Vote tally - Peril's Origin - A Magical Girl Quest [Complete]

Adhoc vote count started by Faraway-R on Nov 19, 2019 at 12:57 PM, finished with 32 posts and 7 votes.

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Faraway-R
Peril's Origin - A Magical Girl Quest [Complete]
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  • [X] Crystalwatcher's Peerless Defiant Star
    -[X] Configure The Weapon into Aetheric Tide.​
    -[X]Tie Aethric Tide's ribbon around our wrist to make sure we don't drop it, and we can pull our weapon back to us/manipulate it as necessary for the rest of the plan.​
    -[X] Pass our command to Orux and Dragul so we can focus on the Doom Bloops.​
    -[X] Jump to Paoras' mount. Explain to her the actions we need her to take in order to fulfill our plan, namely getting us in range as necessary and keeping her/our mount alive.​
    -[X] Conundrum on all three of us before continuing. Survivability is key here.​
    -[X] Have Paoras guide Mokutuuk closer to the Voidsteppers. Once in range of one of them, layer Arcane Slash over Aetheric Tide and throw.​
    -[X] Aim For Absolute Maximum Damage!!! The idea is to nail one or the other in the single hit. If the target is impaled but still alive, pull the ribbon to toss the poor shit into one of our still active balls of Argent Star.​
    -[X] Rinse and repeat until Fatality is achieved.​
    -[X] Once Fatality is achieved, use that death to piss off the other guy.​
    -[X] Insult and goad them if necessary. Make sure they're mad. Preferably to the point they're not thinking with a full deck.​
    -[X] Make sure they're focused on you.​
    -[X] Once you have their undivided attention, have Paoras guide Mokutuuk towards where Argus' forces are engaging the Imperial Golem.​
    -[X] Keep periodically attacking and insulting to keep our kite mad and focused on us, but remember keeping ourselves and our ride alive is more important. We can always piss them off again later.​
    -[X] Abuse our Agility to stay attached to Mokutuuk as Paoras focuses on dodging as much as they can while going to the fight while not sacrificing our ability to engage the Doom Bloop.​
    -[X] Once we're close enough to join the fight around the Imperial Golem, send Paoras to explain what you're doing to Argus and hitch a ride on the Warcrime.​
    -[X] Abuse the fuck out of our Agility again to stay attached to the intelligent Golem while it's focused on Argus and his peeps.​
    -[X] Use the Golem as cover for the incoming Doom Bloop's spells. Hopefully by now they're still pissed enough they're not paying much more attention outside the fact you're still alive and their target is immune to the current spell being cast so change.​
    -[X] Keep this up until the Warcrime is destroyed or the Fairy runs out of usable spells.​
    -[X] Once the above is resolved, leap at the Doom Bloop and nail the fucker with Arcane Slash like the previous guy.​
    -[X] If this all works, rub it in Argus' face.​
    [X] [EXP] Facilitate The Brutality
    --[X] Purchase Shared Conundrum (500xp)
    --[X] +2 Level in Arcane Slash (130xp)
    [X] Go after the teleporters immediately
    -[X] Possible additional tactics - Hell Beasts chase them down, and/or shoot paired fireballs at them to force them to expend actions. Not necessarily on this very turn.
    --[X] Due to Wrathful Shroud buff, Hell Beasts chase them down solo (one beast per teleporter), their enhanced damage should suffice. Have them spread out for that.
    --[X] When chasing/shooting down the teleporters, preference is to focus on the same one as much as possible to force them to exhaust their blink-teleports.
    -[X] Possible additional tactics - cast Conundrum and make it shine brightly, to blind the faeries.
    [X] EXP Plan Grasping at straws
    --[X] Purchase Shared Conundrum
    [X] Go after the teleporters immediately
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