Princess Maker Quest

Week 2
One good thing about bringing your daughter out for a walk through the town? Her reactions to everything. Seeing her face constantly shift between awe, curiosity, and wonder at all the sights brings warmth to your heart. How she twirls around to look up at the large buildings, points at the various strange people wandering the street, or looks up to see the shadows of the Steam Ships flying over head and crying out in awe.

One bad thing about bringing her out on a walk? She won't stay still for a moment. You've got to constantly keep her in your sight, follow along where she goes, and keep your head on a swivel. It starts to look like she's the one leading you through the city rather than the other way around. You never lose sight of her, of course, but it's still a harrowing thing to see as a parent.

For the most part though your trip is...uneventful. Which isn't a bad thing. You were just showing her around. So, a normal day is the desired result. You eventually retire home where Sasha starts to regale you over everything she saw in the city with youthful glee.

[Event Roll: 45; No Event]



The two of you eventually reach your destination. Crease Lightning, one of the most well known clothing stores in the entire city. Sasha walks in, glued to your side, and looking at the various clothes and colors with clear awe on her face. You walk her to the main counter near the front of the shop and call for the familiar woman behind it. She's a petite woman, red hair falling down to her neck with bright golden eyes that turn to regard you.

"Hello, how can I...Oh, it's you Ms. Satin!" she claps her hands together before bowing to you in gratitude, "Thank you again for helping me with that infestation a year ago. I don't know what I'd do if those moths ate up all my stock!"

"It was no trouble, Seline," you shrug with indifference. You had gotten rid of an infestation of giant moths for her a year back. They were apparently mutated by someone's failed magical experiment. The mage responsible was reprimanded and forced to atone through helping you deal with the problem he created. You believe his name was Eltor or something along those lines. It wasn't much of a problem. A simple fireball at their nest and they were dealt with.

"Oh, you're so humble," Seline waves her hand at you with a giggle before her eyes fall on the child gripping your leg. She gasps and leans forward to stare down at your daughter, "And who is this little one?"

"I'm Sasha!" your daughter proudly exclaims while puffing out her chest. She waves her hands towards you, "And this is my Mama!"

Seline gasps again, eyes shooting between the two of you, "No! Really? Ms. Satin when did you find the time?"

"I made it," you shrug again.

"Well, you must tell me who the father is!"

"Um," you rub your chin as you think about whether you should reveal your daughter's origins. You're not sure what her reaction would be, and there's no guarantee she won't gossip about it. Which could be troublesome later on. Then again, it likely wouldn't be too problematic for you to deal with.

[] Tell Seline the truth.
- [] Ask her to keep it a secret.
[] Lie to Seline.
[] Deflect the question

Dresses:

[] Summer Dress: A short dress-skirt combo that goes down to the thighs and hangs off the shoulders. For when that Summer Heat is getting you down and wearing you out! (Prevents Loss of Stamina points during Summer, ???, 250g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...

[] Winter Dress: A thick puffy jacket, scarf, and long skirt. Essentially to beating the snowy season! (Prevents Loss of Stamina points during Winter, ???, 200g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...

[] Cotton Dress: A traditional dress with patterns knitted in the sleeves. Said to make young ladies feel elegant and help them stand out in a crowd. (+15 to Elegance, ???, 500g)
- [] Black
- [] Green
- [] Red
- [] Blue
- [] Write in...



Once you leave Crease Lightning and return home, you start putting Sasha to bed. She protests that she isn't tired, but you see the way her eyes start to fall as they get heavy. After she fails to hide a yawn you carry her up the stairs to her room and put her to bed. You watch over her for a few minutes, watching her little chest rise and fall with as she breathes softly. Then you stand and walk out the room, making sure to gently close the door, head into your workshop, and start calling start sending out missives.

You've got many contacts in the King's Council at your beck and call. All it takes is you writing a letter, casting teleport to send it right into their hands, and then you wait. A few minutes later an identical piece of paper appears on your desk with an official seal on it. You get a clear picture of the situation with the Demons from Nomtom's perspective.

They've been quiet since you beat them last. However, the Council has received reports from their scouts and rangers that a large group of Demons have begun congregating about two days east of the city. If they're planning something, it's likely happening there. Though they have no confirmation over whether or not they are up to something.

Another possible lead is a Demon Envoy that arrived in Nomtom two weeks ago. She's been her for some time and has already ingratiated herself into the Noble Courts. Though she hasn't gotten far given the prejudice against non-humans rampant in the city. But, at the very least, she has a small powerbase under her influence. She may be up to something, but it's nothing she's revealing to anyone.

Hmm, curious. Certainly somethings you'll look into...after taking care of Sasha some more.

[New Personal Adventures Unlocked!]



Current Gold: 4,832

Income: 1,000 Every 2 Weeks

Activities:


Housework - Help you around the house. She learns much about cooking and cleaning, but no interacting with others can leave her cold and distance
- 0g Earned/day
- Increases Elegance and Decorum, Decreases Empathy

Babysitting - There's an Orphanage nearby that's always in need of new caretakers...however the kids tend to leave their babysitters in bad states of dress.
- 4g Earned/day
- Increases Empathy, Decreases Charisma

Church Work - Assist the Clerics with cleaning up the Church Halls. Being around holy men and women is said increase one's sense of virtue.
- 1g Earned/day
- Increases Morals

Cargo Loader - Help the Steam Ships load their cargo for the journey...reminding everyone to give her reasonable work of course. Unfortunately, such hard labor makes one less graceful.
- 10g Earned/day
- Increases Stamina and Strength, Decreases Elegance

Tavern Cook - Help the cooks in the back of the Tavern serve and make food. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Skill, Agility and Speech, Decreases Prowess

Tavern Inn Helper - Help clean up the Tavern's Inn. Though working with ones hands so much can make them less useful for wielding weapons.
- 8g Earned/day
- Increases Decorum and Speech, Decreases Prowess

Unarmed: Learn how to fight by making your own body the weapon.
- Increases Strength, Stamina, and Agility
- Cost 30g/day

Weapon Prowess: Learn how to use weapons like swords, spears, and axes to defend yourself.
- Increases Stamina and Prowess
- Cost 40g/day

Traditional Knowledge: Learn the old, tried and true ways of magic, without all the "Modern Language" to muddy things.
- Increases Magical Power and Intelligence
- Cost 50g/day

Modern Teaching/Science: Focus less on how one uses magic, and more on magic's application and effect on society as a whole.
- Increases Intelligence and Magical Resistance
- Cost 50g/day

Personal Tutoring: Teach Sasha yourself. You're The Archmage. Magic is your thing...though it will take up some of your time.
- Increases all Magic Stats
- Cost 0g/day
- Lose 1 AP each (Max 3) for Weekend Activities

Noble Demeanor: Be taught how the nobility behaves, speaks, and carries themselves when in the presence of others. However, their world is not one for the soft hearted.
- Increases Charisma, Elegance and Speech, Decreases Empathy
- Cost 60g/day

"Practical" Combat: Here you learn how to fight dirty, hurt people, and do things that most people would balk at. Talking isn't that useful nor is having a conscious. A Code of Honor or so? That's fine, just don't die. Morals? That's negotiable.
- Increases Agility, Skill and Prowess, Decreases Speech and Morals
- Cost 30g/day

Painting: Paint the World around you and use it to express your feelings.
- Increases Art and Empathy
- Cost 60g/day

Dancing: Learn how to gracefully move your body in a way to impress everyone that sees you.
- Increases Elegance, Decorum, and Agility
- Cost 60g/day

Writing/Poetry: Writing is becoming more and more important as time goes on. Being able to do it well is the sign of an educated person.
- Increases Decorum, Speech, and Charisma
- Cost 60g/day

Week 2 (Write in 1 Activity Per Day):
[]
[]
[]
[]
[]
 
One good thing about bringing your daughter out for a walk through the town? Her reactions to everything. Seeing her face constantly shift between awe, curiosity, and wonder at all the sights brings warmth to your heart. How she twirls around to look up at the large buildings, points at the various strange people wandering the street, or looks up to see the shadows of the Steam Ships flying over head and crying out in awe.

One bad thing about bringing her out on a walk? She won't stay still for a moment. You've got to constantly keep her in your sight, follow along where she goes, and keep your head on a swivel. It starts to look like she's the one leading you through the city rather than the other way around. You never lose sight of her, of course, but it's still a harrowing thing to see as a parent.

For the most part though your trip is...uneventful. Which isn't a bad thing. You were just showing her around. So, a normal day is the desired result. You eventually retire home where Sasha starts to regale you over everything she saw in the city with youthful glee.
This is nice.
A simple fireball at their nest and they were dealt with.
Ah, the traditional wizard problem solving.
Seline gasps again, eyes shooting between the two of you, "No! Really? Ms. Satin when did you find the time?"

"I made it," you shrug again.
Literally, in this case.
They've been quiet since you beat them last. However, the Council has received reports from their scouts and rangers that a large group of Demons have begun congregating about two days east of the city. If they're planning something, it's likely happening there. Though they have no confirmation over whether or not they are up to something.
Hmm, worrying.
She's been her for some time and has already ingratiated herself into the Noble Courts.
Here.

[X] Plan: Fashion Wizard
-[X] Deflect the question
-[X] Summer Dress
--[X] Blue
-[X] Winter Dress
--[X] Red
-[X] Cotton Dress
--[X] Black
-[X] Week Plan:
--[X] Church Work
--[X] Tavern Cook
--[X] Traditional Knowledge
--[X] Painting
--[X] Writing/Poetry


I don't think this is yet the time to reveal our daughters origins, especially since there is a demon with a small powerbase in the city that might hear of it. She's our friend, she'll understand when we actually do the reveal. We should also buy all the dresses, to have something for summer, winter and for social interactions, and so that we don't have to use AP to return here for some time.

For week plan, continuing in the same wake as previously, as social caster, but expanding a little bit with a better paying job that also increases trickery stats. and more we can take the same actions every week, better at them we become.
 
[X] Plan: Harmonious education
-[X] Deflect the question
-[X] Summer Dress
--[X] Blue
-[X] Winter Dress
--[X] Red
-[X] Cotton Dress
--[X] Black
-[X] Week Plan:
--[X] Personal Tutoring
--[X] Church Work
--[X] Unarmed
--[X] Writing/Poetry
--[X] Traditional Knowledge

Overall, it looks like a good and harmonious plan. Focus on her strengths without compromising other parameters. We can afford to set aside one day for Sasha's training, supporting and helping her if something doesn't work out for her. As for the lessons of unarmed combat, agility is important, and I want to be able to cope with at least weak enemies without making all the bets on magic. Plus, even if we personally are not particularly interested in martial arts, Sasha may like them.
 
OK, everyone. Got some...kind of bad news.

Due to a combination of doing my Capstone, class work, and personal things, my writing is going to be slowing down.

I know it's already slow but...well...let's just say that things happen that kind of make me not feel like writing.

So, if the updates to this, Demon Summoner, and Bro Quest start to slow, that's why.

I'll be sure to get the next parts in...just not sure when.
 
Forgot to do the tally.

Adhoc vote count started by LinkOnScepter on Feb 7, 2021 at 9:32 PM, finished with 6 posts and 5 votes.
  • 2

    [X] Plan: Fashion Wizard
    -[X] Deflect the question
    -[X] Summer Dress
    --[X] Blue
    -[X] Winter Dress
    --[X] Red
    -[X] Cotton Dress
    --[X] Black
    -[X] Week Plan:
    --[X] Church Work
    --[X] Tavern Cook
    --[X] Traditional Knowledge
    --[X] Painting
    --[X] Writing/Poetry
  • 3

    [X] Plan: Harmonious education
    -[X] Deflect the question
    -[X] Summer Dress
    --[X] Blue
    -[X] Winter Dress
    --[X] Red
    -[X] Cotton Dress
    --[X] Black
    -[X] Week Plan:
    --[X] Personal Tutoring
    --[X] Church Work
    --[X] Unarmed
    --[X] Writing/Poetry
    --[X] Traditional Knowledge
 
Now for rolls, but first I'll lay out the Stat Bonues. Also, I went ahead and added a Limit to Stress cause I feel it would be better than having it be limitless.

Personal Tutoring Boost Stat: Intelligence = 22/10 = +2 (2.2 rounded up) (DN 10)

Church Work Boost Stat: Morals = 16/10 = +2 (1.6 rounded up)

Unarmed Class Boost Stat = Strength = 0/10 = +0

Writing/Poetry Boost Stat = Speech = 2/10 = +0 (0.2 rounded up)

Traditional Knowledge Boost Stat = Magical Power = 20/10 = +2 (DN 10)

Edit: So Sasha:

Passed Personal Tutoring.

Managed to Pass Church Work thanks to her Bonus.

Passed her Unarmed Training.

And Passed Writing/Poetry and Traditional Knowledge. A good week all around.
LinkOnScepter threw 1 20-faced dice. Reason: Personal Tutoring Total: 14
14 14
LinkOnScepter threw 1 20-faced dice. Reason: Church Work Total: 13
13 13
LinkOnScepter threw 1 20-faced dice. Reason: Unarmed Total: 16
16 16
LinkOnScepter threw 1 20-faced dice. Reason: Writing/Poetry Total: 15
15 15
LinkOnScepter threw 1 20-faced dice. Reason: Traditional Knowledge Total: 15
15 15
 
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Weekend 2
"Do you understand, Sasha?"

Your daughter nods furiously, tapping away at the papers in her lap. They were covered in black written notes. She beams at you and holds up the pages with pride, "Uh huh! See, mama?"

She spoke with such pride that it took all you had to hide your own proud smile. Instead, you forced your expression to remain impassive while overlooking her notes. They were rather simple, but what else could you expect of a ten year old? The primary thing was that they were well spaced, short yet detailed, and got the information across in a few words.

Her face scrunches up in uncertainty as you scrutinize everything she wrote down. When you make it to the end, you finally allow yourself to smile and hand her back her papers, "Excellent work, Sasha. You even wrote down what I said about the current prevailing theory of the Origin of Magic."

"That it's basic and requires heavy revision!"

"Indeed," you nod along with your daughter's answer.

She fidgets in place for a few seconds before asking, "So...I did a good job?"

"Yes. Yes, you did."

She squees and jumps up to wrap her arms around your neck. You laugh while returning her hug. It's good to see that she's managed to improve since last time.



Her improvements in performing her tasks expanded beyond your own personal tutoring.

Her work at the Church was much the same. Her first try had ended with her dropping a bucket of soap on the floor, while her second involved cleaning that soap up before anyone could slip on it. This time though, she clearly had an idea of what she did wrong last time. She went about her job with gusto and focus. To the point where the various clerics praised her for being more diligent than the teenaged adherents.

Her Writing and Knowledge Classes went much the same, though you did notice something slightly worrying. When class was over, she made it very clear that she didn't understand why she needed to go to to the Traditional Knowledge Class. You were her mother after all. Couldn't she just learn everything she needed to know from you?

You did what you could to explain that you don't know everything, and that it's always good to gain new knowledge from other places. However, you're not sure how well she actually understood you.

Well, she is technically ten years old. She probably just needs some time to understand the reasoning behind it.

Her last class for the week was Unarmed Combat Training. And while she managed to succeed in this task despite it being her first time...well...



"Owwwiiee..." your daughter fights back tears while rubbing her aching legs and arms. She looks up at you with pleading eyes, begging you to take the pain away.

You fight back the urge to do so immediately and look towards her instructor. Your eyes ask the questions without you saying it, to which he responds with a shrug.

The man was muscular and lean, a body no doubt built from years of practicing his combat art. His fists and legs were wrapped in bandages, while his chest was completely exposed. His only article of clothing were the blue trouser shorts he wore. He looked at you with shining black eyes while his straight black hair bobbing as he moved, "Far be it for me to tell the Archmage what to do for her daughter, but the pain is an important part of the training. The aches represents your body improving your muscles, making them tougher than they were when you started."

"Re-ow-really?" Sasha winces as she tries to stand, but stares up at her teacher with clear interest.

"You know it, little miss," he gives Sasha a thumbs up, "Just make sure to come back after you heal to get the strength to stick."

Sasha nods and tries to stand up, but you get to her first. You lift her into your arms and look her in the eyes, "I believe I should carry you home today, Sasha. The last thing we need is for you to fall onto the floor while your muscles are getting stronger."

She nods and says, "Ok, mama," before laying against your shoulder as you carry her out of The Guild, the sound of more combat training and people getting quest following you as you exit.

Week 2 Results:

Personal Tutoring: Success
  • +2 Magical Power
  • +4 Intelligence
  • +2 Magical Resistance
Church Work: Success
  • +8 (+5 from Origin) Morals
  • +2 Stress
Traditional Knowledge: Success
  • +3 Magical Power
  • +2 Intelligence
  • +1 Stress
Unarmed: Success
  • +5 Strength
  • +2 Stamina
  • +2 Agility
  • +3 Stress
Writing/Poetry: Success
  • +4 Decorum
  • +4 Speech
  • +3 Charisma
  • +1 Stress
Bought:
-
Blue Summer Dress (250g)
- Red Winter Dress (200g)
- Black Cotton Dress (500g)

Lost Gold: 1,059 (+1 From Church Work, -110 from Classes)

Stipend Day: +1,000 Gold

Current Gold:
4,773


Weekend 2 (Choose what to do this Weekend):

Current AP: 2
[]
[]

Talk: Speak with your daughter. See how she's feeling, and how her day's been. Increases Trust.

Pocket Gold: Give your daughter some Pocket Money. Starts at 20g but increases as you pick this Action

Scold: Punish your daughter for doing something bad...or just in general. Could lower Trust and increase Stress if done carelessly.


Armor Shop: Purchase armor for your daughter to wear on Adventures as well as order custom sets, but they can take a while.

Weapon Store: Purchase weapons for your daughter to wield on Adventures as well as order a custom weapon, but it can take a while.

Tailor: Purchase dresses that can give your daughter access to Special Events, or give Stat Boosts/Penalties on certain Activities.

Item Store: Buy various stat boosting items and sell off unneeded ones.

Hospital: Newly opened, take your daughter here if she's sick...or just use healing magic.

Magic Shop: Get expensive enchanted items of all sorts. From weapons, to armor, to items, to the more...eccentric new inventions. Everything is VERY expensive though.

Castle: Go to the Castle for a surprise visit to keep the king and nobles happy. However, it will also give your daughter a chance to gain some Rep with important figures in the Kingdom.


Home: There's plenty you can do around the house to destress. Plus it cost nothing. (0g, -5 Stress)

The Private Park Spaces: These places tend to be more relaxing cause there are less people around, and it's nice to see the Steam Ships flying overhead. (20g, -10 Stress)

The Museum Of Ancient Magics: There are lot of exhibits dedicated to your exploits, but it's mostly just a relaxing place to go to see old Magical Advancements. (50g, -20 Stress)

The Hot Springs: Nothing like going to a place where you can just soak and relax in wonderful, hot, spring water.... (150g, -30 Stress)

A Reserved Private Hot Spring: ...Except a place where you can do that, with just the two of you in the entire building. Being the ArchMage has it's perks. (200g -50 Stress)


Sasha's Adventure: Send your daughter out to adventure on her own...with your supervision as you hide behind an invisibility spell. You'll let her go at her own pace, but the moment she runs into trouble you will step in.

- Sasha will go out to adventure in the wild woods.
- You'll follow and if she gets in over her head (Hits 0 HP or otherwise) you'll step in and save her.
- See more in Mechanics below.

Your Adventure: Just because you're the Archmage doesn't mean you can't go out and adventure yourself. There's probably a few places you go to for a bit. And you can take Sasha with you (Choose 1):

- [] Goblin Culling: Just a simple culling of the local Goblin Population. Need to keep their numbers down so beginner adventurers don't have too much trouble dealing with them when they're starting out...or so they don't get so big they start raiding the countryside. (Rep With Nomtom Increased by 10, Rep with Novice Adventurers Increased, Unlock New Event Chain)

- [] Ancient Lich Tower: There's rumors that an untouched Lich's Tower was discovered somewhere to the west of Nomtom. If the Lich is still alive, then putting him down for good would save a lot of lives. And if he isn't then someone needs to gather any items he left behind. To keep them out of the wrong hands. (Rep with Nomtom Increased, Rep with Mages Increased, Unlock New Event Chain)

- [] A Bad Harvest: A town on the eastern edge of Nomtom's territory had a bad harvest this year. That's not good, because this is their fifth one in five years. Either something's wrong, or they're having a couple bad years. Either way, you can help alleviate their pain with a simple Fertility Spell. (Rep with Nomtom Increased, Rep with Farmers Increased, Unlock New Event Chain)

- [] Bad Rumblings: That camp of Demons has you on edge. Sure they maybe doing absolutely nothing wrong, but they may also being doing absolutely everything wrong. Maybe they're trying to find a way to resurrect their Queen or get their Mage Corps back in order? ...Ok, you'll admit to sounding really paranoid. Still, it wouldn't hurt to check. (Start New Event Chain, ???)

Will you take Sasha?
- [] Yes. (???)
- [] No. (???)


Contact your old teammates: While you don't mind taking care of Sasha alone, you could certainly get more done if you had some help. Either as a Babysitter or someone to go to for help with Sasha's studies. You've kept in contact with a few of your old adventuring buddies who have managed to make it big. Maybe it's time to call in some favors (Choose 1):

- [] Royal Guard Earl: A Fighter turned Paladin of the Sun God, Earl is the oldest of your group. He's also the best damn swordsman in the entirety of Nomtom. Even though he's well past his prime and magic is advancing technology rapidly, he's managed to keep his position through all possible attempts. Mostly because he's got a strategic mind to guide the muscles he uses. However, while you've never been able to confirm it, you think he might be attracted to you. Which makes talking to him...awkward. (Event, Weapon Prowess Class Cost Decreased by 10g, Unlock New Event Chain)

- [] Fellow Mage Nova: One of the few non-humans that's managed to make it in this city, Nova is the only mage in the city who could possibly match you in terms of fame. Though where you're known for big actions that save the world, he's more known for smaller things that nonetheless keep the world moving. Unfortunately, no one tends to thank those who do the small things. Because of this you two have a bit of a strained relationship. Well...kind of. He sees himself as your rival and is constantly upset that you get more attention than him. Meanwhile, you're just glad he's your friend. (Event, Modern Knowledge/Science Class Cost Decreased by 10g, Unlock New Event Chain)

- [] Steam Ship Pilot Kyra: When she was running with you guys, Kyra was a simple girl with the simple dream of running her own Steam Ship. Now, she's a full fledged pilot in Nomtom's own Steam Ship Division. Though, right now she primarily moves goods in and out of the city. You owe each other multiple times over. You owe her for every time she showed up to pull you out of the fire, and she owes you for every time you saved her from anti-air magical fire from the ground. Hopefully she can take some time out of her schedule to help you out. (Event, Steam Ship Job Pay Increased by 10g, Unlock New Event Chain)

- [] "Innkeeper" Rosie: Rosie bought an inn and runs it like a legitimate business now...is what you'd like to say. However, it's hard for some rogues to let go of their old habits. You know that she's got some kind of illicit business on the side, but don't know what it is. Nor do you have an evidence that it's anything bad really. Still though, she's never been one to stiff you out of a cheap room or anything like that. Maybe she'd be willing to help you out now. (Event, Tavern Job Pay Increased by 10g, Unlock New Event Chain)

Look into the current status of the Dragons and our relations with them. With the Demons mostly dealt with, the Dragons are the next major race that could cause problems. And it's not in their nature to not try to take advantage of the Demons being weak. You need to be sure they aren't trying something.

See about getting an audience with this Demon Envoy. You're the Archmage, and her people's Arch Enemy. If she says no to your invitation, it not only makes her look bad but puts suspicion on her. After all, if she's let go of the past, why wouldn't she shake hands with an old enemy?

See about possibly creating a new Magical Tool for people. You're the ArchMage. Helping make others lives easier is not only a good thing to do, but trivial to you. (Rep Increase, ???)


Go for a walk in town. She should get used to the area she's living in so she doesn't get lost. (???)

See about introducing her to new kids. She needs to interact with people her own age, and having friends can be invaluable in this world. (???)

Look for a Husband so she has a dad. You don't mind raising her on your own...but...you can't deny that having someone around to help share the love would be nice. (???)


 
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I want to look back over the stats and actions before thinking of a full plan, but early thoughts - either the next turn or this turn may be a good time to destress?

Honestly, it's the weekend, so it may set a good precedent to do non-training things. If not for a Vacation option, then for a Sasha option, like taking a walk or meeting other kids.
 
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...And it's just now that I've realized I've completely forgot about the 1.5x Multiplier Sasha has on Magical Stat Increases.

...Yeah, I'll make sure to factor that in next time.

Man I can't remember anything for shit.
 
Before talking to the demon diplomat, it seems like a good idea to explore their camp next weekend. So let's take Sasha on an excursion, as a reward for her hard work this week. Plus, it can give her more motivation for her studies.

[X] Plan: Excursion to the Museum of Magic!
-[X] The Museum Of Ancient Magics
 
Her face scrunches up in uncertainty as you scrutinize everything she wrote down. When you make it to the end, you finally allow yourself to smile and hand her back her papers, "Excellent work, Sasha. You even wrote down what I said about the current prevailing theory of the Origin of Magic."

"That it's basic and requires heavy revision!"
Her work at the Church was much the same. Her first try had ended with her dropping a bucket of soap on the floor, while her second involved cleaning that soap up before anyone could slip on it. This time though, she clearly had an idea of what she did wrong last time. She went about her job with gusto and focus. To the point where the various clerics praised her for being more diligent than the teenaged adherents.
*sniff* They grow up so fast.
Her Writing and Knowledge Classes went much the same, though you did notice something slightly worrying. When class was over, she made it very clear that she didn't understand why she needed to go to to the Traditional Knowledge Class. You were her mother after all. Couldn't she just learn everything she needed to know from you?

You did what you could to explain that you don't know everything, and that it's always good to gain new knowledge from other places. However, you're not sure how well she actually understood you.
And the fact that we have limited amount of AP per week and there is a lot we need to do on weekends.

Originally I was thinking of destressing this turn, but Sasha's stress is much lower than I anticipated, so we should leave that next week. Destressing is important in PM, and generally it is best to use the methods that remove the most stress in single action.


[X] Plan: Meet and Greet
-[X] Fellow Mage Nova (Event, Modern Knowledge/Science Class Cost Decreased by 10g, Unlock New Event Chain)
-[X] Look into the current status of the Dragons and our relations with them. With the Demons mostly dealt with, the Dragons are the next major race that could cause problems. And it's not in their nature to not try to take advantage of the Demons being weak. You need to be sure they aren't trying something.

First, magic is going to be Sasha'a main focus, together with social, so we should call our friend in as a tutor, and to make the classes cheaper. That +1000 gold every other week might seem a lot of income, but it will start draining fast. Also, before we meet the demon envoy, we should check out what the other big players, dragons, are doing. It could be connected and even if it isn't, learning what is happening with them is good for the future.
 
Sorry it's been a bit since I had the vote. Caught in the storm and power was unstable.

Things are back to normal now though.
Scheduled vote count started by LinkOnScepter on Feb 8, 2021 at 11:38 PM, finished with 7 posts and 4 votes.
  • 1

    [X] Plan: Excursion to the Museum of Magic!
    -[X] The Museum Of Ancient Magics
  • 3

    [X] Plan: Meet and Greet
    -[X] Fellow Mage Nova (Event, Modern Knowledge/Science Class Cost Decreased by 10g, Unlock New Event Chain)
    -[X] Look into the current status of the Dragons and our relations with them. With the Demons mostly dealt with, the Dragons are the next major race that could cause problems. And it's not in their nature to not try to take advantage of the Demons being weak. You need to be sure they aren't trying something.
 
Weekend 2.1
It actually takes you more than half the day to get to Nova. Not to find his shop. You've since memorized the locations of all three of his workshops within the city. No, the issue was that two of his workshops were closed down for, as the sheets of paper on the doors helpfully communicated, "a currently uncertain amount of time". What they did not communicate, however, was the reason behind the closure. Which you partially suspected. Nova was never one to reveal his problems to others.

Thankfully, the third workshop you go to is still open. Though it's hard to tell, because the shop is built into an out of the way corner of the street that many would not give a second glance. It has a single door with a single window above it, and is painted a dull brown color that draws the eye away from it.

Just as you would expect from Nova.

Sasha's grip on your head tightens, so you shift your shoulders to give her an easier ride. Then you knock three times on the door. No sound comes from within as you wait, but it isn't long before it opens up to reveal the albino half-dragon's familiar scowling face. He stands a head taller than you with short, sharp horns growing from the top of his head. His dark purple eyes narrow as they look you up and down, before settling on your daughter. You hear Sasha gasp in fear then feel her duck her head to avoid meeting his gaze.

"Nova," his body length black and white robes sway as his gaze moves to you, "It's good to see you. How have you been?"

"I am well, Satin," his every word is smooth and calculated in contrast to his rough, scaly hide, "Considering you brought your child with you, you are hear to speak about her class correct?"

"Indeed," you answer with a nod. You figured he was her instructor, but now you have confirmation. You'd be lying if you said that didn't give you some peace of mind. Though, considering what you know of Nova, it is no wonder Sasha had trouble understanding his class initially. You wave your arm towards the room behind him, "Might we enter your abode?"

He huffs, nostrils flaring as he turns to step inside his workshop. His flat tail drags along the ground behind him as you following him inside. Closing the door behind you, the familiar scents of oil, metal, and arcane residue fills the air. You sigh while looking around at the small, spartan room covered with numerous pieces of metal and canisters filled with black liquid. The sharp cry of a bird of prey echoes through the room, Sasha ducking as an avian creature glides into the room through a hole in the ceiling leading upstairs.

"Hmm. I'm assuming you haven't had many opportunities to clean lately?" you say while walking towards Nova. The albino dragon has taken a seat on a cushioned chair in front of a glass table. His clawed hands was a large, sphere that clicked as he rolled it against his palms. The avian sat on his shoulder, his burning red feathers giving the room an ethereal glow. Its sharp curved beak was pointed towards you while it's intelligent eyes locked onto Sasha.

"More or less. My two other workshops are being renovated. Had to move everything here," he shrugs at you. Sending the bird on his shoulder bobbing up and down.

"I see. New familiar?"

"Phoenix. Samson," he clarifies before reaching up and petting the bird on the head, completely ignoring the literal fire coming off its feathers.

You nod, moving Sasha from your shoulder to your lap. You wrap your arms around her before continuing, "I believe you and Sasha are already acquainted?"

"We are. Hello, Young Satin."

"Um, hello, Professor Nova," Sasha raises a nervous hand in greeting, "I like your bird. It looks really pretty."

"I accept your compliment," he responds before turning his eyes back to you, "Let us cut to the chase. Whatever you've come here for must be important for you to leave the adoring public for any length of time."

You roll your eyes before responding, "I'm here about Sasha's classes. Namely, to ask you for a favor."

"You'd like me to drop the entrance fee."

"How'd you guess?"

"Because it's your daughter, I owe you a favor, and we both know that you take any opportunity to get a discount on something you need."

You chuckle, "You know me so well, Nova. Though, I'm not sure if you're one to talk about being cheap."

"I have no idea what you mean."

"That oil you have?" you point towards one of the filled containers, "You're keeping it in an old glass canisters that were scheduled to be disposed of."

"And what brings you to this conclusion?"

"The fact that you haven't taken off the 'For Disposal' tag on them."

A quiet tension descends over the two of you. Sasha has since stopped trying to make sense of your conversation, contenting herself with staring at the various objects in the room with awe. Eventually, after one last click of the sphere, Nova places his device on the ground and replies, "I can afford to take off ten gold. If you wish for more, then you will have to assist me with an investigation."

"Oh?" you raise an eyebrow in surprise. Nova is the last one you'd expect to outright ask you for help. His pride tends to get in the way of his common sense when it comes to that. You rub Sasha's head as you continue, "This must be important to you then."

"In a sense. I believe you have heard of the Demon Envoy that has been making waves in the city?" You facial expression must give your answer away at he immediately continues, "I plan to meet her next week. I want to see if she's a danger. Having you will make the investigation take marginally less time. You need not promise me, simply meet me at this workshop next week if you wish to help me. If you do not appear, I will go on my own."

"Hmmm," you hum while weighing your friend's words. You were planning to investigate the Envoy yourself at some point, but you would do so on your own time. However, Nova planning his own investigation made things...complicated. Mainly due to his nature and subsequent relationship with demons.

For Nova was half-dragon, half-demon...but not through any kind of union.

He was banished from the Dragon Empire, and was found by a demon who became his surrogate mother. However when he came of age (thirty in human years, eighteen in dragon years) she started...using him. Both for experimentation and...other things. Things that, ever since you and Earl got him away from here, have given him a deep disdain for demons of all kinds. Letting him go meet the Demon Envoy could lead to...problematic events.

However, Nova has proven himself able to put his personal feelings about things behind him for the sake of a greater goal. Perhaps you can let him go first, then meet the Envoy later.

Something to decide for another time.

For now...

"So, how has Sasha been doing in class?"

Your words make your daughter grin ear to ear. That is, until Nova starts talking, "When you first brought her to my class, I was doubtful that she was in anyway your progeny. Someone so unfamiliar with even the basics of magic couldn't possibly be related to my rival."

"Hey!" Sasha yells at the half-dragon.

"However, her subsequent attendance have completely changed my opinion. She is a fast learner, has quickly overcome her previous mistakes, and is set to pass up my current curriculum."

This brings Sasha's grin back. The two of you spend the rest of the time simply listening to Nova as he describes his time with Sasha in his class. You leave with new pride in your daughter, and happiness in how you've managed to save ten gold on a magic class.

[New Personal Adventure Unlocked! Magical Classes Cost Dropped by 10g! Unlocked Reputation with Nova!]



Just wanted to get this in. Doesn't have the second part cause I wanted this to focus on meeting Nova.

Also, Nova might have the darkest character backstory I've ever thought up.
 
albino half-dragon's familiar scowling face. He stands a head taller than you with short, sharp horns growing from the top of his head. His dark purple eyes narrow
Cool look.
"I am well, Satin," his every word is smooth and calculated in contrast to his rough, scaly hide, "Considering you brought your child with you, you are hear to speak about her class correct?"

"Indeed," you answer with a nod. You figured he was her instructor, but now you have confirmation.
Ah, he already was her teacher.
"Because it's your daughter, I owe you a favor, and we both know that you take any opportunity to get a discount on something you need."
Ah, Satin has the Wizard of Finance subclass from DM's Guild.
"That oil you have?" you point towards one of the filled containers, "You're keeping it in an old glass canisters that were scheduled to be disposed of."

"And what brings you to this conclusion?"

"The fact that you haven't taken off the 'For Disposal' tag on them."
Hah!
"In a sense. I believe you have heard of the Demon Envoy that has been making waves in the city?" You facial expression must give your answer away at he immediately continues, "I plan to meet her next week. I want to see if she's a danger. Having you will make the investigation take marginally less time. You need not promise me, simply meet me at this workshop next week if you wish to help me. If you do not appear, I will go on my own."
Huh, seems we have something locked for next week.
For Nova was half-dragon, half-demon...but not through any kind of union.

He was banished from the Dragon Empire, and was found by a demon who became his surrogate mother. However when he came of age (thirty in human years, eighteen in dragon years) she started...using him. Both for experimentation and...other things. Things that, ever since you and Earl got him away from here, have given him a deep disdain for demons of all kinds. Letting him go meet the Demon Envoy could lead to...problematic events.
...Oh. Oh shit.
Your words make your daughter grin ear to ear. That is, until Nova starts talking, "When you first brought her to my class, I was doubtful that she was in anyway your progeny. Someone so unfamiliar with even the basics of magic couldn't possibly be related to my rival."

"Hey!" Sasha yells at the half-dragon.

"However, her subsequent attendance have completely changed my opinion. She is a fast learner, has quickly overcome her previous mistakes, and is set to pass up my current curriculum."
Our daughter is just the best! Yes she is!
 
"Considering you brought your child with you, you are hear to speak about her class correct?"
here
The albino dragon has taken a seat on a cushioned chair in front of a glass table. His clawed hands was a large, sphere that clicked as he rolled it against his palms. The avian sat on his shoulder, his burning red feathers giving the room an ethereal glow. Its sharp curved beak was pointed towards you while it's intelligent eyes locked onto Sasha.
This entire sentence is missing something. "In his clawed hands was a large sphere"? "His clawed hands held a large sphere"?
Also, "its".
When you first brought her to my class, I was doubtful that she was in anyway your progeny.
"in any way"

Don't see any reason why we should separate our investigations. We can always play it as a bad cop and an even badder cop, considering our own history with demons.
 
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