Eldagusto
Voivode of Neterkhertet
- Location
- The Bleak Shores of Never in the Land of Naught
Psychic the Discovery
So lately I was brainstorming doing Psychics for the Classic World of Darkness. Here are my ideas so far that I recorded elsewhere.So I'm thinking I want to try making Psychics a Major splat. And I will crib some ideas from Psion. Like I'm thinking of tying it into the Avatar Storm and the Technocracy. So After the Week of Nightmares normal humans with psychic powers have their third Eye awakened, one of the implications I'm thinking of tossing in is excess Avatar shards may suffuse the psychic's nascent avatar. These will be called the Precursors. Meanwhile those with inactivated psychic potential become new psychics called Psiads. A secret conspiracy called Project Ginunngagap is creating artificial Psychics called Psions. This is actually an offshoot of Project Ragnarok working as an emergency asset for Humanity to beef up the Technocracies forces for the awakening of more Haemetavore Ancients (Zapathsura shook them) while they lost access to CONTROL and the Technocratic leaders in the Umbra. So they work to clear out problem areas like Sabbat Nests, Nephandi, the rising of the Dead, and Demons, while sweeping in to put some doomsday pressure on the loosing Tradition Mages.
I also have another idea I had for a long time about Enhanced Humans, basically the Technocracy processes entire Nodes into liquid and go all SOLDIER and infuse human subjects with them to make superhumans perhaps similar in some ways to a mix of Exalted and Aberrant. When I get to that I will probably tie it into Project Ginunngagap.
But also new non major splat psychics are also more common but they aren't guaranteed to become Psiads, and I'm not sure if I will have them be able to become Psions. Lets call them Psymps for now, and they are usually limited to one power.
Now to make this a major stat I'm thinking of the various things to add to the template. I'm thinking of a powerstat, and I'm going with Animus, with the fuel called Cogito.
I'm thinking they can use Cogito lower the difficulty of using their psychic powers, and maybe to activate an amplified effect.
As a major splat they would be immune to the Delirium and other similar fear amnesiatic effects. I'm also thinking Psiads will be resistant to the memory deleting mists of the Dreaming. I'm also thinking like the Imbued they will be tough for demons to possess but they will make perfect hosts if they are possessed.
Now tossing out some ideas. I'm thinking they will have a phenomena called Synchronization that will lower disbelief for Changelings and Mages if they believe or Synchronize with them. They can also Synchronize with the Environment to lower the Gauntlet/Shroud/Banality But those Psiads are hardwired via gaining their powers from the Wells of Mimir (basically the Prometheus Chambers of Psion) to only Desynchronize with Reality Deviants artificially raising the difficulty of things but perhaps reinforcing the Technocratic paradigm making it easier for enlightened Science, and having minimal effects on even weird Etherite and Virtual Adept Technomancy.
Naturally I am going to boost the number of Psychic Paths. I'm not sure about importing the idea of Modes. I may have Psions More limited in the number of paths they can master but making their favored path much stronger and easier for them, while Psiads can learn many paths. Due to the effects of Sychronization and the fact that Psions are supressing reality Deviants I'm thinking some of the Psiads will have sorcery available to them because they can lower the difficulty with Synchronization and it represents being mentored by the Traditions. I always had opposite opinion on the advice in the Sorcerer Books that Psychics would pay extra for Sorcery because they are rare and sorcery is rare so someone with both would be double rare. I was more of the opinion that Psychics are more likely to catch the attention of the supernatural community and would be more likely then normal to be exposed to sorcery and have a magic user as a mentor.
I may instead go the opposite route and Have Psiads be naturals at the favored powers but not as versatile so they have options like sorcery. While Psions are artificially restricted with the side effect of being able to learn many more different paths, maybe hoping versatile but weaker is easier to control, and learning Enlightened Science Numina will be less prevalent as they will have the Psions just concentrate on their powers and they could always just have Extraordinary Citizens with the Superscience.
I'll nab backgrounds from other gamelines, like Dream, Destiny, and Arcane and Device. And even things like Tulpa for Chimerical Companion and their own version of Familiar.
Now what are further needed Psychic Paths? I am Thinking of some new paths
Somnesis: for powers related to the Dreaming, and Chimera. This may be seperated into multiple paths.
Umbrakinesis: for powers concerning Spirits and essence.
Necrokinesis: For powers concerning Ghosts, Underworld Travel, and the Soul.
I may instead make other dimensions tied to Astral Projection as a prerequisite, I'm still deciding. Astral Projection seems like it would be more the natural Psychic method of interacting with other worlds. But they would still have these paths for manipulating the energies of those worlds.
Vitakinesis and Biokinesis for healing and alterations of biology.
Cryokinesis for manipulation of thermodynamics in by removing heat.
Chronokinesis for time manipulation.
Quantakinesis for the Manipulation of Magic, and Cogito. This would have Synchronization boosting effects in the powerset.
And I'm thinking each power will have a 6th level or Apex dot. It will both be a mastery level that makes you more powerful in the lower level powers, as well as a unique power that could be different for each Pychic.
I'm still tooling around but I always wanted to do something like this for my games.
Any Thoughts or ideas?
I'm thinking whether I should have it you add your Animus to your Psychic rolls to show you are a new more powerful Psychic, or maybe let you add it to favored paths.
I'm also wondering about adding another axis of player type beyond the Psion/Psiad divide. Maybe it would determine which powers you are good at. Maybe Thought/Will/Intuition based divide, that way they can have something akin to Caste powers in Exalted.
And I'm thinking the Children of Psiads are prone to being Latents, and maybe Psions are sterile, a built in safety measure by the Project Ginunngagap Directors, with rumors of Rogue Psions discovering how to break such a limitation.
For organizations I'm thinking maybe they will just be who you have allegiance with rather then something deeper, but I may change that. I may make subdivisions between them or those could just be filled by your Talent being in Thought/Will/Intuition.
The Norns: I'm thinking these will be the Psions of Project Ginnungagap along with maybe Psiads that they have captured and Brainwashed. They will have access to support from Extraordinary Citizens along the lines of Strikeforce Zero, Men In Black Clones and some Technocrats disguised as one of these.
The Transcendant: These will be the rebel Psions who break free from their Leashes. They believe they are the next step in human evolution, and some Psiads will undoubtedly Join them.
The Mystics: these will be the Psiads who were found by Traditions, Disparates, and Sorcerers. They will explore the trappings of Focus to aid their powers, and they will have the option to learn sorcery.
The Lucid: these will be those who turn to Dreaming, the Underworld, or the Umbra for guidance. The largest faction will be those who are taken in by the Fae. The Fae at first will think they are a new type of Dreamer as they share much in common with Dreamers. Those who turn to ghosts and spirits will be a bit more fragmented.
Mavericks: these will be the most common group of Psiads, basically those who discover their psychic powers and either learn about the world alone or with a small group of other psychics.
I may have you learn a permanent Bonus each time your Raise your Animus Rating, still deciding the nature of the bonus options, but I'm thinking they will vary greatly depending on the path they choose in life or that they wish to chose, so maybe things that make certain powers easier, bonus to Attributes/Abilities, and weird possible mutations.
I'm thinking Psiads will have something known as a Ratio Imago, their perfected self image, it will be similar to the Avatar, but Psiads' Imago is fed off of the excess orphaned Avatar Fragments. Psions were created by being dipped into Mimir's Well where they were re-engineered physically and metaphysically. They can not perceive their Ratio Imago, and but their Ratio Imago was shaped by Project Ginunngagap to make them more tractable. The Transcendant Order are those who perceived their Ratio Imago and unchained them.
The Transcendant Order are said to be the first to have evolved Psychics, basically their version of Archmages, and some of these beings are said to exist purely in Astral Form, some claim to reside in the Digital Web and others in a deep layer of the Astral Realm and the Dreaming.
Their may be a player option of being Psychic Constructs, Synthezoids designed perhaps first to emulate the mortal reconstructed Shells of the Transcended Ones. They would be Androids and even modified clones mostly used by the Transcendant in an attempt to bolster their numbers since they have no Access to Mimir's well, but the Norns reverse engineer the method through vivisection. And a handful of Etherites and Adapts reconstruct prototype designs. Lets call these blokes Psynths, and they will have built in devices as an option for Backgrounds. The key to their consciousness and ability to develop Animus is through their revolutionary M.U.N.N.I.N. (Mental.Uploaded.Neural.Node.Infrastructure.Networ k) Engines. MUNNIN serves as the artificial brain and nervous system of these beings uploading a fragments of Enlightened Genius drifting in the avatar storm and randomizing them with an array of cultivated memories in order to make a new and whole animating intelligence.
These beings would perhaps be the purest form of the Ratio Imago outside of the Transcendant Masters. Perhaps they will use a rule different from Psiads and Psions, or maybe they will be of the type that is limited in variety but potent in their specialty, still up in the air. But it would be easier to justify them having naturally superhuman attributes but maybe more limited Psychic options.
I'm also wondering about adding another axis of player type beyond the Psion/Psiad divide. Maybe it would determine which powers you are good at. Maybe Thought/Will/Intuition based divide, that way they can have something akin to Caste powers in Exalted.
And I'm thinking the Children of Psiads are prone to being Latents, and maybe Psions are sterile, a built in safety measure by the Project Ginunngagap Directors, with rumors of Rogue Psions discovering how to break such a limitation.
For organizations I'm thinking maybe they will just be who you have allegiance with rather then something deeper, but I may change that. I may make subdivisions between them or those could just be filled by your Talent being in Thought/Will/Intuition.
The Norns: I'm thinking these will be the Psions of Project Ginnungagap along with maybe Psiads that they have captured and Brainwashed. They will have access to support from Extraordinary Citizens along the lines of Strikeforce Zero, Men In Black Clones and some Technocrats disguised as one of these.
The Transcendant: These will be the rebel Psions who break free from their Leashes. They believe they are the next step in human evolution, and some Psiads will undoubtedly Join them.
The Mystics: these will be the Psiads who were found by Traditions, Disparates, and Sorcerers. They will explore the trappings of Focus to aid their powers, and they will have the option to learn sorcery.
The Lucid: these will be those who turn to Dreaming, the Underworld, or the Umbra for guidance. The largest faction will be those who are taken in by the Fae. The Fae at first will think they are a new type of Dreamer as they share much in common with Dreamers. Those who turn to ghosts and spirits will be a bit more fragmented.
Mavericks: these will be the most common group of Psiads, basically those who discover their psychic powers and either learn about the world alone or with a small group of other psychics.
I may have you learn a permanent Bonus each time your Raise your Animus Rating, still deciding the nature of the bonus options, but I'm thinking they will vary greatly depending on the path they choose in life or that they wish to chose, so maybe things that make certain powers easier, bonus to Attributes/Abilities, and weird possible mutations.
I'm thinking Psiads will have something known as a Ratio Imago, their perfected self image, it will be similar to the Avatar, but Psiads' Imago is fed off of the excess orphaned Avatar Fragments. Psions were created by being dipped into Mimir's Well where they were re-engineered physically and metaphysically. They can not perceive their Ratio Imago, and but their Ratio Imago was shaped by Project Ginunngagap to make them more tractable. The Transcendant Order are those who perceived their Ratio Imago and unchained them.
The Transcendant Order are said to be the first to have evolved Psychics, basically their version of Archmages, and some of these beings are said to exist purely in Astral Form, some claim to reside in the Digital Web and others in a deep layer of the Astral Realm and the Dreaming.
Their may be a player option of being Psychic Constructs, Synthezoids designed perhaps first to emulate the mortal reconstructed Shells of the Transcended Ones. They would be Androids and even modified clones mostly used by the Transcendant in an attempt to bolster their numbers since they have no Access to Mimir's well, but the Norns reverse engineer the method through vivisection. And a handful of Etherites and Adapts reconstruct prototype designs. Lets call these blokes Psynths, and they will have built in devices as an option for Backgrounds. The key to their consciousness and ability to develop Animus is through their revolutionary M.U.N.N.I.N. (Mental.Uploaded.Neural.Node.Infrastructure.Networ k) Engines. MUNNIN serves as the artificial brain and nervous system of these beings uploading a fragments of Enlightened Genius drifting in the avatar storm and randomizing them with an array of cultivated memories in order to make a new and whole animating intelligence.
These beings would perhaps be the purest form of the Ratio Imago outside of the Transcendant Masters. Perhaps they will use a rule different from Psiads and Psions, or maybe they will be of the type that is limited in variety but potent in their specialty, still up in the air. But it would be easier to justify them having naturally superhuman attributes but maybe more limited Psychic options.