To answer this, you cleared two more faction quests. The Patricians wanted 6 Econ worth of low status labour, obtainable either by taking slaves or absorbing refugees, while the traders wanted a new trading post, with success having the post start with significant walls (2 Econ and a Secondary action).

The Patricians keep rolling nasty quests for some reason.



Pretty much. Technically if something overflows twice it can be different. Wealth -> Diplo -> Culture is that you have so much spare wealth that you are using it to beautify things.
They just really want servants to take care of the little everyday shit, and artisans are expensive, farmers don't want to work for them, and there are all sorts of problems with half-exiles. Low status labourers from outside the system are ideal for that sort of thing. They don't have to be slaves, you can free them upon arrival, but that's what they wanted. Fortunately you got enough from refugees that that wasn't a problem.
Ooh, interesting. Does that mean the extra +2 diplo came from passing the patrician quest? Or was that another with just a failure condition?

Also, if possible, can you answer some of the questions from my analysis post please? <3
-What was the extra 4 econ expense that didn't give EE refunds?

-Where did the extra 2 Diplo come from?
Answer (Probably): We completed an extra quest for the Patricians, who wanted 6 econ of low status labor, either slaves or refugees. Thankfully we got enough refugees to fulfill it, and while AN didn't confirm, its possible the reward was 2 diplo?

-Do we have any new possible slots for Aqueducts? We only had 2 (Blackmouth and stonepen iirc) the last time we saw the action list, but we have more provinces and such now...

-Will the governor's palace in western wall lower our min centralization tolerance and provide a third of a free city tolerance while its still in a subordinate, or does it have to be integrated first? Will having it in Western Wall let us integrate all of Western Wall instead of just 2 provinces, with it as a local administrative hub?

-How poorly did we do in the Games to only get 1 prestige from it?

-How will adding the new province and player actions from our government type work now that we're past 8 provinces? Will we get both at once, at 10 provinces, since it rounds up? Or maybe a player action at 9, and a province action at 11? Or will the rounding work differently, or something else?

-Does the loyalty boost from multiple vassal support policies require us to have multiple slots open, or just 1? (i.e. if we have 3 policies to Vassal Support, and 13/14 subordinates, will we get 1 policy worth of loyalty boosts, or 3?

-To add to that, is the passive influence boost from vassal support dependent on there being an open slot just like the loyalty boost, or does it still apply with all slots filled?

-Does the base threshold value for true cities change ever, or will it be 20 forever? If it does change, is the math (# of City Candidates - 1) * 4, like i speculated?

-Would it be possible for you to give us a list of what mines and quarries we have and where, please? we had several that didn't say what provinces they're in, and things like Hatvalley "reclaiming mines" that didn't say what they were, and i dont know if we actually got the location for the gold mine we found right before Phygriff. If nothing else, what mines are in the Heaven's Hawk territory? Is it just the Salt Mine?

-Would it be possible for you to list "specials", like we usually see in the action list, like "innovation chances for boats boosted due ot new design" or "having a mystic hero boosts study actions", listed on the civ sheet, especially for times like this where we dont see the action list? Among other things it would make it easier to know if Tormulyna's bonus would still apply this turn, without having to ask you like i did earlier

-How many of the 3 provinces in Txolla are integrateable right now?

-When we take an integrate action on, say, Txolla or Western wall, would we get a single province per action, or all integrateable provinces at once?

-What exactly got us the walls for the trading post? Was that from a critical? Or did we get an extra Traders Quest and fulfill it before we actually saw it?
Answer: We had a quest for it, with the traders wanting a new trade post, and offering to build and pay for walls in exchange :)

-If failing a quest for a faction makes their next (or all future?) quests more likely to be bad, does succeeding a quest make their next (future) quest(s) better?

-Now that we've completed 5 Megaprojects, a wonder, and are almost done with a 6th megaproject, how do we compare on megaprojects with the Khemetri? Have we finally surpassed them on that too?

-For the grand docks, how far are we from "classical" boat innovations? Like...what "age" are our current boats in, and how many ages away is classical from that?

-Shouldn't it have taken a full turn after completing the priest quest to get a new one?

-How likely is it that the current priest quest's innovation will boost RA tolerance, if we can know that?

-The palace annex limit is out of date, it should be 15 now (2 (Base) + 4 (8 Provinces) + 9 (Landed Subordinates)), or 17 after the 2 free cities come into play.

And a couple minor holdover questions from last time:
-Are we trading case hardened iron tools/weapons, or just "regular" iron?

-Is the Trade dominance bonus for Iron in addition to, or instead of the usual wealth bonus from dominating trade? THat is, if we had 10 trade goods at leading or higher, including iron, would we have +5 wealth total (Iron +1, then 9 "normal" trade goods round down to +4), or +6 (+1 iron, then 10 trade goods for 5, with iron counting for that as well)?



I'm pretty tired so I will probably do some informational posts on social structures and the like later.

Also, dragons!
...though if you're tired then obviously dont spend all your energy on my many questions :p Informational posts are always great, especially when we get to learn about dinosaurs dragons! :)
 
Maybe we ought to enforce our laws or something.

That plot fuel for human sacrifice might not be a pressing concern per say, buuuuuut my bias and uncertainties about just how well enforced our new laws really were is motivation indeed.
 
Clerks. Wait are they already a faction?

The clerks? Not at this moment. I think they are more likely to be intellectuals class since their influence and interest are very distinct. Likely to like expansion of government size and libraries but dislike anything decentralization.

Or maybe they want to have more social mobility, upwards only obviously.:V
 
The clerks? Not at this moment. I think they are more likely to be intellectuals class since their influence and interest are very distinct. Likely to like expansion of government size and libraries but dislike anything decentralization.

Or maybe they want to have more social mobility, upwards only obviously.:V
Becoming a priest or shaman is certainly a method of social mobility.
 
I think you're being a bit of an idealist here. A more productive culture is great, but we already have a powerful culture. It's part of why we are dominating in pilgrimage. The idea that more art in all its forms would supplant direct influence and even policy influence is ridiculous. It will help, certainly, but it takes far more advanced information exchange to get to that point.

If you want an example, let's look at the romans. They were famous for supplanting their vassal's culture with their own. They did this by planting roman administrators and government in the conquered areas, helping out the populace, and bringing their culture along with the administrators and nobles.



The latter part is what governer Palace is: setting up an administrative centre. as for roman culture, a big part of it was that the conquerd population and even neighbouring lands would send thier kids to Rome, and would try to be like the Romans because it was the prestigious thing to do.
The Romans didn't spend any effort on actually changing culture (except occasionally exterminating undesirable populations), yes they spent effort in setting up adminstrive structures, and soldiers colonies, but the cultural assimilation occurred organically, and quite rapidly too, the Romans even tried to actively stop it at many points; since a population that saw itself as roman would demand roman rights, which the Romans didn't want to give.

Hell the early Romans where extreme xenophobes, and did all things possible to discourage assimilation and cultural intermixing, but thier culture was simply to strong and dominant. people simply wanted to be like the Romans. And the good Interconnection and widespread military and administration only facilitated the process.


And indeed I am an idealist.
 
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Maybe we ought to enforce our laws or something.

That plot fuel for human sacrifice might not be a pressing concern per say, buuuuuut my bias and uncertainties about just how well enforced our new laws really were is motivation indeed.
Build roads and trails.
The problem is that there are too many relatively isolated minor cottage-villages around. Increased travel = more religious orthodoxy.
 
Also, if possible, can you answer some of the questions from my analysis post please?
I'll point out one: the description of the integrate action says that part of the colony is converted to a province. Seems pretty clear to me that we get one province per action. We can estimate the number of actions needed by looking at how many actions they get.

Gaining three or more provinces with one action would a) be overpowered; and b) overflow all our stats, spiking Martial into the red and potentially crashing Centralization.
 
I'll point out one: the description of the integrate action says that part of the colony is converted to a province. Seems pretty clear to me that we get one province per action. We can estimate the number of actions needed by looking at how many actions they get.

Gaining three or more provinces with one action would a) be overpowered; and b) overflow all our stats, spiking Martial into the red and potentially crashing Centralization.
That was my thought as well, but the way he had worded the "2 provinces, but not all can be integrated right away" answer for Western Wall made me want confirmation
 
Becoming a priest or shaman is certainly a method of social mobility.

Certainly, but the faith route have mystical requirements and usually doesn't give real administrative/political power, thanks to fear of theocracy.

Strangely RL views government careers as desirable and faith career less so.:V
 
Build roads and trails.
The problem is that there are too many relatively isolated minor cottage-villages around. Increased travel = more religious orthodoxy.
But just building roads isn't going to enact a organized focus on law enforcement and order restoring. And that's important for cities too.
 
But just building roads isn't going to enact a organized focus on law enforcement and order restoring. And that's important for cities too.
Per WoAN the priests crack down hard on human sacrifice when they occasionally find it. It can only happen when there's severe isolation. So, more trails should work fine.

ETA Trails will also improve the effectiveness of blackbirds, assist citizens to lodge appeals with their leaders, and speed up royal messengers. They increase Centralization (power of the king) for a reason.
 
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And without roads any such group is going to fail horribly.
And if they happen to send out small parties to a particularly rural and isolated village that might practice ritual human sacrifice

Then that Is a perfect plot.

But more seriously, as far as having enforce justice fail entirely I find that doubtful. Some far out places will certainly be passed over but it's better than nothing. Or waiting on it because our roads are still not good enough.
 
And if they happen to send out small parties to a particularly rural and isolated village that might practice ritual human sacrifice

Then that Is a perfect plot.

But more seriously, as far as having enforce justice fail entirely I find that doubtful. Some far out places will certainly be passed over but it's better than nothing. Or waiting on it because our roads are still not good enough.

Or you could expand the priesthood such that every village has a priest. Which is alot easier and far more practical than an extreme expansion of the administration.
 
Or you could expand the priesthood such that every village has a priest. Which is alot easier and far more practical than an extreme expansion of the administration.
We already have that, but it seems that the Priests are/will be complicit or killed and replaced. I'm not seeing where you're getting expansion of the administration out of a single Justice/Order action though.

Unless you think I'm advocating a Ymaryn Inquisition?
 
I would massively prefer to diplomance Highlanders to remove thread salt about war, but this sounds like we have some more pressing concerns than external diplomacy.
Ugh.
I am pretty sure the thread had given up destroying the Highlander at this point.
Actually I still support either military vassalization or (preferably) collapsing and absorbing them. It is easier on the administration.
 
@Academia Nut do the Ymaryn have anything approaching the Pony Express or the royal runners of the Inca?

I am confused but excited.
I, on the other hand, and frightened but aroused.

Or you could expand the priesthood such that every village has a priest. Which is alot easier and far more practical than an extreme expansion of the administration.
For once I agree with the sheep. We've put a lot of work into having a religion that's actually good, may as well take advantage of it.
 
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