Pro Patria (Valkyria Chronicles) - Story Only

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Year: 1935 EC

Greetings Colonel,

With the beginning of the Second Great War...

Emdeman

The Atlantic Federation
Location
Australia
Main thread

Year: 1935 EC

Greetings Colonel,

With the beginning of the Second Great War you have been assigned to the Southern front to the 6th​ Army Group. You are to take command of a brigade that has recently lost its commander due to unfortunate circumstances. Serve your nation with honor.

Army HQ

In front of you lies:

[] An ornate, almost archaic set of maroon armor resting proudly on a stand. It looks like it has been cleaned recently. On the bed is a neatly arrayed formal black uniform with gold trimming. A black officer's cap sits on top with golden eagle displayed on the front.

[] A light tan field uniform, worn from heavy use, is haphazardly folded over a chair. The shirt sleeves trail on the floor and an oval helmet rests on its side. A pristine white uniform lies solemnly on a table nearby. A trouser leg hangs precariously over the edge.
 
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Character Profile
Name: Rudolf Hapsburg
Affliation: Imperial
Age: 22
Traits:
Heavy Foot Leader
Inspiring Leader
Cautious

Details

Chosen Brigade: Heavy Foot
Order of Battle: 2 light battalions, 3 heavy battalions, 1 armoured battalion

Light battalions: Generally filled with recon elements that focus on intelligence gathering and marksmanship. Brigades that focus on these battalions are fast moving, gather intel on enemy positions easily and most importantly take less resources to supply. However they possess less anti-tank capability than other battalions and little in the way of armored assets. Quite good for wooded terrain and decent on urban terrain.

Most common unit types: Scout, Sniper
Less common unit types: Shock Trooper, Light Tank
Very Rare unit types: Lancer, Engineer, Medium Tank


Heavy battalions: Commonly filled assault troops and anti-tank personnel. Specialise in storming fortified positions and can fight enemy tanks adequately. Has an assortment of light to medium tanks. Though relatively quick moving, these troops are more suitable for actual fighting than recon. Brigades focusing on these battalions require more resources than a light troop but less than a tank battalion. Quite good for urban fighting.

Most common unit types: Shock Trooper, Lancer, Light tank
Less common unit types: Scout, Medium Tank
Very Rare unit types: Sniper, Heavy tank, Engineer


Armored battalions: Spearheads of many offensives in current doctrine, they contain heavy firepower. Focus primarily on armour, carry all types of tanks. Requires flat ground for maximum effectiveness, reduced capability on broken ground (hilly & mountainous terrain). Cavalry brigades require heavy resources to maintain and operate less effectively when undersupplied. The numerous heavier tanks slow the speed of the battalion down. Intelligence gathering capabilities are minimal, the enemy will hear you before you see them. However, it's still a tank army, just roll over your enemies.

Most common unit types: Light Tank, Medium Tank,
Less common unit types: Scout, Shock Trooper, Engineer, Heavy tank
Very Rare unit types: Lancer, Sniper
 
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Your staff car drives down the hastily made dirt road of the sprawling war camp. On all sides are numberless field tents spread out into the surrounding plain. Supply dumps and Tank parks form clusters that break up the sea of canvas around the military car. You notice the silhouettes of numerous guards vigilantly keeping watch on these crucial areas before being drawn back to your thoughts.

The country that was currently providing the 6th Army Group's accommodations, the small Federation nation of Merovia, had little in the way of an army to resist the might of the imperial war machine. Unfortunately they made up for it in other ways, being renowned for their intelligence service and minefields. Lots of minefields. This specific border between the Empire and Federation hosted mile upon mile of curse-damned mines.

When the republican government of Merovia was established after the overthrow of the duchy shortly after the end of the First Europan War they realised the obvious, inevitable incorporation into the Empire. Their strategic position was hopeless so they decided to make it as time consuming and annoying as possible. At great cost and over several years, the Merovian army laid down ridiculous numbers of mines. Luckily, most of these deadly fields were on the border, since they didn't want the activity of the nation to grind to a halt they couldn't put them down everywhere. Though they probably wanted to anyway.

The purpose of these border minefields was unmistakeable, they wanted to slow down any approaching imperial army. They succeeded, this field army was currently bogged down several miles across the border waiting for the engineers to open corridors. The Merovians were probably using the time bought to do other annoying things, like lay new minefields with their meagre army ugh...

Irritation aside, you have to commend them for working with what they had. Not bad for republicans. However, the other purpose of the minefields was to provide ample opportunity for Merovian spies and saboteurs to be an infuriating pain in the posterior for the imperial military. Targeting supplies and important equipment, those things had to be kept on constant watch to prevent damage that further slowed everything down.

Furthermore, a small army infiltrators snuck into imperial territory before the war and now raided supply convoys and reinforcements. Meanwhile, other Merovian infiltrators attempted to assassinate important officers in the army. Thats probably what ended the life of your predecessor, you're willing to bet good money on it. Standing orders are to execute the dishonourable swine on sight. They don't wear a national uniform and hence aren't covered by the Conventions. Still, you'll have to secretly raise a glass of wine to the soon to be posthumous foreign agents endeavours. As without that, an opening in the command chain wouldn't have occurred and you would still be in the Capital. Stuck doing vapid...

Your thoughts are interrupted by the driver, a Sargethi named Jaimes who slows the car down in front of an T intersection. He turns his head and asks in that nasally accent of his native land, "Where to Colonel? Your brigade command post or the general's headquarters?"

Hmm... a thorny decision, go see your future subordinates or pay your superior officer a visit. It might seem prudent to see the general, but you don't have to. You'll get his orders soon enough and its not like you'll can go against them. Then again its forming a personal impression of the man leading you which is never a bad thing, and who knows what inroads you can make. Maybe other officers, or even your peers will be there. There are several Colonels under the good General. Making your men wait won't matter much will it? They're already been waiting several days. On the other hand who knows what you're missing? Personal interactions that...

"Ahem" Jaimes loudly clears his throat, or would have if he hadn't plainly spoken out loud the word pop culture commonly associates with clearing throats. The man's clearly been reading trashy novels written by commonborn hacks who're clearly formulaic and doing iterations of the same plot to rake in money from gullible...

You shake your head. Right. Back to reality.

[] Visit the General and see other important people.
[] Go to your brigade HQ and meet your people.
 
[X] Visit the General and see other important people.

"To the general of course" you answer confidently.

"Aye Sahib" the driver responds with a native form of address. You thought standardised schools were supposed to drill that sort of provincialism out of people. Guess some sorts of parochialism stay with the lower classes regardless. Still, its not a punishable offence and he does drive satisfactorily when he isn't driving over potholes caused by dug up mines. Its not like thats his fault, the Merovians are guilty of that transgression. They seem to have dug their mines just deep enough to make it too inconvenient for imperial engineers to take time fully repairing a temporary road away from the vital task of de-mining. Leaving noticeable bumps on the road as a result. Its almost like the damned republicans planned it that way... No, that road lies the way of paranoia. Its a pure coincidence, nothing more.

You are dropped off in front of a large tent that looks rather plain. You know from your officer training that this is quite rare as most high ranking imperial officers prefer travelling in something ornate when there are no superwea- ahem, ultraheavy units lying around to waste playing guard dog. Your not quite sure what this means as you walk into the tent, past several members of the general's staff carrying papers.

Wait... who was the general leading this field army again? The soldiers you overheard going through the base only referred to him by his rank, and he should be male given their crude anatomy jokes. You remember the 6th Army Group was being led by Field Marshal Keital but he commands several field armies spread across the entire several hundred mile Southern front. He wouldn't be in the fringe of the offensive.
Maybe you should have asked Jaime before you left the car. Why do peasants have to be the cause of all problems? Wait, that line of thinking is too similar to your stepmother's for you to be comfortable. What would Gerard have said? You should have checked before rushing from the capital like an idiot after getting your first field commission. Right. That was a necessary rebuke from your respected role- You didn't even deserve the position, it was a favour from that wh- Thats enough self-recrimination thank you very much. You walk into meeting room after showing a black armoured guard your new identification card. It seems there's already a heated conversation going on inside.

"We must move at a faster pace General", says an auburn haired man dressed in an identical black uniform to your own. General Hall... must have Angle heritage, probably from refugees going by the name, interesting. The man in the general's uniform in front you looks a bit worse for wear, a hint of wrinkles and greying hair.

"I will not resort to inefficient tactics that waste even more time", the older man replies firmly in a gravelly voice.

"It should get the job done, its an elegant solution to several-"

"No, it takes too long and is certain to miss some, no self-respecting tactician does it unless they're desperate".

"But General Joachim used undesirables to clear enemy ordinance at Al-Dachau".

"That fool would have ordered his own men to clear the area if he couldn't find anyone else, serves him right for under valuing the engineering corp. No, the time used to assemble your solution still evens out when compared to the current methodical approach, and this way we can be sure we got all of them."

"With all due respect General Hall, we need to think of alternative ways-"

"How many troops would we lose to Merovian raiders if we dispersed them to carry out your... foraging?"

"More men would have been lost taking the Zenobian mountain fortresses like you argued to Keital".

"Striking an occupied foe is different from rounding-"

You tune out the irrelevant parts of the conversation and look at the maps on the table. You visualise the the markers on the map indicating this field army's advance.
Going from the scuttlebutt you heard on the way here this field army was moved north from the Zenobian border to support the Field Marshal Keital's invasion of Caucasia. That Federation nation is currently embroiled in an amusing political crisis preventing it from meeting its military commitments. The Zenobian legislature was in such deadlock recently that they couldn't even agree to a declaration of war. It was probably a clever plot from the imperial intelligence service to keep the Zenobians out of the war for as long as possible... But you suppose it could have occurred naturally, after all republicanism is a flawed ideology that despite temporary success is virtually doomed in the long run. You're not sure if you agree with the higher-ups decision, if the nation was so paralysed then why not invade it and restore the natural order? An outside threat could unify them but they could fall apart in factional bickering just as easily. Its surprising to hear even generals shared your opinion. The majority who opposed probably didn't want to fight through that awful, mountainous peninsula of a nation.

While you were thinking the conversation seems to have concluded, the auburn haired Colonel has stopped talking and is now sullenly silent.

General Hall turns to face you and looks at your outfit with a look of confusion, "I know everyone who wears that uniform in my army, who are you?"

"I am the replacement Colonel sent from the Capital, General Hall. My name is Rudolf Hapsburg". You reply deferentially.

"The Capital? Why... you look a little young for...", Hall looks at you a little dubiously before shaking his head, "So what do you think about this disagreement?"

Hmm... you could agree with nameless Colonel with whatever plan he was suggesting, he did inadvertently tell you the General Hall's name and saved you some embarrassment. He is your peer and you will be working with him. Hall did just disparage you on your age and indirectly suggest you got the rank due to your connections. On the other hand, if you agreed with the General it could make getting on his good side easier.

[] Politely agree with the Colonel
[] Respectfully disagree with the Colonel
 
[X] Respectfully disagree with the Colonel.

You think for a moment on which side to take before replying, "I'm of the opinion that the good Colonel..."
The General's eyes subtly narrow
"Baumann", the colonel supplies.

"Baumann's idea has its merits and flaws", you open diplomatically, "but in this particular situation the latter outweigh the former. The main problem as General Hall pointed out is sending isolated bands of men scour the land in an environment of Merovian spies and infiltrators, along with other issues."

"A valid concern but it would give the troops something to do while waiting, unlike the last two weeks. Its what soldiers do, fight" the colonel snorts, "What else?"

Not exactly a quality retort, "It could affect morale, especially those who don't possess such... conviction." General Hall seems to have taken a step back and let the debate continue.

"We don't need milksops in this army," Baumann snorts, "if thats a concern then just take volunteers."

This man is starting to get on your nerves with his loutish mannerisms, "There is also a negative public image the military would cause if it created a perception of-" Bad habit of yours, being overly formal when irritated.
Hall gives you a strange look.

"Showing we're tough on crime," Baumann cuts in boldy, an annoying habit, "the border populace would cheer us on."

"The time spent rounding up the condemned, criminals, miscreants, darcsens, deserters and other low lives from all the nearby slums and prisons would take longer than you expect and be too much hassle".
The General's left eye twitches, to all appearances it looks natural.
"I don't see how thats possible during a time of war," He sounds a little uncertain.

"You would have to deal with the local bureaucracy," You play your trump card.

All the people listening seem to collectively wince. It seems no one has thought of interacting with the civillian government. Baumann looks unhappy and seems to be thinking of a response, he opens his mouth before being interrupted.

General Hall appears to have had enough of the discussion and speaks out in an authoritative voice, "That is enough time on that tangent. Back to the matter at hand, since Commandant Scheer has told us he expects his engineers to clear a path through the minefields within 5-7 days, I want your troops to be extra alert for assassins. Double the sentries, triple the guards around the engineers, I expect them to be targeted even more. Also, make final preparations for moving out. I want the vanguard to march as soon as the engineers give the go ahead. Messages have been sent to the other colonels to this effect. Any questions?"
Did he want a distraction to change the subject?
"Whose brigade is the spearhead?" asks Baumann curiously.
You can't fault the him for taking a way out of a tiring argument with that man.
"Colonel Ahzgle's" There is a murmur of surprise. Hall pronounces the Avar name as "Ah-s-gle" in his light Angle accent. He turns to someone in the audience, "Is that fine you ma'am?"
Why is he so polite to a subordinate? Is he an old fashioned gentleman or is it something more?
A brown skinned woman off to the side nods silently from behind a gaggle of watching adjutants. You're surprised you haven't noticed her at all given she wears an identical uniform to yours. How long was she there, like a quiet killer? You don't like it when stereotypes are perpetuated. A cruder person would make a rude joke at the name... And probably be gutted for it, Avars are a serious people. Hang on, how did Hall notice she was there?

"Good, dismissed", the general looks a little pleased as he turns to you, "Hapsburg, since your newly arrived I'll give you a quick personal synopsis of the current situation. While my army was resting on its laurels for the last few weeks waiting to breach Merovia's Great Mine Wall, the other armies under Field Marshal Keital's have advanced into Caucasia and encountered heavy resistance. Not surprising given the proximity to Baku, the Feds are going to throw everything they have to stop us. Therefore it is imperative to liberate Merovia as quickly as possible so we can assist with the capture of Baku."

Baku, the location of some of the largest ragnite deposits and refineries on the continent. Nearly one-tenth of continental supply, eclipsed only by Gallia itself. Taking it would be invaluable to the Empire. With the hilarious political impasse in Xenobia, the time has never been more ripe.

"Your brigade will be assigned to sector 7, resistance across the line should be minor. Merovia never had enough money to modernise their army and maintain their obsession with mines so expect to be fighting museum relics. Though be careful not to be bogged down in civil unrest, how you deal with it is up to you since you'll be on the front-lines while I'll be in the rear. That should be all for now, good luck". With that, Hall turns to talk to a staff officer. You exit the General's headquarters.

Wait, Jaimes and his car is missing... He was supposed to wait... How are you going to get to your brigade command post? You are stranded in the middle of the sprawling camp... Where is he? How dare he leave you here? You take back all the good things you have ever thought about that wretched Sargethi. You will have that commoner's hide! It will be mounted on your father's hunting wall and you will use it to terrify your stepsisters, or even better when they are having a tea party with their friends, making them die of embarrassment. Thus making your stepmother even more furious at you for thwarting her tireless efforts for negotiating for play dates or 'acquiring a network of acquaintances'.

You bring yourself back from pleasant revenge-filled fantasies to the current situation. No way are you going back to the general's HQ and looking like an idiot. You'll find your own way to the destination, though you're not sure where it is.

Anger slowly fades in boredom as you start walking in the direction you came and begin noticing the things around you in the tedium. Common soldiers are busy carrying out daily activities normal in any army camp like servicing their weapons. Menials walk past doing common chores and labours. Messengers race past on old-fashioned horses carrying missives. The most 'remarkable' incident was a tank rumbling past at a fraction of its true speed, sadly in the wrong direction. After about ten minutes of movement an officers car saunters by. Through the window you see the surprised face of Colonel Baumann looking back at you. After a moment the car speeds up, kicking up dust and getting some on your once pristine uniform, its fortunate darker colours hide stains well. You hope the Merovian bumps on the road gave the scoundrel some bruises.

Several more minutes pass and the mid-summer sun was starting to get unpleasant when salvation came. People cleared the road as side by side two convoys made their way up the road. One was a line of trucks carrying supplies to a stockpile somewhere. The other seems to be part of the general's artillery battery. Either is valid choice and you could make important connections among the people on either convey.

[] Hitch a ride on the supply trucks
[] Hitch a ride on the artillery battery
 
[X] Hitch a ride on the supply trucks

After a moment of thought you dismiss the artillery convoy. Making some field guns disappear is highly unlikely, not to mention crewing issues and legal headaches. Its a shame orthodox imperial doctrine concentrates all the artillery in a central location, very underutilised. Most likely a legacy of the First War, though you suspect the tendency to use ancient Valkyrur super-weapons also plays part. An attempt to replicate the shear fire-power of those artefacts made by that legendary race. The power of one relic, equalling hundreds of artillery tubes delivering kilotons of destruction on unlucky targets... you'd give an arm for just a few of those inferior weapons of the modern age in your brigade. You'd need the general's order to try something like that... who you just recently visited, perhaps you should have asked him then, oh well.

You wave down one of the passing supply trucks and earn yourself a seat riding shotgun. The driver, a middle aged woman part of the rear echelon, treats you respectfully enough given the officer's uniform, if a little unnerved by the unusual circumstances. To your pleasant surprise she knows where your brigade is quartered, and even more fortunately her route takes her close to it. Your sharp eye notices some extra details which will make your following pitch even easier. That black hair is quite luscious for a woman her age.

Many rank and file soldiers disparage the rear echelon troops for avoiding combat with a variety of crude names. Normally you would say that is a result of their plebeian heritage. Unfortunately this view is also shared among some officers who should know better. Treating the people who make your army run poorly is never a good idea, even if they're the unsavoury type.

"So miss...?"

"Alberta Frenzel", her voice is a little apprehensive, obviously uncomfortable being addressed familiarly by someone so high ranking. Its natural for commoners to become nervous when around their betters.

"Frau Frenzel, my name is Rudolf, I assume by the accent that you too are from the most sophisticated region is Europa?", You smile as you lay on the charm.

The woman freezes for a moment in surprise before recognition lights up in her eyes. A small smile forms on her face, confirming your suspicions are correct.

"Yes, I'm from Wien", she responds with a hint of pride. You notice her earlier uneasiness has been relaxed somewhat.

"Its a pleasure to meet a countrywoman so far from Wiena. You're the first one I've encountered since I came here. If it wouldn't be too onerous could you do a couple of favours for me?" you ask.

"Yes?" Some of the wariness is back.

"A small favour first, please don't tell anyone of this mishap of mine. It would be quite embarrassing for me" you say self-deprecatingly in a semi-jovial tone.

"Of course Colonel", Frenzel laughs lightly, "My lips are sealed, what else?"

"As you know", you start speaking carefully, "I've recently been appointed to command a brigade. That many soldiers use up frightful amount of resources. I would greatly appreciate it if some additional supplies made their way to my troops".

"But I'm not someone important enough to decide that! I could get into enormous trouble doing something against military law!" She's responds in an alarmed voice.

You aren't surprised, you'd have to be absurdly lucky to meet someone high ranking in the logistics corp randomly. But you suspect she's no menial either, normal combat officer training doesn't involve studying the supply corp but you studied the support battalions as an elective during your extra years at the academy. The imperial army doesn't use low-ranked peons to drive supply trucks. Most of the manual labour is done by unskilled people or darcsen. The lack of uniform makes it unsure but in your approximation her rank should be somewhere in the middle of the chain of command. Time to add the carrot.

"I'm not asking you to place your life in danger for me Frau Frenzel", you respond to the outburst mollifyingly. "You know how armies operate, supplies get forgotten or misplaced, papers are mistakenly filled, unexpected surpluses are left to rot, there's a lot of waste. All I'm asking is to redirect something that won't be missed. I'll even make it worth your while. More so then you'd expect from just my rank".

"How?" she asks a little suspicious.

"My name is Rudolf Hapsburg, make of it what you will", you look out the window but you smirk slightly when you hear her gasp. So she actually does come from Wien. No self-respecting native of your homeland wouldn't know that name.

"So... you would owe me some favours that could be used here or at home". Frenzel concludes.

You frown a little at the plural but you know you have her, "correct, I give you my word to that effect. So whats is your decision? Your perfectly entitled to refuse and I'll forget this conversation ever happened", you already know her answer.

She spends several moments thinking rapidly, giving you a calculating look she answers, "I suppose many remarkable events have occurred in the cabin of this truck for the past few minutes where I have been completely alone."

You smile broadly, "Indeed, I'm sure many fateful things have happened here". This is why you are fond of your native country, even the commoners are refined and intelligent, for the most part.

It was quite fortuitous you met a fellow Wiennese all the way out here. Even if she's lowborn she could be quite useful in the future. The rest of the trip passes quickly without event.

When you arrive close to your destination you hear some commotion in the distance. You say goodbye to Frenzel and hurry on by foot. As you approach the brigade command post you see two groups of soldiers locked in a vicious brawl. There are probably up a hundred warm bodies in that melee.

They are probably your troops given the proximity to command post. They are your responsibility and you should probably do something about it. You could try to break up the fight, something to get their attention... you look down at your hip and see your service sidearm safely secured in its holster. You are certain you can deal with them, make them hear your words and shame them into doing their duty. Of course it can be dangerous but your made of better stuff than being afraid of danger. You could try to avoid the fight and let things cool down but then you'd be missing your opportunity to mark your authority, and who knows what additional injuries will be caused.

[] Attempt to break them up. You can handle them.
[] Wait for the brawl to end on the sidelines.
[] Walk around and avoid them.
 
[X] Attempt to break them up. You can handle them

It takes a split second watching the brawl before you make up your mind.

Its time to do something brave. Of course some people would say bravery and foolhardiness are two sides of the same coin. But those people are stupid stepsisters pretentiously named after ancient Valkyrur or pretty stones, who know nothing about the world and are useless to boot. Its not like the result could be any different considering who their mother is. You're pretty sure its that new fangled natural selection theory at work, the name certainly sounds appropriate enough.

Thats enough reminiscing about those inferior people calling themselves your younger siblings. Back to the matter at hand. Your right hand unholsters your service pistol and points it at the air.

You could step onto a crate for a better view and present a more imposing stature but you're not some republican demagogue looking to incite a mob. You don't need psychological tricks to assert your authority. You have better, more refined methods.

You pull the trigger. The gunshot rings out through the entire area. It takes a moment for the sound to register, fighting subsides, heads turn in your direction. Eyes widen as people recognise your uniform, whispers quickly form as the front ranks relay what they see to people behind them, phrases like 'its the new colonel' or 'oh fuck'. The soldiers look sheepish and they don't appear inebriated, so your chances are looking good. After examining the faces in front of you, you recognise the two main ethnicities among the crowd; Franks and Goths. You can vaguely guess the sides, if not the exact cause. You know what tone and angle to take.

"What is the meaning of this?" you loudly ask while turning your withering glare from one man to another. "Are you soldiers of the Alliance or a group of drunk farmers?" You use the old fashioned name of the empire still used in official documents to stir some fraternity.

"But they started it" says an unknown voice in the crowd.

"I don't care who started it", you can't let recriminations drown everything out, "what I care about are the results, and fighting each other when we are just days from marching into battle is utterly stupid. How many men will we lose to injuries from this fight? Men who would have stood beside you in the coming days. I am disappointed in you."

This tidbit draws guilty looks. They didn't know how close a breakthrough was. Bored soldiers are a recipe for trouble after all and two weeks of waiting is quite tedious.

"Where are your captains and majors?" You demand, the fact that there were no superior officers around to head this off is a surprising oversight.

Heads turn, the crowd parts to reveal a pair of men. A giant of a man is holding a smaller man in a headlock. At the sight of you the pair sheepishly separate. Both are wearing major's uniforms.

Oh for crying out loud, you close your eyes and take a deep breath. Weren't officers supposed to keep disagreements to words? "You two, meet me in my command post, I'll deal with you later", you sternly command before turning back to the crowd.

You've dealt with crowds of commoners before. Its important to remember that they are human and have human desires to be appealed to or denounced. Most important is to keep it simple, so that even daft minds can understand you. You talk some more, reminding them of duty and berating their failings before talking up future successes. You hand out punishments ranging from extra sentry duty to menial labour. The crowd soon disperses.

As you walk to where your command post is, you can't help but feel a sense of accomplishment. With this undoubtedly gallant act you have something to brag about in your letters to your mistress back at the capital. How you heroically stopped a brutal brawl (caused by enemy agents of course) and defused a tense standoff among the troops.

However, now you're at a bit of loss at what to do. Do you call a meeting of the other majors to find out who they are? They should know about the tensions around the camp. Talk to the fighting majors personally? Individually or together. Or just hold it off and find out what you can from official documents? The last option has pros and cons; knowing someones name before you meet them and what they do can be handy but personal face-to-face introductions are also useful.

Pick One.
[] Call the other majors to a meeting.
[] Learn more about your brigade's order of battle, who commands what, what states they were levied from etc.
[] Find out more about the majors under your command (only two out of six currently known):
- [] Aloysius Raeder
- [] Francis Giraud
- [] Both at once
 
[X] Learn more about your brigade's order of battle, who commands what, what states they were levied from etc.

You decide to avoid meeting your underlings for now and decide examining the brigade paperwork instead is a good idea. Everything seems orderly under the last colonel until the record-keeping becomes patchy recently under the temporary command of a Major Nivelle. You think he may have had difficulty running the brigade due to being first among equals or it could be something else.

Looking at the order of battle reveals where each battalion was levied from and who commands them. From an outsiders perspective these troops would look identical in their battle dress and standard equipment but a smarter person can learn quite a lot from the nuances and quirks.

Order of battle
Battalion Type Battalion Name Battalion CO
Light Infantry
Auvergne's 33rd​ Chasseur battalion
Luneberg's 17th​ Jaeger battalion

Francis Giraud (29)
Maurice Nivelle (44)
Heavy Infantry
Niederbayern's 11th​ Grenadier Battalion
Limousin's 24th​ Fusilier Battalion
Anhalt's 82nd​ Line battalion​

Frieda Vorbeck (35)
Alexis Surena (24)
Aloysius Raeder (36)​
Armour Neumark's 7th​ Cuirassier Battalion Lars Mueller (31)
Some interesting thing you note:
- The ethnic mix of the enlisted seems to be mostly Franks and Goths, with a smattering of Avars and Gepids.
- Most of the battalions were raised relatively recently, less than a year ago. Most of the enlisted will be a bit green with small groups of veteran survivors folded in from disbanded battalions.
- The commanding officers are all older than you by at least several years if not decades, with the exception of Major Surena who is only two years older than you.
- Surena and Vorbeck are women, the other four are men, though in your opinion two of them may still be boys.
- Nivelle fought in the last war, the entire duration of the war as an enlisted. Vorbeck and Raeder also fought, but only in the last year of the war.
- Nivelle has been recently called up from the reserves less than a year ago
- Mueller and Vorbeck has some relatively recent experience pacifying primitives in the east.
- Giraud has been stationed on the western border for the past few years, that region has always been tense with minor skirmishes even before full-blown war broke out.
- Raeder has been previously stationed on the northern border, you don't have much experience about that region. Though judging from simply looking at the map and seeing the tiny federation holdings up there it should have been a cushy posting for any officer.
- Surena doesn't seem to have much history as an officer. You suspect she's inexperienced and got the rank through connections, though you personally can't really say much on that front either. Oddly enough her battalion runs smoothly enough so she probably has good administrative skills or natural talent like yourself.
- You are now responsible for the lives of 4872 soldiers.

This all useful information though a lot of it doesn't seem helpful to the current situation. You learnt some neat background information but most of it could been put off for later. Raeder and Giraud were the two majors currently waiting in the common room. Maybe leaving them to wait while you were rummaging through paperwork wasn't the brightest idea, though perhaps the wait cooled them down.

About the troops under your command... Franks and Goths hmm... could be worse you suppose. Goths were an industrious if dour people inhabiting parts of central Europa. They formed a few strong states that stayed true to the old ways. Franks were an innovative if sometimes restive people who inhabited parts of western Europa. Their culture was never robust enough to form strong centralised nations and they remained a patchwork of statelets and moderately sized nations. Sometimes Franks were too innovative, given half of them have fallen to the dark side and embraced republicanism. Though in their defence they are not totally lost like the Iberians or Angles. Your own people, the Wiennese are obviously better having combined the best parts of both cultures, Gothic and latin cultures like Frankish, to form something more sophisticated than the sum of it parts.

The should have been some tensions, but certainly not enough to boil over like this. So perhaps there are other factors in play like personal frictions.

You could meet all the majors together and take the two squabbling majors aside later, or do it the other way around.

[] Call a meeting of all the majors
[] Meet Giraud and Raeder and sort them out
- [] Individually
- [] Together
 
[X] Call a meeting of all the majors

After going through the last few papers - apparently you have a squad of elite honour guards somewhere in the camp - you decide to go call a meeting of all the majors. After finding some enlisted to act as impromptu messengers you go back into the command post. Seriously where are all the adjutants? There should be some to handle the brigade's administrative affairs, you will have to ask for some from the majors or the general.

Now to deal with the two errant majors waiting in the common room. Francis Giraud is tall, well-built man with a jovial face with golden blonde hair. Sitting a few yards away is the stern, dark haired Aloysius Raeder, a short stocky man with a seemingly constant faint scowl on his face.

They both look surprised by your young age, you wish people would stop doing that. There have been instances of people being promoted despite their age, you got your rank fair and square. By knowing the right woman.

"I trust you two have cooled off enough not to go at each other again?" You naturally inject a healthy dose of sarcasm into the question. Raeder is inscrutable to the jab while Giraud just cracks an affable smile. But it doesn't reach his eyes.

"Just a friendly scuffle between two old acquaintances, made worse by a lack of adult supervision. It won't happen again", Giraud tries to pass the incident off as trivial with a grin.

"While we have our disagreements I have to concur. This unfortunate incident was the result several unique factors that won't occur in the future", Raeder keeps his voice even.

"See even Aly agrees, why not let the past stay that way and start off on a new page?" Giraud says placatingly.
Raeder's frown deepens at the nickname.
"I see, I will make my decision on the matter soon. For now I want to meet the rest your peers", you formally decide.

Both men give you an odd look, wondering why you made them wait half an hour and then just dismiss them. They should naturally conclude it was a snub for their atrocious behaviour which will hopefully make them feel guilty and attempt to make up for it. Or maybe they used the idle time to smooth over their issues and extend you an olive branch. As for their justification, you decide to:

[] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.
[] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.

You three wait in silence for the other majors to arrive, it does not take long.

The first to arrive is Surena, you immediately dislike her on first sight. Her dossier says she is a commoner but that's not the reason for your distaste. The rank and file are commoners, and so are most of the NCO's and some of the officers. She has aristocratic features implying she is an illegitimate child or some commoner who got lucky, your willing to bet the former considering how she got the rank at such a young age. Her almost regal bearing ticks you off to no end, bastard children are just a degree away from being step children in your opinion. You idly wonder how many men she slept with to get to that position. Okay that's a little too disingenuous even for you, perhaps she has a noble parent pulling strings for her.

"Hello Francis, Aloysius." Surena smiles while turning to you, "So you're the new colonel, nice to meet you. I am Alexis and I hope we work well together", she says it all in an irritatingly genial voice.

You school yourself to a neutral expression and respond with simple, "likewise". Wait, was the last line innuendo? She better not be subtly flirting with you, you'll need to watch out and reject any advances. It would be unprofessional as well as unfitting of you.

"At least I won't be the youngest around here anymore", she attempts to lighten to mood. Giraud chuckles while even the taciturn Raeder flashes a brief albeit small smile. They seem to have a rapport.

Again with the age, you internally sigh. Surena looks a little put out by your lack of response, judging by how her smile went stale. Serves her right for making a terrible joke.

The next to arrive is Nivelle, an ageing man with greying hair. His uniform is worn with age and he walks with an unsteady gait. A look at his face answers some of your hidden questions, going by his features he is of mixed blood. That would explain why someone with a Frankish name would command a battalion from a Gothic nation. Records say he is an enlisted who later became an officer due to experience. You can respect someone who rose through the ranks, regardless of origins.

"Good afternoon colonel, I have to apologise in advance for the sorry state of the records. I am not suited for that position and its been a while since I put on the uniform", Nivelle says regretfully. He's humble to boot. He seems relieved to not have that much responsibility anymore.

Vorbeck and Mueller walk in together. The former is a plain faced woman who is distinctly unremarkable, though something in Vorbeck's eyes unsettle you slightly. Mueller meanwhile is a handsome man who looks like your stereotypical tanker, black stains on his uniform and what not. Both acknowledge you with an informal salute before taking their places without a word. Being last does make people less talkative.

"Now that everyone's here I'll introduce myself. I am Rudolf Hapsburg and I will be running this brigade come hell or high water", you proclaim grandly. "I want a full run down on the state of your battalions. I have just gotten back from seeing General Hall and he expects us to breakthrough before the week is out".

Your words seem to galvanise your new subordinates, waiting for two weeks on a near battle ready state appears to have put them on edge.

"What do you want to know colonel?" Vorbeck asks, curious.

"What is the quality of the rank and file trooper? I have heard these are recently raised-"

What follows next is an hour long planning session on all the little details and quirks the official documents didn't convey. The group talks about problems and ways to resolve them. You feel you may have earned some respect from the subordinates since you knew what you talked about and didn't come across as clueless.

All the troops have been trained adequately though many lack combat experience since the war only started 9 weeks ago. In these circumstances anyone with combat experience is being labelled a veteran. Still, the war was anticipated months ago so the new soldiers have spent at least 6-9 months being drilled, they should perform adequately. An average of about 2 in 10 troops in the brigade have experience in various brushfire conflicts in the east. The Surena's Limousin 24th, Mueller's Cuirassiers and Vorbeck's Grenadiers have a higher than average number of veteran troops, about 3 in 10. All are armed with standard imperial weapons, the only troops with elite weapons are the leaders with small personal honour guards like you, Surena and Giraud.

Each battalion has an attached support element to deal with logistics issues. Supplies are adequate at the moment but more couldn't hurt. Mueller seems to be constantly complaining for more fuel and parts. Vorbeck also wants more fuel, but she wants it for flamethrowers. Woman seems obsessed with fire. Surena wants more mortars along with additional ammunition. Nivelle worries about the supply situation since he has had trouble with the logistics corp due to his temporary authority, he thinks they have been under-supplied. Giraud and Raeder disagree and think its just baseless worrying, though you in your completely impartial opinion lean slightly towards Nivelle.

Your infantry are not mechanised in any way, standard thinking is that trucks are unsuitable for travelling on anything but good road and no one has bikes out here. At most the infantry hitch a ride on armour when out of combat. There are a few trucks in the supporting elements for bringing supplies or fuel to the tanks but most of it use old fashioned horse and cart or menial porters.

"So", you ask the majors, "do we have any of those new radios?"

"Haha no," Giraud shakes his head, "I doubt any formation in the army has a radio".

"I heard the general has one in his headquarters so he can talk with the field marshal in Caucasia", Surena supplies.

"We will rely on messengers on horseback or foot like our forefathers. We will make do like we always have", Raeder responds solemnly.

It said something about the Empire that it could build multi-storey high superweapons and yet it couldn't provide radios to most its armies. You willing to bet the Federation doesn't encounter these requisition issues.

At the end of the session everyone is tired from all the planning and prepare to leave when you ask one last question, "where are all the adjutants? They seem to have vanished".

Nivelle answers, "they have been spread to the battalions, you can have them back but they're not that great. Your predecessor organised most of the paperwork himself. Perhaps you can ask the general for some?"

Interesting idea, you can bundle that with another request you had in mind. Now what are you going to do in the few days you have left before the invasion begins?

Pick three things to do over the next few days:
[] Investigate the brawl and the causes for how it happened (only available if you pick remember above). Try to resolve any issues you find.
[] Contact the logistics corp for more supplies using your authority.
- [] Contact Frenzel on the side and see if she has anything (dice roll, will happen anyway but with a higher threshold if the option is not selected)
[] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[] Get to know the other colonels neighbouring you and what type of brigades they lead (random chance of partially happening if not selected)
[] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
[] Get to know your majors more:
- [] Surena
- [] Raeder (not available if first option is picked)
- [] Giraud (not available if first option is picked)
- [] Nivelle
- [] Vorbeck
- [] Mueller
 
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)

You send off a missive to the general asking if he could spare some adjutants or maybe even an advisor or two. The current situation is a sorry state of affairs as you had to write the communique yourself. You're not sure if you have prerogative to do that but Hall did seem somewhat friendly. You also cross your fingers and send a request for some artillery, its a long shot but you hope it can overcome the inevitable vehement opposition from the artillery commander.

Roll 1: 55 — Partial success
Roll 2: 71 - 20 Conservatism = 51 — Partial success

It takes several hours for a reply to come back and you busy yourself with other tasks in the mean time. When it does come the results are relatively good. You're going to get some junior officers to help manage the brigade. Some of them may be older than you, that will be awkward. Furthermore it appears you have gotten a bonanza with your improbable request. The general must be more amiable to you than you first thought. You now possess a nice set of field guns and some Katyusha rocket launcher carriages. Though the rockets will consume your meagre rocket ammunition at a frightful rate they, along with the field artillery can deliver a considerable amount of explosive and smoke ammunition, among other things.

Unfortunately someone in the artillery corp seems to resent you receiving this bounty and has provided less than the necessary number of trained artillerymen to actually use them effectively. So you'll have to draft some privates or menials to help them out, which will hurt efficacy until they gain experience (small malus to any rolls involving artillery). The new ordinance will also be the slowest unit in the brigade since all the guns will have to be dragged with muscle power or draft animals if you're lucky. So you can't have them assigned to frontline units, they'll have to stay with the support troops until the brigade finds a sufficiently hard nut to crack. In your opinion this artillery doesn't provide options your tanks already didn't give though the additional firepower and indirect fire is nice.

[X] Investigate the brawl and the causes for how it happened (only available if you pick remember above). Try to resolve any issues you find.

You decide to scrutinise what happened in yesterday's brawl and see if it was something serious. Your initial move is to ask some of the majors. The first call is the old hand Nivelle. You find him drilling some of his troops.

"Didn't expect to see you here colonel, what do you require?" Maurice queries wondering why you came personally and didn't send a missive via messenger.

"I would like to find out what caused the brawl yesterday, do you have any inkling what happened?"

"I'm not sure on the specifics myself but Giraud and Raeder have a history. It only exacerbates tensions between their men, it only got worse when the old colonel departed, I couldn't rein them in. I've seen it before; either they end up killing each other or battle resolves the problem one way or another. I was angling towards the latter option when I was in charge", says Nivelle. He doesn't seem to resent losing the position to you despite being obviously younger. Maurice is a dependable man.

Afterwards you go to see Mueller's battalion, its a massive field of tanks of all kinds. Mechanics and soldiers running around and looking very busy. You find the major on top of his heavy tank inspecting some part or other, you would't know since tanks aren't really your forte. You go other to him and ask him the same questions.

"I heard that Giraud seduced Raeder's fiancee or childhood sweetheart several years ago, the story doesn't specify which", Mueller sotto-whispers knowingly. Oh dear thats not good, just your luck to have two subordinates who knew each other before joining your brigade and have a personal rivalry. On that note, you hope your mistress hasn't found a new someone or someones while you were gone. You'll be sad if thats the case but you won't mind too much, you both got what you wanted and you'll be forever grateful for the assistance. You owe her for big time for everything and it'll be a long time before you can pay that debt off.

After some more questions where you find out Mueller is a consummate gossip you bid the tanker a good day.

You decide not to ask Surena as she clearly has a conflict of interest and will give you a biased answer which won't help you in any way.

While going to query Vorbeck you come across a row of peculiar tanks. You've heard her Grenadier battalion colloquially referred to as the 'Inferno Summoners', now you see why. Since its a heavy foot formation the armour they possess are mainly light and medium tanks, all the light tanks and many of the mediums in her battalion are configured with flamethowers! What the hell is she thinking? The only anti-tank capacity in battalion are the lancers - who are thankfully all equipped with anti armour - some of the mediums and the handful of heavies who are of the specialised tank destroyer variant. Thats… not as bad as you were fearing but still even worthless federation armour could maul her troops on a bad day. Vorbeck's battalion has noticeably less than the standard amount of anti-armour. You suspect it has something to do with her experiences in the east.

"Major Vorbeck what is the meaning of this?" you demand gesturing towards the lined up flame tanks.

"I have a specific fighting style that I'm partial to and know how to conduct effectively", she responds in a practiced voice.

"How are you going to deal with large amounts of armour?" You ask curiously.

"Isolate them for the anti-armour to deal with or go around them, worst case fall back and regroup in a better position. I know how to fight and have the experience colonel." She says assertively.

"The easterners don't exactly have much in the way of tanks Major Vorbeck", you respond in an assured tone ignoring the barb, "And aren't most your soldiers inexperienced recruits?"

"I have a solid core of veterans who came with me, they are teaching the neophytes", she says defensively, "and its not like the feddies have good tanks".

"At least equip some more of the tanks in an anti-armour role", you say mollifyingly hoping for a compromise.

"Is that an order colonel?" Vorbeck asks irritably not noticing or just ignoring your tone. She is really set on this.

Press the issue?
[] Yes - A heavy foot battalion is supposed to have lots of anti-armour. Equipping most of the tanks in the battalion with short-range flamethrowers is not conducive to that goal.
[] No - Who are you to micromanage? She has her ways and that configuration would chew through most infantry and cover… at the cost setting a lot of stuff on fire.

"Anyway I came to ask you on what you knew about the fight last night".

"Raeder and Giraud got into another argument again over something. One of the pair threw the first punch and then their men joined in out of loyalty", the older woman says dismissively.

"Have their been the other altercations?" you ask.

"Several small ones but nothing major. Their men don't get along but thats a leadership problem if you get my meaning", Vorbeck says disdainfully. After a few more questions you leave.

After speaking with majors and getting mixed results you suddenly remember you could just ask the enlisted themselves. After all what better way to get the story than to ask the people that fought or were near the fight? So you seek out the punishment details and grill some privates.

It turns out the brawl had two sides and was not a free for all. Unsurprisingly two sides were ethnic gothic Anhalters from Raeder's 82nd Line battalion and ethnic franks from the 33rd Chasseurs under Giraud. Normally any inter-state tension would be kept on the down low but the rivalry between the commanding officers inflamed things. A bunch of small incidents created an environment where medium sized events could happen culminating in a large scale melee. If you hadn't gone to see the general maybe you would have had time to defuse the situation. Oh well its not like you're omniscient or something.

[X] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.

Armed with this information you decide to talk with the errant majors. You decide to sort out Giraud first as he seems more likely to have started the quarrel. The man gives off the impression of one of those dashing rogue rascals from one of your stepsisters trashy romance novels. As you approach his camp you hear a familiar voice reverberating from it, followed by a chorus of laughter.

"And that's what happened to lancer who couldn't find his ah… colonel fancy seeing you here", Giraud cuts himself off when he sees you.

"Could I have a word with you privately?" you ask the major in a tone that clearly says the statement is not a question.

His expression clouds over for a moment before returning to its jovial air, "Sure, sure". He and you walk over past a container of supplies. Giraud starts off the conversation.

"So colonel, I heard the higher ups were considering using criminals as expendable mine clearers, did that idea come to fruition? Is that why we're breaking through soon?"

"No, it got dropped due to political considerations. The brass didn't want to deal with that can of worms", you airily answer.

"Ha that's putting it delicately", Giraud snorts, "the Sovereign's rights activists would have had a snit not to mention the liberal faction's histrionics".

"Yes those progressive bleeding hearts were part of the issue," not that anyone cared about those irrelevant fools, "but it had more to do with dealing with the local bureaucracy".

"Ayup I know from experience the Novan civil service can be mighty annoying", Giraud goes on, "Well the grunts wouldn't have liked it either, well most of them".

"I'm sure some would have, now stop changing the subject, you know what I'm here to talk about".

"So you're not going to let it slide?" Giraud asks faintly hopeful but he knows your answer.

"The regulations clearly mention no brawling so you know I have to conduct an investigation", you say authoritatively. Things have gotten out of hand and now its time for you to fix them and not leave to fester. "I want to know what happened".

Giraud sighs, "some ancient history and a man who can't let go of a grudge".

"That doesn't explain a brawl that involved a hundred troopers" you don't like how he's trying to shift the blame.

"His family and mine have a past. Anhalt and Auvergne border each other and have had a less than pleasant history pre-empire. Our families have in particular have had a feud for the last few centuries. This set the environment for other 'slights' to make him even more offended", Giraud explains.

You are too busy cursing your luck to respond so the major continues.

"After some personal conflicts between us that I would not like to mention he decided I was to be his eternal enemy. It doesn't help we have conflicting views on many issues".

"Okay, but I want this to stop now. Whatever issues you have with him will be left out of my brigade. Pursue it in your private time, I do not care. If there are any more incidents I will have your head. Now, I want you to go to Major Raeder and organise some exercises between your battalions. I do not want this brainless rivalry flaring up on the battlefield and costing lives".

"Of course Colonel, I get the message loud and clear" Giraud casually salutes you.

Afterwards you go to see Raeder to discuss the same issue. His battalion camp is very austere and orderly in stark contrast to the Giraud's Chasseurs. You find him supervising a company conducting a group endurance jog.

I am a soldier… and I'm marching on…

In the background the soldiers chant a popular marching song among the rank and file of the army.

I'll bring death to the place you're about to be… another river of blood running under my feet.

"What is it Colonel Hapsburg?" Raeder asks respectfully.

"Its about the large fight that occurred yesterday when I first came" you reply confidently.

"Ah that unfortunate event, no good leader would let something like that slide", the major looks out at the moving soldiers.

Forged in a fire lit long ago, stand next to me, you'll never stand alone.

You silently half-preen at the complement and continue on, "What exactly happened?"

"Giraud disparaged someone I was close to. I naturally took offence and retorted in kind. He couldn't handle it and started a fight, his cronies joined in", Raeder says definitively.

Alright this is a somewhat different version of events… "What about the incidents before?"

Aim with the hand, shoot with the mind, kill with a heart like northern ice.

"Colonel, do not trust Major Giraud. He is a dishonourable cur who lies like a Darcsen", Raeder replies emphatically. "He has been deliberately needling me at every opportunity and stoking tension between our battalions to make me look bad".

I am a soldier… and I'm marching on…

"Is that so?" you respond a tad dubious about his claims. "Well that all occurred before my time and but if it happens again I will punish him", give him a bone to placate him.

If death don't bring you fear I'll swear you'll fear these marching feet.

"Thank you colonel" Raeder says in a relieved voice. "The Frankish snake likes to act subtly and is a consummate actor. A silver tongue that can convince almost anyone", he says bitterly.

"Thats enough on that, this a personal affair that I will not have disrupting my brigade. Take your dispute out of the military, while you are under my command you two will act like professionals. Is that understood?" you demand authoritatively. It feels a little strange ordering about man a decade your senior.

Hope is a moment now long past, the shadow of death is the one I now cast.

Raeder sighs, "Yes I am, Colonel Hapsburg. I swear nothing will occur between me and Major Giraud on my own initiative".

My eyes are steel and my gaze is long.

"Good, now I want you to go see him and organise some group exercises between your battalions. I want your men working together now so nothing untoward will happen in combat". In the back of your mind you note Raeder hasn't mentioned anything about the background of the rivalry like Giraud did.

Chin in the air and head held high, I'll stand in the path of the enemy line.

Raeder looks unhappy at your pronouncement, "I understand". He formally salutes you.

Feel no fear, know my pride, for god and country I'll end your life.

Oh personality clashes, how I missed you, you think to yourself morosely as you walk away. You're not sure who to believe. This obviously isn't a problem you can fix overnight. Well you have to cope with the hand you're dealt with.

I am a soldier… and I'm marching on…

Random supply roll.
Roll: 35 + 15 Asking a tough favour = 50 — Partial Success

On the third day a convoy of menial porters carrying things and wagon drivers arrives at your brigade camp. The supplies they bring are mostly a variety of common things vital to military life; food, medical supplies, spare parts and even some fuel among other things.

Nivelle is overjoyed by the extra provisions but is curious about the unexpected resupply. "We're not scheduled to receive more supply until after the invasion, did you have something to do with this colonel?" You turn your head from the darcsen menials labouring over a crate and smile knowingly at him. He catches your eye and responds with a faint smile of his own and drops the issue. He doesn't want to know your methods.

You are given a message from the overseer of the convoy, its from Frenzel. She has sent you a politely worded request along with the extra supplies. You finishing reading the missive and feel perplexed. What an odd request. She would "very much appreciate it you sent any and every darcsen your troops encounter in Merovia" her way to help with the logistics. She wants you to press any darcsen your men find into the army to carry supplies for her. Normally your men would theoretically ignore the darcsen when carrying out their orders.

This is not your purview, if she wanted more darcsen menials then she should have gone to the Darcsen Taskforce. That's their job not yours. Your men are not darcsen hunters and will not appreciate being treated that way. Any decent soldier looks down on those cowards. The Darcsen Taskforce weren't true soldiers in your view, phoney troops who avoided real danger to pick on the defenceless. That part of the army tended to accumulate the worst sorts of people.

Rounding up darcsen in federation territory and transporting them back to the rear would require the use of some men. Something the majors wouldn't like, and large communities would be out of the question as that would require whole companies to escort them, bringing battalions to a stand still. It could cause morale issues among the troops.

On the other hand if you explicitly gave the order to leave them unharmed then it would prevent a small minority of your troops from acting in ways unbecoming of a soldier towards the darcsen. You can't actually legally order your troops to leave darcsen alone. But if they were to serve another purpose… Also was serving as labourers for the foreseeable future really that onerous? It wasn't as dangerous as working in the Ragnite mines. If you did nothing they would be left to the tender mercies of the Darcsen Taskforce anyway. Its not like the darcsen have anywhere to flee to since Merovia is surrounded by the Empire.

Regardless of your personal opinion of the Darcsen Taskforce as wastes of valuable air, carrying out the request would get you into a pissing match with them by interfering in their task. You're pretty sure you would come out on top, contingencies of war and what not but it could be too much of a hassle. Though it would warm some of the cockles of your heart to annoy those idiots.

You wonder why Frenzel would send you such a request. Then you realise that it would make her job easier, more bodies with carry supplies and what not. A textbook greedy quartermaster wanting more workers. Though wouldn't there be loyalty issues? You suppose the logistics corp have their own security. But why "Any and all?" and not just the able bodied? How would impressing the old, young and sick to help carry supplies make sense? Then you remember that there are some simple repetitive tasks in logistics that even idiots can do so it makes sense. You are not familiar with the Darcsen Taskforce's odious methods so you don't know that they'd do to them, probably just leave them behind.

[] Ignore the request — not your job and not your problem
[] Issue the order — well if it helped supplies reach you better you could live with some unpleasantness…

You're curious about the other colonels but you're a busy man these days. So you detail an assistant to find out details about the colonels you know.

Akhlin Azhgle's brigade
3rd Avar Rangers
7th Avar Rangers
8th Avar Rangers
12th Avar Rangers
23rd Andalusian (horse) cavalry
44th Saruhan (horse) cavalry

Wow… a very unconventional brigade, you don't think you've seen any like it before. A pure light infantry brigade with old fashioned horse cavalry as well! Like something out of the last century. Why would the general assign her the honour of leading the invasion? Hmm thinking back on that modern historical warfare elective you did on impulse perhaps some of the horses could tow light artillery like antiquated 'flying artillery' of old. Most of those cavalrymen should be dragoons. On further thought you think that the main purpose is to act as a fast moving reconnaissance force whose primary function is intel gathering and not picking fights with enemy strongpoints. Like a sea of water, going around tough foes and out manoeuvring them while soaking up intelligence like a maid's sponge.

Hader Baumann's brigade
4th Fhirald Light Foot
19th Novan Stormtroopers
14th Limousin Dragoons
29th Magdeburg Armoured Kavallerie
21st Auvergne Chevaliers

A conventional armoured brigade, essentially an army of tanks. Only noticeable change is the replacement of one light infantry battalion with a heavy infantry one. Nothing remarkable here.

[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)

You spend a significant chunk of your time making sure the brigade is as ready as you can make it. Much time is spent making sure equipment is serviced and ready, supplies are good to go and and no foul ups could possibly happen.

On the third day while you are in the middle of these preparations you find a familiar figure skulking about. You see Jaimes is eating some commoner food off a stick. He sees the irate expression on your face and immediately turns tail and moves away from you at a fast walk like the coward he is. Good, he remembers what he did. You're going to give that cretin a piece of your mind! You should follow that ignoramus by yourself and deal with him personally. You still have your sidearm so you should be fine if he tries anything untoward. On the other hand there is a group of your men nearby, you could order them to follow you. Though you feel uncomfortable using them to handle a personal grudge, it makes you feel like a bully. It could make them lose some respect for you if have to chase the errant driver around the camp like morons. So deal with him personally like your honour tells you or take a bunch of men to handle it and risk being seen as a fool, decisions, decisions…

[] Pursue him alone, he is your problem and you will fix it yourself.
[] Order some of your men to pursue along with you.
[] Leave him alone and be the better man haha no you are too furious at the moment for that.

Song credit.
 
Last edited:
[X] Pursue him alone, he is your problem and you will fix it yourself

You set off to pursue the guilty driver at a fast jog. Soldiers get out of your way with hasty salutes if rather bemused looks. Weaving through the tents you find Jaimes throwing away his food and breaking into a run, only confirming his guilt more. You follow, feeling the uniform pull taut as you break out into long strides, it wasn't made for running. The pursuit takes you around various parts of camp and goes on for several minutes.

Its a good thing there's no one watching this goose chase. You sidestep a bewildered porter, or the whole thing you quickly qualify, any bystanders would just guess it was something urgent.

You eventually lose him in the midst of some supply crates. There are some menials, five locals and a darcsen, doing some job requiring lifting. They look surprised to see you here.

Where is he?

You hear a sneeze from inside one of the crates. You smirk in triumph and silently approach.

You notice the menials have stopped working. You pay it no mind. It looks quite odd for an imperial officer to be tip-toeing in the black uniform.

You thoughts are interrupted when you hear the sound of violence behind you. Turning around you see one of locals strike the darcsen from behind on the skull, who falls to the ground in boneless heap.

What.

You should probably say something but you don't want to tip off your prey. That sort of behaviour is not on, even to d-

Then you notice that they are attempting to surround you.

"Well isn't this a nice present the cat dropped in our lap," one of the men says as others pick up improvised weapons. You're now pretty sure they aren't normal labourers.

You remember how the last colonel departed the mortal coil.

Oh…

Oh balls

You immediately reach at your hip for your sidearm. Trying to emulate a quick draw from the motion pictures, but you've never focused on personal martial skill. You fumble undoing the holster.

Something hits you in the chest and makes you stagger. You peripheral vision picks up sudden movement. You look up and see men coming at you. The closest assassin is only a few yards away.

After what seems like eternity the service pistol finally slips out.

No time to aim. Release the safety. Pull the trigger.

Fire from the hip. The shot rings out.

Your hand jerks back from the unbraced recoil. The man in front of you falls with a grunt. A second assassin comes at you with an improvised club.

You duck under swing and attempt to counter swing the butt of your gun to strike the attacker's temple. You miss and hit his cheek instead. The blow seems to temporarily stun him.

You can't finish him off as a third man comes at you with a dirk. You don't bother trying to dodge the dagger. Too close for that. Instead you try to deflect it with your off hand seizing the wrist holding the knife. The spy doesn't miss a beat and grabs your gun hand. Both of you stare at each other while holding the others hand.

You're too slow to react and receive a knee to the abdomen. The air cascades out of your lungs as you slump, the fight going out of you. The other two come around and restrain you, throwing the sidearm away.

"You going to pay for that patrician scum", the knife wielder spits in your face. He levels the dagger at your eye level. You would say your life flashed before your eyes but that would be a lie, you just feel empty.

As he is about to plunge it in one of the assassins holding you barks out a warning. He turns his head only to get spear tackled by a familiar Sargethi. They both hit the ground, the knife cast away.

Out of the corner of your eye you see the guy you hit in the face starting to get back up.

The men holding you hesitate for moment before one of them goes for the dropped gun. With only one now restraining you, you push yourself against the sole subduer and the momentum pushes the both of you onto the ground. Struggling you kick yourself away from the man and pick yourself up.

Only to see your own sidearm pointed at you.

The spy grins and squeezes the trigger.

Something moves out of the corner of your eye and hits the assassin's shoulder. Its a steel hip flask. It came from the knife wielders direction, must be Jaimes.

The jerk the projectile causes makes the gunshot miss. You're already moving before he can get a bead on you again. You tackle the man and both of you struggle for the gun.

Unfortunately the situation looks bad for you as the two remaining assassins have picked themselves up.

Then the solid thuds of rifles ring out, downing the enemies. A couple of your scouts appear, likely drawn by the earlier shots. They knock out the man you were grappling with with the buts of their rifles. It turns out he was the last one as Jaimes had pummelled the knife-wielders face in.

You pick yourself up and dust yourself off, wincing at the new bruises.

The troopers call for more help which shortly arrives. The surviving assassins are bundled off where military intelligence will probably pump them for information on other infiltrators before being unceremoniously executed.

As you pick up your sidearm you ask Jaimes who is far less hurt than you, "why did you help?"

"You needed it, figured you wouldn't be mad anymore", he reaches for his flask and takes a sip out of it.

Thats an understatement, you literally owe him a life debt. Still, one thing bugs you, "why didn't you wait for me back at the general's HQ?"

"You didn't say to wait" Jaimes says hoarsely.

You're perplexed, you don't remember this, you're fairly sure you did say so but your memory is hazy. Perhaps you just thought you did or there was a miscommunication? You decide to give the man a pass.

"Then why did you run?" you ask curious.

"When a big man looks at you like that in my town, you hide", he says as if it explains everything.

"See to the health of the darcsen", you mention offhand to one of the soldiers about the menial still laying unconscious on the ground. No point letting him stay untreated and you're a tad grateful about the unwitting warning, a true surprise attack would have laid you low. You turn back to Jaimes.

"You saved me life… twice". You're not sure how to feel. Though grateful for being alive is a start.

Jaimes looks uncomfortable with your statement, "Aye".

"I need to find some way to repay you", you conclude.

"Sahib, I can't possibly in good conscious accept any promotions-" He quickly says before you cut him off.

"How would you like to be my valet?"

The Sargethi takes another gulp from the canteen.

***​

After the dramatic events of the previous day, the start of the fourth day is rather mundane. You are reading reports when you receive a mail delivery from a courier. You weren't expecting something this nice so soon. Its things like this that remind you that people care about you.

There are four letters in the bag, you reach in but wince when you pull a muscle still sore and bruised. You slowly turn the bag upside down and empty it. The letters cascade out onto your desk. You slowly sort through them; one from Giselle, one from Mr Hartmann, one from Mo-

Oh look, its a letter from the plum rock. How unexpected. Unfortunately you don't have a handy fireplace around like usual so you'll just have to make do with throwing it in the waste bin. You turn and walk over to it.

You hear the sound of someone feminine clearing their throat from the entrance. Maybe you shouldn't have had your back to the door the whole time.

"Why are you throwing that letter away without reading it?" a familiar disgustingly perky voice pipes in.

It seems Limousini is paying you a visit.

"Because Major Surena", you begin by throwing the letter in the bin, "what I do with my personal mail is my own business". Hopefully she takes the hint and leaves it at that.

"Isn't it a waste to not at least read something thats travelled thousands of miles?" She completely misses your hint and tramples all over your reticence with almost childlike curiosity.

"Its not when the contents are insulting", you turn away from her and walk over to the other side of the room to hide your scowl.

"How do you know that if you haven't read it?" she counters, "Why would someone go to the effort of writing letters just to insult you, are they trying to harass you?"

"No, its the person themselves thats worthy of scorn", you start, still not turning back to face her, "when you loathe someone to such a degree that you want nothing to do with them, then any contact is the source of repugnance". Your hidden glower intensifies, "This person and their cabal of associates have been a source of tremendous adversity in my life, such that-" You're suddenly cut off in your tirade by a bewildered interruption.

"Rudolf… why do you have a grudge against a fourteen year old girl?" Surena asks carefully.

You look back and see her at the waste bin holding the letter open. How did she get there? You didn't hear any movement. Then you register her words.

How dare she read your personal correspondence? It is a gross invasion of your privacy! Those letters were yours to do whatever with. How much did she read while you were going with your diatribe? Also what's with the first name basis? Is that how she got everyone to like her, just calling them by their first names without permission over and over? It won't work on you.

"Major Surena, have you not learnt how offensive it is to read someone else's mail? Or don't they value the concept of privacy in Limousin?" You struggle to keep your anger in check.

She cringes and looks suitably horrified, "I just thought… since you weren't… ah… I'm sorry". She gingerly drops the letter back into the bin.

Bloody bastard wouldn't get letters would she? Now she probably thinks you're a petty man-child, who cares what she thinks. But she's a subordinate dammit.

You calm yourself, or at least put on a serene mask. You walk over to the bin and give her a small smile.

"I'll take your advice into consideration Alexis", you say sweetly , picking the discarded letter out of the bin and putting it on the desk. There, that should resolve her main point. Plus its going to bug you that she read something you didn't.

You could spite her and get rid of the letter when she leaves or you could bite the bullet and read the thing. On second thought maybe that wasn't an appropriate thing to think, you nearly did literally bite a bullet yesterday. You almost died, that hasn't quite sunk in. Maybe you should try new things that you wouldn't normally do.

[] Read the stupid letter later.
[] Dispose of it after she leaves without reading it.

"Anyway", Surena raises her voice, desperately trying to change the subject "Back to what I was coming here to talk about. I believe Frieda is going to do something… dumb".

"Frieda…?" your mind is still clouded with anger, it mostly clears when you realise your subordinate wants to share her concerns. You want to encourage that sort of behaviour. You sit on the chair behind your desk when your memory catches up, "Oh you mean Major Vorbeck, why do you think this?"

"As you may have noticed Fri- Major Vorbeck has something of a fixation with flames" she fidgets unconsciously while standing there. Shame there wasn't a second chair in here, oh well, no point going out and getting her one.

"I noticed", you respond dryly. Only a dunce could have missed that woman's obsession with fire. Those easterners must have been quite a bother, "Don't see how that could lead to unwise judgements".

"I have… suspicions she may try to sabotage or deliberately delay the modifications to her tanks so your order 'accidentally' won't be fulfilled when the invasion begins" the Limousini woman says cautiously, judging your reaction.

"Why on Europa would she do that?" You exclaim, sitting bolt upright, completely flabbergasted.

"They are just my suspicions colonel", Surena responds quickly while her holding hands out in peace, "I have nothing concrete".

"Still thats a serious claim to make of a peer, whats the basis of these… suspicions?"

"She is a Mithrast colonel, and I believe her experiences in the Far East only added fuel to the-", the she stops herself before making an awful pun, "her principles", she finishes awkwardly.

Oh… that explains some things, that should have been obvious earlier. But goddammit the woman's nearly forty why the hell is she doing something stupid like worshipping fire? She's from a firmly middle class background too, not from some backwater hovel where those beliefs still linger.

You pour yourself a glass of brandy and drink, not bothering to take out a second glass for the major. Too much hassle.

Why… why do you have to get the crazy people? What's next, is Nivelle going to turn out to be a serial killer, Surena going to be a princess and Mueller a chaste infantryman using tanks as transportation so he can get close enough to personally bayonet federation soldiers?

"Colonel?" Surena interrupts your thoughts, earning another point against her.

"I am not going to endanger the lives of some of my men over an officer's religious beliefs", you firmly conclude.

"Her configuration was unorthodox but its still very workable, she seems to have used it to good effect in the east," Surena counters.

"This is not the east, federation armour actually poses a threat instead of being non-existent," you hit back.

"She's thought of countermeasures like extra infantry support and-" she starts listing off things.

"I'm not having this discussion again", you cut in.

"Frieda can be very stubborn when she feels unfairly judged, perhaps you should have made your reasoning clearer," she says mollifyingly.

You groan and hold your head in your hands, "This is not a committee... what a mess, I'll have to send another order or see her again to make my point". You're in a tough spot, either option weakens your authority. Reaffirming an order with another or quietly letting disobedience slide. At least with the latter you have a fig leaf of cover. They don't respect you, you conclude. They all look at you and see someone too young to hold that rank. Even the differential Nivelle. That must be why they cause you so much trouble. Or it could just be normal inter-personnel friction.

"Those measures might not be necessary, let me talk to her. I'm sure I can get through to her," she tries to pacify you. "You're not trying to have all the tanks converted right?"

You nod.

"Thats somewhat different from what she was rambling about last night at drinks", Surena says in afterthought. "Let me convince her to go along with your plan. I'm sure I can get her to see the upsides of your idea and modify it in ways acceptable to her. Like mounting the flamethrowers on a medium tanks sponsons", She finishes with a nervous smile.

The flamethrowers could be mounted on sponsons? You didn't think of that. Further demonstrating your lack of experience with tanks. If it weren't for Surena you probably would have accepted whatever Vorbeck's excuse was at face value, like; 4-5 days was not enough time to modify all the armour or that the mechanics were delayed by such and such reasons. Bloody hell, a compromise was what you wanted all along dammit! Ugh, maybe you should just quietly rescind the order, after all a famous general once said never to give orders you know won't be obeyed.

On the other hand you see what Surena's doing. That smiling face doesn't fool you. Becoming friendly with all your subordinates... Its clear she's trying to ingratiate herself, maybe to become the power behind the throne. A mistrustful part of you questions if this is all a set up, after all you have is her word. Its not like Vorbeck will admit to disobeying orders.

No... thats paranoia talking. You really shouldn't second guess everyone, you'll become a nervous wreck. She probably wants to make herself indispensable. What she's offering has a bunch of benefits and you have very little to lose. Or you could be wrong and she's not a devious manipulator. Just a gregarious, outgoing person looking out for friends who you personally admit are rather biased against.

If Surena is this obnoxious then you're definitely not going to ask her to help with Giraud and Raeder.

[] Rescind the order, know when to fold and cut losses.
[] Reinforce the order, meet her, order her, whatever.
[] Have Surena talk to Vorbeck into accepting your order. What do you lose?
[] Do nothing, you'll see if Surena's words actually have any weight soon enough.

Her face looks conflicted as she debates whether to say something else. You motion your assent to the Limousini, can't have people holding misgivings in.

"One last thing colonel", she starts off warily. "I've gotten the impression over the past few day that you disapprove of something I did. I'm not sure what it is so I'd like to ask now if I have offended you in any way? If I have is there a way I can make up for it?"

Well... maybe she should have stayed silent. Do you tell her the truth? After all they do say that being honest is how healthy relationships start. But somehow you suspect that saying its her bastard heritage won't keep the conversation civil. Then again that could be a good outcome, seeing her mettle when under fire. Or do you just keep it to half truths? Say she reminds you of someone you know and that may have affected your impression of her. Or just outright lie, you'd have to think of something good.

[] Tell the truth
[] Tell a half-truth
[] Lie
- [] Write in (optional)
 
[x] Half-truth
[X] Have Surena talk to Vorbeck into accepting your order. What do you lose?

You can't just baldly state your reasons straight to her face. Interesting as it might be you're more tactful than that. You also can't just lie to her either, she seems sharp enough to pick up something like that.

"No, nothing you've done until recently has offended me in any way", you reply with a straight face, technically correct was the best kind of correct. "I'm sorry I've given you that impression. I've done my best to hide it but you remind me of someone that hurt me greatly, I apologise that perception has bled over".

Surena's normally good-natured expression goes solemn as she contemplates your response. After a few moments of rapid thought she responds in her usual tone, "Well then, I'll just have to prove myself to be an able subordinate and overcome the bad introduction, won't I?"

You get the feeling she knows you're withholding information but doesn't want to press you. You curiously wonder how she would have reacted to your real reasons. You decide to change the subject.

"Good luck with Vorbeck, I'm trusting you to come through here," a tone of dismissal clear in your voice. You don't like depending on someone like this, making it become a common occurrence could damage your authority. Though at least this instance seems to have occurred behind closed doors.

Surena turns to leave but turns her head to make one last comment, "By the way I'm glad to know you're safe and unhurt from yesterday's incident with the Merovians". With that the major quickly hurries out without giving you a chance to reply.

Unhurt? you grumble to yourself, these bruises and sore muscles certainly make you uninjured. Perhaps she's mocking you, or perhaps she just has terrible phrasing.

[x] Read the stupid letter later

You leave that letter for last, reading the other three first. Giselle's and the old lady's letters are full of concern over your wellbeing, how you've been doing and the latest gossip, along with some suggestive innuendo in the formers letter. Mr Hartmann still seems to think you're an enlisted or junior officer. Thats right you didn't tell him about the sudden promotion. His letter is a plethora of mundane details and tips about the common soldiers life from his experiences in the first war. Its helpful in understanding the life of the common trooper.

Finally you turn to the last letter. You thought you had made your views on her clear in previous interactions and letters. Maybe a new governess is expecting her to write to her heroic brother fighting on the front.

The letter is full of dull details on the uneventful happenings in her life and attentive questions on your military life that nevertheless come across as insincere to you.

She dutifully reminds you that she is turning fifteen soon and quickly reassures you that there is no need to go to the trouble of getting a present for her since it would "impede you from doing your patriotic duty".

Ha, as if thats going to stop you. Still you're kind of impressed at the subtle barbs she managed to get in under the watchful eye of the governess. She's grown up so much, you've been a good step brother. She's probably hoping you die in the fighting, you'll do your best to disappoint her.

You should remember to send her a perfectly mundane present for her fifteenth birthday just to mess with her head. So that she'll spend half the time fretting over whether it has any unpleasant surprises and not enjoying her party.

Granted you focused your struggle more on her older sisters when you were younger but there was always a special spot reserved just for her. She symbolised the disloyalty and infidelity of your old man. It didn't matter that you two shared a parent, she would always be a step-sibling to you. She couldn't overcome the other half of her treacherous parentage.

Her uninteresting letter was probably an attempt to provoke an irate response or just be ignored so she didn't have to keep writing. Too bad for her that you understand her so well. The two of you shall have a perfectly normal correspondence.

You will send a completely ordinary reply with no hidden insults at all. It'll make her governess put pressure on her to do something she probably despises, write to you. It makes you grin.

You take out your fountain pen and begin composing a reply.

Dear Amethyst

Your concern is touching. I am doing well and am in perfectly good health. How is Mina, has she returned from her studies at the institute? Life here is quite interesting and engaging, did you know that a brigade requires 4 tons of...

Finishing your utterly unremarkable reply to your half step-sister you get up and decide what to do in the little time you have left before the offensive begins.

Pick Two
[] Go and train your artillery crews so they're not inept. (removes the penalty from artillery rolls)
[] Go and ask (read beg) the artillery corp for more ammunition (moderate difficulty roll) and some more trained crews (somewhat difficult roll)
[] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[] Go to the logistics corp and request more advanced equipment and supplies (low difficulty roll).
[] Get to know your majors more:
- [] Surena
- [] Raeder
- [] Giraud
- [] Nivelle
- [] Vorbeck
- [] Mueller
 
[X] Go and train your artillery crews so they're not inept. (removes the penalty from artillery rolls)

The first order of business is training your new artillery crews so they are not so inexperienced. Using some dummy shells that came with the field pieces you have the novices train with the experienced loaders, firing the shells into no mans land. Though you have nothing similar for the rockets you still have them practice loading the carts. After a few hours you leave them to it and move on to other things.

Penalty to artillery rolls has been removed.

[X] Go to the logistics corp and request more advanced equipment and supplies (low difficulty roll).

You eventually decide more supplies can never be a bad thing. So you pay a visit to the logistics corp and see what they have available.

Roll = 55 — Success

Greeted by some harried looking clerks you demand more equipment and supplies using your authority. After some pestering you get them to agree to send more of pretty much everything a brigade requires. Mueller and Vorbeck are delighted by the extra spare parts and fuel. Nivelle is no longer complaining about real or imagined shortages. This seems like a wise decision.
***​

The fifth day comes and goes with no announcement. But around mid-morning on the sixth day the long awaited orders to assemble finally arrive. Breakthrough has been achieved. Soldiers rush around the encampment to prepare moving out, tanks are started, tents are packed up, among a variety of other things that couldn't be done beforehand.

In different news, you've heard nothing out of the ordinary from Vorbeck. The modifications to the tanks are complete. You are not sure what to think. Was the pyromaniac major talked down by Surena and come to accept your order? Or did Surena fabricate the whole affair to make herself look good and Vorbeck look bad? Vorbeck may have never intended to do anything to go against your order in the first place. You just don't know since you're not familiar with the woman. Then again you remind yourself, this could just be your dislike of Surena acting up and influencing your judgement.

How do you mainly feel towards Surena for this?

[] Grateful
[] Suspicious
[] Write-in

There is no fanfare as the formation slowly moves to the fore. Yours is the 7th brigade to go through the breach and you've been assigned a specific part of the country to clear, sector 7. Walking over the bumps of recently cleared minefields the troops trudge onward.

You march with your black armoured honour guard among the various soldiers. Giving impromptu speeches to help morale and describe some of the orders you gave to the majors to make things clear.

"I want no civilian deaths if they are not resisting. Remember we are here to liberate them from the tyrannical revolutionaries and restore the legitimate government, not slaughter them", you assertively state to a group of nearby troopers. They respond with salutes and nods. You move on.

Eventually you are through and inside official federation territory for the first time. The countryside expands on into the distance. The terrain is relatively flat plains and farmland, with some local rises like ridges and hills.

How do you deploy your brigade?

Deployment Options:

[] Tip of the Spear - Put your armoured battalion at the front, a fast moving prong. The heavy infantry follow behind them as a solid centre. The light infantry will cover your flanks.

[] Relentless Tide - The heavy infantry act as a vanguard with the armoured battalion acting as a reserve. The light infantry guard the flanks.

[] Vigilant Advance - Screen your approach with a vanguard of light infantry, so you will know what the enemy has in advance and where they are. Have the heavy infantry and armour follow behind them to crush points of resistance.

[] Write-in

Whose battalion do you attach yourself to?

[] Nivelle's 17th Jaegers (light infantry)
[] Giraud's 33rd Chasseur's (light infantry)
[] Raeder's 82nd Line (heavy infantry)
[] Surena's 24th Fusiliers (heavy infantry)
[] Vorbeck's 11th Grenadiers (heavy infantry)
[] Mueller's 7th Cuirassiers (armoured)

Mostly a style question, you ponder what sort of uniform you should wear into combat. Since you're relatively high ranked you could go for either the formal one or field uniform like the rank and file are wearing. The formal uniform looks more stylish and would differentiate you from the troops while being easier to move in. Though you're a little uneasy about not wearing a helmet or body armour. The red armoured field uniform would give you more protection and make you familiar with the troops but could inconvenience you. You also don't like how the helmet restricts your vision. Either way you still look pretty conspicuous.

What uniform do you wear?
[] Formal uniform
[] Field uniform
 
You choose to attach yourself to Mueller's battalion and find yourself and Jaimes riding on top of a heavy tank lumbering across the Merovian countryside. Around you are other tanks and their infantry support, some of whom are also hitching a ride or moving on foot. Your bodyguard are in your general vicinity but don't seem too vigilant given your location. Every now and again an adjutant brings you a dispatch from the other battalions. Good thing this flat terrain is not good for snipers. Not that it would matter since your other battalions are either directly in front or flanking you. A brigade can cover quite a few square miles of ground.

Mueller hasn't spoken to you much apart from acknowledging orders. He doesn't seem very pleased that you're holding his armour back. Though he doesn't say anything out loud you get the impression that he would prefer to be at the forefront racing across the country at the true speed of his machines. His bad luck to be assigned to a heavy foot brigade you suppose. It was probably made worse by the fact his battalion had yet to see any combat. The last day has been fairly monotonous despite being in enemy territory.

The light infantry battalions lead the advance, fanning out to cover more ground. Resistance is well… very light, surprisingly so. Your troops pass by recently abandoned border outposts, and are unopposed as they move into the hinterland. No sign of the enemy forces. The only people encountered were some civilian farmers who said most of their army had abandoned the border region weeks ago. With small groups of observation troops having recently left a few days ago. It doesn't take to long to encounter them.

Several hours in you receive reports that there have been a few skirmishes between your forward troops and isolated elements of the enemy but contact is quickly lost. Neither side took any casualties. Probably a rearguard scouting force keeping an eye out for you. Perhaps if you had done what Mueller wanted the enemy would have been caught and wiped out, but small fry don't matter to you. This situation requires a steady, firm approach.

A few desultory patches of mines try to impede your way. But they are little more than a few rows of the cursed things every several miles at the most predictable places, like roads. Its obvious they were hastily placed. Most of the minor effect they would have had goes away when the local peasants point out the locations to your forces. It seems they did not like appreciate being inconvenienced. The situation is nearly always the same for little people like them, no matter the government in charge.

Still no more signs of the enemy armed forces. No one expects the Merovians to last long against the imperial army. They themselves concur given that a government-in-exile has already been set up in Angouleme before the invasion even started. But there should be more resistance than this. Perhaps their commander did the smart thing and pulled their forces back so as to not be destroyed piecemeal? Though that would probably mean you won't be running into the other side any time soon. That should theoretically make things quicker for you but you want to be careful. Despite Hall saying speed was of the essence you aren't going to trade lives to make things a little quicker, a few days mean nothing on the strategic scale.

You just hope the federation forces don't have a secret Valkyrian relic waiting around to erase you from existence. Both sides have been stockpiling whatever they can find from archeological digs or old collections. You don't know what to do in that scenario, apart from being helplessly slaughtered.

Around midday on the second day your forces encounter a small town. Exactly as the maps describe you don't bother remembering the name, it is home to several thousand people. You order Surena's battalion to secure it since they are the closest of the heavy infantry. An hour later an adjutant delivers a message from the cunning major. Apparently there is an incident going on in the town centre that in her honeyed words would help if you were present, though it could be ignored if there was nothing too important holding your attention. Given that you had nothing vital requiring your time and a bit curious you decide to check it out with a couple of platoons of Mueller's soldiers.

Your convoy approaches the town. Local farmers work on the fields surrounding the road, giving your troops nervous looks every now and again. A natural reaction.

The town is nothing remarkable. Just a border holding without much significance. Probably why no one thought it was worth defending. The townspeople seem mostly ambivalent which was probably why they didn't resist. Not a shot was fired when your forces entered the town, probably a happy surprise that wouldn't last for future urban engagements. Every now and then you see a squad of Surena's troops patrolling street corners.

Speaking of the duplicitous woman you find her in the town square with half a company surrounding the town hall. A crowd of curious onlookers watch the scene. You wonder what could attract a group of civilians a like this and not drive them away.

The major sees your approach and breaks off from a small group of officers to meet you. She bids an old local follow her before turning to you. For a moment she looks at you with trepidation before schooling her features to practiced neutrality. Showing some weakness to get you to sympathise? You've seen a teenager pull it off better.

"What is it that was so important it needs my personal attention?" you preempt whatever justification she's coming up with and cut to the point.

"The mayor and handful of town elders have locked the doors to the town hall and barricaded themselves inside" she replies businesslike.

"And this honestly needed my attention?" you ask a little incredulous.

"Its the nature of what they want," she replies uncomfortable.

"What do they want?" you ask bewildered at why that matters. By all measures she's secured the whole town and you didn't hear any fighting coming here so perhaps she's not totally incompetent.

"Ah… um… someone important to accept their surrender," she delivers another contrite reply.

"You brought me here to deal with this?" you flatly ask.

"You are the highest ranking officer nearby" she looks sheepish, "though it may not be important enough".

You sigh hold a hand to you forehead, "How important?"

"You might want to read the note yourself", she replies embarrassed, handing you a piece of brown paper.

You look it over, "They want a general… or barring that a prince… but if that's on too short a notice then a duke will do… is… is this some sort of joke major?" You ask after reading these ridiculous demands. You're a little dubious of her claims.

"Its… true", Surena replies with a bemused look. "They don't want to surrender to one as... lowly as me", there is a great deal of frustration in her voice along with another emotions. For some reason this makes you slightly happy on the inside. It seems even provincial commoners share your opinion of the woman. Still, no need to colour interactions by not being professional.

"Didn't you think of pretending to be someone more important before talking?" you critically ask.

"I didn't expect some backwater yokels to recognise or care about ranks of nobility. This is probably just one last act of defiance," she replies sounding thoughtful.

"How about having one of your officers pretend and accept?" you ask in a somewhat patronising tone.

"I did, this was the reply", Surena hands you a second note and starts talking quickly, "but don't read it-".

"Fuck You", you say a little too loudly.

"-out loud…"

Some of the onlookers as well as a few soldiers laugh. Did she deliberately do that to undermine you? Probably not.

"Most likely saw everyone deferring to me earlier," Surena explains.

"Weaponry?" you ask.

The civilian speaks up, "A few of pistols sir".

"And a wine cellar which may be used as Solhenitsyn cocktails", Surena adds.

"They're probably drinking their brains out, ladyship," he pauses in thought, "Looked a bit tipsy too".

"Who are you?" you wonder why an enemy civilian would be with the major.

"He is one of the town councilors that didn't go through with this foolish idea. He has been acting as an intermediary" she explains.

"Are there any actual soldiers or police inside with them?" you calmly ask the older man. No need to be disrespectful.

"No your grace, the last of the police garrison left weeks ago and an army patrol checked up on us a few days ago".

"Then why keep playing this stupid game and teach the idiots a lesson?" you ask Surena, surely she's not that squeamish.

"They're just a bunch of crotchety old men. They haven't fired at anyone yet, I'd like to avoid it if possible" the major says anxiously. So she wants this to end without a fight.

"Her highness is right, everyone inside is over fifty and haven't fired a shot in anger since the days of the old duke. A fight is extremely unlikely," the councilor says.

Surena looks bemused and you both share a meaningful look, the old man's jumbling of terms of address was quite amusing.

Silly burghers delivering these dumb demands. You're going to punch whoever thought this was a good idea.

"Whats the possibility of it being a trap?"

The opinions of both are immediately obvious, "Your majesty-"

"Alright I get it", you interrupt the councilor.

What game is Surena playing? Is she trying to make you look bad? Or just put you in a potentially dangerous situation.

"Whats your opinion major?" you ask.

"Just accept their surrender colonel, a fight will be one sided and probably create martyrs and a legend", she leaves it unsaid that violence could make the population hostile, probably making management difficult. Though its not like that's your problem.

You begin laughing at the absurdity of the situation.

[] "Would a colonel do?" - accept their surrender personally.
[] Wait them out - lack of food and water should make the seniors come out… if passing out doesn't do them in first.
[] Storm the town hall guns blazing - Not like there will be much resistance.
[] Just shell the building with the tanks - Be completely on the safe side.
[] Write-in
 
Lost in thought you consider the current situation. Older people generally don't want to go out in a blaze of glory. If they were diehard republicans they probably would have fled along with the other authorities. Probably too attached to the local area. You come to the conclusion that they want a spectacle. Its stupid since a number of different things could have happened depending on the type of commander but you never claimed to understand the lower classes. Well, if they want a show, then you'll give it to them.

Still some precautions are in order of course. You prepare to have Surena position snipers on some of the surrounding rooftops, to keep mortars and tanks kept on standby just in case. And find that it has already been done. Was she anticipating this or does it have another underlying motive? Perhaps set up a false flag to take you out and pin it on the other side. You could be wrong and she's not planning anything nefarious but your gut feeling on the snake tells otherwise. Either way at least the woman has some agency.

You send the councilman back to tell the people inside that they've got their noble officer.

The older man smiles softly and murmurs in your ear as he leaves, "That dull bird of yours kept insisting she was a commoner. Didn't want to play along with those fools. Fine stubbornness though you might want to do something about it".

After he goes in you slowly walk up to the building, stopping about halfway across the empty space. The distance should take the power out of most pistol shots and if you spot any long arms you can always hit the deck. You hear an aged voice boom imperiously out of the front door.

"Who is this that walks these humble streets?"

You pose grandly, exulting in your correct deductions. Resplendent in your red field uniform you cut an imposing figure.

"You have the honour of addressing Rudolf Hapsburg, colonel in the Emperor's peerless army. I command the troops that have occupied your town and have arrived to accept the surrender of its wise leaders".

"What great house does the esteemed colonel come from?"

"I am a scion of the Hapsburg dynasty and heir to the archduchy of Wien. The jewel of Europa and home to the city of music," you pronounce with pride. The crowd seems to collectively 'ooh'.

After several moments of deliberation another voice rings out, "Very well, we shall give you the key to the city". That's a bold claim to call this place. After a minute of sounds of moving furniture a handful of people step out. One man slowly walks up to you and holds out his hand.

Its… just an ordinary key. You mentally sigh, shouldn't expected too much from them. There are a few more formalities to observe and then that's that.

The crowd begins to disperse as the drama finishes. As you move away from the square your major approaches you.

"You're the heir?" Surena curiously asks. There's a hint of skepticism in her voice.

"No of course not" you scornfully reply, "cadet branch, nowhere even close to the throne".

Now that's settled you look back at the course of events. Should Surena really have sent for you to deal with this matter? Surely she could have settled the matter herself. No she should have been able to, you tell yourself. Was she acting against you? She didn't do anything diabolical when you got here. Did she want to see how you'd handle it? Make you do something rash? Her initial report to you does seem too cursory and superficial, though that could just be inexperience or emotions causing poor decision-making.

Perhaps you should consider censuring Major Surena in your dispatches back to GHQ. A black mark on her record that should impede any promotion and make your feelings on this matter clear. Then again there's a chance it could ruin her career.

Officially censure Surena?
[] Yes - a reprimand is in order
[] No

You spend the rest of the night in a temporarily appropriated house, the owner being the mayor. Suitable payment for that irritation. Its good to sleep in an actual bed for the first time in weeks.

In the morning your forces prepare to move out. The rear echelon will eventually take over garrison duties.

The locals tell you there is an army cantonment "thirty or so kilometres" up the road. This is concerning news. It could be your first serious point of resistance. If of course it isn't abandoned.

The terrain is still mostly plains but with some breaks and modest elevation, a few hills. There is also some light woodland.

What do you do before you leave this hovel town. Pick one:
[] A man has arrived in town and approached your men, he is claiming to be part of an underground resistance movement. Investigate the veracity of this.
[] See how Raeder and Giraud's battalions are doing. Discern if nothing untoward has happened.
[] Go out among the troops and interact with them. Find out their concerns and inspire them.

Change your deployment? How do you approach the cantonment?
[] No
- Specify 2nd question (optional)
[] Yes
- [] Specify both
 
As your forces prepare to move out there is one last piece of business to attend to. Yes you could delegate meeting the alleged partisan to an underling but you want to handle this personally. You arrive at the company command post where the person is being held. Moving past a few supply trucks you encounter a curious sight, a man in a rather shabby suit is standing up against a wall while there are a row of soldiers holding weapons in ready positions. By all accounts it looks like a firing squad. You turn to the subcommander directing the troops.

"Whats going on here captain?" you ask in consternation.

"Executing a spy attempting to infiltrate our ranks sir", he replies firmly.

"What evidence do you have to confirm this?" you ask curious.

He looks at you rather obviously, "the man was trying to convince a patrol to take him to a higher officer by saying he was part of a resistance group".

"How do you know he wasn't being truthful?"

"Merovians are famous for their cloak and dagger stuff, its obviously an attempt to smoke someone higher up the common chain".

"Did he do anything incriminating?"

"Not yet, but it doesn't hurt to be careful".

You sigh, "I'm going to have verify that further, so I'm going to have to ask you to call off the execution for now", the statement is not a request.

The captain grunts disapprovingly and motions to a sergeant, the troops back off and the would be cadaver breathes a sigh of relief. You go up to him confident that he's already been searched for weapons and begin talking.

"I may have saved you from death for now but I'll need some good information to take to my superior to vouch for your credentials", you effortlessly lie. That interrogation elective you took was quite illuminating. Teaching how to gain information without resorting to loutish methods of coercion. Combined with your age it should deceive outsiders into thinking you're not an important officer. Elegantly removing the concern of an infiltrator trying to take out higher ups.

The man talks quite enthusiastically after your introduction. He is an older fellow dressed in a worn out suit. Apparently he is clerk from the capital, Flume. Part of a network of people that oppose the current regime. They are mostly older people with traditionalist leanings who support a return to the old government. Which makes them natural allies for the empire. Decent people who oppose the illegitimate administration.

Still it seems a little too convenient and you can't rule out a ruse. You don't have the rank high enough or have the connections with the spooks to know if they're associated with the Heritage Foundation. A web of partisan groups and sympathisers within the federation angling for a return to the old ways. Of course, the other side did the same; supporting republican movements in imperial territories. The military power of such groups would be negligible but they should provide useful information. Though you'll have to not trust it completely at least at first. Nevertheless, they are good people.

***​

Your forces leave the town in good order. Once again light battalions lead the advance. Your local contacts say the cantonment is currently occupied by a severely under-strength garrison. And that many military formations have pulled back towards the capital. They know the terrain around the area and are able to provide valuable information.

The sound of firefights in the distance already tells you the scouts have encountered resistance before the first messages arrive. Isolated shots are soon followed by the continuous clanging shriek of volley guns. Some time after the reverberations of armour can be heard. The sounds only intensify as the reserve battalions join in.

The initial reports say the enemy forces attempted to make several stands on agreeable terrain like ridge lines. Your troops managed to dig them out and rout them with light losses. Pursuing them several miles back through the countryside and a couple of hamlets to the cantonment.

Their equipment is laughably outdated but it still poses a threat. You pass the burned out hulks of several obsolete interwar and even great war federation tanks along with a couple of your own.​


There is no artillery to attack the base, as its still back at the baggage train. But that's no matter as there's plenty of armour and mortars to soften up the strongpoint. The assault is carried out and the cantonment is taken within a few hours. Resistance was stiff but ultimately futile as you outnumbered the foe even before superior equipment came into play. Surrender eventually comes and you have a few hundred prisoners to send back.

Most of the supplies and equipment in the cantonment have already been destroyed, probably days ago. Though some of the bigger stuff was spiked weeks ago like a couple of ancient great war siege howitzers. There's not much that will be useful here.​
Casualties

Roll 2d100 = 134 * 0.8 Intelligence = 107

4872 - 107 = 4765 effectives

Your first fallen... You're not sure how to feel. Men and women have now died due to your decisions. It is a heavy burden. You will have to make better decisions that put your soldiers at less risk.

Once the base is taken you have a few different courses of action. There are two towns of sizeable magnitude from here. One is somewhat closer than the other. The resistance says there are modest regular forces defending both along with some town militia. They have some support in one of the towns and can try convincing local forces to give up the town, the attempt could fail. The other town is home to a group of firebrand radicals who will try to stir up revolutionary fervour so resistance is almost certain.

You could try to take both towns simultaneously which would involve splitting your forces. Or you could just take one town after another. Though doing so could make resistance heavier with the extra time.

Along with that you've received a request for assistance from other imperial forces. There is apparently a significant enemy presence holed up in a fortress that is currently being invested by another brigade. Moving to assist immediately will involve leaving both urban centres to your rear which could be a problem. Or you could hold it off for later.

[] Split your forces and attack both towns at the same time.
- [] Which battalions will be split off and who will lead the detached force.
[] Attack one town first (the closest) and then the other with your full force.
[] Ignore both towns, move to the help other imperial forces take the fortress.
[] Write-in.​
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.

The weather is clear and sunny as your brigade approach the outskirts of the Merovian town called Lublin. It is a decently sized urban centre focussed around a few factories. White sheets feature prominently on the buildings, its clear the civilians don't want a fight.

Persuasion
Roll = 54 — Mixed Success

The vanguard enters the town and quickly encounters a few resistance members waiting for them. They claim to have convinced significant numbers of militia to desert, though you are understandably unable to verify it. Probably had a bunch of sympathisers there already. They were unable to persuade the regular army to completely abandon the town. However there seems to have been a disagreement among among the military chain of command in the garrison. Part of it has left the town while others have stayed behind. You suppose that's what happens when everyone is socially equal. Unfortunately the resistance are unwilling to actually fight their fellow countrymen openly but that's not necessary. The information provided about the layout of the town will be quite useful. You have them do what they can to keep the population away from the enemy concentrations.

The troops advance further and soon encounter some sniper fire. It is sporadic and does very little damage though it achieves its intended effect, slow your forces down. After a few hours the enemy - about a company of troops - has been isolated around two strongpoints. In and around buildings providing good cover and vantage points. For the rest of the day they resist several attempts to take their positions. The streets around the strongpoints are blocked by debris and barricades impeding armour, creating decent defenses. Despite steady mortar fire and defensive lines collapsing, requests for surrender are rejected. After a night of minor incursions to keep them on their toes, you use the darkness to clear a path to bring up some of the heavier armour.

As dawn arrives the situation for Merovian forces is clearly hopeless. Outnumbered, surrounded on all sides with the end quickly approaching, they keep on fighting. Your soldiers take the surrounding streets after a couple of hours of fighting. As the mortars keep falling and heavy tanks break through the last defense lines, the white flag of capitulation is seen from the now pockmarked buildings. The remaining enemy troops surrender after their commander is killed by a blast. The rest of the day as well as the following one is spent finishing the takeover and recovering from the fighting.

Casualties were light for this type of fighting, less than a few dozen. It helped that the enemy's homeground advantage was mostly negated by insider knowledge. But still, three days were wasted on a town that should have taken an afternoon to occupy. Some post battle scrutiny by some adjutants reveals that the enemy force was made up of several platoons of actual soldiers with some irregular support. The population didn't really rally behind the defenders as much as they could have which certainly saved some trouble. You're not sure if it was just general reluctance or actual cajoling by friendly agents that prevented people from taking up arms, it could be both. You mentally tip your hat to the deceased CO, not any random officer could hold you off that long just some infantry.

After securing Lublin you immediately move to take the second town in your way, Seczerin. Its takes a day to march your forces there. One of the things you think about on the journey are the origins of the supposed Merovian resistance. Once a upon a time Merovia was a duchy in the kingdom of Volhynia. That realm collapsed during the Troubles half a century ago. Most of its constituent parts joined the empire but one part refused. The Merovian duchy stayed independent a few decades until it was overthrown by a federation supported uprising, which really anyone should have seen coming. The people who inhabit this country are the same ethnicity as the people in bordering imperial regions, which makes it easy for the Merovian agents to seep into the empire. A useful resource to the federation.

The resistance seems to be made up of people dissatisfied with the current republican government. Old fashioned royalists, ducal supporters or just people incensed by the natural brutality of the revolutionaries. Though given the nature of the Merovian intelligence apparatus, it wouldn't surprise you if the resistance was infiltrated to some degree.

Eventually your forces approach Seczerin. The initial hints by the partisans of possible heavy resistance are confirmed when your forward troops take fire on the outskirts of the town. Its not just small arms either, but squad weapons like volley guns. After some stiff resistance your forces advance further into the town. Its slow going, with numerous defensive positions amongst the houses. There is even some light federation armour, along with some of their signature infantry support vehicles like half tracks. A distinct characteristic of federal armies. Your armour helps out greatly in clearing these strongpoints.
There seems to be significant numbers of paramilitaries opposing you alongside the regulars. Its still mid-morning, the day is overcast and there some moderate fog hindering sight. But its not so bad as to hurt short range visibility.

With Giraud and his light infantry absent, you currently have five battalions under your command. Raeder's 82nd and Surena's 21st are supporting Mueller's armour in capturing the town. You've been keeping Vorbeck and Nivelle back from the fighting to keep your options open and to let them recover some more as they troops were in the brunt of the Lublin fighting. It seems like to time has come to commit the rest of your forces to eliminate the rest of the enemy presence in Seczerin. It should tip the balance further in your favour. Though it does leave you uneasy to have nothing on hand for emergencies. On the other hand this kind of cautiousness could cause heavier losses in the front. The artillery would have been useful right now but you can work with what you have.

[] Commit the reserves to take the town, it should fall quicker
[] Hold them back for now, just in case
[] Write-in, SV's plans can be very good, they can also be very bad
 
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[X] Commit the reserves to take the town, it should fall quicker
-[X] Have Nivelle's scouts look around for a weak point in the enemy defenses (unguarded sewers, a poorly secured building that can enfilade the enemy positions, a route to the enemy headquarters, etc.) and have Vorbeck's battalion exploit it.

Now is the time to be bold. The enemy is in a dire position, ripe for being vanquished. You order the units held back to enter the town and reinforce the committed forces. Thereby opening a new front for the embattled defenders to shift scant resources to protect. You won't be accused of being timid and letting some of your formations fight unassisted, taking greater damage then they otherwise would.

Under the overcast skies the rest of your forces stream into the burg, its really more like a small city. The buildings are a little spaced out unlike in normal cities where everything seems cramped. The sounds of explosions and firefights ring across the urban landscape. The echoes of falling mortars and reverberations of tank guns can be heard repeatedly like a grim symphony.

More time given
Roll = 56 + 10 Radical Firebrands = 66 — Failure
15 Entrenched => 30 Heavily Entrenched

You follow behind with your guards into the township, places that have already been cleared. A good commanding officer never leads from the front, instead delegating responsibility to able subordinates. Receiving information and making well informed decisions. You walk past the outskirts of the town, mainly battle scarred buildings and the occasional fearful inhabitant peeking through windows. You see cadavers hanging from lampposts and trees. Supposed traitors and collaborators murdered for being insufficiently devoted to the revolution going by the signs around their necks.

Typical mob justice roused by desperate demagogues to inspire solidarity. You doubt any of those people received proper trials, instead being randomly lynched after being accused. Whole families died together which only compounds the barbarity. There's more than a few darcsen among them, which is a rather absurd notion and would be amusing if it weren't so morbid. You're not the type of person to take joy in horrible things, unless its happening to certain someones who have personally wronged you of course. You are human of course.

Renewed attack
Roll = 84 - 30 Heavily Entrenched + 10 Reinforcements + 10 Outnumbered = 74 — Clear Success

The assault goes well. Numerous enemy positions are overrun or abandoned as they become untenable. Nivelle performed his duties skilfully, finding weaknesses in the enemy's defences that the heavier units could take advantage of. Raeder's troops repel a counterattack that was attempting to outflank some heavy armour several streets over. You are unsure if the pillars of smoke in the distance are just coincidental results of the heavy fighting or if the usual suspect is involved.

Still, the fighting is ferocious. The enemy has done their utmost to make this as painful as possible. The regulars fall back in good order to the next set of defences among the buildings, fighting alongside volunteers who put up zealous resistance on preprepared barricades and fortified buildings. Street to street fighting rages across the the town as your forces clear neighbourhood after neighbourhood. In one luckless occasion, the locals spread some form of tree oil used in the factory machines over one of the streets. Igniting it when some armour rolled up the road, cremating an entire platoon of tanks. Mueller's going to be indignant about that for a long time to come.

However, its only a matter of time before their defenses start folding and numerous vehicles are knocked out. You can start isolating their HQ soon, leading to a su-

Detection
Roll = 9 - 5 Fog - 10 Trivial Rearguard = 0 — Dangerous Failure

You are directing operations from an abandoned townhouse when the unexpected occurs. Urgent runners from the rear bring word of attacks on your brigade from outside the town, far behind the current frontline. How could this happen? Those areas were cleared on your approach! Any Merovian troops there should have been dislodged or transformed into bullet riddled corpses! Damn you don't have anything potent there, just substandard rear echelon guards and whatever weapons the labourers can arm themselves with. Your supporting elements are vulnerable to a mauling.

Surprise
Roll = 61 + 5 Trivial Rearguard + 10 Ambush - 20 Winning Handily = 56 — Mixed Outcome

After a moment of rapid thought you come to a realisation. There wasn't a disagreement among the leaders of the Lublin garrison. The forces you faced were acting as a forlorn hope to slow you down. It was a deliberate plan to buy time for rest of the regulars to get some distance from the town. Where did they go afterwards? You naturally assumed they'd either come here or keep on running. Instead they must have melted away into the countryside between the two towns and waited for your forces to move on. And then launching raids on your rear. Blast.
The enemy always gets a vote Rudolf, familiar voice whispers in your mind.
Actually this reminds you a little of one of the historical battles one of your ancestors fought in. The third league war where the Preuthenian military continually surrendered ground to the joint Novan-Wiennese armies during the Baden campaign in order to gather enough strength before forcing a confrontation at the battle of Selhiem. Its an idle thought thats not really relevant since this isn't a conflict between peers.

Okay, you can salvage this. Its only a moderate setback. In a bleaker world, your forces could be encircled right now… if the noose resembled a string. Its like trapping a bear with walls of paper.

You divert the closest units - regardless of battalion - to get over there posthaste and drive them off. You have got to prevent as many supplies from being destroyed as possible.

The response weakens the concentration of your lines. The enemies reaction to this is audacious. Under the cover of the dim evening sun the Merovians stage a breakout with their remaining vehicles and professional troops along with some of the auxiliaries. Using most of their militia in one final attack to pin down the bulk of your forces they strike at the weakest point. Punching through and fleeing from the field. With the core of their forces gone the remaining militia soon surrender.

You are half tempted to have them shot for causing that much trouble but that would violate the conventions, all of them are wearing some kind of identification or uniform. You want to find those that participated in the lynchings and give them a taste from their chalice but you don't want to get down to their level. You only want to punish those who are certainly guilty, but that's impossible to determine by now. Plus it would still break the rules of war.

You are enticed to pursue immediately before you witness the chaos that is your supply train. It wasn't as terrible as it could have been but its still severe. Not an insignificant amount of supplies have been torched, munitions wreaked and menials have been indiscriminately slaughtered, regardless of whether or not they were resisting. There are scatterings of Volhyn and Darsen dead around the areas unlucky enough to be hit. Scoundrels probably killed some of their own countrymen you ironically think.

Its a blow but not a major one. There's still plenty of materiel and labourers left to continue operations, the vast majority in fact. The main issue is fixing the disorder and disarray. You were oversupplied to begin with and the raiders didn't have much time before they were driven off.

You'll need at least a day to reorganise the brigade and finish securing the town. Any immediate pursuit would be reckless in your opinion. Now is the time to take stock of the damage.

Casualties

Roll = 189 * 1.2 Entrenched Foe = 227

4765 - 227 = 4538 effectives

You wonder if you will ever have the courage to read the names of the fallen and not just quickly glance over the lists. Would things have gone better if you had done things differently?

Questioning the prisoners reveals the size of the forces arrayed against you and their commanders. About half a battalion escaped from Seczerin under the command of one Tomasz Daow. The man who made taking this town grueling and then got away to fight again. Approximately another company of troops attacked your rear area. They were led by a Stefan Antoniak, who is presumably the master mind of the Lublin deception. You promise there will be a reckoning with both of them.

The following day you hear some interesting news. The battle for the strategic Midlon fortress is heating up, now is a good a time as any to intervene. That was the main purpose why you took these two towns in the first place wasn't it? Its the next objective. However, that would mean letting this federation force get away. Sure you've already given them a day's head start but shouldn't following on their heels and keeping the pressure applied be prudent? Though they may find extra reinforcements along the way, but you have score to settle with these men. On the other hand you're somewhat inclined to wait more and allow the brigade extra recovery time. Delaying would mean more supplies and reinforcements could come. Not that you're hurting for either honestly.

[] Move to assist the assault on the fortress
[] Pursue the Merovian forces
[] Wait several more days to recover further.
 
[X] Move to assist the assault on the fortress

The next day your weary forces move out of the battle-scarred town of Seczerin. You are now riding on a re-purposed civilian car - driven by Jaimes - far away from the van, Mueller having now decided he needed all his machines for operations and couldn't spare a platoon to be glorified chauffeurs. You defer to him on this matter, he knows tank actions better than you.

The road to the fortress should take nearly two days. In the distance you can hear the dull thunder of explosions. You pass refugees going the other way, few want to talk and you're not inclined to force them. Though one geriatric fellow out of all the people deigned to inform you of some details. The fighting at Midlon has been going on for more than a week. Garrison was at beginning was half its normal size, being able to hold a maximum of four thousand soldiers. Judging by the tone you suspect the old man has resistance sympathies. Apart from directing the troops there isn't much to do which leaves plenty of time to think.

One thing that stands out to you is that there always appeared to be a smaller number of faithful patriots in federation lands compared to the apparent herds of republican terrorists in the empire.

In your opinion, commoners these days have no idea how good they have it. Your father is always grumbling about moochers and how in the past it wouldn't have been allowed to exist in the first place. No welfare wastrels back in the old days. Near constantly complaining about how the reforms enacted during the reign of Emperor Otto the Great (may he forever find worthy conflicts) were infringing on the ancient rights of the nobility and interfering in the running of the nation states. Its that kind of thing that fueled the sovereign's rights movement.

No new-fangled concepts like 'insurance' or 'dole' which even many federation nations haven't yet copied and passed. Though to be fair they at least had the illusion of choice and didn't have it 'shoved down their unwilling throats' in his vivid words.

You yourself are of two minds about this. On one hand it helped the economy by sharply reducing the number of emigrants leaving the empire in peacetime, while also keeping the proles content. But on the other hand it signaled a dangerous destabilising effect on the age old status quo, an unknown path that could spell disaster. Not to mention more cultural encroachment by the corelands, more homogeneity and less diversity.

Though to be honest, the nostalgic old days your father dreams about were also used to carry out some barbaric customs like ritual mutilation and sacrifice or first night. Its just that going to the other end of the extreme was not the answer in your opinion.

Back to the matter as hand, the Federation has always had an edge over the Empire in the fifth column arena. Which said something about the character of the republicans. The revolutionaries' seductive promises of liberty and egality seemed to sway many naïve and feeble-minded people to their cause. At least the Empire made up for that shortcoming by fermenting trouble in the Federation's colonies. There at least, the sanctimonious rhetoric could be used against them and exposed for the hypocrisy it naturally was.

The stumbling block to the whole overthrowing the nobility idea was that it simply placed the merchants at the top instead. And they have practically no accountability or legitimacy whatsoever. Being ruled by the mercantile classes was substantially worse for the working man than anything that came before, you have been informed. Continuously exploited to endlessly generate profit without any regard to well-being.

As you approach the location of the fortification you see large craters littering the fields, an obvious indicator to the presence of enemy artillery. It is just after the end of the day, with the last rays of light piercing the dark horizon.

You have the good fortune to encounter Giraud's outfit first, who are watching over the northern approach. The man himself seems relieved to see you. He invites you to his tent and shares a glass of wine.

"To the king of kings", you both intone before drinking.

"You couldn't have come sooner colonel", he starts off, "there's something nasty going on".

"What do you mean?" You ask perplexed, "Is the enemy doing something unusual?"
2d100 = 72 + 15 Artillery + 10 Numerical Superiority = 97 Minor Failure

Result: Midlon fortress mostly overrun, only last federation defenses and bastions still intact.
"No sir, they've mostly been losing and dying. Its the other colonel here, some chap called Baumann. He's doing something shifty".

"As in?" you prompt, vaguely remembering the fellow.

"About the arty section you told us to escort, he keeps it close to him. Says that its permanently assigned it to him for duration of the campaign. That you were ordered to transport it here by the general in order to take the fortress", he finishes.

You stand up, outraged, "What? Why didn't you tell me this earlier?"

"I sent a message a few days back, thought you were responding to it. I see it hasn't gotten to you".

"Well it appears we have quite the problem".

Hot damn, do you have a problem. The commander of the siege can't officially take away formations legitimately part of your brigade, like Giraud's troops. But that artillery wasn't originally a part of your force. The isolation granted by being the highest ranking officer around must have given him ideas. If you had come here with your whole force instead- no point contemplating possibilities. Thank goodness you came here now instead of chasing those federation lackeys, otherwise you'd be getting Giraud's messages somewhere dozens of miles away.

"Here's a report on casualties we've taken so far capturing this pile of rocks", he hands over a some papers to you.
Losses taken by 33rd battalion so far
Roll = 69
4538 - 69 = 4469 effectives
That's more than ten percent of the battalion's strength. Steep losses, and as of this moment your most diminished formation. The melancholy thought is soon interrupted by the current issue.

How dare he try to take your artillery! You had to use up valuable capital to get them. You should go right up to him and take back what is yours. The risk of confrontation should make him back down. Though if things go awry you could get into trouble. On the other hand… you could go upstage him and finish off the fortress right now. His troops have retired for the night to conduct the final attack for tomorrow. Swooping in and taking the glory would be quite satisfying but night operations tend carry extra risk. Then again he could be operating under a severe misunderstanding, unlikely as it may be. You could always jointly take the fort tomorrow and converse with him afterwards. Or you can accept that this metaphorical battle is not worth fighting and walk away, though you'll be damned if you're forgetting about it.

[] Confront. Him. Now
[] Decide later, take the fortress first
- [] Now, on your own
- [] Tomorrow with Baumann
[] Disregard the transgression, but remember it
^ (attack happens together tomorrow)
[] Write-in
 
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[X] Decide later, take the fortress first
- [X] Now, on your own
-- [X] Send a dispatch to HQ afterward announcing the fall of the fortress and lauding the contribution of your artillery crews while recommending basic medals

This situation will require some deft manoeuvrings, the other colonel is clearly up to no good. But that can be settled later, now is a good chance to strengthen your position.

"Giraud, how soon can you get your unit ready for battle?" you ask off the cuff.

"Battle? We've spend the whole day fighting though we haven't been at the forefront", the older man frowns.

"Then you can handle the rearguard operations, give me a situation report", you respond calmly.

"Our side has been spending the last few days clobbering this place. Too many damn mines lying around, but most of its been cleared. It hasn't been easy but the enemy is on its last legs, the last push petered out shortly before their final lines".

"I gathered, we're going to move out in three hours, now what about…"

***​

It is dark as your forces move out. The moonlight provides a dim backdrop to the area. There will be no armour for the initial attack, much to the displeasure of Mueller and the heavy infantry commanders. There had to be a stealthy approach, the tanks will come afterwards. No point alerting the sentries beforetime, the enemy's or Baumann's. To this effect, the infantry placed rags between armour plates to muffle sound and tarnish shiny surfaces with soot or grime. You shared a joke with a few men that this was one of the few time they'd do the opposite of what field regs demanded. That earned a few chuckles. In the low visibility they looked a bit more like elites and special forces than regular grunts.

The Midlon fortress itself was no antiquated middle period castle but two twisting rings of modern bunkers, pillboxes and volley gun nests. Based around the Wislah river it had presented a formidable obstacle. Key word being had, the acrid smell of smoke from recent fighting still hangs in the air. The defenders had been uprooted from the bulk of the defensive works after several days of heavy fighting. However, the combat had been so intense it had left both sides exhausted just before the final bastion could fall. This presented your fresh forces with an opportunity.

Apparently there was an armoured train - affectionately nicknamed Death by the rank and file - which had been causing havoc among the imperial forces. Battering the attackers from range with artillery fire before moving away to other points in the defense. According the Giraud it has now been immobilised by your artillery tearing up the tracks.

The troops advance into the fortress, cautiously checking for any fresh mines laid by enterprising Merovians recently. The burnt out husks of outposts and ruined fortifications litter the field. The concrete seems to have weathered the battering fairly well... other things didn't. You pass by the bodies of the recently dead out in open, barely cooled. Baumann's men fought hard for this place. You feel a pang of regret for taking their accomplishment away.

The discharge of firearms half a mile in front of you announces the start of fighting. Fire is exchanged between your forward troops and enemy sentries. The low light will mean most of the shots will miss, meaning close quarters fighting. Something your heavy infantry excel in. Your forces immediately overrun the initial outposts. Your supposition was right, the enemy troops were bone tired. They weren't expecting an attack of this size. The response is sluggish and more outer defenses fall. You hear small pops of grenades going off.

The roar of tanks can be heard as they race toward the front to support the infantry. Shellfire soon joins the chorus of ear-splitting noises. There is very little answering anti-tank fire, maybe they're running low on lance ammunition or just caught off guard.

The thin federation defenses become weaker as two thirds of your brigade roll them up. Your soldiers are about to reach the final defensive lines before their last fort when the enemy resistance finally solidifies. They seem to be able to put up more of a fight now that they can rouse enough bodies to the frontline, but it won't matter soon as your tanks and mortars will just shred them.

Then an indistinct roar suddenly fills the air. You can't tell where its coming from. The buildings around you seem to shake. An enormous amount of dirt seems to have been suddenly kicked up. The sound of deep explosions reverberate through the air.

What ever-loving hells was that? It sounded like a super-heavy shell detonating. Which is nonsensical as there are no railway guns or capital ships for hundreds of miles.

You can see even from here that your forces are obviously in serious disarray. Going by the confused shouts, disorder is the main result from the commotion, though that's because there's no indication on the number of casualties yet. You could go in person and re-form them. It would put you at risk but you do have an honour guard of elites. You are leery of throwing yourself into danger considering the consequences but you are no coward. Your troops need you. Yes, there are lower ranked officers there but they could be incapacitated or too slow. The enemy certainly isn't going to pass up this chance.

Personally rally the troops?
[] Yes
[] No
 
"Forward."

The word comes out of your mouth softly as you unfasten the holster at you waist. You move ahead with steady steps. The scene in front of you blurry, dust obscures much of the limited night vision. People and objects appear as indistinct shapes. A cacophony of confused voices ring out.

Your bodyguard follow you into the fray. They fan out slightly ahead of you, scanning for enemies. Your own personal Gardes du Corps, ha. They're probably not that much more exceptional than the rank and file. It still reminds you a little of the praetorians though the comparison is laughable.

"Rally!" you shout as loud as you can in your best command voice towards the nearest troops, "Form on me. Get it together troops!"
Rally
Roll = 32 + 20 Inspiring Leader = 52 Mixed Result
Many can't hear you, being temporarily deaf but they can see your maroon uniform. Theres enough moonlight for that. Sometimes it helps to be distinctive.

Unfortunately, you are just one person you can't hope to assist them all, especially in the darkness. However, through your efforts you manage to organise squad after squad behind you. The troops are mostly from the 82nd and 33rd. Anhalt Liners and Chasseurs, people who didn't really get along when you first encountered them. Now they seem to be standing side by side without much animosity. Mutual survival tends to do that, but who knows if it can last?

After a hundred paces you notice the ground appears to have sank several inches or a foot in some places. Footing is not the best and the unstable foundation doesn't lend itself well to sending in extra tanks. Not you could order that since you decided to throw yourself into combat. You know there are some advanced imperial tanks somewhere in front of you so there'll be some armour support, though their condition is another matter.

The sound of chaos is soon joined by something else. A strange sound emerges, it has rhythm. Is that singing? Its like a hundred of voices forming a broad ranging chorus. You can't tell where its coming from, it could be from your people.

Courage!, Duty!, Honor!

The sounds of gunfire on front of you intensify. "Don't shoot unless you can see the enemy!" you scream, "look out for our people." You want to minimise friendly fire as much as possible.

Our way of life is what we are fighting for.

You take out your sidearm and hold it to your side. Its your primary weapon since you deigned not to spend time extensively training with common military firearms.

The dust settles somewhat though vision is still not passable. Soldiers are still stumbling out of the dark miasma.

The flag that flies above us, inspires us each day.

You don't recognise the words of the song but then again you're not familiar with all the ditties of the rank and file. Could be some platoon's marching song.
Random event
Roll = 8 Oh Dear
Striding forward from the dirty mist are numerous shadowy forms, so many you don't bother counting. Scrambling around the sandbag and trench works your troops had cleared a few minutes before. The advance is steady and orderly, moving at walking pace.

It's a good day to die.

You raise your sidearm but don't fire, the range is not quite right. Soldiers around you begin opening fire with their long guns. The sound is ear splitting.

When you know the reasons why.

You see it happen in front of you. Multiple grenades falling on your forward positions, the farthest where the brigade had reached. Soon they are overrun and your forces are on the back foot. All along the line troops are being pushed back or overwhelmed. Its close quarters fighting and neither side is in the mood for mercy.

Citizens we fight for what is right.

A tank ahead of you is desperately firing its volley gun. Its tracks have sunk into the ground, immobilising it. The armoured vehicle is swarmed by the enemy in the dimness. Grenades and improvised explosives knock it out. Unsurprisingly they take horrendous losses, bodies are littered across the landscape.

A noble sacrifice.

The distance closes and soon you're a stones throw away from the enemy, your infantry clashing with theirs. Through apparent bad luck your position has become the focus of a couple of platoons. Shots whiz through the air, and you duck for cover. Sometimes it doesn't help to be distinctive. The bodyguard are methodically firing, doing their best to protect you.

This isn't the first time you've seen federation soldiers, but you have to admit it is a nerve-racking sight. They don't wear any visible armour apart from a helmet. It always struck you that their attitude to their troops was so expendable. The helmets were slanted on edges just like imperial ones though instead of the crests and peaks common on your side their helmets were flat and plainer. No visors either so you can see their faces as they die. And that they do, while singing that infernal song like their lives don't matter. Carelessly throwing it all away for honeyed words and false ideals.

When duty calls, you pay the price.

The defenders are obviously launching an all out last ditch attack. You are awfully close to being ventilated. Despite the desperate circumstances, you can't help but reflect what your sisters would think about your impending death. Little Miss Saviour Complex would pretend to be sad while being secretly glad and milk maximum sympathy for future use. Maybe Shorty would feel guilty about being happy but she'd do it nonetheless, like a natural politician. Miss Insecurity would breathe a sigh of relief and do her best to forget about you, responding to any queries about you with a blank look and people would no doubt interpret as extreme sorrow. Miss Prideful Bitch would laugh and pretend to be solemn on the outside, talking about duty and sacrifice while her eyes carry a hint of satisfaction.
Combat
Roll = 98 You are Very Lucky
Well too bad for them you're not leaving the mortal coil anytime soon. You raise your sidearm and fire. Its a small contribution but its something. Yet the federals keep on coming, like automations. When one goes down another takes their place, and many do since they seem to be eschewing cover. Soon you abandon all thoughts of conserving ammunition and start firing quickly, almost wildly. A vicious firefight occurs between the two sides, though accuracy is low in the darkness except in close quarters.

You shoot a charging Merovian soldier, the woman's head snaps back as the bullet hits between the eyes. Wait what, you were aiming for the centre of mass like you were taught...

For the federation I will give my life.

Another enemy is shot in the shoulder, causing him to drop a grenade. Finishing off a clump of soldiers. All around you the enemy is being hit with accurate fire. Finally the Merovians falter, the shock of taking ridiculous losses seems to register and they hastily retreat.

You notice that your sidearm has run out of ammunition a while back and you have failed to notice due to your alarm at the frantic situation. and terror.
You hastily reload before anyone notices you've been pointing an empty pistol around for half the fight. You suppose you should have focused some more on personal combat skills. Or it could simply be inexperience and shock at work.

A squad of your troops soon approach, 11th grenadiers you guess since Vorbeck is personally leading them. She is grimly holding a scouts rifle while a couple of attendants hold spares. The troops around her look awed, no doubt by your bravery and willingness to risk yourself on the frontlines. You greet the major and she gives you a respectful nod.

The routing enemy is pursued all along the front by your forces. They are soon surrounded around their fort. You demand their surrender. Surprisingly enough they accept, which was unexpected given their earlier fervour. Perhaps the will to fight left them?

Afterwards it turns out that a series of tunnels run under the Midlon fortress. Realising they would not last another day the Merovians had gathered up all their remaining artillery shells and placed clusters of them at strategic points points along the tunnel network. Creating a gigantic set of mines. Fortunately your surprise nighttime attack appears to have preempted their plan. It was not fully completed and activated prematurely. They had placed them expecting to be aware of when each defensive work fell to inflict maximum damage. That was thankfully averted.
Casualties
4d100 Roll = 184 * 1.5 Boom * 0.8 Premature Detonation * 0.9 Night Attack * 0.9 Surprise = 179
4469 - 179 = 4290 effectives
You dread to think what would have happened you'd launched a joint assault the next day. Maybe Baumann's troops would have taken the bulk of the losses, maybe not. Nevertheless you saved quite a few imperial troops. However, you did end up taking some losses. The initial attack went quite well but the counterattack wiped out whole squads.

You have to hand it to the enemy, they fought well to defend Midlon fortress. Its certainly no Iserlon but the Merovians made your side pay a steep butchers bill for taking it. Fortunately most of it was paid by Baumann's brigade in earlier part of the assault. You have the sinking feeling that you may have created a legend here tonight, and not the way you'd prefer. At least you're still alive.

Originally before taking command, you were disappointed you weren't going to face any of the Federation's premier soldiers like the marines or republican guard. Now you know better than to underestimate the average federation trooper. You're sort of dreading fighting those elites now. how many more will you lose?
***
After a small amount of time the other imperial forces approach. Soon you are face to face with Colonel Baumann. In front of you prisoners are being escorted out by your troops with their hands on their heads. The meeting occurs under the night sky, you idly note that its filled with stars. Its good to be around to enjoy the small things.

The older man greets you with a firm handshake. "I'm glad you came, your help was invaluable and saved many lives. Though its regrettable that you encountered their last trick", he spits on the ground. He's relieved not to have tripped the Merovian trap, it outweighs his indignation at losing some of the credit.

"It was my duty to assist Colonel Baumann" you respond seriously, "after the effort your brigade spent to keep up the pressure, I couldn't let them rest through the night."

"Too true", he smiles thinly. He looks around and points out the obvious, "I see you have taken many prisoners. I wasn't expecting the fanatical extremists here to surrender."

"Everyone gives up sooner or later, though many did choose death in one last hurrah", you respond somber.

"Yes, I suppose they would", he says knowingly. Huh? "I would like to ask something of you, Colonel Hapsburg."

"Go on."

"Could you turn over just the officers to me? I have a promise to keep," He says this matter-of-factly.

No mention of the artillery at all. You're almost a loss for words at the gall of the man. How do you bring this up?

It looks like you can swing one concession for another if you want to leave on reasonable terms. Those republicans probably did something inexcusable to warrant such emotion. Or you could not acquiesce to the request. You haven't mentioned to him yet that you've sent dispatches back to HQ announcing your success. Hopefully your commendations for the artillery will give you an edge.

"Well..."

How do you handle this?
[] Compromise with Baumann: hand over the enemy officers while taking your artillery back - should mollify him somewhat.
[] Antagonise Baumman: deny the unorthodox request and take your artillery back - you don't care what he thinks about you.
[] Make Baumann be in debt to you: let him have the artillery and keep the prisoners - he'll owe you big time.
[] Be firm with the regulations: you won't let surrendered foes out of your watchful eye, in consolation he can have the artillery - he'll still owe you.
[] Write-in

Music credit.
 
Last edited:
[x] Cavalier write-in

"Well... There's plenty of time to determine how we deal with the prisoners," you reply with an air of nonchalance. The statement is greeted by a look of annoyance from Baumann. You can imagine the thoughts going through his mind.
Useless fop
"I wouldn't-", he begins before you cut him off.

"Why don't we head over to my command tent for a toast to victory and settle out the final report to General Hall? I've already taken the liberty of sending a preliminary dispatch," you smile thinly as you stress the penultimate word.

The reaction is palpable, the other colonel's face sours at the words. "What about?" he grinds out.
Scheming son of bitch.
"Announcing the fall of the fortress, of course. I also passed on some award recommendations for the artillery and light battalion I lent you to support the siege, but I wouldn't want to misrepresent your forces. You can tell me what happened here and we can get the full and proper account of the battle on the record for the High Command. After all, there's plenty of credit that can be shared in a joint effort."
Condesending prick.
"I see", his face smooths out into a mask of neutrality. "After you then", letting you take the lead. He doesn't contest your ownership of the artillery; maybe it was just opportunism, or he didn't notice your words. Perhaps he is withholding judgement.

Ringed by the privacy of the tent, holding a glass of wine, he looks the very image of Preubian severity as he explains what happened.

"The progress was slow and bloody. The enemy resorted to dirty tactics to prolong the affair. Such as-"

The way he describes them, the 'dirty tricks' sounded more like desperate measures of an outmatched force to hold on for as long as it could. Sure there were dishonourable ploys like booby-trapping their dead but it takes guts to order artillery to fire on friendly positions. Maybe you're just being unfairly forgiving against the enemy due to your bias against Baumann.

"At the rate of losses I was taking I expected to lose half my brigade before this was settled. I wasn't expecting help so the arrival of your forces helped greatly. For that I will always be grateful. As it stands I have just over three thousand able troops that-"

He does appear grateful, but its obvious he doesn't like you. Probably the age difference despite sharing the same rank.

"Faced with the prospect of further losses I demanded that they lay down their arms immediately or face harsh repercussions. Their leaders did not surrender despite the clearly hopeless position."

"So you want to punish them?" You don't like where this is going.

He agrees with a wordless nod.

"I can't let you abuse surrendered prisoners Colonel Baumann."

"I assure you it will be quick and relatively painless."

You look up in shock, so he just wants to shoot them out of hand...

"Thats against the regulations, we could both be in serious trouble if it comes out", you try to keep the horror out of your voice.

"I gave my word that it would happen if they continued fighting past the point of any hope of victory. I will take full responsibility if word gets out, Hapsburg."

"What authority do you have to execute our opposite counterparts for doing their duty?"

"Duty? I've lost people close to me because idiots couldn't see an unwinnable situation for what it was! Who wanted to take as many people down with them as possible. How would you react if you had been ordered to defend an untenable position or make a suicidal charge for no possible gain?"

You freeze upon hearing the words, eyes zoning out, your mind flashes back to that moment. When it seemed all was lost and your time on the mortal coil was over. Seeing the enemy in the distance just coming at you.
They didn't seem unhappy, going by the singing. Its almost like they were resigned... or glad. Bah fanatics, you'll never understand them.

You should investigate what happened then. Upon further reflection that moment really should have been the end. The uncanny way in which the enemy attack wilted. You were too infused with adrenaline to notice what saved you.

You snap out of it. "I don't know what I'd do", you respond after a minute lost in thought.

The other man seems to realise he touched a nerve and prudently doesn't press the issue. You talk with Baumann some more. Nothing quite so dramatic comes up. He tacitly agrees to give up any claim to the artillery though not in so many words. After some discussion on what to officially report back he leaves.

On the prisoners you:
[] Let events run their course
[] Firmly ruled it out
[] Held off on a decision until later (next update)

Soon after you gain surprising news that the leader of the enemy forces was captured alive. A brigadier in fact, which now that you think about it was not much of a surprise. Originally you thought someone lower ranked had taken over after the commander perished. You have a chance to hear the other side of this story and maybe gather some intelligence. Its a chance to find out what the hell the other side is thinking firsthand. Besides a part of you wants to see the person who made things so difficult.

Additionally you could get to know your counterpart more. Getting him to form a better opinion of you could come in useful later. You can do both things but splitting your efforts could result in less returns.

So, you could spend time and investigate what happened further, or leave the matter closed. To just walk away now and go back to business.

On sending word back to HQ:
[] Send a joint report sharing the credit
[] Send separate reports
-[] Highlighting your successes

Over the next couple of days you:
[] Meet the enemy commander and talk
[] Get to know Colonel Baumann some more
[] Prepare to leave at the earliest opportunity
 
[X] Firmly ruled it out
[X] Send a joint report sharing the credit
-[X] Recommend HQ establish a war crimes investigation
[X] Meet the enemy commander and talk

You approach the enclosure where the prisoners of war are being temporarily held. A few guards follow in your wake. Left behind at your desk for later reading is the report on the wounded. Its too early in the day for that.

You sent off the official report to the headquarters a few hours ago. Much to your counterpart's approval, Baumann didn't have any objections and made few changes to it. He just wanted to get it out of the way as quickly as possible. Seems like the man just wants to get things moving again, which is a mark in his favour. You're nowhere near as timely in paperwork you ruefully think.

You also recommended an investigation into possible breaches of the Conventions committed by irregulars in places like Seczerin. Maybe something will come of it. You hope it doesn't turn into a political seleball.

Your contemplations are cut off upon reaching the waiting area. Looking past the wire is a mass of human beings corralled like cattle. The prisoners mostly look resigned as they sit on the ground or aimlessly stand around. They are no longer the enemy, just people. Misguided people who time will show the error of their ways, ancestors willing.

Orders are issued, and the guards of the makeshift prison start seeking out your person of interest. This elicits a response from the initially subdued prisoners. The atmosphere becomes tense as hostile looks are directed at you. It is quickly cut off by a stoic looking man as he steps forward. The guards escort him to an isolated area with you. Both of you examine the other, he is an older fellow, probably late-forties. He looks shocked by your age given the uniform. You'll have to get used to it.

You can handle this. You once attended a series of lectures given by renowned interrogator Sir Hans Scharff. This therefore makes you an authority of grilling prisoners without having to resort to crude methods.

"Who do I have the honour of speaking to?" you start off.

The Merovian looks surprised at the respectful address. "I am Brigadier Avigdor Kowalski. Why am I summoned?"
The words of someone who expects to die
You always wondered why the two polities used a different name for the same rank. Apparently the rank of brigadier was phased out a few decades back in the Empire for organisational reasons. You think the people higher up just wanted to differentiate the hierarchy.

"I would like to meet the man that ordered one of the bravest things I have ever seen," you make no effort to keep the admiration out of your voice.

Kowalski gives you a piercing stare before sighing. "And who are you? I had thought Colonel Baumann was in charge", the way he says your counterparts name makes it clear he doesn't hold the preubian in high esteem.

You tell him your name. He recognises it surprisingly enough, and looks at you with new realisation. He's probably thinking you got the rank through connections rather than merit. which would be the case dammit.

"I'm investigating what occurred here before I arrived to reinforce from Seczerin", you put on your best conciliatory voice.

"So my forces there eluded you", the fed remarks casually. Huh?

"No they were killed to the last", you say quickly.

He doesn't believe you.

"Daow can be quite a handful, in more ways than one," Kowalski responds.

"It wasn't him, it was the commander you had in Lublin. He caused quite a lot of trouble, what was his name?" you ask, taking a shot in the dark and trying to hit two birds with one stone.

He ignores your question, "Well well, I didn't think the historian had it in him." Meh the answer tells you something at least.

Despite seemingly coming off worse in the exchange you did learn one thing. His brigade was responsible for both your and Baumann's operational areas, your respect for the man has increased markedly.

"Back to the original matter, can you tell me your version of events?"

Kowalski goes on to describe the events of the battle. You listen respectfully, but interrupt halfway.

"Wait, so you're saying Baumann demanded your surrender after the outer defences fell, and said he wouldn't take any prisoners if you refused?"

"Yes, he said it would be the last time such an offer would be extended", he says stiffly.

This is... unsettling. You can see what he was trying to do. Reduce casualties and end the fighting early with tough words. But he took a gamble and the bluff was called. Would you ever be in that situation? You hope not.

"Is that why did you fought so hard? You could have tried to withdraw several days ago or capitulated." You are mad now, if Baumann hadn't done what he did last week then its likely the federation forces would have surrendered before you arrived. Avoiding the combat and losses against an enemy that thought it was going to die anyway. A cornered foe fights the hardest afterall.

"It was hopeless either way, I wanted to make a stand." Kowalski says with an air of finality.

"But why not accept his offer then if it was clear you wouldn't win? Or did you want your underlings to die for your pride?" you accusingly challenge.

A fire seems to ignite in his eyes at your words.

"I did what I could to defend my country! Unlike others who thought abandoning it was the best idea. Every one of the soldiers left behind to fight here was a volunteer and knew what they were getting into. Even the civilians who put on spare uniforms to fill up gaps made by those who favoured evacuation."

So thats why the fortress was understrength. Still you can see other reasons for why he did what he did. Buy time for something else to come into play, wait did he just say he was fighting with even less professional troops and sizeable numbers of armed civilians? Bloody hell. Anyway there was something useful in what he said.

"Abandon? You mean to say your armed forces are simply giving up your country?" You ask with a hint of incredulity, laying the bait.

"Aye, it shouldn't a secret for much longer. Our leaders came to the conclusion that the country couldn't be defended and hightailed it. Most of our forces have ceded the border regions as you may have noticed by now". He seems bitter about this reality and the rational decision made.

So you've basically been fighting diehards for the past month who either fighting out of honour or trying to slow your side down. While the rest board whatever floats and evacuate. Time to wrap this up.

"So was there anything else you want to add. There's no need to describe the end, I was there. A bit too close really."

Kowalski thinks for a moment. "Baumann, he used the inventive tactic of having civilians clear some of my minefields."

"He just forced them walk over live minefields at gunpoint?" you ask in shock. What, why didn't he mention that first?

Bloody Baumann, he was specifically told not to do that. Wait, that was for rounding up people in Alliance territory, not in Merovia. Enemy civilians weren't mentioned but that defies the spirit of the order if not the wording. Its sort of hypocritical to recommend a war crimes investigation when horseshit like this happens. Is that why Baumann wanted the report out of the way quickly? Dammit. Though can you actually do something? All you have is the word of a high ranking PoW. What if he lied? Yes, thats a decent reason for not acting.

While you were lost in furious thought, Kowalski responds, "No he gave them standard minesweeping equipment and ten minutes of training, then made them clear the mines at gunpoint. It was difficult at first but eventually some of my troopers could live with shooting civilians."

Thats not as bad as your initial thought, wait no, its still very bad. "I'm very sorry about that, I'll do what I can to see that he is punished", you say without thinking. Besides its not like he'd know if you did anything with where he's going, a PoW camp.

Kowalski shrugs, "don't bother, they were darcsen".

You pause, thoughts frozen. "Fair... enough".

Such a cavalier attitude to the death of people who were ostensibly civilians. Though you can understand the sentiment. You never encountered any of those blueish haired people in your formative years as there were none of their kind in Wien. Probably from the many crusades and porajmos' of the middle period, centuries past.

Your first encounters with the Darcsen people was when you travelled to the Capital and entered the academy. There, you discovered and personally experienced that the stories you heard at home were all well founded. Darcsen are thieving, lying, primitive, backwards scum. The sooner that toxic culture vanishes from the pages of time the better. For everyone, including them.

This sort of attitude is understandably common on Europa across its broad variety of cultures. You even know some cultures where darcsen are considered impure and just touching them requires ritual purification. You heard of a story where a dehydrated local noble who accepted water from one had to undergo days of cleansing. All superstitious nonsense of course, you suppose thats what happens when you practice polytheism.

Anyway, Darcsen are the lowest rung of the ladder. You suppose even the commoners need someone to look down on. Once they are successfully integrated into society and stop being wandering parasites perhaps they can make something of themselves. Isn't that how it works in corporations? You join the lowest position and then work your way up. Heh. Though didn't the managers have a responsibility to ensure the wellbeing of the employees? Okay now you're just stretching the company analogy. Corporate managers don't practice empathy in your experience. The same is most probably the case in the Federation where mercantilism is stronger and more unshackled.

Just killing them seems too... barbaric and primeval. Which is why what Baumann's done leaves you very uneasy. Would you do something deplorable if it meant preserving the lives of your soldiers?

You conclude the conversation with the Brigadier. Theres not much more of interest to said. What to do now.

Pick One:
[] Confront Baumann on this new information
[] Investigate what occurred during your brush with death
[] Write-in

Pick One:
[] Leave as soon as it is practicable.
[] Wait for a few more days, you could flitch some of Baumann's supplies and recover more wounded.

OOC: An interesting guy, Hanns Scharff.
 
[X] Investigate what occurred during your brush with death
[X] Leave as soon as it is practicable.

Preparations to depart are well under away as you conduct an unofficial investigation into what occurred in the final moments of your clash. Battle lines don't fold that unexpectedly in your limited experience and expansive academic knowledge. There had to be some stimuli at play, it could be something innocuous like enfilading fire from a hastily set up volley gun that you didn't notice, but you have to know for sure. The uncertainty at this detail nags at you for some reason. The knowledge of a reprieve is just not enough.

You send out feelers among the rank and file. The general gossip rumour mill is opaque and doesn't provide definitive answers. It also seems mostly focused on other things and events. What you find isn't that useful. People like that you personally entered the fray and appreciate it. But some of the tales are outlandish; its not like you're some master fighter or martial expert. You weren't expectations weren't high so don't fault the Sargethi for the results. The next step is to interview people who were there. Which proves unfortunately difficult as you never found out their names. This halts the investigation, seemingly for a while. Then an interesting development occurs, you manage to encounter someone who was there by complete coincidence. How convenient.

The man you recognise is sitting on a jerry can. His eyes are shut as a foot taps on the ground at a steady beat. A string of words come out in a low chant. In his hands is a rosary that carries a triple barred cross set on a diadem. Great, a cultist how fortunate. Now though is not the time to start being intolerant, most of them seem like decent enough people if a little weird from your point of view. You clear your throat to attract his attention.

"Otto Luther Frederick Albert Gustav… Oh", his eyes shoot up as he notices you, "what can I do for a progenitor?"

See, this is why religious people annoy you. Especially when they don't have the good grace to be from the correct one. You ask him about the heart of your inquiry.

He's eyes widen in revelation, "I was there", nothing more is said.

"And?" you prompt.

"You were there as well, didn't you witness the blessing?"

Teeth are now grinding, "My attention was occupied, please enlighten me."

"A guardian came forth and struck down the blind ones in our darkest moment. Capping... decollating... ripping faces off. It was a terrifying... no beatific sight. One shot one death... so many."

"Who was it?" a hint of skepticism in your voice.

"The fine officer under your command. The one with the scar and burn marks."

You rack your mind, Vorbeck? What did she have to do with anything associated with this rambling? It never crossed your mind to ask her something so trivial. Of course she played a part, personally leading a group of reinforcements to bail you out. You should remember to show your gratitude... Your mind registers the words spoken more clearly. Is he implying she somehow singlehandedly did turned the tide? Ha, this man is exaggerating or letting his religious bias affect his judgement. War is a team effort, with no place for purported individual heroics having a significant impact. Or he is mad.

Now Rudolf don't talk to crazy people, your mother's voice echoes in the back your mind.

This was all a waste of time you conclude. Extra troops from the 11th Niederbayern came and saved the day.

You quietly thank him and leave, in a completely natural manner. Of course.

***​

Eventually the brigade decamps and puts Midlon behind it. After several days of traveling your forces encounter a scouting party comprised of Avars. They shared some useful intel on the local region. You will have to thank Colonel Azgle at a later date. There was also a simple message conveyed. Federation warships have been sighted off the Mervoian coast. Nothing bigger than a cruiser so far. Even that shouldn't be a concern for the foreseeable future in combat since you're nowhere near the sea.

The Empire was never a serious naval power, that was the Federation's domain. It was a natural consequence of owning most of Europa's developed coastal real estate. When you were younger you remember being awed when witnessing the launching of a Scharnhorst class battlecruiser in Treviso. Of course that before being taught the concept of 'fleet in being' at the academy. Without a doubt the Fed's Combined Fleet reigned supreme over the waves. Still that was a good day, you remember it fondly as the time when you pushed Arty into the harbour in retaliation for when she threw your mothers flute into the lake, you paid her back in appropriate fashion.
Replenishment
55 * 0.6 Recovery + 0 Reinforcement = 33
33 + 4290 = 4323
No reinforcements arrived since you were outside your operational area. They should be building up in the last urban area conquered. Also, the first of the seriously wounded have recovered! You remember reading the astronomically high casualty figures of historical battles and shudder. Modern medicine is truly a wonderful thing.

You're now back on track, detour concluded. Though 'on track' is also a pseudonym for 'middle of nowhere'. Miles of countryside abound around you. One option is to chart a path back to the last town you cleared out. This would meet up with your supply train and reinforcements, also allowing more wounded to recover. Who knows, maybe Frenzel has something nice for you.

On the other hand you're less than 40 miles from the Merovian capital. Heading in that direction could shorten the conflict and provide the enemy with less preparation time. The supply train can meet up with you later.

[] Head back to the last town
[] Push forward
 
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