Path towards Harmony [AU Legend of Korra Quest]

[X] Lure the spirit to a place with more Water, and show it what you can really do!

Fighting in the middle of a street is probably not the best decision to avoid collateral damage, so going to the river it is. I think a write-in for a nearby park could work too though.
 
[X] (write-in for more details): You're the avatar, this is an avatar issue, full on four elements assault, use whatever works, trap the club with earth, dive out their path with air, and burn them down with fire. Your whole schtick in combat is wielding all the elements, being able to use the right tool for the right job at the right time, take advantage of that.
 
I'm thinking the two best options for limiting collateral damage are either fire to finish the battle off quickly or water to move it away.

We are surrounded by squishy scientists and very expensive spirit portal technology. Mr Light Oni doesn't seem very concerned about his surroundings and as much as I love Korra's straightforwardness, I think she'd be aware of that after hanging out with the spirit techies for a while.


[x] You need to get better at Fire-bending anyway, so stick with that. Heavy offense

[x] Lure the spirit to a place with more Water, and show it what you can really do!
 
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Fighting in the middle of a street is probably not the best decision to avoid collateral damage, so going to the river it is. I think a write-in for a nearby park could work too though.
The problem is that there's a lot of city between us and the water, and keeping the oni's attention all the way there is likely to be destructive on its own. It's got the same problems as air but spread over a larger area.

Fire could be fine, or it could set our surroundings on fire.

That's why I'm voting for Earth. Our ground is already fucked up and the people near it are already running away, so standing it won't expose anything new to the oni. It seems like the most likely element to just tear up the road, and it's the only one that mentions disarming.
 
We are in the middle of the city surrounded by squishy civilians. We need to contain him and not 'show off'.

[x] The Earth will help you deal with that club... and then with the spirit itself.

I agree that with the water too far away Earth is our best bet to stop collateral.
 
[X] (write-in) Use a mixture of Earth and Air bending to dodge and immobilise the spirits club before it can cause to much damage. Follow up with a punishing barrage of Fire bending to subdue it.

crossposting a write-in from another site. both this and the other write-in listed above are valid.
 
[X] The Earth will help you deal with that club... and then with the spirit itself.
Was split between this and the water one because of a concern for collateral damage but the fighting our way to the river convinced me otherwise.
 
Adhoc vote count started by R2Walker on May 6, 2021 at 6:33 PM, finished with 15 posts and 12 votes.

  • [X] The Earth will help you deal with that club... and then with the spirit itself.
    [X] You need to get better at Fire-bending anyway, so stick with that. Heavy offense.
    [X] Lure the spirit to a place with more Water, and show it what you can really do!
    [X] (write-in for more details): You're the avatar, this is an avatar issue, full on four elements assault, use whatever works, trap the club with earth, dive out their path with air, and burn them down with fire. Your whole schtick in combat is wielding all the elements, being able to use the right tool for the right job at the right time, take advantage of that.
    [X] You need to get better at Fire-bending anyway, so stick with that. Heavy offense.
    [X] Lure the spirit to a place with more Water, and show it what you can really do!
    [X] It's big, so it's probably slow, right? Use Air-bending to weave your way around it.


vote closed!
 
Korra vs the Light Oni! (Month 8, part 2)
Winning vote:
[X] The Earth will help you deal with that club... and then with the spirit itself.

Korra vs the Light Oni! (Month 8, part 2)

First things first... get this spirit away from the crowd. Then you can cut loose!

As you charge at the spirit, it swings its club at you once again. You dodge quickly to the side, and watch at the club sinks into the asphalt. With a swift set of motions, you beckon the Earth beneath the club to cave in, and then fold itself around the weapon.

"Hah! Take that!" you exclaim.

"Grrrr.... this is nothing!" replies the light oni. It pulls with all of its might... and manages to yank the thing out of the ground. Alright, you're gonna need to try that again...

Thankfully, it's now off-balance, so you move the Earth so that the spirit trips and falls backwards, crushing a few newspaper racks. You can see copies of Worker's Weekly, Republic City Times, and The Daily Dragon scatter in the wind. The spirit ignores them and quickly rights itself, getting back on its legs.

"Why you! I'm gonna knock your head clean off!" it yells, enraged, charging at you mightily like an elephant-rhino.

You grin.

Good... as long as it stays focused on you, that's good.

Out of the corner of your eye, you notice Asami dash into a phonebooth, surrounded by Experimental Station members. They must be calling in the local militia. You'll just have to finish this before they can get here!

You bend the Earth to form a few short barriers, keeping the crowd back and preventing any stray cars, buses, or Earth Trains from getting in the way. As you do this, the light oni gets closer... and closer... so close that it prepares to swing its's club once more!

This time when you dodge, you go up instead of down, giving yourself a boost from the Earth itself. You then take the opportunity to kick the spirit right in its face! You feel pleased with yourself for getting in a clean hit...

...for all of a few seconds, until you realize that the light oni was totally unfazed. It then used its free hand to punch you with its massive fist, and you barely manage to put your arms up in defense.

"Gah!"

You get sent flying, bouncing on the asphalt a few times. But the light oni takes its sweet time getting over to you, so you're back up by the time it attacks again. This time, you block the club using Earth-bending, attacking with pillars of Earth. You knock the club up and out of the spirit's hands, and then hit it clean in the face by kicking a boulder at it. That proves to be more effective... but it still gets back up in only a few moments. Great! This is going nowhere fast...

Rather than bothering with the club again, the light oni just charges directly at you. You create a few Earthen barriers to get in its way, but it just barrels through them. When it reaches you, you focus on keeping yourself a short distance away, relying on your Earth-bending ability to contend with its might. Unfortunately, the light oni sees through your plan, and eventually pulls out something you weren't expecting based on how it was fighting before: a heavy kick, right to your gut.

"Ugh!"

Your vision is swimming. The spirit speaks to you at you start pulling your woozy self up from the ground.

"Hah! Is that all the Avatar can do? How your ancestor defeated Raava is a mystery to me... no matter. I'm taking you with me!"

Not happening!

You flip the Earth over, sending the light oni some distance away from you. It lands with a heavy thud, crashing into a lamppost. It seems to be actually hurt now, taking a bit more time to get up... but it gets up just the same. What to do...

Suddenly, you hear loud whistles. The militia!

The light oni turns around to face where a sudden loud noise came from.

"Huh? Who is tha-?"

The light oni's question is interrupted as it takes a cannonball to the chest. That knocks it down for good... though it's somehow still conscious. What would it take to knock this spirit out?

One of the militia members, a young woman in uniform, approaches the two of you. Two others follow her, and the two of them standby as she interrogates the spirit. "Spirit, identify yourself. Why were you attacking this young lady?"

The spirit rights itself, but remains seated. "That young lady is the Avatar."

"I'm aware. Answer the question."

"Simple. We need her to let Raava out."

"And you couldn't have asked her to free this 'Raava' spirit because...?"

"Where's the fun in that? I wanted a fight!"

The woman rolls her eyes. "Look, if you want to fight, either take it to the arena or out of the city. Don't do this again, got it?"

"Fine, fine... not!"

The light oni swings at the woman... who easily dodges, and grabs onto the spirit with both of her gloved hands. She then electrocutes the spirit, which actually knocks it out.

"Those are Electro-gauntlets, right?" you ask.

"Yep! They're an improved model, much lighter... they almost look like normal gloves. But enough about that, how are you doing? You look like you've seen better days. How about we go to the hospital and get you looked at?"

You see Asami in the distance, talking with the other militia members as they come near.

(What should Korra do?)
[] Agree to go to the nearby hospital, where you'll be joined by Asami and have a few visitors.
[] Say that you're fine and go with Asami to the races, and try to take your mind off of things.
[] Heal the spirit and ask it a few questions... Who is Raava and how do you factor into this?
[] Healing the spirit is too dangerous, but you do want to ask around and learn more about it.
[] (write-in)


QM Note: Korra will come back later to help fix the damage, so no need to vote for that.
 
[X] Heal the spirit and ask it a few questions... Who is Raava and how do you factor into this?
 
Adhoc vote count started by R2Walker on May 10, 2021 at 7:09 PM, finished with 7 posts and 5 votes.

  • [X] Heal the spirit and ask it a few questions... Who is Raava and how do you factor into this?
    [X] Healing the spirit is too dangerous, but you do want to ask around and learn more about it.


vote closed
Solarstream threw 1 100-faced dice. Reason: how cooperative is the spirit? Total: 83
83 83
 
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