Abby Normal
High Clerk of the Ymaryn
- Pronouns
- He/Him
To answer this, you cleared two more faction quests. The Patricians wanted 6 Econ worth of low status labour, obtainable either by taking slaves or absorbing refugees, while the traders wanted a new trading post, with success having the post start with significant walls (2 Econ and a Secondary action).
The Patricians keep rolling nasty quests for some reason.
Pretty much. Technically if something overflows twice it can be different. Wealth -> Diplo -> Culture is that you have so much spare wealth that you are using it to beautify things.
Ooh, interesting. Does that mean the extra +2 diplo came from passing the patrician quest? Or was that another with just a failure condition?They just really want servants to take care of the little everyday shit, and artisans are expensive, farmers don't want to work for them, and there are all sorts of problems with half-exiles. Low status labourers from outside the system are ideal for that sort of thing. They don't have to be slaves, you can free them upon arrival, but that's what they wanted. Fortunately you got enough from refugees that that wasn't a problem.
Also, if possible, can you answer some of the questions from my analysis post please? <3
-What was the extra 4 econ expense that didn't give EE refunds?
-Where did the extra 2 Diplo come from?
Answer (Probably): We completed an extra quest for the Patricians, who wanted 6 econ of low status labor, either slaves or refugees. Thankfully we got enough refugees to fulfill it, and while AN didn't confirm, its possible the reward was 2 diplo?
-Do we have any new possible slots for Aqueducts? We only had 2 (Blackmouth and stonepen iirc) the last time we saw the action list, but we have more provinces and such now...
-Will the governor's palace in western wall lower our min centralization tolerance and provide a third of a free city tolerance while its still in a subordinate, or does it have to be integrated first? Will having it in Western Wall let us integrate all of Western Wall instead of just 2 provinces, with it as a local administrative hub?
-How poorly did we do in the Games to only get 1 prestige from it?
-How will adding the new province and player actions from our government type work now that we're past 8 provinces? Will we get both at once, at 10 provinces, since it rounds up? Or maybe a player action at 9, and a province action at 11? Or will the rounding work differently, or something else?
-Does the loyalty boost from multiple vassal support policies require us to have multiple slots open, or just 1? (i.e. if we have 3 policies to Vassal Support, and 13/14 subordinates, will we get 1 policy worth of loyalty boosts, or 3?
-To add to that, is the passive influence boost from vassal support dependent on there being an open slot just like the loyalty boost, or does it still apply with all slots filled?
-Does the base threshold value for true cities change ever, or will it be 20 forever? If it does change, is the math (# of City Candidates - 1) * 4, like i speculated?
-Would it be possible for you to give us a list of what mines and quarries we have and where, please? we had several that didn't say what provinces they're in, and things like Hatvalley "reclaiming mines" that didn't say what they were, and i dont know if we actually got the location for the gold mine we found right before Phygriff. If nothing else, what mines are in the Heaven's Hawk territory? Is it just the Salt Mine?
-Would it be possible for you to list "specials", like we usually see in the action list, like "innovation chances for boats boosted due ot new design" or "having a mystic hero boosts study actions", listed on the civ sheet, especially for times like this where we dont see the action list? Among other things it would make it easier to know if Tormulyna's bonus would still apply this turn, without having to ask you like i did earlier
-How many of the 3 provinces in Txolla are integrateable right now?
-When we take an integrate action on, say, Txolla or Western wall, would we get a single province per action, or all integrateable provinces at once?
-What exactly got us the walls for the trading post? Was that from a critical? Or did we get an extra Traders Quest and fulfill it before we actually saw it?
Answer: We had a quest for it, with the traders wanting a new trade post, and offering to build and pay for walls in exchange
-If failing a quest for a faction makes their next (or all future?) quests more likely to be bad, does succeeding a quest make their next (future) quest(s) better?
-Now that we've completed 5 Megaprojects, a wonder, and are almost done with a 6th megaproject, how do we compare on megaprojects with the Khemetri? Have we finally surpassed them on that too?
-For the grand docks, how far are we from "classical" boat innovations? Like...what "age" are our current boats in, and how many ages away is classical from that?
-Shouldn't it have taken a full turn after completing the priest quest to get a new one?
-How likely is it that the current priest quest's innovation will boost RA tolerance, if we can know that?
-The palace annex limit is out of date, it should be 15 now (2 (Base) + 4 (8 Provinces) + 9 (Landed Subordinates)), or 17 after the 2 free cities come into play.
And a couple minor holdover questions from last time:
-Are we trading case hardened iron tools/weapons, or just "regular" iron?
-Is the Trade dominance bonus for Iron in addition to, or instead of the usual wealth bonus from dominating trade? THat is, if we had 10 trade goods at leading or higher, including iron, would we have +5 wealth total (Iron +1, then 9 "normal" trade goods round down to +4), or +6 (+1 iron, then 10 trade goods for 5, with iron counting for that as well)?
...though if you're tired then obviously dont spend all your energy on my many questions Informational posts are always great, especially when we get to learn aboutI'm pretty tired so I will probably do some informational posts on social structures and the like later.
Also, dragons!