[] Plan:
Fight For Your Honor (We Are War)
- [][Martial]Forging a Red Sword
With all of the issues that are springing up that require a martial solution, Ahmed is looking at expanding his staff to better handle all of the moving pieces without letting anything fall between the cracks logistically or martially. Gain a second Martial Action.
DC: 120 (Heroes assigned to this task may substitute their Learning for Martial)
Cost: 2,000 Gold, 500 Gold Upkeep per turn after
Bonuses: 18+11+17+10+5 (+61), +76 with XP.
- [][Stewardship] Set up a Trade Agreement with Agrabah independent of any marriage.
Even if things between the Princess and Aladdin fall through, Agrabah would be an important trading partner to have. Send some diplomats to set up a trade agreement independent of any marriage that may or may not occur. Improves income by 1000 gold per turn.
DC: 45
Cost: 2500 Gold
Bonuses: 11+15 (+26), +41 with XP.
- [][Stewardship] Set up a Trade Agreement with Maldonia.
With the sea access that Ababwa now enjoys, as well as the open route to Agrabah with the removal of the Sand Witches, opening trade with the kingdom of Maldonia is now a possibility. Send out some envoys to negotiate an agreement. Improves income by 1500 gold per turn.
DC: 65
Cost: 2500 Gold
Bonuses: 11+15+12+5 (+43), +58 with XP. Garth also gives a 10% discount, so -250 gold cost.
- [][Diplomacy]Looking West
With the new shift in the world, Ababwa needs to gain the measure of the people that now occupy the land of Egypt. Send a diplomatic envoy to establish communications with this new Kingdom.
DC: 70
Cost: 2,500 Gold
Bonuses: 19+25 (+44), +59 with XP.
-[][Diplomacy]As Above, So Below
Making political contact with a god is a tricky business, especially ones as mercurial as Hades and his wife are reported to be. And
especially with the birth of a new divine child. Do the polite thing and send the Lord and Lady of Olympus and the Underworld an appropriate gift to celebrate the imminent arrival of a new divine spark.
DC: 60
Cost: 2,000 Gold
Bonuses: 19+25 (+44), +59 with XP.
- [][Intrigue]A Friend in Need
With Nemo's ship in very poor shape; Haroud and Iago can see to diverting a few caravans with materials that the scientifically-minded pirate would likely find of use in his repairs; especially after having familiarized themselves with the materials that Muntz and the Global Elite Hunstman's Club had requested for their repairs and supply drop. Greatly increases the level of trust and respect Nemo has towards Ababwa and Aladdin.
DC: 50
Cost: 5,000 Gold
Bonuses: 20+20 (+40), +55 with full XP.
- [][Intrigue] Hiding in the Mists
The Kingdom of Lemuria is an enigma, the Southern Satraps shouldn't have been able to consolidate so quickly. Nor do they have a history of having access to much gold. Something's going on there, and as spymaster of Ababwa it's up to Haroud to figure out what...
DC: 70/120
Cost: 1,200 Gold
Bonuses: 20+20+23 (+63), +78 with XP, +98 if Haroud's trait procs.
- [][Learning] A Dragon's Hoard
Viggo Grimborne represents a unique opportunity to further expand the scope of the menagerie and the studies of the university. Not just dragons, but it's possible that he may be able to be commissioned to hunt and capture other rare, magical creatures for display and conservation within the Menagerie. Opens new Stewardship action for Viggo to hunt a random creature for the Menagerie. Each new creature increases the income of the menagerie by an amount determined by its rarity and splendor. May open up new Learning actions.
DC: 60
Cost: 500 Gold
Bonuses: 14+30 (+44), +59 with XP.
- [][Learning] Getting a Leg Up
Chiron's prosthetic leg is a marvel, and one that, if developed correctly, could very well assist many who have lost limbs. It will require hiring engineers to work with the doctors in order to figure out the right mechanics and the best compromise between limb functionality and structural integrity. Allows for the construction of advanced prosthetics for those that have lost limbs. (Think Hiccup's leg from How to Train Your Dragon).
DC: 80
Cost: 3,000 Gold
Bonuses: 14+30 (+44), +59 with XP.
- [][Occult] Now you See Me
The example provided by Leah and Cabe of the potion of invisibility had left quite the impression. Even if they were short-lived they could make for a powerful tool in the hands of your army's scouts... or the agents of Haroud's network. Commission as large a batch of the potions to be made as possible. Reduces DCs for scouting and intelligence gathering actions.
DC: 75
Cost: 6,000 Gold, Upkeep cost of 1,000 Gold per turn to keep the potions stocked up.
Bonuses: 16+30 (+46), +61 with XP.
-[][Red&Angry]Assign the girls to one of your advisors to see what they can do given a little understanding supervision. Or take them under your own wing personally as your new assistants.
--[]Aladdin
- [][Personal]Bearing it All
Zummi has asked Aladdin to come down and speak with him, as well as the rest of his acolytes. He can't say that he's not the least bit curious about what they want to talk to him about. ???
Diplomacy DC: 40
Bonus: +19, +34 with XP.
- [][Personal] A Talented Twisted Tongue
Aladdin's sick of not being able to speak to people in their own language. Make a serious effort to learn the native language of one of the Heroes or Advisors that resides in Ababwa.
-- [] English
Learning DC: 55
Cost: 0 Gold
Bonus: +14, +29 with XP. +39 if Henry's trait procs.
- [][Iago Personal] You Scratch My Beak...
Iago is well aware that you didn't hire him on for his good looks. He'll pitch in as best he can with projects. Just tell him where to put his effort in.
--[] Hiding in the Mists
- [][Jose Personal] learning Arabic
Jose is able to communicate thanks to his knowledge of languages, but it seems his grasp of Arabic isn't as comprehensive as anyone had thought. He'd been using quotes from books as a way to make his needs known, which Scherezade realized after speaking with him for a bit. Time to add another language to his lexicon!
Learning DC: 60
Bonus: +25, +40 with XP, +50 if Henry's trait procs.
- [][Tai Lung Personal] Training
Tai Lung is a fitness and training fanatic, and seems to always be on the lookout for new weapons to learn or styles of combat to fold into his own personal arsenal. And he's more than happy to have someone to spar with. Can allow other characters to increase Martial, allows Tai Lung to familiarize himself with new styles of combat and reduce his malus when encountering them.
-- [] hand-to-hand
---[] Abu
DC 45 as given last turn, so 15+15+10 (???)-5=+35, but auto-passes with just 10 XP.
- [][Leah Personal] Speaking with Holly
Holly is such an interesting person! And so adorable to boot! Perhaps Leah can get a bit more information out of her in regards to where she came from and what brought her so far away?
Diplomacy DC: 75
Bonus: 19+10 (+29), +44 with XP.
- [][Selous Personal]Miracle of Life
Selous is eager to see the hatching of the infant Foreverwing, and will suspend his other actions in order to observe the birth of the dragonet. Raises his loyalty by +10
DC: 0
- [][Helga Personal]Lingua Franca
Without Thatch here Helga no longer has a translator within easy reach. Best to buckle down and learn the local language to ensure that she's as efficient in her job as possible.
Learning DC: 60
Bonus: 11, +26 with XP, +36 if Henry's trait procs.
-[][Indy Personal] His Father's Son (Help a Hero unit study a language)
–[] Aladdin
–[] Jose
–[] Helga
-[][Hub Personal] Helping Hands (assist with a National)
–[] Forging a Red Sword
-[][Garth Personal] Second Hands (Assist with a National)
–[] Set up a Trade Agreement with Maldonia
Cost: 2000+2500+2250+2500+2000+5000+1200+500+3000+6000=26,950 gold, +1,500 upkeep/turn, +2500/turn (trade), +1500/turn (Foreverwing hatching).
Aww, nuts. We only have 22,000~ gold this turn. My final draft will swap out a different Occult action, because as much as I want to get magical potions, the 6,000 gold price tag is too much for our budget atm.
@TempestK, would having Henry help with multiple heroes on learning languages synergize, or do we have to pick just one? Also, to confirm, if Red and Angry become Aladdin's personal assistants, does that give him a third Personal Action?