The main dice that QM use is 1d20. There will be additional dice that QM will use.
Initial:
The first time you recruit the idol, 1d20 will be rolled. Then player will divided the three into the initial attribute of the idol. Example: 1d20 rolled 6. Then you can put 2 to Charm, 2 to Choreo, 2 to Vocal, or other combination.
Training:
Training will use 1d20. First, the threshold roll will be rolled. The training roll which will be the second roll will have to surpass it. Each corresponding
Attribute will give bonus to the roll.
- Vocal/Charm/Choreo will +attribute/2 rounded down
- Fatigue will -fatigue
- enthusiasm will +enthusiasm or -enthusiasm according to the points.
Example: If the idol is Singing, the threshold roll is 8, and rolled 6, and her attribute is vocal 4, fatigue 3, enthusiasm 5, then the end roll is: 6+2-3+5 = 10. Then she will success.
Audition and Event:
Audition and Event will use 1d20. The threshold is already decided.
- Local Audition: threshold is 10
- Provincial Auditon: threshold is 15
- Nationwide Audition: threshold is 25
- Local Event: threshold is 15
- Provincial Event: threshold is 20
- Nationwide Event: threshold is 30
Corresponding Attribute will give bonus to roll. Same as Training. And Successful
Event will raise popularity by rolling 1d10.
Bonding Time:
Bonding Time is 1d10 roll. Immediately increasing the
Relationship. Each Idol bonded at the same time slot will have their own roll.
Attending:
Attending will give bonus roll according to the idol relationship with you.
- Closer: +1d3
- Like: +1d6
- Favorite Person: +1d10