Pause, Rewind, Play [Worm/Hotline Miami Quest]

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Ongoing
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Character Creation
When you opened your eyes, you saw that you were in a run-down home theater...
Location
Eastern States
Character Creation
When you opened your eyes, you saw that you were in a run-down home theater. Everything was ripped and covered with stains. With the poor lighting you couldn't tell what the stains were, but with the distinct smell of iron in the air, you could guess. In fact, the only thing that wasn't broken was the flatscreen TV in the front. But as you looked at it, you're shocked at what it's playing.

It was showing different parts of your life. As you watched in rapt attention, you couldn't help but think about the skills you acquired over the years.

Stats [Tag 3 (+15)]
[x] Barter [10/100]
[x] Explosives [10/100]
[x] Gun [10/100]
[x] Lockpick [10/100]
[x] Medicine [10/100]
[x] Melee [10/100]
[x] Repair [10/100]
[x] Science [10/100]
[x] Speech [10/100]
[x] Sneak [10/100]
[x] Traps [10/100]
[x] Unarmed [10/100]

"This is my favorite part." A voice right next to you. You nearly jump out of your seat as you spun around to face the source.

It was...you. Or at least he dressed like you and he even had your voice. The strangest thing was the animal mask he was wearing.

Starting Mask
[x] Henry The Hawk: +10 to Guns and +5 to Traps.
[x] Luke The Lion: +10 to Unarmed and +5 to Melee.
[x] Cooper The Raccoon: +10 to Sneak and +5 to Lockpick.

"It's rude to stare at other people you know." He sounded amused. You couldn't help but feel unnerved by his stare. It seemed as though he knew all of your secrets, and that he was silently judging you.

"You're probably wondering where you are. But telling you now would ruin the surprise, wouldn't it? No, you have to figure it out yourself." He laughs and takes something out of his pockets. It looks like a replica of the mask that he is wearing.

"If you're going to try and find out what's really happening, then I can't just let you go unprepared. Go ahead, try it on." He hands you the mask and but you hesitate. You're in a mysterious place with a stranger that could be holding you captive. But you don't have much of a choice, so with a deep breath, you put on the mask.

Almost instantly, it felt like a Brute was slowly crushing your skull.

Perks [Choose 1]
[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.
[x] Pink Elephants: Sanity is capped at 50, but hallucinations warn of future dangers.
[x] Get A Grip: +10 to combat when health is below 25%, but must kill all enemies in the area.

"It might hurt now, but you'll thank me later. Now, let's just find which scene to start from." He clicks several buttons on a remote for the next few minutes and the images on the TV change as well. Some of these you don't even remember experiencing while others are embedded into your memory.

Finally, the man stops at a certain scene and you're surprised at what he picked.

Starting Point
[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
[x] Robbing a bank, never though your first job for the Merchants would be something this big. Hopefully, it'll go smoothly.

With a click of a button, all you hear is static and your vision goes black.

Restart: There will be checkpoints before major events and when you die, you'll return to these checkpoints and have the opportunity to try a new action.

AN: I'll post an explanation on how the mechanics of this quest will work at a later date.​
 
Last edited:
[x] Explosives [10/100]
[x] Science [10/100]
[x] Speech [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
 
[x] Explosives [10/100]
[x] Science [10/100]
[x] Speech [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
 
[x] Speech [10/100]
[x] Sneak [10/100]
[x] Unarmed [10/100]

[x] Luke The Lion: +10 to Unharmed and +5 to Melee.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
 
[x] Gun [10/100]
[x] Sneak [10/100]
[x] Science [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps

[x] Pink Elephants: Sanity is capped at 50, but hallucinations warn of future dangers.

[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
 
[x] Explosives [10/100]
[x] Lockpick [10/100]
[x] Sneak [10/100]

[x] Cooper The Raccoon: +10 to Sneak and +5 to Lockpick.

[x] Pink Elephants: Sanity is capped at 50, but hallucinations warn of future dangers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.

So is it just the top three stats voted for win, or is it plan voting for stats?
 
[x] Gun [10/100]
[x] Sneak [10/100]
[x] Speech [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
 
[x] Speech [10/100]
[x] Sneak [10/100]
[x] Unarmed [10/100]

[x] Luke The Lion: +10 to Unharmed and +5 to Melee.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
 
[x] Gun [10/100]
[x] Sneak [10/100]
[x] Speech [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.


By the way, in Luke the Lion's perks, did you mean '+10 to unarmed'? Because '+10 to unharmed' doesn't make sense to me
 
[x] Lockpick [10/100]
[x] Sneak [10/100]
[x] Unarmed [10/100]

[x] Luke The Lion: +10 to Unharmed and +5 to Melee.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.

Let's be a Master Thief!
 
[x] Gun [10/100]
[x] Explosives [10/100]
[x] Sneak [10/100]

[x] Cooper The Raccoon: +10 to Sneak and +5 to Lockpick.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
 
[x] Explosives [10/100]
[x] Science [10/100]
[x] Speech [10/100]

[x] Cooper The Raccoon: +10 to Sneak and +5 to Lockpick.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
 
[x] Gun [10/100]
[x] Sneak [10/100]
[x] Speech [10/100]

[x] Henry The Hawk: +10 to Guns and +5 to Traps.

[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.

[x] Robbing a bank, never though your first job for the Merchants would be something this big. Hopefully, it'll go smoothly.
 
Voting is closed
Stats
[x] Sneak [10/100]
No. of Votes: 9
Great Greedy Guts
Dark Lord Bob
D-san
Dylan Bailey
Leyara
NickolasNockolas
Piell
theimpetus
VoiceoftheAbyss
[x] Speech [10/100]
No. of Votes: 8
veekie
Dark Lord Bob
globalwarmth
Great Greedy Guts
hcvquizibo
NickolasNockolas
Piell
VoiceoftheAbyss
[x] Explosives [10/100]
No. of Votes: 5
veekie
Dylan Bailey
globalwarmth
hcvquizibo
theimpetus

Mask
[x] Henry The Hawk: +10 to Guns and +5 to Traps.
No. of Votes: 6
veekie
D-san
globalwarmth
NickolasNockolas
Piell
VoiceoftheAbyss
[x] Luke The Lion: +10 to Unharmed and +5 to Melee.
No. of Votes: 3
Great Greedy Guts
Dark Lord Bob
Leyara
[x] Cooper The Raccoon: +10 to Sneak and +5 to Lockpick.
No. of Votes: 3
theimpetus
Dylan Bailey
hcvquizibo

Perk
[x] Zoo Keeper: Masks now talk with you and influence available choices, but masks grant minor powers.
No. of Votes: 10
veekie
Dark Lord Bob
Dylan Bailey
globalwarmth
Great Greedy Guts
hcvquizibo
Leyara
NickolasNockolas
Piell
VoiceoftheAbyss
[x] Pink Elephants: Sanity is capped at 50, but hallucinations warn of future dangers.
No. of Votes: 2
D-san
theimpetus

Start
[x] A failed robbery, you should've scouted the house better, now you're dealing with a Parahuman trying to kill you.
No. of Votes: 6
veekie
Dark Lord Bob
Dylan Bailey
Great Greedy Guts
Leyara
theimpetus
[x] Ambushed by a group of loan sharks, they took you to an empty warehouse to 'talk' about your debt.
No. of Votes: 5
globalwarmth
D-san
hcvquizibo
NickolasNockolas
Piell
[x] Robbing a bank, never though your first job for the Merchants would be something this big. Hopefully, it'll go smoothly.
No. of Votes: 1
VoiceoftheAbyss
 
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