[X] Plan Wizardry and Warpcraft
-[X] Nagarythe. Visiting Nagarythe is a dangerous enough act, but if you do, you will establish yourself as a warrior king who intends to hold the northern borders from the incursions of your dark kin.
-[X] Suppress the Chaos Worshipers. Ulthuan's fleet could be sent to the northern seas to protect the Old World and Ulthuan itself from Norse raids. It will be a very good gesture, but it will distract us from the defense of our own homeland. But here the eastern principalities will be grateful. [1 Dice]
-[X] Monsters appear due to magical gaps in the mountains, they are part of the Great Vortex and it is impossible to completely get rid of them. But we could close them as they become available, what would the Loremasters of Saphery have to say about that? [2 Dice]
-[X] The forests of Avelorn are full of wonderful magical creatures and spirits, is it possible to find a common language with them? [1 Dice]
-[X] Saphery is a country of powerful magicians, and few other places in the east have such famous magicians. Few places besides Lustria. [1 Dice]
-[X] The Dragons of Caledor are some of Ulthuan's oldest allies, but many of the old serpents are now in a dead sleep, and very few are awakened by it in our time. Is there any way to reverse this process? [1 Dice]
[X] Plan Establishing Ourselves
-[X] Avelorn. A visit to this kingdom will also lead to a year-long ritual marriage to Queen Alarielle, though hardly anything is required of you. Alariel has already given birth to her eldest daughter from Finubar, who will become her heiress, so you just need to keep up appearances.
-[X] Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? (2 dice)
-[X] Not just a formality. Even though the Queen of Avelorn already has a chosen one, a closer relationship with her would be extremely beneficial to you as a king. For many millennia, dealing with her has been nothing more than a formality, but with her full support, there is no force on Ulthuan that can resist you. (2 dice)
-[X] Reject your titles. Most of the Kings of Ulthuan, since Caledor the Great, have renounced their previous titles as evidence of their future impartiality and willingness to serve not only for the good of their native land, but of Ulthuan as a whole. However, you could keep these titles for yourself, for example, as a demonstration of your loyalty to the agreements that gave you this throne. Undoubtedly, the aristocrats will like it if you demonstrate dependence on them in this way. [2 dice]
[X]Plan Mage-Light and Shadows
-[X] Avelorn. A visit to this kingdom will also lead to a year-long ritual marriage to Queen Alarielle, though hardly anything is required of you. Alariel has already given birth to her eldest daughter from Finubar, who will become her heiress, so you just need to keep up appearances.
-[X] Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? (2 dice)
-[X] The involvement of the masters from the White Tower may be useful in determining the exact cause of Finubar's death. Right now, his body is being preserved by the Phoenix guards at the Shrine of Asuryan, but you could try to negotiate with both sides about examining his body. (2 dice)
--[X] Not just a formality. Even though the Queen of Avelorn already has a chosen one, a closer relationship with her would be extremely beneficial to you as a king. For many millennia, dealing with her has been nothing more than a formality, but with her full support, there is no force on Ulthuan that can resist you. (2 dice)