Path towards Harmony [AU Legend of Korra Quest]

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Status
Complete
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Scenario:
Korra, the Avatar, was grown up locked away from the world on Spirit Portal Island. Now, as she nears adulthood, the time has finally come for her to explore the world, starting with the nearby Republic City and Phoenix City. Beneath the veneer of two peaceful cities lie many secrets to uncover and dangers to confront as a vengeful conspiracy comes to light and the Harmonic Converge draws near...
Korra, the Avatar (Scenario)

Solarstream

It's all in the cards
Location
Zombie World
Pronouns
He/Him
Korra, the Avatar (Scenario)

Your name is Korra and you are the Avatar. "Master" of all four elements, resident of Republic City, and the protector of the Artificial Spirit Portal... although if you're being honest, you have no desire to actually do that last thing. None at all. Not after they've kept you cooped up here for so long. The White Lotus only let you start visiting Republic City last year! And even then, only because your parents intervened on your behalf by getting you enrolled in a public school!

Yeah, yeah, yeah, you think all that stuff about "maintaining the balance of the world" and "keeping the spirits and humanity in harmony" is important and all... but come on! You've been trapped on this island your whole life! You want to get out and see the world! And there's no better place to start with than Republic City and its' twin sister, Phoenix City. Ever since you started visiting the two of them last year on your own, you've gotten involved in...

(Choose three.)
[][Hobby] ...pro-bending... (connection with Mako and Bolin)
[][Hobby] ...duels in Republic City... (connection with Kuvira)
[][Hobby] ...stargazing... (connection with the universities)
[][Hobby] ...science... (connection with the Experimental Station and Asami)
[][Hobby] ...cultural activities... (connection with the Water Unionists)
[][Hobby] ... gardening... (connection with the ex-Equalists)
[][Hobby] ... duels in Phoenix City... (connection with ???)
[][Hobby] ...the local militia... (connection with Lin Beifong)
[][Hobby] ...sculpting... (connection with Suyin Beifong)
[][Hobby] (write-in; subject to QM approval)


...and even with all that, you're still able to keep up with your bending skills. Ever since Tenzin somehow managed to get the basics of Air-bending through to you, you've been practicing it non-stop until you were at least passable at that skill. With that complete, you have...

(Choose one.)
[][Bending] ...attempted to make yourself well-rounded in all four elements...
[][Bending] ...focused more on Water-bending...
[][Bending] ... focused more on Air-bending...
[][Bending] ... focused more on Fire-bending...
[][Bending] ... focused more on Earth-bending...
[][Bending] ...focused more on pure martial arts and weapons...


...and it shows in your abilities. That said, you are taking this part seriously and are planning to keep getting better at your bending skills. Besides, the better you get, the more like the White Lotus people are to keep off your case and let you do what you want once you finish school next year. And then you'll be totally free!

Well, you will still have to come around and check on the portal every now and then... but that's not a big deal. Not as long as you get to do it on your terms. But the locals have everything under control so far, so it's not like they need you for anything... which gives you plenty of changes to find adventure keep an eye on things nearby yourself. And right now, you're investigating the following:

(Choose one.)
[][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
[][Rumor] Another mysterious murder has occurred, this time in Uptown. Help them investigate.
[][Rumor] Tenzin and some other Air Nomads have returned to Air Temple Island... but why?
[][Rumor] Your uncle Unalaq is visiting the city personally... you want to know the reason for it.
[][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
Mechanics
Mechanics

Hello everyone! First of all, this is a sequel to Path of Equality. You do not have to read that quest to understand what's going here, but it will help with getting the full picture. There were a few major changes to canon, the most important of which here being the fact that the Equalists were active a decade early and were left-wing revolutionaries. The actions taken in that quest led to most of the changes seen here, such as Korra already being near Republic City.

Mechanically speaking, the quest is fairly light and primarily narrative-based. There will be dice (d100) rolls on occasion, used for investigations and such to see how well you do. The DCs are as follows, based on the die + bonuses (the die always applies first unless otherwise stated):

1-5: crit fail, static bonuses don't apply
6-19: failure, bonuses may or may not apply
20-49: bare success
50-74: good success
75-94: great success
95+: crit success, get an additional roll if solely from a dice (crit chains allowed)

Combat will also be a major part of the quest, but that – along with combat skills and bending – will be handled narratively. The quest takes place during Year 171 AG, starting in August with the beginning of school and ending in December with the Harmonic Convergence and either your victory or defeat. Good luck!
 
The World
The World



The Year is 171 AG, and here is the current state of the world:​

The Harmonic Republic: Founded in the Year 156 AG after revolution and war within the former United Republic of Nations, the Harmonic Republic is currently in a prolonged period of peacetime and economic expansion. The Northern Territories, once ruled by a series of noble families, are firmly under the control of the old peasantry and a nascent proletariat after their victory in the Second Lord's War in Year 168 AG. Said families have either integrated into the new system or fled to the Southern Earth Republic. The Harmonic Republic is currently the most powerful country economically due to the strong and forward-thinking nature of its labor movement, which also shares political control of the country with the peasantry. The industrial activity that used to be concentrated within the twin cities of Republic City and Phoenix City has now spread out to other locales like Yu Dao and Taku, and along with internal improvements like rail lines and public education. Political organization occurs in councils – there are two national councils (People's Council and Province's Council), and each village / city has its own.

-Republic City: Founded in the Year 102 AG as Cranefish Town, and consolidated into Republic City in Year 110 AG, the city grew rapidly due to heavy investment and became prominent on the world-stage. What was once the shining jewel of the United Republic of Nations shines ever brighter as the political and economic center of the Harmonic Republic, having been the birth place of the revolutionary movement. Multiple groups involved in the revolution – such as the Equalists, the Water Unionists, the Longshoreman's Association, the Huisun Women's League, and the General Federation of Trade Unions – found their start here. Has councils for each borough for historical reasons. Spirit Portal Island is nearby and the artificial spirit portal itself is managed by Republic City residents and the locals to prevent misuse.

-Phoenix City: Founded in the Year 102 AG as Phoenix Village, it was absorbed into Republic City for decades and only became independent again after seceding in Year 155 AG during the revolution. Managed in secret by former Fire Nationals – including the exiled ex-Princess Azula – and the Agni Kai Triad, it has maintained its own distinct culture that's more like the Fire Nation than like former Earth Kingdom Territory. Azula, under a false identity, ruled as the District President / City Mayor from 119 AG to 159 AG, when she was ousted during a second wave of revolutionary activity. She has since retreated from the public eye, and the city is now run by its own council and by its workers.

North Coast Autonomous Zone: A tribe with mixed Water / Earth heritage that was once connected with the Northern Water Tribe, but was cut off from them due to the Hundred Year War. They survived the conflict by hiding out in the marginal land on the northern edge of the earth continent where they still reside to this day. Split off from the Earth Kingdom in Year 156 AG and was subsequently granted autonomy in a treaty with the Harmonic Republic with the aid of the Equalists and Water Unionists. As such, they are now aligned with the Harmonic Republic and are resisting attempts by the North to sway them politically or culturally.

The Northern Earth Republic: Founded in Year 156 AG from the collapse of the Earth Kingdom. After a failed attempt to reconquer the former United Republic of Nations, the Dai Li usurped control of the throne from Queen Hou-Ting, only for them to lose a civil war that erupted after the Red Lotus sacked the inner rings of Ba Sing Se and killed the queen. That war was concluded via a treaty signed between the Earth Army and a coalition of people's militias, with the Harmonic Republic assisting. Now, the country is run by a series of councils – one for each province and one for the whole country. The country has been steadily developing the regions outside Ba Sing Se and rebuilding the old city in a pro-social manner. Currently at war with the Southern Earth Republic.
-Si Wong Desert: Re-annexed in Year 157 AG after a military defeat against the Earth Army. The current war between the North and South started here after Southern forces invaded on a pretext of supporting an independence movement.

The Southern Earth Republic: Founded in Year 158 AG from the collapse of the Earth Kingdom. The political center of this country is Tu Zin, which is the financial and industrial center was well due to its redevelopment after the Hundred Year War. That city-state successful defeated all the kingdoms in the south – including Gaoling and Omashu – and managed to repel the Earth Army. As such, those noble titles have been stripped of political power, though not of land or other holdings (with the exception of Omashu). Has a council only at the national level, and combines it with a Chief Executive position. Much of the development has been focused on profit, and thus much effort has been spent on suppressing both left and right uprisings. Currently at war with the Northern Earth Republic.
-Foggy Swamp: Home to the now officially-recognized Foggy Swamp Tribe. Mostly ignored by the national government, and so has to turn to the Water Unionists and the other Water Tribes to aid in defence against land seizures.

Gaipan: Liberated in Year 157 AG from the control of Omashu, shortly before that kingdom was absorbed into the Southern Earth Republic. Currently allied with the Harmonic Republic and the Northern Earth Republic.

Honghai: Liberated in Year 157 AG from the control of Omashu, shortly before that kingdom was absorbed into the Southern Earth Republic. Currently allied with the Harmonic Republic and the Northern Earth Republic.

Triple Island Alliance: Declared its independence in Year 157 AG after repelling invasions from what is now the Southern Earth Republic. Currently allied with the Harmonic Republic and the Southern Water Tribe.

The Northern Water Tribe: Ancient polity currently headed by Unalaq, having inherited the position from his father. With the conclusion of the Hundred Year War, the Chiefs focused on developing their people materially using a combination of state-sponsored business and promoting entrepreneurship. A relaxation of social mores occurred at the same time, extending all the way to who learns what Water-bending style. This has mostly continued under Unalaq, though he has put a new emphasis on maintaining spiritual traditions due to the discovery of the spirit portals at the North and South Poles. He has also used this as an excuse to try and gain more control over the Southern Water Tribe, leading to rising tensions between the two groups.

The Southern Water Tribe: Ancient polity currently headed by Kya, having been appointed by the Council of Elders after the previous Chief, Tonraq, had to depart for Spirit Portal Island. With the conclusion of the Hundred Year War, the tribe was heavily depopulated and so invited those of the North to come and help rebuild. They did so in large numbers, and by and large assimilated into the South. The North's occasional attempts to use this influence to bring the South back under their control have been a point of tension, which are high lately due to Unalaq using his spiritual reforms – which have prevented attacks from hostile spirits – to also undermine the authority of the Council of Elders and the Chief.

The Air Nomads: Recently revived polity headed by Tenzin, having returned to a migratory status between the various temples. With the conclusion of the Hundred Year War, Aang and the Air Acolytes put forth vigorous effort into reviving the old customs, and his son Tenzin has done much the same. Formerly based on Air Temple Island near Republic City, the building of the Artificial Spirit Portal and re-introduction of Air-bending has allowed for a return to the nomadic ways. This has also led to a split between the majority pro-Tenzin faction and several smaller anti-Tenzin factions, who have each gone their own way.

The Fire Nation: Ancient polity currently headed by Izumi, having inherited the position from Fire Lord Zuko, her father. With the conclusion of the Hundred Year War, Zuko went to great effort to clamp down on pro-imperialist sentiment through a mix of propaganda, reforms, and internationalism, backed by both true pacifists and those who primarily care about money. Since then, he has created a national council to contain heads of noble families and prominent citizens to assist him in ruling. Izumi has maintained this council and expanded it somewhat, including a few representatives from the commoners – a controversial move.
 
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[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Hobby] ...the local militia... (connection with Lin Beifong)
[X][Hobby] ...cultural activities... (connection with the Water Unionists)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X] Plan: Bending, peace ,and war
-[X][Hobby] ...pro-bending... (connection with Mako and Bolin)
-[X][Hobby] ... gardening... (connection with the ex-Equalists)

-[X][Hobby] ...the local militia... (connection with Lin Beifong)
-[X][Bending] ...attempted to make yourself well-rounded in all four elements...
-[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
 
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Hobby] ...pro-bending... (connection with Mako and Bolin)
[X][Hobby] ...duels in Republic City... (connection with Kuvira)
-[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X] Plan: Earth, Peace, and Spirits.
-[X][Hobby] ...science... (connection with the Experimental Station and Asami)
-[X][Hobby] ... gardening... (connection with the ex-Equalists)
-[X][Hobby] ...sculpting... (connection with Suyin Beifong)
-[X][Bending] ... focused more on Earth-bending...
-[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X][Hobby] ...stargazing... (connection with the universities)
-[X][Hobby] ... gardening... (connection with the ex-Equalists)

-[X][Hobby] ...science... (connection with the Experimental Station and Asami)
-[X][Bending] ...attempted to make yourself well-rounded in all four elements...
-[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
 
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Hobby] ...the local militia... (connection with Lin Beifong)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
 
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ...cultural activities... (connection with the Water Unionists)
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Bending] ... focused more on Earth-bending...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
Adhoc vote count started by R2Walker on May 1, 2021 at 3:53 PM, finished with 10 posts and 8 votes.

  • [X][Hobby] ... duels in Phoenix City... (connection with ???)
    [X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
    [X][Bending] ...attempted to make yourself well-rounded in all four elements...
    [X][Hobby] ...science... (connection with the Experimental Station and Asami)
    [X][Hobby] ... gardening... (connection with the ex-Equalists)
    [X][Hobby] ...the local militia... (connection with Lin Beifong)
    [X][Hobby] ...cultural activities... (connection with the Water Unionists)
    [X] Plan: Bending, peace ,and war
    -[X][Hobby] ...pro-bending... (connection with Mako and Bolin)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...the local militia... (connection with Lin Beifong)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    -[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
    [X][Hobby] ...pro-bending... (connection with Mako and Bolin)
    [X][Hobby] ...duels in Republic City... (connection with Kuvira)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    [X] Plan: Earth, Peace, and Spirits.
    -[X][Hobby] ...science... (connection with the Experimental Station and Asami)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...sculpting... (connection with Suyin Beifong)
    -[X][Bending] ... focused more on Earth-bending...
    -[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
    [X][Hobby] ...stargazing... (connection with the universities)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...science... (connection with the Experimental Station and Asami)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    -[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
    [X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
    [X][Bending] ... focused more on Earth-bending...


current status

going to ask people to not vote by plan for this one, thanks
 
[x][Hobby] ...stargazing... (connection with the universities)
[x][Hobby] ...science... (connection with the Experimental Station and Asami)
[x][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
Yes, that makes sense, what I mean is there's no option to look for them.

I would have thought Korra of all avatars would have been on that immediately.
 
We've been asked NOT to vote by plan.

And boy is this a doozy.

We have the option to customize Korra's childhood and current interests. Which is always a complex issue with canon characters, especially beloved main characters. Can we expand her horizons without loosing that essential Korraness? Should we try to stick to canon? Would getting her in contact with Asami earlier lead to fun fluffy moments or kibosh things?

EDIT: Screw it, full nerd Korra go!

[X][Hobby] ...stargazing... (connection with the universities)
-[X][Hobby] ... gardening... (connection with the ex-Equalists)
-[X][Hobby] ...science... (connection with the Experimental Station and Asami)
-[X][Bending] ...attempted to make yourself well-rounded in all four elements...
-[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
 
Last edited:
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Bending] ... focused more on Earth-bending...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Hobby] ...sculpting... (connection with Suyin Beifong)
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
[X][Hobby] ...pro-bending... (connection with Mako and Bolin)
[X][Hobby] ...duels in Republic City... (connection with Kuvira)
[X][Hobby] ...cultural activities... (connection with the Water Unionists)
[X][Bending] ...focused more on pure martial arts and weapons...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
Can we expand her horizons without loosing that essential Korraness?

as far as her personality goes, i'll try to keep as much as i can consistent with canon...

Adhoc vote count started by R2Walker on May 2, 2021 at 4:12 PM, finished with 21 posts and 15 votes.
  • 12

    [X][Hobby] ... duels in Phoenix City... (connection with ???)
    [X][Hobby] ...science... (connection with the Experimental Station and Asami)
    [X][Hobby] ... gardening... (connection with the ex-Equalists)
    [X][Hobby] ...cultural activities... (connection with the Water Unionists)
    [X][Hobby] ...the local militia... (connection with Lin Beifong)
    [X][Hobby] ...pro-bending... (connection with Mako and Bolin)
    [X][Hobby] ...stargazing... (connection with the universities)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...science... (connection with the Experimental Station and Asami)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    -[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
    [X][Hobby] ...duels in Republic City... (connection with Kuvira)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    [X][Hobby] ...stargazing... (connection with the universities)
    [X][Hobby] ...sculpting... (connection with Suyin Beifong)
    [X][Hobby] ...duels in Republic City... (connection with Kuvira)
  • 9

    [X][Bending] ...attempted to make yourself well-rounded in all four elements...
    [X][Bending] ... focused more on Earth-bending...
    [X][Bending] ...focused more on pure martial arts and weapons...
  • 10

    [X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
    [X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
  • 2

    [X] Plan: Bending, peace ,and war
    -[X][Hobby] ...pro-bending... (connection with Mako and Bolin)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...the local militia... (connection with Lin Beifong)
    -[X][Bending] ...attempted to make yourself well-rounded in all four elements...
    -[X][Rumor] Apparently fighting between duelists is spilling out into the city. Go keep the peace.
  • 1

    [X] Plan: Earth, Peace, and Spirits.
    -[X][Hobby] ...science... (connection with the Experimental Station and Asami)
    -[X][Hobby] ... gardening... (connection with the ex-Equalists)
    -[X][Hobby] ...sculpting... (connection with Suyin Beifong)
    -[X][Bending] ... focused more on Earth-bending...
    -[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?


...though a few things will definitely be changing, based on these votes :V

vote will close on monday night EST sometime
 
here's the winning vote:
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...

[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?
 
Korra’s Explorations! (Month 8, part 1)
Winning vote:
[X][Hobby] ... duels in Phoenix City... (connection with ???)
[X][Hobby] ...science... (connection with the Experimental Station and Asami)
[X][Hobby] ... gardening... (connection with the ex-Equalists)
[X][Bending] ...attempted to make yourself well-rounded in all four elements...
[X][Rumor] An odd, powerful spirit has made its presence felt in Republic City, but is it friend or foe?

Korra's Explorations! (Month 8, part 1)

Naturally, when you started exploring Republic City late last year, the first places you went to were the Experimental Station and the many gardens in the city. After all, according to what your parents told you as you were growing up, those researchers and their Equalist partners were the reason you grew up on Spirit Portal Island in the first place. The least they could do is teach you a few things... and to be fair, some former Equalists did occasionally visit the island to check up on things.

As such, you first stopped by the main Experimental Station building, which is based in the Dragon Flats area. It was pretty easy to find, since it's the only building that has a Lightning Tower coming out of it in the area. The rest of the building was a fairly short brick structure, being only two floors tall, but made up for that by taking up multiple city blocks worth of space. When you entered for the first time, you noticed that the "second floor" was taken out to make more vertical space.

"Good morning!" you said as you entered.

No one immediately responded, as they were all in the middle of something, so you stood around near the entrance and looked around. You'd walked into a small kitchen-like area, and the work area – with both half-completed machines, tools scattered around everywhere, and desks filled with papers – was in view. Eventually, a girl who later introduced herself as Asami noticed you and bid you to enter, probably thinking you were a tourist who wanted a tour. It was only when you mentioned that you were the Avatar that all of the researchers stopped what they were doing and paid attention to you.

As it turned out, they had just as many questions for you as you did for them – you were one of the few people who grew up next to their Artificial Spirit Portal after all!

As you talked to them and told them about your life on the island, you learned about their work – they were at the forefront of scientific and engineering research in the town, responsible not only for the Artificial Spirit Portal and the Lightning Towers, but also for improved airplanes, the first televisions, and many other things. Pretty much all of them were non-benders, which was typical of people who lived in the Dragon Flats. You didn't understand too much of the concepts behind everything, but you did understand working with tools, so you occasionally helped out on the floor, which they appreciated.

At the same time, you started hanging out in some of the many urban gardens in Republic City. It was mainly a ploy to spend time with the former Equalists, but you did actually try to learn about gardening... and you actually succeeded since a lot of it was stuff you saw villagers back on the island do as well. Caring for the plants and tending to the soil. The gardens were everywhere, with one in basically every borough of the city, so it was also an easy way to make friends with the locals. That said, most of the people who showed up were either young kids or adults.

While you were around, a few of the former Equalists took an interest in what your plans for yourself were. ...to be honest you hadn't though very far ahead outside of just not being cooped up on the island forever. But that was fine by them. You were still "developing into yourself"... whatever that meant. Whenever you needed help with something, you could reach out to them at any time. Naturally, you first asked for them to show you some of the bending techniques their group had mastered, but they said that you should "develop your own style" instead... whatever that meant.

Feh! You decided to just try again later...

But speaking of bending... you also wanted some practical exercises... some combat. While pro-bending was interesting in concept, you had no teammates to consider, and so you headed for the duelist's circuit. Particularly, you went for the one in Phoenix City, since you otherwise wouldn't be spending much time there at all.

Phoenix City – being originally a Fire-bender enclave – naturally only allows Fire-bending styles in their duels. When you arrived at the local arena, which is by the seashore, they at first thought you might be just another spectator. You then showed off your Fire-bending ability, much to their shock, and explained that you were the Avatar and were interested in signing up. After they explained the rules – Fire-bending only, no kill-shots, hitting the crowd or getting ringed out means an instant loss, battles are timed, and so on – they let you sign up... after making you head back to the island to get your parents' permission since you were still a minor for now.

Not long into watching and participating in the matches, you notice that a few duelists also take advantage of lightning generation and redirection... and you want to learn it. One day when you trying to make something happen, flailing around in the girl's locker room, you got interrupted by someone entering – a woman with a red and brown mask, colors split diagonally, that showed only her piercing golden eyes.

"You're one of the Four Flames, right?"

"That's right. You want to learn lightning generation?"

You gasped. "You're gonna teach me!?"

"Not so fast... you have to beat the four of us in the ring. Then I'll teach you. See you later, Avatar Korra."

Each of the three of them was undefeated that season, and only rarely took losses – mostly from each other. Naturally, you took that challenge.

...unfortunately, you hadn't actually beaten them yet, but you'd manage it soon!

In fact, you'd heard about the powerful spirit some time into joining the circuit, and you sought them out since you were looking for strong opponents to test yourself against. And much to your surprise, you found that the spirit was looking for you as well! The two of you met one day while you and Asami were departing from the Experimental Station to head to the race track – you'd drop her off and then go search for the spirit.

Instead, it found you.

"Are you the one they call Avatar Korra?" it asked.

It was a massive hulking being, probably twice your height, wearing only a loincloth. Its' skin was snow white, except for the two prominent black horns jutting out of its forehead. It carried in one hand a massive iron club, which you assumed was its' main weapon.

You moved in front of Asami. "Sure am. What's it to you?"

"I got a bone to pick with you! Well, not you you, one of your ancestors... whatever, you get the idea."

It raised up the club over its head and swung it down at you and Asami. You quickly grabbed her and leapt to the side, barely dodging the blow. At the sound of the noise, most of the crowd in the street scattered, though a few people did instead draw closer. You recognized a few of them as Experimental Station researchers... good, you could leave Asami with them.

"Hey, get over here! I thought you liked fighting... or are you just a coward?"

"Excuse you!? I'll show you who's a coward!"

"Korra, wait!" Asami exclaimed. But you ignored her.

You let out a wrathful roar, breathing out a little fire, and charged at the now on-guard spirit.

(VERSUS THE LIGHT ONI)
(How do you approach the fight?)
[] You need to get better at Fire-bending anyway, so stick with that. Heavy offense.
[] It's big, so it's probably slow, right? Use Air-bending to weave your way around it.
[] The Earth will help you deal with that club... and then with the spirit itself.
[] Lure the spirit to a place with more Water, and show it what you can really do!
[] (write-in for more details)


QM Note: You're fighting on a normal city street, and it's a pretty decent march over to the nearby river.
 
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