Week 2
LinkOnScepter
The One who Strangles Concepts to death
- Location
- Interwebs
One good thing about bringing your daughter out for a walk through the town? Her reactions to everything. Seeing her face constantly shift between awe, curiosity, and wonder at all the sights brings warmth to your heart. How she twirls around to look up at the large buildings, points at the various strange people wandering the street, or looks up to see the shadows of the Steam Ships flying over head and crying out in awe.
One bad thing about bringing her out on a walk? She won't stay still for a moment. You've got to constantly keep her in your sight, follow along where she goes, and keep your head on a swivel. It starts to look like she's the one leading you through the city rather than the other way around. You never lose sight of her, of course, but it's still a harrowing thing to see as a parent.
For the most part though your trip is...uneventful. Which isn't a bad thing. You were just showing her around. So, a normal day is the desired result. You eventually retire home where Sasha starts to regale you over everything she saw in the city with youthful glee.
[Event Roll: 45; No Event]
The two of you eventually reach your destination. Crease Lightning, one of the most well known clothing stores in the entire city. Sasha walks in, glued to your side, and looking at the various clothes and colors with clear awe on her face. You walk her to the main counter near the front of the shop and call for the familiar woman behind it. She's a petite woman, red hair falling down to her neck with bright golden eyes that turn to regard you.
"Hello, how can I...Oh, it's you Ms. Satin!" she claps her hands together before bowing to you in gratitude, "Thank you again for helping me with that infestation a year ago. I don't know what I'd do if those moths ate up all my stock!"
"It was no trouble, Seline," you shrug with indifference. You had gotten rid of an infestation of giant moths for her a year back. They were apparently mutated by someone's failed magical experiment. The mage responsible was reprimanded and forced to atone through helping you deal with the problem he created. You believe his name was Eltor or something along those lines. It wasn't much of a problem. A simple fireball at their nest and they were dealt with.
"Oh, you're so humble," Seline waves her hand at you with a giggle before her eyes fall on the child gripping your leg. She gasps and leans forward to stare down at your daughter, "And who is this little one?"
"I'm Sasha!" your daughter proudly exclaims while puffing out her chest. She waves her hands towards you, "And this is my Mama!"
Seline gasps again, eyes shooting between the two of you, "No! Really? Ms. Satin when did you find the time?"
"I made it," you shrug again.
"Well, you must tell me who the father is!"
"Um," you rub your chin as you think about whether you should reveal your daughter's origins. You're not sure what her reaction would be, and there's no guarantee she won't gossip about it. Which could be troublesome later on. Then again, it likely wouldn't be too problematic for you to deal with.
[] Tell Seline the truth.
- [] Ask her to keep it a secret.
[] Lie to Seline.
[] Deflect the question
Dresses:
[] Summer Dress: A short dress-skirt combo that goes down to the thighs and hangs off the shoulders. For when that Summer Heat is getting you down and wearing you out! (Prevents Loss of Stamina points during Summer, ???, 250g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
[] Winter Dress: A thick puffy jacket, scarf, and long skirt. Essentially to beating the snowy season! (Prevents Loss of Stamina points during Winter, ???, 200g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
[] Cotton Dress: A traditional dress with patterns knitted in the sleeves. Said to make young ladies feel elegant and help them stand out in a crowd. (+15 to Elegance, ???, 500g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
Once you leave Crease Lightning and return home, you start putting Sasha to bed. She protests that she isn't tired, but you see the way her eyes start to fall as they get heavy. After she fails to hide a yawn you carry her up the stairs to her room and put her to bed. You watch over her for a few minutes, watching her little chest rise and fall with as she breathes softly. Then you stand and walk out the room, making sure to gently close the door, head into your workshop, and start calling start sending out missives.
You've got many contacts in the King's Council at your beck and call. All it takes is you writing a letter, casting teleport to send it right into their hands, and then you wait. A few minutes later an identical piece of paper appears on your desk with an official seal on it. You get a clear picture of the situation with the Demons from Nomtom's perspective.
They've been quiet since you beat them last. However, the Council has received reports from their scouts and rangers that a large group of Demons have begun congregating about two days east of the city. If they're planning something, it's likely happening there. Though they have no confirmation over whether or not they are up to something.
Another possible lead is a Demon Envoy that arrived in Nomtom two weeks ago. She's been her for some time and has already ingratiated herself into the Noble Courts. Though she hasn't gotten far given the prejudice against non-humans rampant in the city. But, at the very least, she has a small powerbase under her influence. She may be up to something, but it's nothing she's revealing to anyone.
Hmm, curious. Certainly somethings you'll look into...after taking care of Sasha some more.
[New Personal Adventures Unlocked!]
Current Gold: 4,832
Income: 1,000 Every 2 Weeks
Activities:
Week 2 (Write in 1 Activity Per Day):
[]
[]
[]
[]
[]
One bad thing about bringing her out on a walk? She won't stay still for a moment. You've got to constantly keep her in your sight, follow along where she goes, and keep your head on a swivel. It starts to look like she's the one leading you through the city rather than the other way around. You never lose sight of her, of course, but it's still a harrowing thing to see as a parent.
For the most part though your trip is...uneventful. Which isn't a bad thing. You were just showing her around. So, a normal day is the desired result. You eventually retire home where Sasha starts to regale you over everything she saw in the city with youthful glee.
[Event Roll: 45; No Event]
The two of you eventually reach your destination. Crease Lightning, one of the most well known clothing stores in the entire city. Sasha walks in, glued to your side, and looking at the various clothes and colors with clear awe on her face. You walk her to the main counter near the front of the shop and call for the familiar woman behind it. She's a petite woman, red hair falling down to her neck with bright golden eyes that turn to regard you.
"Hello, how can I...Oh, it's you Ms. Satin!" she claps her hands together before bowing to you in gratitude, "Thank you again for helping me with that infestation a year ago. I don't know what I'd do if those moths ate up all my stock!"
"It was no trouble, Seline," you shrug with indifference. You had gotten rid of an infestation of giant moths for her a year back. They were apparently mutated by someone's failed magical experiment. The mage responsible was reprimanded and forced to atone through helping you deal with the problem he created. You believe his name was Eltor or something along those lines. It wasn't much of a problem. A simple fireball at their nest and they were dealt with.
"Oh, you're so humble," Seline waves her hand at you with a giggle before her eyes fall on the child gripping your leg. She gasps and leans forward to stare down at your daughter, "And who is this little one?"
"I'm Sasha!" your daughter proudly exclaims while puffing out her chest. She waves her hands towards you, "And this is my Mama!"
Seline gasps again, eyes shooting between the two of you, "No! Really? Ms. Satin when did you find the time?"
"I made it," you shrug again.
"Well, you must tell me who the father is!"
"Um," you rub your chin as you think about whether you should reveal your daughter's origins. You're not sure what her reaction would be, and there's no guarantee she won't gossip about it. Which could be troublesome later on. Then again, it likely wouldn't be too problematic for you to deal with.
[] Tell Seline the truth.
- [] Ask her to keep it a secret.
[] Lie to Seline.
[] Deflect the question
Dresses:
[] Summer Dress: A short dress-skirt combo that goes down to the thighs and hangs off the shoulders. For when that Summer Heat is getting you down and wearing you out! (Prevents Loss of Stamina points during Summer, ???, 250g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
[] Winter Dress: A thick puffy jacket, scarf, and long skirt. Essentially to beating the snowy season! (Prevents Loss of Stamina points during Winter, ???, 200g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
[] Cotton Dress: A traditional dress with patterns knitted in the sleeves. Said to make young ladies feel elegant and help them stand out in a crowd. (+15 to Elegance, ???, 500g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...
Once you leave Crease Lightning and return home, you start putting Sasha to bed. She protests that she isn't tired, but you see the way her eyes start to fall as they get heavy. After she fails to hide a yawn you carry her up the stairs to her room and put her to bed. You watch over her for a few minutes, watching her little chest rise and fall with as she breathes softly. Then you stand and walk out the room, making sure to gently close the door, head into your workshop, and start calling start sending out missives.
You've got many contacts in the King's Council at your beck and call. All it takes is you writing a letter, casting teleport to send it right into their hands, and then you wait. A few minutes later an identical piece of paper appears on your desk with an official seal on it. You get a clear picture of the situation with the Demons from Nomtom's perspective.
They've been quiet since you beat them last. However, the Council has received reports from their scouts and rangers that a large group of Demons have begun congregating about two days east of the city. If they're planning something, it's likely happening there. Though they have no confirmation over whether or not they are up to something.
Another possible lead is a Demon Envoy that arrived in Nomtom two weeks ago. She's been her for some time and has already ingratiated herself into the Noble Courts. Though she hasn't gotten far given the prejudice against non-humans rampant in the city. But, at the very least, she has a small powerbase under her influence. She may be up to something, but it's nothing she's revealing to anyone.
Hmm, curious. Certainly somethings you'll look into...after taking care of Sasha some more.
[New Personal Adventures Unlocked!]
Current Gold: 4,832
Income: 1,000 Every 2 Weeks
Activities:
Housework - Help you around the house. She learns much about cooking and cleaning, but no interacting with others can leave her cold and distance
- 0g Earned/day
- Increases Elegance and Decorum, Decreases Empathy
Babysitting - There's an Orphanage nearby that's always in need of new caretakers...however the kids tend to leave their babysitters in bad states of dress.
- 4g Earned/day
- Increases Empathy, Decreases Charisma
Church Work - Assist the Clerics with cleaning up the Church Halls. Being around holy men and women is said increase one's sense of virtue.
- 1g Earned/day
- Increases Morals
Cargo Loader - Help the Steam Ships load their cargo for the journey...reminding everyone to give her reasonable work of course. Unfortunately, such hard labor makes one less graceful.
- 10g Earned/day
- Increases Stamina and Strength, Decreases Elegance
Tavern Cook - Help the cooks in the back of the Tavern serve and make food. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Skill, Agility and Speech, Decreases Prowess
Tavern Inn Helper - Help clean up the Tavern's Inn. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Decorum and Speech, Decreases Prowess
- 0g Earned/day
- Increases Elegance and Decorum, Decreases Empathy
Babysitting - There's an Orphanage nearby that's always in need of new caretakers...however the kids tend to leave their babysitters in bad states of dress.
- 4g Earned/day
- Increases Empathy, Decreases Charisma
Church Work - Assist the Clerics with cleaning up the Church Halls. Being around holy men and women is said increase one's sense of virtue.
- 1g Earned/day
- Increases Morals
Cargo Loader - Help the Steam Ships load their cargo for the journey...reminding everyone to give her reasonable work of course. Unfortunately, such hard labor makes one less graceful.
- 10g Earned/day
- Increases Stamina and Strength, Decreases Elegance
Tavern Cook - Help the cooks in the back of the Tavern serve and make food. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Skill, Agility and Speech, Decreases Prowess
Tavern Inn Helper - Help clean up the Tavern's Inn. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Decorum and Speech, Decreases Prowess
Unarmed: Learn how to fight by making your own body the weapon.
- Increases Strength, Stamina, and Agility
- Cost 30g/day
Weapon Prowess: Learn how to use weapons like swords, spears, and axes to defend yourself.
- Increases Stamina and Prowess
- Cost 40g/day
- Increases Strength, Stamina, and Agility
- Cost 30g/day
Weapon Prowess: Learn how to use weapons like swords, spears, and axes to defend yourself.
- Increases Stamina and Prowess
- Cost 40g/day
Traditional Knowledge: Learn the old, tried and true ways of magic, without all the "Modern Language" to muddy things.
- Increases Magical Power and Intelligence
- Cost 50g/day
Modern Teaching/Science: Focus less on how one uses magic, and more on magic's application and effect on society as a whole.
- Increases Intelligence and Magical Resistance
- Cost 50g/day
Personal Tutoring: Teach Sasha yourself. You're The Archmage. Magic is your thing...though it will take up some of your time.
- Increases all Magic Stats
- Cost 0g/day
- Lose 1 AP each (Max 3) for Weekend Activities
- Increases Magical Power and Intelligence
- Cost 50g/day
Modern Teaching/Science: Focus less on how one uses magic, and more on magic's application and effect on society as a whole.
- Increases Intelligence and Magical Resistance
- Cost 50g/day
Personal Tutoring: Teach Sasha yourself. You're The Archmage. Magic is your thing...though it will take up some of your time.
- Increases all Magic Stats
- Cost 0g/day
- Lose 1 AP each (Max 3) for Weekend Activities
Noble Demeanor: Be taught how the nobility behaves, speaks, and carries themselves when in the presence of others. However, their world is not one for the soft hearted.
- Increases Charisma, Elegance and Speech, Decreases Empathy
- Cost 60g/day
"Practical" Combat: Here you learn how to fight dirty, hurt people, and do things that most people would balk at. Talking isn't that useful nor is having a conscious. A Code of Honor or so? That's fine, just don't die. Morals? That's negotiable.
- Increases Agility, Skill and Prowess, Decreases Speech and Morals
- Cost 30g/day
- Increases Charisma, Elegance and Speech, Decreases Empathy
- Cost 60g/day
"Practical" Combat: Here you learn how to fight dirty, hurt people, and do things that most people would balk at. Talking isn't that useful nor is having a conscious. A Code of Honor or so? That's fine, just don't die. Morals? That's negotiable.
- Increases Agility, Skill and Prowess, Decreases Speech and Morals
- Cost 30g/day
Painting: Paint the World around you and use it to express your feelings.
- Increases Art and Empathy
- Cost 60g/day
Dancing: Learn how to gracefully move your body in a way to impress everyone that sees you.
- Increases Elegance, Decorum, and Agility
- Cost 60g/day
Writing/Poetry: Writing is becoming more and more important as time goes on. Being able to do it well is the sign of an educated person.
- Increases Decorum, Speech, and Charisma
- Cost 60g/day
- Increases Art and Empathy
- Cost 60g/day
Dancing: Learn how to gracefully move your body in a way to impress everyone that sees you.
- Increases Elegance, Decorum, and Agility
- Cost 60g/day
Writing/Poetry: Writing is becoming more and more important as time goes on. Being able to do it well is the sign of an educated person.
- Increases Decorum, Speech, and Charisma
- Cost 60g/day
Week 2 (Write in 1 Activity Per Day):
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