[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Secondary] Change Policy - Balanced

How about no more war?
 
*looks at Econ*

Well. Hmm.


[X] [Main] Integrate Colony - Txolla
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Retraining
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Restore Order
[X] [Secondary] Enforce Justice
[X] [Guild] Art Patronage
[X] [Guild] Build Docks
[X] [Guild Secondary] Art Patronage

[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Marriage] From the Storm Ymaryn to gain an alliance

Hey @Academia Nut should our Cent cap be higher?

That is -6 Econ right there and -20 wealth so we hit 5 wealth and don't quite Guild Panic. Chance of 1 to 3 stability gain. I like the Forhuch Idea, but the Storm Ymaryn has a lot of value and is pretty funny.
 
Who should Alyxunmyn marry?
[] [Marriage] Internally from a patrician family
[] [Marriage] From one of the Forhuch tribes to secure their loyalty
[] [Marriage] From the Storm Ymaryn to gain an alliance

AN why is this a choice in the game now? We have had young Kings before, no? Why is this the first time we are seeing a multiple marriage choice?
 
*looks at Econ*

Well. Hmm.


[X] [Main] Integrate Colony - Txolla
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Retraining
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Restore Order
[X] [Secondary] Enforce Justice
[X] [Guild] Art Patronage
[X] [Guild] Build Docks
[X] [Guild Secondary] Art Patronage

[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Marriage] From the Storm Ymaryn to gain an alliance

Hey @Academia Nut should our Cent cap be higher?

That is -6 Econ right there and -20 wealth so we hit 5 wealth and don't quite Guild Panic. Chance of 1 to 3 stability gain. I like the Forhuch Idea, but the Storm Ymaryn has a lot of value and is pretty funny.

I'm not sure if you saw in discord, but Build Mills is apparently a Guild action while Mass Levy is active. Do you think we could avoid starvation if we spend some of our guild slots on Mills, since they don't spend Econ?
 
This is what I'm currently looking at. Megaproject Support will do a single Dam action and 5x Expand Econ.

[Main] War Mission - HK
[Secondary] Change Policy - Megaproject Support
[Secondary] Palace Annex - Grand Hall
[Secondary] Restore Order
[Secondary] Restore Order x2
[Secondary] War Mission - HK
[Secondary] War Mission - HK x2
[Guild] Build Mills
[Guild] Build Mills <OR> Build Gymnasium
[Guild Secondary] Survey Lands
 
Yes, that is possible.
Oh neat.

[] [Main] Integrate Colony - Txolla
[] [Secondary] Switch Policy - Offensive
[] [Secondary] Retraining
[] [Secondary] Dam
[] [Secondary] Dam x2
[] [Secondary] Restore Order
[] [Secondary] Enforce Justice
[] [Guild] Build Mills
[] [Guild] Build Docks
[] [Guild Secondary] Build Mills

[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Marriage] From the Storm Ymaryn to gain an alliance

Build Mills - By harnessing the power of flowing water, work can be done, freeing up considerable amounts of labour
*S: -6 Wealth, -1 Tech, +3 Econ, potential for innovation x2
*M: -8 Wealth, - 1 Tech, +4 Econ, increased potential for innovation x2

So -14 Wealth and then -2 Wealth and then -2 Wealth for -18 Wealth. Spend 4 Econ and then we have the palace(probably in place of retraining).
 
We could risk starvation and death ourself? I mean, we got really lucky HH and MoS aren't dead, but nomadic resurgence is possible if we decided to start a war with HK.

Yes we could. It's not a terribly large risk, and risking our own for the good of our friends isn't exactly uncharacteristic.

I mean at worst we continue with a splinter state, which would be interesting.

(Note: I don't believe we will starve and die especially if we move out of Levy.)
 
Oh neat.

[] [Main] Integrate Colony - Txolla
[] [Secondary] Switch Policy - Offensive
[] [Secondary] Retraining
[] [Secondary] Dam
[] [Secondary] Dam x2
[] [Secondary] Restore Order
[] [Secondary] Enforce Justice
[] [Guild] Build Mills
[] [Guild] Build Docks
[] [Guild Secondary] Build Mills

[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Marriage] From the Storm Ymaryn to gain an alliance

Build Mills - By harnessing the power of flowing water, work can be done, freeing up considerable amounts of labour
*S: -6 Wealth, -1 Tech, +3 Econ, potential for innovation x2
*M: -8 Wealth, - 1 Tech, +4 Econ, increased potential for innovation x2

So -14 Wealth and then -2 Wealth and then -2 Wealth for -18 Wealth. Spend 4 Econ and then we have the palace(probably in place of retraining).

I think AN said the Patricians would steal a place for the Great Hall?
 
Why our econ so low? QQ
also, what did the wink wink chars look like? What was distorted to make them?

You spent your econ, and basically part of the vassalization process for the Forhuch peeled off a bunch of troops, which had the same cost as forming a march.

AN why is this a choice in the game now? We have had young Kings before, no? Why is this the first time we are seeing a multiple marriage choice?

Because it is gonna be important for this king.

Remind me, if we are switching from the Levy, we can take Expand Econ right now, no?

If you switch to Offensive, there will be a delay such that you will have to wait a phase, but for anything else you can.
 
We can't afford to get the government upgrade.
Patricians: Too bad, best budget it anyway!


Patricians (6) -
Power: Add or subtract their faction power from factions they are supporting/opposing. Objective: Build 3/4 Great Hall Annexes within 1 turns Reward: Government upgrade
Guild (7) - Power: Half faction power added to Max Wealth. Objective: Have a level 3 Ironworks within 1 turns. Failure: -1 Stability

We are looking at a hijack and use of the failure negation for guild quest.
 
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