Hmm. I am thinking going boats and more boats. It's the only way we're going to get more land without coming into conflict with anybody.
We're going to be biting that conflict bullet eventually, whether or not we take any land, in my understanding. In three generations, so five to six updates from now I fully expect that the Thunder Horse will have forgotten their agreement to leave us alone. With the reaming coming the HK's way we probably won't have their support, or the deterrence of their presence. At that point we will be dealing with raids that increase in intensity, quickly, until we have a full thrust from the TH at us. We should be able to turn it and blunt the damage but it is still gonna suck.
Avoiding conflict is impossible, like as not. And
I hate that. I'd much rather the dickheads to the east leave us alone and the dickheads to the west went away.
I also hate grabbing land through conquest. It's a
waste because it is self reinforcing, because the traits fostering continued conquest are incredibly easy to develop, and because going conqueror is very terrifying to other civs and will incite some of them to attack you out of fear setting up a cycle like what we saw in the Lowlands. Like has been discussed over-extension through conquest is what killed the Romans eventually. Dealing with the attendant problems is a nightmare as can also be seen with the Thunder Horse. It is far more efficient to absorb land like we have been up to this point through new settlements, absorbing surrounding smaller tribes with diploannexing, and like the Stalllions did by beating the enemy so soundly in a defensive war that they have to back up and give us room or swear fealty to us. Martial traits gained from a defensive war are less likely to encourage conquest, they still can but more often you get traits like we just did in the last few turns. I'm so happy none of our Lord's Loyalty, Quality of it's Own, Honor of Elites, are pushing for conquest directly because that way lies getting our heads stuck in a meatgrinder
somewhere, not even necessarily the Lowlands.
If we can we should send trade to the Thunder Horse and the HK so that we can read the temperature and continue to encourage them not to attack us. Hopefully that gives us more time.
Next turn, assuming nothing happens:
A main of forest and megaproject.
Or if that is done, a main of wall at Redhill and megaproject. We need to protect and fortify our mining sources. Don't want the secret of metalworking to be leaked.
I'm kinda on board with this. In the Forest + Mega case the Forest should be in Redhill, it is a great defensive bonus we need there and might provide hidden bonuses to our charcoal supply since it is so close. The Wall + Mega just makes sense. We'll see where our stability is.