Company of Heroes Nintendo Madness
Hyrule Loyalists
Lead by King Rhoam Bosphoramus Hyrule, thrust into the insanity, they take the field to protect their people and homes. Fielding a largely medieval style force, they manage to stay competitive through the deployment of champions, issuing specialist equipment, magic and deceptively advanced magitech. They have to adapt if they are to survive, being lacking in Pokémon, tech, and even simply not being trained for the new sort of combat.Hyrule Loyalists
Advantages:
- Veteran army: They have a vast supply of veterans to call upon. While not experienced in the current style of war, the veterans of the Calamity and the imprisoning war are more hardened than one would expect.
- Sheikah technology: The Sheikah have developed magitech that is impressive enough that even some of the more advanced factions would take notice. Including the masterwork superweapons known as the divine beasts.
- Advanced Equipment: The land has a LOT of impressive equipment lying around, waiting for someone to replicate, and supply people with it.
- Elites: They may not have elite trainers, but they do have elite fighters, with some having the potential of even fighting on the level of the Elite 4!
Disadvantages:
- Ancient army in a Modern War: They are unfamiliar with modern war, which means they have limited options against enemy armor and air, among other issues.
- Pokémon, what Pokémon?: They have no experience with Pokémon whatsoever, meaning they have access to very few trainers.
Style:
Hyrule's armed forces have a very unique style. They have a sizable toolbox and access to very impressive assortment to start with, both through auxiliaries provided to their allies and their elite forces that are the Imprisoning war veterans and those from the Campaign against calamity Ganon. Early on, combat is largely decided by clever use of the starting tools to weaken and closing the distance. Throughout the engagements, there are three general types, the basic which generally require numbers advantage, but are very cheap, the Calamity Campaign vets that are better equipped and skilled, making them the general workhorse, capable of holding their own on the battlefield. And then there are the imprisoning war vets, few in number, very expensive but show exactly why they survived one of the worst wars in Hyrule's history. Usage of their magic and the other few anti-armor or air equipment is vital once other factions start deploying theirs, and delving into the tech tree's are vital to keep up. There are three general trees the faction can take, with some overlap in each one. They are referred to as the Secrets of the past, or sheikah technology and Relics, Champions or gathering heroes, or Adaption which focuses on incorporating Pokémon.
The Secrets of the past path focuses on fielding forces with a vast array of abilities, and with enhancing gear to keep up, along with derivations of sheikah technology, ESPECIALLY the Guardian laser which is a very powerful anti-armor and anti-air weapon. This path makes hylian forces hard to pin down, and gives a vast toolbox that can be used to devastating effect, with enhancing equipment, weapon's and armor improving to enable the forces to survive combat and make better usage of their abilities. They have relatively few heroes, which are greatly enhanced by the equipment along with some Pokémon auxiliaries to fill holes in their roster. Their endgame brings out the four Divine Beasts to rain destruction on the enemy, and Zelda's knight with his motorcycle to smash apart any hard-point.
The Champions path focuses on fielding a large cadre of heroes, only possible by the very long and tumultuous history of hyrule. This path has unparalleled force concentration both in the number of heroes, and the kit provided. While it doesn't offer as much for the basic soldiers until rather late, the heroes will serve as the anchor and tip of the spear, being able to stand up to even the best of what other factions have to offer. Their endgame has them field Zelda and her knight, whom backed with more heroes than any other faction, whom even have a few Pokémon partners, are able to smash through most resistance, supporting their army while dealing devastating blows to the enemy.
The Adaption path focuses on incorporating Pokémon into the Hylian forces. This path starts slowly growing the number of Pokémon on the field, accompanying normal forces and even their elites. While they don't improve their main forces nor field as many heroes, the Pokémon support which becomes ubiquitous helps level the playing field. They are also improved alongside the soldiers through equipment reverse-engineered from the relics, allowing them to hit above their general weight class. Their endgame is the most balanced, with their main heroes leading a team of Pokémon each, including the princess and her knight, along with the soldiers all fighting alongside Pokémon, allowing all of their forces to pack a major punch, while also benefiting from the versatility that Pokémon may provide.
A/N Decided to try a hypothetical COH style sheet based on Hyrule. May rework it later, partly as I decided to give them imprisoning war veterans. The Imprisoning war, aptly named since it was a desperate defense against a Ganon that secured the triforce for himself, which eventually ended when the Knights guarded the Seven sages while they sealed the gateway to the Dark realm to stop the invasion. In the process, the knights whom held the line were nearly wiped out, but they held and Ganon's forces were left trapped in the dark world until the events of A Link To The Past.
For the paths, I thought to highlight the main parts of what Hyrule is probably focusing on to improve their forces. Recruiting the absurd number of heroes around, even when not counting Link/Zelda, seeking relics from the past to study and replicate, and seeking to incorporate Pokémon into their army. As far as a developed hylian army? They probably would be surprisingly scary, between the enhancing equipment and devices lying around to research, Sheikah tech, ludicrous number of heroes accessible, and possibly even rather capable Pokémon, enhanced by some of the gear reverse engineered by their scientists.