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Yes and WoG he is wrong.
Yes and WoG he is wrong.
hmm going by this they will hit us in the lowlands and not our home lands.
That's such a low brow argument considering that pretty much just means it relies on the roll, low roll means were fucked anyways so it doesn't matter
AN was talking about the first Rulwyna, the daughter of Lolwyna and Rulhuthyn. Glassware is talking about the second Rulwyna, the first Rulwyna's granddaughter.
The Word of God you're quoting is explicitly about Rulwyna the First.
An was talking about her mother, Rulwyna 1, not the current Rulwyna.hmm going by this they will hit us in the lowlands and not our home lands.
WoG says otherwise fool.
We're in too tenuous a situation to casually accept below average stability when it's not strictly necessary, in my opinion.Nah, it's below average, sure, but next turn unless we swap the balanced Restoration policy will kick in again.
I think Greater Assistance to the Stallions is extremely dangerous; developing their infrastructure gives them the means to rebel.[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Seaworthiness
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[X] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
I know this reduces Art, but if greater assistance to WC can help mend the divide between the north and south. I want to help this along. Especially with whatever this shiny is.
We should not lower centralization unless it's vital, as it constitutes an unknown amount of holding us together. Going down anymore than 2 is dangerous, and honestly I am really tempted to switch my vote to take 1 centralization hit and take the bigger stability hit to mitigate this. We do want the econ, though.What's the difference between this:
1)
[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
and this:
2)
[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
In terms of end results?
Fun fact that the situation is exactly the same were the heir would have gone during regency.An was talking about her mother, Rulwyna 1, not the current Rulwyna.
Kicking isn't to complete the megaproject. What kicking does is give us another option ON TOP of completing the megaproject. Working on it REGARDLESS of whether we kick it or not will complete it.This guarantees a mega project finish, which will refund the kick cost. On top of that, it prevents us from taking climate damage next turn, which could easily be 3 Econ, 3 econ slots and 1 stability.
Easily worth it to kick. This is exactly the sort of emergency kicking was made for.