Going for fast analysis to get in early because this is SUPER fragile
Stability 1 (confident)
Legitimacy 3 (max)
Centralization 5
We need to lose 2 points of Centralization for roads next turn, but we can't afford to go below 2 Centralization or things will get too dangerous.
War Preparations
[] [War] Hope the king wins quickly
Even if the King wins, we'd be massively overextended as a consequence of taking Xohy.
[] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
Lord's Loyalty may kick in, but this SHOULD be enough to rebuff the Highlanders or Thunder SPeakers, but likely not both at once.
[] [War] Withdraw all forces (-1 Legitimacy, Rulwyna becomes queen)
Hits the system by assassinating the King. Very bad precedent, but also the safest.
[] [Boat] New design: Size
Bulk carrier
[] [Boat] New design: Speed
Warship
[] [Boat] New design: Seaworthiness
Long distance and rough weather sailing(has benefits in that the current weather disruption favors this type)
A number of miners want to attempt to apply the mills to grind their ores
[] [Mill] Denied
[] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[] [Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
Oh good, we're working towards hammer mills.
The Stallions found something very interesting in a quarry and are asking for additional support to develop it
[] [WC] They can do it themselves (Stallions displeased)
[] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)
Reminder that this counts as Northern Infrastructure. Greater Assistance makes them much more able to break away.
The Sacred Forest Renewal seems to be on the verge of completion, but can the People afford it?
[] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[] [Main] Main New Settlement - Far Eastern Redhills
[] [Main] Main Expand Economy
[] [Main] Main Build Mill
FINISH IT, we have 1 Stability from this.
How welcoming were the People of strangers in this time of trouble?
[] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
[] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)
[] [Refugee] They should take in as many as they could (-2 Stability, chance of further loss, +6-8 Econ, overcrowding)
Conservative probably. We can't risk it.
My vote:
[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Seaworthiness
[X] [Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[X] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
End stats:
-Wealth 9-3 = 6
-Art 6-1-2-1 = 2
-Centralization(max 6, min 1): 5-2-1 = 2
-Economy 2+3+2-2 = 5
-Mysticism 14-2 = 12
-Stability 1-1 = 0
Have Rulwyna take over properly next turn with her contacts rather than assassinate. We need the Legitimacy too much, considering we can take a 1-2 Stability hit from weather and another 1-2 from being hit in Redhills.
Okay, so relevant stats:
Warning: Under current system, cascade failure begins at end of turn Legit + Stability <= 0 (Legit 3, Stab -3; Legit 2, Stab -2; etc.). Low Centralization may change this from end of turn to a more sensitive form
AN: Warning, hitting 0 Centralization will cause the government to reform as a City State Confederacy, likely triggering a civil war and societal collapse due to pre-existing tensions
Stability 1 (confident)
Legitimacy 3 (max)
Centralization 5
We need to lose 2 points of Centralization for roads next turn, but we can't afford to go below 2 Centralization or things will get too dangerous.
War Preparations
[] [War] Hope the king wins quickly
Even if the King wins, we'd be massively overextended as a consequence of taking Xohy.
[] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
Lord's Loyalty may kick in, but this SHOULD be enough to rebuff the Highlanders or Thunder SPeakers, but likely not both at once.
[] [War] Withdraw all forces (-1 Legitimacy, Rulwyna becomes queen)
Hits the system by assassinating the King. Very bad precedent, but also the safest.
[] [Boat] New design: Size
Bulk carrier
[] [Boat] New design: Speed
Warship
[] [Boat] New design: Seaworthiness
Long distance and rough weather sailing(has benefits in that the current weather disruption favors this type)
A number of miners want to attempt to apply the mills to grind their ores
[] [Mill] Denied
[] [Mill] Lesser permission (-2 Wealth, -1 Art, -1 Centralization, +2 Econ, potential for innovation)
[] [Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
Oh good, we're working towards hammer mills.
The Stallions found something very interesting in a quarry and are asking for additional support to develop it
[] [WC] They can do it themselves (Stallions displeased)
[] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[] [WC] Greater assistance (-3 Art, -2 Centralization, Stallions very pleased, ???)
Reminder that this counts as Northern Infrastructure. Greater Assistance makes them much more able to break away.
The Sacred Forest Renewal seems to be on the verge of completion, but can the People afford it?
[] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[] [Main] Main New Settlement - Far Eastern Redhills
[] [Main] Main Expand Economy
[] [Main] Main Build Mill
FINISH IT, we have 1 Stability from this.
How welcoming were the People of strangers in this time of trouble?
[] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
[] [Refugee] They were helping to create refugees, they should help more (-1 Stability, chance of further loss, +4-5 Econ)
[] [Refugee] They should take in as many as they could (-2 Stability, chance of further loss, +6-8 Econ, overcrowding)
Conservative probably. We can't risk it.
My vote:
[X] [War] Withdraw main forces to defend Redhills, leave vassals and Red Banner
[X] [Boat] New design: Seaworthiness
[X] [Mill] Greater permission (-3 Wealth, -1 Art, -2 Centralization, +3 Econ, increased potential for innovation)
[X] [WC] Lesser assistance (-2 Art, -1 Centralization, Stallions pleased, ???)
[X] [Main] Sacred Forest Renewal Completion (-2 Econ, -2 Mysticism, -1 Art)
[X] [Refugee] They accepted all who came (Chance of stability loss, +2 Econ)
End stats:
-Wealth 9-3 = 6
-Art 6-1-2-1 = 2
-Centralization(max 6, min 1): 5-2-1 = 2
-Economy 2+3+2-2 = 5
-Mysticism 14-2 = 12
-Stability 1-1 = 0
Have Rulwyna take over properly next turn with her contacts rather than assassinate. We need the Legitimacy too much, considering we can take a 1-2 Stability hit from weather and another 1-2 from being hit in Redhills.