Our bows should be rated at 500 meters or more. We could literally just sail up and down the rivers (which all people need) until we found nomad groups and shoot the hell out of them without ever disembarking. The fishermen also almost certainly build right next to the water.

All it does is force them away from the coast, which means we can't chase them, unless we develop a more solid amphibious assault doctrine and WW2 style landing crafts.

Which would make us scary as hell at coastal and riverine warfare. And the nomads can't be bother with making boats.
 
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[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[X] Kick them out of Southshore (War Mission)
[x] Yes (Trade step farming for chinampas)
 
It is logical that we can pass on it, build it later probably via a helpful province or ourselves, and then when we hear how great the stuff is we get it as a trade good. Simple business.
An assumption was stated that doing it now provides greater benefits and potentially unknown ones that wouldn't be available through doing it later. Whether or not these gains will outweigh the benefits of those from a triple main study is arguable.
 
Hrm. I'm not sure whether I'd rather build boats or war mission. If the war mission goes badly, that might be enough to cost us our challenge.
It's.

Well, they are raiding us. Badly yes, but they they are making the attempt. So it gives us a reason to attack.

My thinking is that we have to expand, which direction do you prefer to do so?

My personal preferences is around our little sea, but away from the steppes, which leaves where the Hathathyn currently are.
Things are getting heated again. Here, have an eod suit *Passes very thick and protective suit*

That'd be nice but we really don't need to get involved in a war with the little tykes trying to be the big boys on the block.
Plus war-ing at them might get them to freak out and get the other states to come together with them in an attempt to fight us off.

Exaggerating the tension in the thread only makes it worse, stop it.

Also, you are vastly exaggeration how much of a threat they would see us. They attacked first, we punch their nose in and take land as collateral. That's how the game has been played for centuries now, and frankly we have to pick a direction to expand in. I'd rather go that way and pull them in, than try to go Northwest and leave a bigger border with the Steppes.
 
[X] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[X] Breed it
[X] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[X] Yes (Trade step farming for chinampas)

Voting for trade 'cuz communism, but what is the main benefit of chinampas over normal aqueducts?
 
The People eat a lot of veal.
Elsewhere an extravagant luxury meal, done mainly by nobles who value the tender meat over the cow's lifetime productivity in the fields. Ymaryn farmers can eat some every month or so as part of their rations.
What's to stop them from just spying on us and figuring out how to make it anyway? The Chinese weren't able to keep their silk secret forever. We can trade the knowledge and maybe get something equally valuable for it - the Dead Priests are quite advanced in some ways - or we can lose our advantage anyway and get nothing.

If anything, it's our medical knowledge we should keep secret. Biological weapons at this stage would be gamebreaking.
Not very sure which you're referring to but:
-Step Farms
--Copying it is not hard for anyone who knows how to build walls, though it will involve some trial and error, as everyone's fields are irrigated now, and if you don't realize what that does to soil structural integrity, that means collapses from understrength building(which means Stability losses unless you use slaves[meaning you won't get anywhere since it's skilled labor], or you have Honorable Death/Greater Good to soak the losses].
--It helps that we anchor them with trees as well, though that's a slow payout technique, it prevents soil water saturation.
--Funny thing is, it's far easier for us because we developed it BEFORE we started irrigating everything 100%, meaning instead of learning how to deal with wet soil immediately, we started from dry soil, then improved it over time.

-Iron
--Copying it mainly requires a perfect storm. You need to learn that iron rusts, which means either being so cavalier as to intentionally ruin the most precious substance in your civilization period(which we did!), or finding rusting iron and noticing it(which takes Observance), then you need to get an insanely hot furnace, then you need to fuel this furnace economically.

This thread never works out that way. Ever. We never actually built the special kilns either. We got sucked into a war and 7 turns down the line it was just the way things were.
That's because we didn't need to build the kilns. It was explicitly stated that the kilns are being built on their own, and so of course nobody was so silly as to rush for them.
...? These don't actually combine, imo, they apply their benefits separately. (I'd also argue that forest management can't really be counted, due to its ties to both terra preta and step farms.) Step farms mostly provide benefit by maximizing the usage of water, which will have a significant impact on the land the TS occupy and possibly on the TH if they live in a hilly area.
False, Step Farms primary, or indeed, sole benefit is to convert hills into the equal of level ground for the purpose of agricultural expansion. The water savings are minimal for anyone living along a river.
It loses us shit for something rly only applicable in still water places, which exist only where the dam will be made.
Which...we can make at will due to aqueducts. The lowlanders can only use it along the floodplains(in fact, I expect that's the reason they are trading it, they don't expect us to have the rich soil fertility to sustain using Chinampas without exhausting the soil, except we have Black Soil)

I think you forgot veekie that we gave the WC the step farming techniques. The HK should have inherited that.
Unless they lost it in one of their regime changes, but possibly!
 
It's.

Well, they are raiding us. Badly yes, but they they are making the attempt. So it gives us a reason to attack.

My thinking is that we have to expand, which direction do you prefer to do so?

My personal preferences is around our little sea, but away from the steppes, which leaves where the Hathathyn currently are.

Exaggerating the tension in the thread only makes it worse, stop it.

Also, you are vastly exaggeration how much of a threat they would see us. They attacked first, we punch their nose in and take land as collateral. That's how the game has been played for centuries now, and frankly we have to pick a direction to expand in. I'd rather go that way and pull them in, than try to go Northwest and leave a bigger border with the Steppes.

I prefer not to be going to war with them and focusing on completing the challenge. Then we can work out a strategy for annexing the Hathathyn peacefully, like we always done.
 
[X] Build boats to tie the People together (-2 Econ, +1 Econ end of turn, +1 Econ and Diplo next turn, additional effects, tiny chance of innovation)
[X] Breed it
[X] Send an envoy (-1 Diplomacy)
[X] Yes (Trade step farming for chinampas)
 
[X] Develop vineyard (-1 Econ, +???)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
An assumption was stated that doing it now provides greater benefits and potentially unknown ones that wouldn't be available through doing it later. Whether or not these gains will outweigh the benefits of those from a triple main study is arguable.

I personally think the Study is worth it. *shrug*

It's.

Well, they are raiding us. Badly yes, but they they are making the attempt. So it gives us a reason to attack.

My thinking is that we have to expand, which direction do you prefer to do so?

My personal preferences is around our little sea, but away from the steppes, which leaves where the Hathathyn currently are.


Exaggerating the tension in the thread only makes it worse, stop it.

Also, you are vastly exaggeration how much of a threat they would see us. They attacked first, we punch their nose in and take land as collateral. That's how the game has been played for centuries now, and frankly we have to pick a direction to expand in. I'd rather go that way and pull them in, than try to go Northwest and leave a bigger border with the Steppes.
Sorry. I meant that as honest advice to bunker down a bit. It was not any kind of intentional tension increase.
 
Hm. I'm no geologist, but from what I'm reading the 'cubes' in the gypsum are probably galena. Which is basically lead, and sometimes associated with smaller amounts of silver and zinc.
 
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Yo dude. Even modern bows cant shoot half a kilometer.

Medieval longbow range. We don't have these yet. We are using composite recurves. At best I'd guess somewhere in the range of 150-180 meters.
I suppose this is a typo then? Mongol bow - Wikipedia

It's not like I'm a bowyer or ranger or anything.
All it does is force them away from the coast, which means we can't chase them, unless we develop a more solid amphibious assault doctrine and WW2 style landing crafts.

Which would make us scary as hell at coastal and riverine warfare. And the nomads can't be bother with making boats.
Ruling the sea unopposed is basically a win condition, as far as I'm concerned.
 
[X] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[X] Breed it
[X] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[X] Yes (Trade step farming for chinampas)
 
[X] Develop vineyard (-1 Econ, +???)
[x] Breed it
[x] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[x] Yes (Trade step farming for chinampas)
 
Yo dude. Even modern bows cant shoot half a kilometer.

Medieval longbow range. We don't have these yet. We are using composite recurves. At best I'd guess somewhere in the range of 150-180 meters.
mongol bow:
An inscription thought to be from 1226 was found on a stone stele in Nerchinsk, Siberia. It may have said: "While Chinggis Khan was holding an assembly of Mongolian dignitaries, after his conquest of Sartaul (East Turkestan), [Chinggis's nephew] Esungge shot a target at 335 alds (536m)."[4]
In the historical novel "Khökh Sudar" Injinashi, the Mongolian philosopher, historian and writer, imagines the competition amongst all Mongolian men in about 1194-1195: five archers each hit the target three times from a distance of 500 bows (1 bow = at least 1 metre).[citation needed]​

random mongol composite bow v english longbow discussion

False, Step Farms primary, or indeed, sole benefit is to convert hills into the equal of level ground for the purpose of agricultural expansion. The water savings are minimal for anyone living along a river.
I was stating this based on the posts back in the day about how this maximized water usage.

We're talking about our primary advantages, not their usefulness in other civs who live in flat areas near rivers. Hint: the land the TS live in has been noted to be quite dry, and is probably hilly considering it's in our same mountain range. Yes, a river runs through it, but the rest of the land? Based on the map, the TH aren't particularly riverine, either. Only the XS fit your description and has two large rivers that water all of its land.

Which...we can make at will due to aqueducts. The lowlanders can only use it along the floodplains(in fact, I expect that's the reason they are trading it, they don't expect us to have the rich soil fertility to sustain using Chinampas without exhausting the soil, except we have Black Soil)
Why we would make wide aqueducts and then create Chinampas in them rather than simply make narrow channels irrigating pre-existing land.

I prefer not to be going to war with them and focusing on completing the challenge. Then we can work out a strategy for annexing the Hathathyn peacefully, like we always done.
They seem to be too large and prideful to be easily annexed. We've historically only peacefully annexed disadvantaged minors.
 
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[X] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[X] Breed it
[X] Build boats to counter them (-2 Econ, +1 Econ and +1 Diplo next turn, other potential effects)
[X] Yes (Trade step farming for chinampas)

Hehehehe now i have 3 shinies XD (the moutain (ziggurat), chinampas and terra preta)
 
Hm. I'm no geologist, but from what I'm reading the 'cubes' in the gypsum are probably galena. Which is basically lead, and sometimes associated with smaller amounts of silver and zinc.
Could also be pyrite, which would indicate that this deposite is from a volcanic vent or hot springs.

Edit: Galena also isn't cubic and not found with gypsum.
Edit2: Sorry, it can be found with gypsum.
 
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Which...we can make at will due to aqueducts. The lowlanders can only use it along the floodplains(in fact, I expect that's the reason they are trading it, they don't expect us to have the rich soil fertility to sustain using Chinampas without exhausting the soil, except we have Black Soil)
@Umi-san
Pretty much this. The value of any agricultural tech is compounded by our other agricultural, land management, forestry, and water management techniques. Chinampas tech is far more valuable to us than our thousand year old step farm tech will be to them.

In my opinion, we can and should, operate under the assumption that any farming tech we can grab will be extremely valuable in our hands. (Yes, this goes for vineyards too. The knowledge needed to produce fine wines from finicky grapes is extremely valuable across all agricultural disciplines.) I'm not sure what other farming techniques remain for us to grab. Off the top of my head I can only really point towards rice-paddy farming.
 
They'd have found out about it eventually anyway. Who knows, maybe they'll trade for iron knowledge too. We'd be giving up an advantage, but it might be worth it depending on what tech they offer.
I'm just saying we should at least be open to the possibility if they end up offering something really valuable.

Yeah and his & I assume most of the threads opinion is that they have nothing that equals in the worth of iron tech, simple because it's so fucking far ahead of it's time & that is really our greatest real advantage in this regard, therefore I would kindly request that you give this very hyphotetical line of thought a rest, before it generates even more salt

...I wonder if the Vineyard is enough of a land management/engineering feat to trigger Canal too...i dont know much about vineyards :p

Well we could always double Main it, then I'm most certain that it would count & probably produces some really interesting effects too :p

This is what the library is for.

Which we don't have, so I say we might should consider this
 
I prefer not to be going to war with them and focusing on completing the challenge. Then we can work out a strategy for annexing the Hathathyn peacefully, like we always done.
We annexed...two villages, and one group of nomads.

A habit that does not make. Especially since we are dealing with much larger populations than before
Oh, I agree they're one of our better expansion directions.

Mostly I just wish they'd waited a turn, I guess?
Yeah me too:/

In which case, yeah building boats is probably for the best. They will either capitulate, or be mad that their losing and attack again, in which case we can do something then

Sorry. I meant that as honest advice to bunker down a bit. It was not any kind of intentional tension increase.

Road to Hell is paved with Good Intentions, darling

But yes, as a joke it is getting old. If someone is becoming agitated, tell them specifically. No need to exaggerate.
 
[x] Improve Annual Festival (-2 Econ, +1 Stability, +1 Art chance for additional effects)
[x] Breed it
[X] Kick them out of Southshore (War Mission)
[x] Yes (Trade step farming for chinampas)
 
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