Vote tally - Perhaps For Love, Or Maybe Justice (A Tokusatsu/Magical Girl Quest)

Scheduled vote count started by Kermie on Nov 20, 2024 at 11:25 PM, finished with 76 posts and 10 votes.

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Kermie
Perhaps For Love, Or Maybe Justice (A Tokusatsu/Magical Girl Quest)
Post #2291
Post #2366

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  • [X] Plan: Shipping In The Ninjas [Plunder Patroll/SSS]
    -[X] Start the fight with the Plunder Patroll, Scouting Strike for Fire, then Thieves Guild to SSS at end-of-turn.
    -[X] Smokebomb at start of turn, followed up by Gateway. Thieves Guild back to Plunder at the end of the Gateway turn.
    -[X] Scouting Strike for Earth, Awaken, follow up with Brann linked to Jord via Brann's Once Per Turn effect. Thieves Guild back to SSS, start circling around the opponent and away from the Gateway.
    -[X] Warp to Gateway if it's still on the field (either at start-of-turn, or in response to an attack) and Ninpo Dash to hopefully catch the opponent off guard. At end of turn, Thieves Guild back to Plunder ONLY if Awesome Parrty healing is necessary; otherwise remain in SSS for more buffing.
    -[X] Cycle through the rest of our moves until exausted/defeated.
    [X] Kirata
    [X] All-Out Offensive [Centurion/Plunder Patroll]
    [X] Takeshi
    [X] Plan: We are going to get our ass kicked
    -[X] Takeshi?
    -[X] All-Out Offensive [Centurion/Plunder Patroll]
    [X] Plan: I was Frozen Today!
    -[X] "Yuki"?
    -[X] All-Out Offensive [Centurion/Plunder Patroll]
    [X] Sora Kisei
    [X] Akasuki Bashira
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