Vote tally - Psychopomp [Worm]

Scheduled vote count started by paebel on Jun 10, 2024 at 2:29 AM, finished with 19 posts and 6 votes.

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paebel
Psychopomp [Worm]
Post #134
Post #152

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6
19

  • [X] Fuck it. Track down Skitter. She stands at the edge of your sensory range, but the combination of ACCELERANDO and GEOMANCY will see Casey there in no time. He'll talk to her, maybe make an offer of cooperation. Start to build a team, maybe.
    [X][POWER] Utilize PSYCHOPOMP to create, modify, or break apart powers.
    -[X] Make a new power with the KEYWORDS THINKER/SKILL
    -[X] Make a new power with the KEYWORDS STRANGER/SENSE/SCRAMBLE
    -[X] Put enough motes to level up ThinkerSkill one time. Then share the rest between GEOMANCY and ScrambleSense. Level up one, then the other. Repeat until you can't 100% level up another time.
    [X][POWER] Utilize PSYCHOPOMP to create, modify, or break apart powers.
    -[X] Dump four motes into a power made with the words THINKER SKILL
    -[X] Be ready to dump the rest of the motes into Accelerando if things go pear shaped with Skitter and we need to run.
    [X] Go home. Sleep. Figure out what to do tomorrow. They're in no position to be making any decisions now, though it does mean having to track down Skitter again, assuming they feel like pursuing the lead.
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