Hmm, odd
Diplomacy 14 (max, overflowing) [+1]
Economy 10 [-1]
Martial 11 {14} (partial limit)
Cultural
Art 14 (max, overflowing)
Mysticism 7 [-1]
None of these stats changed yet, despite the Wall that should cost us 2 Econ and the Trade Mission that should cost 2 Diplo and return 0 to 4 Diplo. I guess we're still in the same mid turn.
Stability -1 (anxious) (max Martial causing problems)
As already predicted, the choice would have a minor Stability hit risk over the moderately hard option, but we did avoid taking the ALL IN option, which spared us trying to emergency drag Stability back up while dealing with THIS mess.
As completely forgotten, max Martial made -1 Stability far more troublesome than it normally is. @Academia Nut, to clarify, did it make a difference that our Warrior Martial isn't overcap, but the Civilian Martial brought it over?
Either way, hopefully this leads to an evolution of Justice or Quality of it's own to control this issue. We need some goddamned discipline in our soldiers here!
If not we're going to need to keep Martial at 8. Economy fluctates too much.
Then the infodump stuff next:
2) Walls will shape the nature of crimes and the nature of enforcement. Chokepoints mean that regular warriors can do inspections, and shifts the nature of the smuggling crime to bribery and graft. Crimes of passion would be harder to detect, but also harder to escape justice from, but we'd need to develop investigative techniques, which would take time to establish.
3) Blackbirds have the right mindset, but not the right techniques hmm, so adding more of them would have a chance of innovating, but the fundamental problem is that we simply lack the technology to use surveillance on that level for a long time. Might be one of those things where learning how to make do would help more. Theres too many visual barriers to surveil even a small part of the city reasonably.
4) Enforce Law would put extra effort into keeping the law by trying to overcome the lack of tools and techniques to do so with a visible show of effort. Success would mean developing the necessary techniques, failure would be playing whack a mole against a crime problem they lack the tools for.
And also complicated interelated hierarchies.
Pantheon organization often mirrored social organizations of their time, the Greeks had a patriarchial family order, the Norse had feuding clans fused into loose allies, the Chinese had a vast and complicated divine bureaucracy(interspersed by graft and family feuds), the Hindu had a giant mess of everyone reincarnating into everyone else at the highest and lower levels, with the middle space occupied by family and territorial dramas, while the Shinto had distant squabbling family feuds at the higher spirits of nations and celestial bodies, with self absorbed spirits of earthly things.
Would be interesting to see how we wind up.
Hmm, we might have a surprising portion of wholesale transmitted beliefs from refugees bringing their spirits with them even as we miss out the stuff that traders think are cool and adopt. So less deformed representations of foreign spirits and practices, but a lot of foreign spirits will be adopted wholesale as minor spirits.
Our Northern warriors must be decked in more killmarks than a banana republic general. And the Southern warriors might be a little be jealous of the gap.
How do we handle the achievement of getting killed in the service of the people. Award the badge to their children or to their clan?
Fortunately we didn't YOLO full reform of dissolution laws, but strife was possible down every road.
Okay, this is TOO suspicious. Someone with a lot of skill and connections is doing this shit to social climb. They're even deliberately emulating a Cosmopolitan Acceptance based Stability loss cascade(i.e. faking a Stability loss to flood a family with 'refugees' causing them to trigger their own Stability loss event, and then taking control of all the new clans in the confusion).
I didn't know you could even be adopted against a clan's will.
-The recruiter is suspect.
--Some of the warriors were there for a trade missions. They were recruited under false pretenses.
--Some of the warriors were explicitly there to start a fight. They were recruited SPECIFICALLY for a war mission.
-Once the fight started, it escalated, but from what I can tell it was INTENDED to take the village to begin with by the organizer.
-Whoever ends up as chief of a 'new province' is pretty much being the backer, and acting in the finest traditions set by the Stallion Tribes.
The set up is too deliberate to be accidental, and it's done WELL.
...did we spawn an internal Rebel Administration Hero? Because this type of trick sounds like it.
[] Let the Highlanders extract their vengeance and attempt to make amends after (-1 Legitimacy, -3 Diplomacy, possibility of war with Highlanders, chance of spawning new faction in the lowlands)
What we do: Claim lone gunman, leave them to hang, including the people dragged in under false pretenses.
What the Highlanders see: Ymaryn has a bandit problem. A very nasty bandit problem.
What the dudes see: We did what we were told to, and then now they left us out to dry.
What the 'serpent' sees: Not as planned, they might stay with the Ymaryn and let the guys die as a cover, or they might be with the group and have to set up a country under fire. If the latter, they're certain to have brought some of our smelters with them under the guise of "studying Thunder Horse Copper" to start their own state.
[] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
What we do: Enact Justice. Send dudes out, drag everyone home and interrogage, then send a buttload of Salt to the Highlanders to pay weregeld. Possibly with the mastermind in chains for them to execute.
What the Highlanders see(bad timing): Ymaryn having a go at one of their villages.
What the Highlanders see(good timing): ???
What the dudes see: Normal process of law and order, though with them as the accused this time.
What the 'serpent' sees: Worst case scenario, risk of capture and exposure.
[] Reinforce position (Conquer new province, war with Highlanders)
What we do: Perform a landgrab
What the Highlanders see: A landgrab
What the dudes see: We did good!
What the 'serpent' sees: Excellent, I'm Provincial Governor now, just a short distance to the Kingship. Now, to gain control of the Ymaryn military...
[] Massively reinforce position (-5 Military, founds new March, war with Highlanders)
What we do: Perform a landgrab
What the Highlanders see: A landgrab
What the dudes see: We did very good!
What the 'serpent' sees: Excellent, I'm Provincial Governor now, just a short distance to the Kingship, and they even gave me my own army to do it with. Now, prepare Order 66.
Diplomacy 14 (max, overflowing) [+1]
Economy 10 [-1]
Martial 11 {14} (partial limit)
Cultural
Art 14 (max, overflowing)
Mysticism 7 [-1]
None of these stats changed yet, despite the Wall that should cost us 2 Econ and the Trade Mission that should cost 2 Diplo and return 0 to 4 Diplo. I guess we're still in the same mid turn.
Stability -1 (anxious) (max Martial causing problems)
As already predicted, the choice would have a minor Stability hit risk over the moderately hard option, but we did avoid taking the ALL IN option, which spared us trying to emergency drag Stability back up while dealing with THIS mess.
As completely forgotten, max Martial made -1 Stability far more troublesome than it normally is. @Academia Nut, to clarify, did it make a difference that our Warrior Martial isn't overcap, but the Civilian Martial brought it over?
Either way, hopefully this leads to an evolution of Justice or Quality of it's own to control this issue. We need some goddamned discipline in our soldiers here!
If not we're going to need to keep Martial at 8. Economy fluctates too much.
Then the infodump stuff next:
1) Well, they know now!Advisors don't know.
They think at the very least it will crack down on tax evasion type smuggling and the like and make administration easier, which should have secondary improvements in how other crimes develop.
Blackbirds aren't that great in urban environments yet, although they're also the only warriors with even remotely the right training to deal with the situations.
Go out and make sure that people are in fact following the law.
2) Walls will shape the nature of crimes and the nature of enforcement. Chokepoints mean that regular warriors can do inspections, and shifts the nature of the smuggling crime to bribery and graft. Crimes of passion would be harder to detect, but also harder to escape justice from, but we'd need to develop investigative techniques, which would take time to establish.
3) Blackbirds have the right mindset, but not the right techniques hmm, so adding more of them would have a chance of innovating, but the fundamental problem is that we simply lack the technology to use surveillance on that level for a long time. Might be one of those things where learning how to make do would help more. Theres too many visual barriers to surveil even a small part of the city reasonably.
4) Enforce Law would put extra effort into keeping the law by trying to overcome the lack of tools and techniques to do so with a visible show of effort. Success would mean developing the necessary techniques, failure would be playing whack a mole against a crime problem they lack the tools for.
Heh, given recent events this probably took a sudden turn.Most of the other major settled groups are of the opinion that the People are an odd lot who have lots of good stuff and are generally rather generous, but seem to prefer to keep to themselves. There's also the general opinion that they're kind of weak since they don't engage in much fighting, but they're probably strong enough to make fighting in the hills a pain, and while there's good stuff beyond the threat of another rival taking a swing before you've made it to the good stuff means that if they're not going to cause trouble you might as well leave them alone for the time being.
"They like to troll people" might be a major element at this rate.There is currently a significant amount of questioning of how exactly the spirits work. A sort of proto-theology is started to bubble away in the background. Major changes are unlikely to crystallize before the temple or library are completed though.
And also complicated interelated hierarchies.
Pantheon organization often mirrored social organizations of their time, the Greeks had a patriarchial family order, the Norse had feuding clans fused into loose allies, the Chinese had a vast and complicated divine bureaucracy(interspersed by graft and family feuds), the Hindu had a giant mess of everyone reincarnating into everyone else at the highest and lower levels, with the middle space occupied by family and territorial dramas, while the Shinto had distant squabbling family feuds at the higher spirits of nations and celestial bodies, with self absorbed spirits of earthly things.
Would be interesting to see how we wind up.
Oh right, I recall the Xohyssiri use hair braiding as a marker of rank. How do we mark our non-Sacred Warriors rankwise? I know our chiefs of various sorts hold some sort of stick as a badge of rank, but do our clerks have some similar identifiers to denote that "I'm authorized to issue resources"?The People have about average skin tones for their neighbours, but they also have a wide array of neighbours and a lot of internal mixing so everyone thinks that they look just a bit exotic in terms of skin and hair tones. The nomads think that they look just a touch darker than them while the lowlanders note their relative lightness of skin tone. In terms of hair the People have a much greater diversity of hair styles due to multiple traditions, a relatively lax view on policing that sort of thing, and more hair types than most people have. The basically complete absence of major pox scarring and the fact that the People don't have the same lower end in size as most sedentary people is also frequently commented on.
Heh. Presumably we steal a fair bit of these from other cultures as refugees merge in, but that's counterbalanced by our lack of trade ties meaning that we don't get the normal borrowing and mixing.Spiritually the People have a whole host of unique prayers and invocations that signify them as being the People rather than the host of unique prayers and invocations of other groups.
Hmm, we might have a surprising portion of wholesale transmitted beliefs from refugees bringing their spirits with them even as we miss out the stuff that traders think are cool and adopt. So less deformed representations of foreign spirits and practices, but a lot of foreign spirits will be adopted wholesale as minor spirits.
Interesting that the criteria is based on decomposition now(IIRC it was looser previously). An adaptation to the existence of hospices and warriors? Since the former will have to routinely handle the newly dead, and warriors of course, touch/create a lot of corpses and clearly don't get much curses.Yes, there is a general taboo around handling the dead, especially outside your family, and it is forbidden to anyone not assigned by the shamans to handle any dead body showing actual signs of decomposition.
Hmm, good practice for developing geometry later. It's like we're hippy engineers!Ymaryn art tends towards the abstract with lots of knot work and geometric shapes. A common motiff is to take a serene geometric shape or symbol and surround or intertwine it with more organic seeming lines with curves and branches.
Weren't pants relatively difficult to make at this time period?Clothing is primarily linen or wool tunics and either breeches or kilts depending on environment and local gender norms, with jackets, ponchos and the like depending on weather.
...we use Achievement badges?The People make use of dyes other than the snail red-violet, but they are mostly more muted reds, blues, and blacks from plant and mineral sources. They make extensive use of decorations like necklaces, braclets, and pins to demonstrate various forms of success awarded to them by superiors and the community, forming an elaborate form of social communication. Wearing an unearned badge tends to earn a major beating at the least.
Our Northern warriors must be decked in more killmarks than a banana republic general. And the Southern warriors might be a little be jealous of the gap.
How do we handle the achievement of getting killed in the service of the people. Award the badge to their children or to their clan?
Tattooing drifts from acupuncture guides to magic. Still, largely harmless, even if it gives warriors an image of being hotblooded blockheads.Tattooing is also used, although it has a much more pragmatic purpose in the eyes of the People in that they are believed to have an influence on the flow of spiritual energies within the body. A warrior might have a sort of sunburst tattoo over their heart to strengthen their constitution, although this is believed to also make them dangerously hotblooded so they might also introduce symbols of roots and ice around their skull and head to help them stay calm and grounded, if also slowing down their wits outside of battle. For this reason, while ritual tattooing is done, tattoos are seen of as being primarily medical in nature.
Going to look a lot like voodoo dolls for outsiders.Aside from their masks, the most quintessential Blackbird regalia are their leafy cloaks and other such camouflage items, while for the Carrion Eaters they carry around surgical tools and little dolls with wound markings to serve as shorthand for what treatments to apply when they are in a hurry and need to consult their notes quickly. People find these intensely creepy and there are all sorts of stories about what they actually do, and the Carrion Eaters sometimes encourage them.
Vaguely chinese style family compound then, though arranged vertically rather than sprawling.The average home in Valleyhome is a three story complex in a U or O shape, made primarily of mudbrick and adobe with wooden support structures. The first floor is the primary economic area, centered around the courtyard area, while the second floor is the living and sleeping area with the top floor being for long term storage/extra sleeping space and more perishable items being stored in a cellar where it is cooler. Outside the major population centres two story homes holding maybe three generations and clustered along family lines tend to be more typical.
Seems like we were going to do a full societal revision or else accept that there will be legal gaps that could be exploited.Walling off the city made a considerable amount of sense to help better control access too and from the overall area and thus make it easier to track what was coming in and going out of the city. The clan issue however was a bit more of a problem and the king and advisors had long discussions over it. In the end, they didn't want to too radically change the clan structures, the People had relied on them since forever, so a small patch should help correct the problem. Simply make it easier for clans to adopt new members to allow them to reorganize disparate people geographically. There was already enough movement that there were some provisions for how to deal with people who had moved to help fulfill an essential job or the like and needed to integrate into the local community, or to form new communities when settling new land. It was simple and the People had this...
Only as they started working out the implementation, someone pointed out that given the large number of people coming from outside Valleyhome from elsewhere, they couldn't apply the new rules just to Valleyhome or it would create a massive snarl. Adoption into a new clan also implied cutting ties with the old clan, and if you didn't make the process the same for all of the People you could end up in a situation where you had people who belonged to two or more clans and had competing obligations to multiple groups. Especially if you ever had a situation of someone later leaving Valleyhome, and there were also other places like Redshore where there were enough people that you could have similar dynamics. A broad change would be needed to prevent accidental imbalances.
Here, I think we see how people overall take clan lineages. It'd still have problems, since 'officially' anyone in a city not being in a clan would be taken about the same emotionally, they'd be still tied to their clans by relationships even if informally, but it'd be easier to cope with that if we just dissolved all the clans and they can only make trouble with soft power.Only the clan change system had been intended for people who might only ever change clans once in their lifetime, and pretty much always due to distance or destruction. Even with the changes there were still major problems with people simply not accepting that moving to another side of the city was enough to actually sever family ties, a sentiment frequently shared by both old and new clans.
Fortunately we didn't YOLO full reform of dissolution laws, but strife was possible down every road.
And there's the Overmartial problem. Previously at Stability -1 we had some arguments, corruption and theft. Martial and everyone being armed meant that said disagreements tended to end with stabbings.Accusations of spying - and the subsequent assaults and murders over said accusations - went through the roof... and then the weird effects started to crop up.
Things like abusing the new ease of changing clans to artificially manipulate taxation or leadership. In one of the more absurd situations a mass of people "spontaneously" joining a clan forced it to fissure due to being too large, with many of the newcomers then spontaneously leaving one of these new clans to join the other and causing fissure again and so on and so forth, with the end result being a total of three "new" clans with entirely separate leadership who could then tip the voting process for a local sub-chief...
Okay, this is TOO suspicious. Someone with a lot of skill and connections is doing this shit to social climb. They're even deliberately emulating a Cosmopolitan Acceptance based Stability loss cascade(i.e. faking a Stability loss to flood a family with 'refugees' causing them to trigger their own Stability loss event, and then taking control of all the new clans in the confusion).
I didn't know you could even be adopted against a clan's will.
We have laws to control that shit, but I think this group was less accidental and more affliated with the culprit...While some of these events were more blatant than others, the chiefs soon found themselves scrambling to control all these new forms of "legal" corruption that were springing up. An early patch to force a longer waiting period before switching clans to avoid the most ludicrous abuses ended up producing an accidental group of people who for one reason or another were de facto outside the clans. The king was all for simply going "Okay, this was a silly idea!" when word came north that someone had done something catastrophically stupid.
Okay so:No one was exactly sure who was in charge, and in fact given the circumstances the possibility of no one currently being in charge seemed distinctly possible, but in any case a band of warriors had occupied the village in the lowlands just beyond the cataract that separated the People from the Highlanders. The stories coming back were not exactly coherent, with some claiming that the reason they had been gathered was for a long range trading expedition into the lowlands requiring additional escorts giving the conflict, while [v]others said that they had in fact been actively recruited for the purpose of seizing control[/b]. In any case, it sounded like the group had approached the village as traders or in the guise of traders, someone had started a fight, and then things kept going until the People had realized that they were in control of the village because there was no one to oppose them, and the men decided that since they had fought and spilled blood over the issue they didn't feel like giving it back.
-The recruiter is suspect.
--Some of the warriors were there for a trade missions. They were recruited under false pretenses.
--Some of the warriors were explicitly there to start a fight. They were recruited SPECIFICALLY for a war mission.
-Once the fight started, it escalated, but from what I can tell it was INTENDED to take the village to begin with by the organizer.
-Whoever ends up as chief of a 'new province' is pretty much being the backer, and acting in the finest traditions set by the Stallion Tribes.
There may or may not be a conspiracy, but it smells heavily like the same type of false flag operation being done in Valleyhome with the clans.Actually, as they talked, a suspicion began to grow that there was a snake among the People who had probably engineered the incident while still keeping it not the sort of blatant attack that would have the People absolutely wash their hands of the entire incident. There were some who were counseling against just cutting the perpetrators loose as it might end with the People losing any chance of figuring out what exactly had happened. Also, given reports of how efficiently the warriors had taken out the defenders of the village with their iron weapons there was a definite degree of unease over what might happen if the Highlanders didn't wipe them out.
The set up is too deliberate to be accidental, and it's done WELL.
...did we spawn an internal Rebel Administration Hero? Because this type of trick sounds like it.
[] Let the Highlanders extract their vengeance and attempt to make amends after (-1 Legitimacy, -3 Diplomacy, possibility of war with Highlanders, chance of spawning new faction in the lowlands)
What we do: Claim lone gunman, leave them to hang, including the people dragged in under false pretenses.
What the Highlanders see: Ymaryn has a bandit problem. A very nasty bandit problem.
What the dudes see: We did what we were told to, and then now they left us out to dry.
What the 'serpent' sees: Not as planned, they might stay with the Ymaryn and let the guys die as a cover, or they might be with the group and have to set up a country under fire. If the latter, they're certain to have brought some of our smelters with them under the guise of "studying Thunder Horse Copper" to start their own state.
[] Attempt to capture the errant warriors and then make amends with the Highlanders (-5 Diplomacy, probable war with Highlanders)
What we do: Enact Justice. Send dudes out, drag everyone home and interrogage, then send a buttload of Salt to the Highlanders to pay weregeld. Possibly with the mastermind in chains for them to execute.
What the Highlanders see(bad timing): Ymaryn having a go at one of their villages.
What the Highlanders see(good timing): ???
What the dudes see: Normal process of law and order, though with them as the accused this time.
What the 'serpent' sees: Worst case scenario, risk of capture and exposure.
[] Reinforce position (Conquer new province, war with Highlanders)
What we do: Perform a landgrab
What the Highlanders see: A landgrab
What the dudes see: We did good!
What the 'serpent' sees: Excellent, I'm Provincial Governor now, just a short distance to the Kingship. Now, to gain control of the Ymaryn military...
[] Massively reinforce position (-5 Military, founds new March, war with Highlanders)
What we do: Perform a landgrab
What the Highlanders see: A landgrab
What the dudes see: We did very good!
What the 'serpent' sees: Excellent, I'm Provincial Governor now, just a short distance to the Kingship, and they even gave me my own army to do it with. Now, prepare Order 66.