many you can hold)
-[X] How important is the medium?: You are able to create a single Ember from a sheet of printer paper, pencil lead, and blood. While the blood feels vital for the process, what about other possible mediums? (Reveals whether or not a particular medium is more or less useful for creating Embers) (Requires that you have at least one Ember) (Uses Phlegm) (Costs one Action per medium tested)
--[X] Butcher's paper (No cost to your finances)
-[X] How do I shoot fire?: You were able to hold an Ember in your hand, while theoretically you could just huck that at someone or something if the need arose, from the descriptions in the inquisitor's diary imply that you can do more then just chuck firey balls around. (Unlocks an offensive spell) (Requires you have at least one Ember) (Uses Phlegm) (Costs one action)