"Song of Angry Men" intensifies
Also, about the refugees (yes, yes, again).
Thing is, AN has specifically stated that we will need to take some hard choices to get and take good traits.
To get Greated Justice, we risked pissing off warriors via reminding them that reveling in bloodshed is not really a good thing and then via pulling back our soldiers from conquered HK village because it was a right thing to do, even if unprofitable.
To get Love of Wisdom, we...hoo boy. We dumped a ton of resources into lucky Iron breakthrough, then we took the hardest possible challenge, then we gambled via betting our goddamn vaccination.
To get Cosmopolitan Acceptance, we risked mass starvation and/or riot of our people in their early days to feed the utter strangers, then we risked contact with ~foreigners~ gifting them away techs like teaching them how to farm because we could (and because those morons would have fucked up ecology otherwise, but still).
Then we *gifted away* the technology of cure for cholera, for which our people bled (or shat because cholera) and died on surgical tables. We did not know in whose hands it would end up, we knew that it would diminish the advantage in population that sanitation and salination gave us, but we sacrificed those potential advantages.
The point is, to get value, we must act in accordance to said value, even when it is hard - or rather, especially when it is hard, because it is not really a big deal to act all nice when you have stuff to spare, but only in the true crucible the mettle of those values gets truly known.
Soo, I am pretty sure that taking in as much people as possible (or even moderate amount, but it does not risk things that much so the narrative value of "even in this dire situation Ymaryn are charitable and generous" is not there that much) is more valuable towards improving CA (and probably Justice because this time it was, in part, our fault) now than when it is easy for us.