Ooooh, we're now dominating the Wine market.

Edit: unless we've been dominating and I just didn't see it until now...
 
[X] [Boat] New design: Size
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[X] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
-[X] [Main] Kick the Megaproject (Pay 1 Stability, gain another Main action)
[X] [Main] Main Build Mill
[X] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
not sure what to do regarding the war though.
 
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It's worth noting you're wrong. The stability roll of next turn isn't going to come before the increase in the megaproject stability at the second half of this turn. Only a critical failure would stop that, which could be mitigated with a cunning and wise hero.
Wait, you're assuming the megaproject will be finished with this one action? That only takes us to 9, and last we knew 10 was possible as the limit.
 
@Academia Nut - is there a reason negotiated settlement isn't one of the ways we can end this conflict, as it means we can disengage from the conflict with the Xohsiyrri (and from their traits, it's quite likely they're liable to keep their word particularly if they believe this war is any indication of how a future conflict would go) and pull back and consolidate, given the information about the Thunder Speakers and High Kingdom should increase their threat which the King should know about.

A peace settlement should also mean that you can acquire various things, whether that's just some stats from tribute payment, technology, favorable trade rights, or perhaps a changing of some laws given they are quite literally being sieged; and given it's a true city with the density of population that implies, their lack of food production causing starvation, and general unhygienic and unhealthy condition it must be horrendous there. OOC it would also be an incredibly fun vote to have given the nature of how these types of votes go, and the interest that they pick up.

I imagine the answer to that is "Phygrif wants to have a go at that skull wall first, ask again once he's had his fun."
 
So, what actually won? I don't remember the "How is she raised" vote happening. Though finding out she turned out to be literally The Deep State in the end is hilarious.
AN was talking about Rulwyna I, who is the current POV Rulwyna's grandmother. We had the choice to have her stay with Dad or send her off various places.

Current Rulwyna would be Rulwyna II when she takes over, and the only choice we had with her was whether or not to make her a puppet ruler. Apparently she would have been pretty amazing when she grew up.

I admit, in retrospect, not taking the scary Vizier guy that wanted to crush the guilds outside Valleyhome was a mistake, though ignoring roads for this long was the BIG mistake on all our parts.
 
We literally have five generation of hero kings, with a short intermission of bog standard elderly kings whodiereallyfast.
 
So, what actually won? I don't remember the "How is she raised" vote happening. Though finding out she turned out to be literally The Deep State in the end is hilarious.
The be raised by her father vote won which ended in her being a heroic admin martial king, leading the first mercenary band in recorded history and having threesomes with a gay guy and a bisexual guy
 
What's the difference between this:

1)
[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

and this:

2)
[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

In terms of end results?
Adhoc vote count started by Concho117 on Jul 3, 2017 at 9:50 AM, finished with 67099 posts and 95 votes.
 
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No, they're looking at the situation and going "If they get dug in, they will be impossible to dislodge. Worse yet, they seem the least affected by this bad weather, so while we grow weaker by the year they'll just get stronger. We need to kick them out of the lowlands now, this is the only chance we get."
hmm going by this they will hit us in the lowlands and not our home lands.
Fun fact, the vote about how Rulwyna I was to be raised was also a vote about how she would take over. She could have been a mafia don if raised in the city, become a priestess and converted the People to a theocracy if sent to the temple, or a conquering warlord if sent to the Stallions.
Can you imagine how miserable she'd have been as puppet king? Poor kid. At least now she can claim the throne on her own merits.
WoG says otherwise fool.
 
Can you imagine how miserable she'd have been as puppet king? Poor kid. At least now she can claim the throne on her own merits.

[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Size
[X] [Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[X] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They should take in as many as they could (-2 Stability, chance of further loss, +6-8 Econ, overcrowding)

+7-9 econ will massively shoot up our military, giving us the best chance of discouraging the Thunder Speakers and Highland Kingdom from having a go at us. The overcrowding is bad but manageable; we will continue to gain econ slots next turn thanks to our true cities. Stability from completing the sacred forest will leave us at 0 in the best case scenario.
0 in the best case scenario is bad
Ooooh, we're now dominating the Wine market.

Edit: unless we've been dominating and I just didn't see it until now...
We got it recently, but not just now.
What's the difference between this:

[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

and this:

[War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[Boat] New design: Seaworthiness
[X] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[Refugee] They accepted all who came (Chance of stability loss, +2 Econ)

In terms of end results?
It lets us do a third New Trails by providing the Centralization and Econ for the action. That would be on the turn after next at the earliest, and in the meantime we would have a somewhat higher chance of societal collapse due to lower Centralization.

We also get some long term benefits from innovation, but now is not the time to consider that.
 
Fun fact, the vote about how Rulwyna I was to be raised was also a vote about how she would take over. She could have been a mafia don if raised in the city, become a priestess and converted the People to a theocracy if sent to the temple, or a conquering warlord if sent to the Stallions.
I read that "could" as "would", and was really worried about how easy it seemingly would have been to end up a theocracy...
They would either join the Stallions or become independent if the Stallions broke away.
I meant in terms of revolt risk, not outcome; that is, does the Western wall having a new glassworks make the North as a whole more likely to decide they can make it on their own? If so, is it as important a factor as if the stallions or the regular northern provinces did?
 
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