*First, there was Chaos, in all the worlds and peoples and civilizations sparked war. Gods, Titans, the eldest beings of the universes and of course, the odd mortal that clawed their way to power potent enough to challenge the Throne of Heaven.*
"Wars were waged in the shadow of said throne until one rose above the rest, with power unrivalled they claimed the Throne of Heaven, becoming Pantokrator, lord of all. Banishing their enemies to Oblivion and the rest kept under an omnipresent boot."
"Order reigned over Chaos and the people flourished across all worlds. For a million million years there was one God, one Lord. In truth, there was The One."
"In the Void squirmed a light, a noise, an impossibility for nothing exists in the Void. To a being of the Pantokrator's knowledge, the unknown is a sickly sweet call, and thus, the Pantokrator swam into the infinity of nothing, disappearing into eternity."
"The smoke of offerings rose to no answer, prayers fell on deaf ears and, slowly, by inches, those powerful beings of the world realized the opportunity. Marshalling grand forces against each other, they sparked a war that consumed all of Creation in its fires. A time of magic unequalled and death unfathomable."
"One by one, the enemies broke apart and fell to your will until all that remained was the last step, the throne before you."
"One by one, the steps were traversed as armies of a size unimaginable consumed one another in blood waves. Magic and flesh equally spent as your enemies tried to halt your ceaseless advance."
"It enters your vision, the gold, the inherent meaning of utter command, the authority of a God unchallenged. It beckons you to reach out, to lay you're being onto its majesty and become truly infinite."
"As you brush perpetuity, the blessed fruit so close at hand you can taste its strength. Something goes wrong. Your essence is pulled on by a force beyond measure, dragged away into the Void itself and out beyond the material realms. Vast creatures that predate anything logical are swerved past as you rip apart space in the ceaseless wake you are subject to."
"The journey seems endless, but it ceases like all things do, with a shuddering, cold halt."
————————————————————————
Rain hits you, a foreign feeling as it has been so very long since mere rain was the weather, mere water was a concern. Your eyes open to intake a sight of magnificent ruin, of high towers built towards the sky lying ravaged and shattered by unceasing frenetic waves.
Corpses or those soon-to-be float in the water, an image of death on a small scale. The sounds of spellwork scream out in heat, lightning and stranger manifestations, trying to accomplish some goal.
Just before you lies a beast of the deep. Skin dark and scaled with water sliding off it in large clumps, owing to its meters tall size, it stays ahead of you in a haze of motion while shapes are drowned and shattered near and far.
The question then stands, who are you?
[X] Something Magical. Wizened with years and time, it bears little character past the robe which conceals everything, fine fibres fraying at the edges to reveal the white cloth beneath. Eyes flicker to the dying and dead whilst a bone-dry throat mouths words of annihilation as a cold distaste forms from the loss of life.
The Shadow Over All, Star of Death, Death Itself.
[X] Something Titanic. Beautiful beyond measure and born of a divine character. Pale skin leads to ample features barely covered by a toga that seems preternaturally determined to tease, not show. The rain accentuates yet almost seems to fear the skin, marring its surface unthinkable even for base matter. A perfect eyebrow curves downward at the corpses and water as death presents its ugly face before her.
Firstborn of Gaia, Queen of Oceans, The Essence of Fertility
[X] Something Monstrous. Scales like star matter and flesh stronger than the world piled mountainously high and older than time itself, infinite in length yet somehow contained in a finite size. Eyes of purest black glare out at the challenger as unfathomable rage builds in the heart of the World Serpent, sparking to life, fire and fury.
Hammer of Jörð, Eater of the Sun, The Key To The Gate, The Everlasting
———————————————————————— It's a Dominions/Worm crossover. Weirdest thing I could think of while drunk.
Magic Gems
Gems are solidified magic, crucial for any magical effort that doesn't want to leave the caster on the ground wheezing. Unless of course its Blood Magic in which case a young virgin taking the place of a gem.
Fire Gems: 10
Air Gems: 10
Water Gems: 10
Earth Gems: 10
Astral Gems: 3
Death Gems: 10
Nature Gems: 10
Blood Slaves: 0
The Nameless One The Shadow Over All, Star of Death, Death Itself.
Statistics HP-30 Protection-15, Magic Resistance-18
Strength-15, Attack Skill-13, Defensive Skill-10
Precision-13, Speed-10
Vulnerability to Fire (Damage +10)
Resistance to Cold (Damage -20)
Immunity to Natural Poison
Traits Immortal, 3 Months
(If Killed will reform in the world within 3 months.)
Undead
(Can be harmed by faith and holy magic)
Statistic Meaning
Strength
Average Strength is 10, 12 is the maximum a human body can acquire, 15 is the level of larger wild animals such as bears and some supernatural creatures. 20 is the realm of giants and gods, 30 is the realm of titans that hold up entire worlds, where strength can overcome most anything.
Protection
Protection is the amount of damage reduced from enemy attacks, it is modified by inherent durability and armour worn.
Magic Resistance
Magic Resistance is a combination of your willpower and sheer soul size, allowing one to resist both mystical effects and magical afflictions.
Attack Skill
This represents your offensive capacity. The average soldier has 10, a skilled warrior has 12 and certain exemplars of war have 15. 20 and beyond is purely the realm of the supernatural.
Defensive Skill
This represents your defensive capacity. The average soldier has 10, a skilled warrior has 12 and certain exemplars of war have 15. 20 and beyond is purely the realm of the supernatural
Precision
This is your ability to put a shot on target, whether it is a spell, a rock or a gunshot. The average bowmen has 10, a skilled sharpshooter has 12 and certain exemplars of perception have 15. 20 and beyond is purely the realm of the supernatural
Speed
This is a measure of your physical speed, the average human is a 10, a galloping centaur is 15, a diving eagle is 20, a modern jet fighter achieves a speed of 30, the Solar Eagle and its kin can reach a speed of 40, fast enough to reach a star in hours and only certain mythical beings break the barrier of light and exceed 50.
Rain soaks into your robe, worn as it is whilst the cold misery of failure shrieks into your soul, the only part of you left intact after transcending the flesh. Lacking in lightning despite the torrential downpour, you assume magic is involved. Wet filth and a scent of blood suffuse your senses, familiar but still distasteful.
The giant lies ahead, scaled skin a green hue, almost black in the dark, whilst its body ripples with corded muscle in a lopsided, top-heavy manner reminding you of a primate. The featureless face save for a series of eyes, three on one side and one on the other, seems to be busy with a pack of mutated canines which are putting up a fair fight, scrapping and tearing skin and flesh with teeth. The water roils, and memories of a thousand battles beneath the waves arc into your mind's eye, even its shape is familiar in a foreign way. Skin shiny and glistening in the same way many other deep monsters have in your past.
One arm is practically missing, held on by something tendon-like, whilst a morass of other injuries carves a tale of vicious battle across its flesh.
The dying around you reveal the creature's lethal intent, its raging motions and the violence of the death in its vicinity making clear what sort of monster lurks in this great city. Your first focus is the child drowning just off to its side. Life is a terrible thing to waste when unneeded. Turning your empty sockets onto the giant ahead, you speak hoping that it can understand.
"You've lost all decency?" Whilst a mental effort that takes mere moments reaches up and drags down the power of stars and void to reach into the things mind, should there be one. "I've solutions for beasts." Astral magic roars through you with its nigh-infinite power channelled down to a manageable sum of force that crackles along a linkage between you and it.
The creature freezes, the glimpse of the mind you caught trapped in a recursive loop, wholly unable to resist in its simple ways. The water falls to the ground unmoving and seeps to lower ground whilst the storm clouds begin to ever so slowly part. It stays stiffened while you walk over, sinking into and out of man-swallowing depths of water, to the teenager drowning.
Mutated canines, looking for all the world like a cursed crossbreed of an infernal demon and a dog, continue their nipping and biting at the Giant, gouging further wounds into its surface, spilling its blood into the water around it, but you arrive at the dying body of the mortal without harassment. Seeing its state, you surmise its death will be in a few minutes. A broken back, broken arm and lungs full of water typically are reasonably lethal in most respects.
Of course, that's no challenge to you, a master of Death and Stars as you are. You look up towards the sky, seeing seeping cracks of light coming through the clouds and allowing them to focus on you, the proverbial ant under the lens. Power flows into you, manifesting in versatility as magic clarifies in your mind.
The power of nature and life becomes primary in your mind, reaching towards the girl in blackened silk with a skeletal hand, you make contact and channel life into them. Lungs shudder, coughing out water in buckets and bones crack and move as they return to health whilst a scream issues forth from someone wholly unused to suffering.
"Easy, girl." You command, making them focus on your visage. They freeze in shock, words coming to their mouth, "What!?"
Ah, English. You think you remember that tongue from a conquest. "Calm thyself, youngling." She responds positively to that, stopping the frenetic breathing. "You are living, and safe in my grasp." Her eyes are wide, mind catching up with how close she was to Stygia, something that brings a warm feeling into your barely-existent soul.
"Do you know how to swim?" An important question, many such mortals have no idea. You've seen what must be millions drown off the sides of ships now. It'd be a shame to have your magic wasted so quickly. "Y-yeah, I do-Who are you?" She asks, bringing a thrilling amusement to your bony throat.
"Convey your title first, youth." Her head tilts as she backs into a boulder, the water having drained down the slight inclination of the terrain and away from here. "S-skitter." She shivers in the cold, armour soaked through with water. The crossbred canines pull back and growl around you, but no attack comes as they recognize your severe threat. Animalistic intelligences are frequently more aware than their sapient cousins when it comes to such things.
"Exemplary, I have no name." Moving past this conversation, you look towards the giant. "Is this creature important to your people, a rampaging Pretender perhaps?" Speaking more to yourself than the child, you consider whether you should slay this beast. The response is in the background of your senses, ignored in favour of your own consideration.
Magic flows into the air around you, marshalling the air itself to rise you into the air. Simple spells that are almost refreshing to put into use again after so long. Rising to the thing's eyes, you ask its paralyzed frame. "Are you important, beast? Or just a monster that thinks much of itself." Returning to your native tongue out of ease, you continue. "I think not. Nothing of your brute violence is important."
Your hand begins to soak in shadow as Death is manifested in your grasp. Reaching out and flattening against its scaled, rough head, you force the energy into its weak spirit, beginning to dissolve the monster in totality. Perhaps it's feeling fear, perhaps not, but the thoughts of beasts are unworthy of attention.
The shadows begin to fade as the creature still lives, size and weight giving it spiritual durability, but you simply press inwards, forcing the matter further until with a scent like myrrh and a blackness overcoming the skies, all life is snuffed from this Leviathan. It falls forward with no control, smashing into the earth forcefully and cracking the stone of roads in the process.
"Unimportant then." Sensing no escaping soul, no retreat to their Dominion of Faith. The creature is dead and consigned to Stygia, or whatever this world has for an afterlife. The rainclouds break apart further as the city lies in ruins, but still intact and alive.
This gives you time to feel yourself, how lessened you are. Magic that was second nature for centuries is now distant and far, trapped at the levels of your long-lost mortality. Artefacts are removed from your body, and the world here feels tired and dead. Drained of magic and wonder, it lies deader than many worlds you've set foot on. A curiosity of yours is how the mortal man floating towards you is floating, in that case. Followed by gaggles more of his kin, they loom over and under you, attempting to surround the beast's corpse in fear of it resurrecting.
A mask covers his face while the body is practically coated in a tight fitting bodysuit, blue-green in colour with some form of glow emanating from his own hood and the openings in the sleeves of a similar shade to the suit itself. The people surrounding him seem to have an heroic adoration of his presence, equal parts awe and fear.
"Is Leviathan dead?" He asks, a softer voice clear through the mask, an undercurrent of something bitter that you detect. Your hood falls off in a strong wind, revealing the skull that remains of your head, empty sockets staring towards him. "The beast's tale has concluded."
Some of the nearby warriors look at one another, baffled at the response. "Be ye mortal or divine, warrior?" A demand to know whether you are standing before divinity or heroism is first on the docket. It is no good to be acting a fool before a God, or a humble magician before a mere hero.
He pauses for a long moment, "I'm human." Is said confusedly, not quite understanding the question well. Pushing past that, he does speak with steel in his voice, "You'll be coming with me, the Protectorate has to know how you did this." There's a finality to the sentence, as if he has authority over you. The Protectorate is likely the ruling nation.
A disciple of a greater God, mayhaps. You do not feel weaker in their presence so it would be one of weak faith nevertheless.
Still, the decision on what to do lies in your hands, despite what the mortal may think.
[X] Obey the command and follow along, bear with them to gather information. (0.5X vote strength. You are a God.)
[X] Refuse their command, demand you be treated as your divinity deserves. (1X vote strength)
[X] Something else?
————————————————————————
Spells used
Paralysis (Thaumaturgy 4, Astral 2)
Leviathan magic resistance=10
World Drain Rating=5
Total magic resistance=15
Roll
D20=16
Magic resistance failed
Subject paralyzed for 60 minutes +(8*Death rating)=96 minutes.
Power of the Spheres (Conjuration 3, Astral 1)
Increase all Magic Paths by 1
Healing Touch (Enchantment Nature 1)
Restore Skitter to health. Afflictions (Limp) not cured.
Hand of Death x2 (Alteration Death 2)
Soul Assault
Endbringer Invulnerability (999) ignored
A mortal's commands have as much weight to them as a handful of feathers and come backed with hubris as well. Staring up at them, you consider the most effective way to communicate desires. Tilting your jaw open, a "No." releases itself.
The flying warrior just stays still, presumably not used to being refused while you float down to the young girl you saved and bemoan the fact you will expend many of your limited Astral Diamonds in the effort to drag both you and her off to a distant locale.
"Mortal, you've been delivered a great prize." You declare to her, lowering to her level as she presses her back into the rock, unable to move well. The infernal dogs surround and are carefully pacing around her whilst a second girl, far more impressively built with a dog mask, looms over her.
They both turn to look towards you, but that doesn't make the next action any better. Between bony fingers you extract seven of the solidified astral energy, taking the form of diamonds of clearest sky blue. The dog girl speaks, "Get away from her." is practically growled out, sparking some annoyance in you.
In between their heartbeats, you send your senses ,while three gems crush, into light and infinity, sensing the points in the world which attract the stars above. Somewhere on another continent lies a point of tremendous astral connectivity. A mountain far across the waters, linked to many other universes in some strange way you cannot exactly describe from this distance. It roars with Astral and Earth power, suiting your needs just fine.
The mortals seem to have forgotten courtesy. First things first, to get out of here. Four gems crack, their power released as they cease to exist. Space warps, the world disappears into nothing as infinite blackness dotted with points of light becomes your reality. The target is the point of Astral might sensed a considerable way, across an ocean and much land besides.
You appear in mid-air whilst the teenager stumbles on the ground, a noise of fright and fear from her. A green-coated mountain surrounds you, the source of Astral strength suffusing this air, its existence inherently curious owing to the lack of obvious astral connection around you. She stands up as insects all around the area come to life. What an interesting innate mystic capacity.
"Welcome to one of the embryones of might in this world." Broadly gesturing with one arm towards the mountain. She glares through the insectile lenses of her armour, demanding with the swarming hiss of the black tide forming around you, "Where did you take me?"
The aggression is good, a sign of willful energy. "I do not know. This creation's maps have not been studied by mine eyes." As you begin to walk towards the source of Astral energy, hoping that many gems have gathered conveniently for you over the years.
"Why am I here?." More of that confidence, but there is a level of it that seems overdone, rather than confidence it feels more like a reaction of fear. Focusing on her fully, an example must be set forth. "You have been chosen, youngling." Your voice drops into the very bottom of your soul, shaking the earth and turning the very air grey and still with a taste of myrrh. "I will teach you power, I will empower your spirit until you can engage with the highest magicks of this realm and any other."
She freezes, the swarm begins to die off in your aura as Death reaches out and claims Dominion in the nearby area. Grass shifts to ashen and the Drain, the near-dead corpse of magic that fills this world, in the air recedes, dying off and pulling away with your might. "All this resistance, after I resuscitated your dying frame? Shameful, I must admit. Has this world lost all decorum?"
A thought hits you like a lightning bolt, making your proverbial eyes widen, is the magic starved state of this world making everyone impolite? The shock of this eases the pressure being exerted, making her speak freely. "You're a Trump?" As if being a card of some kind matters to the thought at hand. A lack of magic makes people aggressive? That would explain much about some societies.
"What powers can you give?" The desperate hope of someone desiring more strength, a fertile breeding ground for a powerful magician. Leaving be the thought of what you will dub the Psychomystic effect, "I can give absolutely nothing. However, I can teach much, perhaps even the way I defeated the Giant that was rampaging in that city- if you display talent for such magery."
Grass cracks under your tread as you near her, noting the relative height. She must be of good breeding and of good health at her size. "All you must do, is listen and learn." Raising a bony finger in front of her face, something that dominates Scuttle's-That is her name, right?-attention.
"So, Scuttle, what say you?" An offer, devilish in character but true at heart. You offer the strength to change her lot in life, the endless exchange of mere heroism forgotten in exchange for something grander and more important by far.
The twin lenses stare back at you with what feels like significant energy, perhaps the draw of power is setting something alight in her heart, a burning fire of ambition, the cascading need to become greate-
"My name's Skitter."
Damnit all, you forgot a mortal's name again!
"Yes anyways-" Moving past that momentary error, "What is your answer?"
Skitter lets a pregnant moment pass as you await her answer. Her mind is hopefully racing, weighing benefits and detriments in equal measure with a clear head, unaffected by childish bias and silly issues like that.
Finally, an answer arrives. "I'll learn, but I'm not promising service or anything like that." A finality to her sentence, declaring some control of the situation.
Then, in a rush she continues, "And I have to go back to where you took me from! I have to make sure-uhm, my interests are secure." A simple nod is all you respond with, no longer quite caring about her words after the agreement.
Balls, now you have to figure out how to acquire a laboratory in this place, can't do much without one. How to go about that.
[X] Find a local center of civilization, enlighten them to your infinite power and re-establish Dominion. Easily done! (1x vote strength)
[X] You must be on the lookout for other Pretenders. It's time to use your skills of subterfuge and skulduggery. Wealth is needed to build a laboratory, you will have to become a bandit again. (1x vote strength)
[X] Something Else?
————————————————————————
Spells Used
Astral Probe (Evocation 3, Astral 1)
Cost-3 Astral Gems
Probing local friendly Dominion for sites of Astral Magic.
"Now, we need to rebuild my majesty." You say, unfocused as you scan the horizon for smoke trails and other signs of life. "Do you have any idea of where we are, Scuttle?"
"It's Skitter." She says, looking around at the tall grass and punishing heat that you just now notice. South of an equator, if this world has one of those. "From the insects, I think this is Africa?" Unsure, but educated. That academy of hers must have been impressive indeed to teach such specific facts.
"Any notable features about this land?" You ask, hoping for information on a people ungoverned by a God of any kind. "It's supposed to be ruled by warlords and really violent in general. We didn't cover it much in school." She admits. Fair, it is a foreign realm and she is yet young. But this sounds excellent, an unstable land, full of strife and misery!
A fertile breeding ground for your faith. As you note black smoke in the distance, rising up and to the sky in a constant pillar. Coal burning, industry! Excellent, you are dealing with civilized people aware of the glory of iron.
You begin to walk towards it before a realization strikes you, Ah damn it all, the mortals legs tire. "You require a mount, mortal, or your legs will tire making the journey to the smoke." Scanning the horizon again, you look for a convenient horse to kill and raise as a mount.
Something catches your eye, not a horse sadly, but close enough. "Do you think you could ride that?" Pointing at a lone hippopotamus, like the ones you saw summoned for battle in hordes that one time. "That thing will try and kill me." Skitter deadpans just behind you. You speak a terrible word, causing a ball of unlight to form. It seems to darken the surroundings as it assaults and consumes the light in the grass-covered plateau you stand on.
It raises and then, at the speed of death, impacts the hippopotamus. It shudders, its interior rotting away at speed as entropy quickens its deathly grip to absurd speeds. As it falls over with a subtle crash, heard even at this distance, you link to it, followed by the fluttering of its soul into your mind, lashed down by chains and brought to heel.
You command the corpse to rise up and trundle towards you. It achieves an intimidating speed as it nears before coming to a halt which digs furrows into the earth. The creature already is beginning to decay in the sun, but maintains its physical capacity in totality.
"Mount the beast, disciple." Is your order as you begin the long tread towards your target. Hoping that the rhythmic walking will take your mind off existence. Spitter-is that the name?- asks something, but you can't be bothered currently, feeling a sort of exhaustion in your bones that you've never had to contend with before.
How annoying.
————————————————————————
The day turns to night in hours, smoke much larger in the sky as you have to stop with your disciple reaching the ends of their endurance. With a mental command, the raised corpse stops moving.
Skipper takes a moment to get their bearings. Having practically nodded off in a combination of heat and regular exhaustion. "Wher-"She is cut off by a yawn,"Where are we?"
"Stopping for the next, you require sustainment." As you take a moment to look above, to the stars themselves, but find no secrets or omens in them. "Something I cannot provide for you. You would be most welcome to find it yourself, before my disciple embraces an early grave."
She wakes up quickly at that, likely feeling her parched mouth, "The water's not going to be safe, how do I filter it?" A worry you've not had for centuries, you simply shrug through the robe. "Drink all you need, I will not allow your death from mere bacterium."
The mask reveals precious little, but the tired, and likely dehydrated, way she languishingly peels off from the top of her mount and starts moving towards where a buzzing sound is coming suggests she is aware of at least a source of somewhat clean hydration. Excellent.
You allow yourself a moment to sit down, mental fatigue having built up more so than anything physical. And finally have a moment in which your mind wanders, resting in uncontrolled thought.
Everything begins to impact. Failure, death, decay and the ruination you wrought in the chase for power all rendered worthless. A thousand flashing images of desolation, of worlds rendered utterly dead in your endless pursuit for the Throne of the Pantokrator. A feeling like chest pain presses into you, unfamiliar and aggravating, pushing forth a pinprick of heat upwards and settling it into your marrow.
The itch of blades of grass on your legs aches, lost life, a memory you had forced down in the centuries of war and death and ambition. Boiling hate, rage, cruelty all crawl into your spirit, mind whirling with a desire to destroy something. To get your mind off failure and to anything else.
Awareness of your surroundings returns as dead grass, aged decades in seconds, surrounds you. Earth calcifying and the corpse of the hippopotamus looking somehow even more dead than before, with the evil gleam of a tortured spirit ever brighter in its eyes, feeding off your rage and desiring harm to ease its own suffering. A kindred spirit and a possible fate of yours, should you ever lose your mind.
Clamping down on emotion with the weight of experience, you push them down and lock them away for another day. You let your mind wander to more enticing topics. Magic and wizardry, the secrets of the universe and other such niceties. Noting the limits of your personal knowledge, the barriers which previously you overcame with book and gem. So much to build, the journey ahead lies once again, titanic in its scale. The crush of dead grass by a boot snaps you to reality again, making you realize you are currently laying on the ground, at some point having forgotten to control your frame.
"You…okay?" The uncertain voice of someone unaware of how to engage with the topic at hand properly. Skitter, that's her name, sounds so very young. Like so many apprentices and prophets in the past.
"Excellent, indeed. Rest and prepare for the journey." You respond, it's only been a few minutes. "I did." She answers you, sparking an annoying bout of confusion. "Come again?" Turning to stare at the silk-coated bug-mortal in wait for her response.
"I slept for hours, thought you were sleeping too?" A confused question transmutes sparks of annoyance into a wave of thrumming anger. Your consciousness is altered, a curse? Shaking off the issue, you speak, "It's a matter of unimportance, we must arrive at civilization before we undergo any other nuisances."
She shares no words in answer to that.
————————————————————————
The city is in sight, a vast edifice of their stone surrounded by more familiar shanties and slums under the beating heat of the star above. Humans with dark skin roam about taking their daily duties as your robe hides much of your figure. Still, they react in fear and discomfort, moving to their homes once they see you and your disciple.
Children run to their corners- hopefully not one of those cases where they are a network of spies and thieves. Ever so annoying to deal with. You can't kill them, because that'd be particularly evil even by your standards, but you can't co-opt them either due to their childish loyalty. Always difficult to deal wit-
"Hey, there's… something around here." Her voice is on guard, a neophyte warrior's nerve shuddering in the danger of an unknown. All you can muster is an annoyance at the continued issues this world presents. "More than one person, I think,?" Her extra-sensory capacities are useful- are they related to insects?
After another split second, she speaks, "It's a Stranger! I can't tell where they are!" Some term for a hidden creature, you presume. Very well.
"Show yourself, hidden one." Your demand creeps into the air as you scan your surroundings, hoping to spot-something just passed through your skull. A loud crack followed it. Reaching up, you feel a hole on one side, and then the other. Projectile magic. Skitter herself has gotten to cover behind one of the many horseless carriages, slinking off the zombified hippopotamus which now gnashes its teeth, searching for the enemy.
One peaceful moment, can that not be afforded?
What's Next?
[X] Kill them all. Everyone in this street. An example must be made of what dissent brings. Fear is as good as love for rulership's sake. (1x voting power. Appeals to rage.)
Undead Command Slaughter all who are not on your side.
Initial Proposed Spell Order
1-Power of the Spheres (Conjuration 3/Astral 1) (1 Astral Gem Required)
Grants a +1 bonus to all magic paths by drawing on astral energies.
3-Summon Lesser Air Elemental (Conjuration 3/Air 1) (1 Air Gem Required)
Summons 10 Lesser Air Elementals, a small but very fast fighter, able to move quicker than the eye can see at close distances.
4-Eagle Eyes (Alteration 1/Nature 1)
Grants the user +5 Precision, allowing spells and attacks to hit far more accurately.
5-Bolt of Unlife (Evocation 4/Death 2) At nearest targets
A bolt of dark light that is tremendously damaging and, if it slays the target, raises them as a soulless warrior. Damage-20
Range-30m*Death level
If the target dies, raise as Soulless Warrior with previous physical capabilities.
[X] Find the subject, rip them out of their hiding and take their lives. (1x voting power. Appeals to reason.)
Undead Command Protect Skitter until enemy is identified, then kill them.
Initial Proposed Spell Order
1-Power of the Spheres (Conjuration 3/Astral 1) (1 Astral Gem Required)
Grants a +1 bonus to all magic paths by drawing on astral energies.
3-Eagle Eyes (Alteration 1/Nature 1) use to find attackers.
Grants the user +5 Precision, allowing spells and attacks to hit far more accurately.
4-Windrunner (Enchantment 1/Air 1) on self.
This enchantment doubles the Speed of a target.
5-Paralyze (Thaumaturgy 4/Astral 2) on attackers.
Overloading the mind of the target, they are stunned for an extended period of time. Paralyze: 60 minutes+(9*Death)
[X] Clear your mind, focus on what is important. Your disciple is in danger and you've a duty to protect them. Engage the enemy while keeping them safe. (0.8x. Unused to focusing on others.)
Undead Command Protect Skitter with your unlife.
Initial Proposed Spell Order
1-Power of the Spheres (Conjuration 3/Astral 1) (1 Astral Gem Required)
Grants a +1 bonus to all magic paths by drawing on astral energies.
2--Flying Shield (Enchantment 2/Air 1, Earth 1) on Skitter.
Create a flying shield that continually moves around a target, providing reasonable defence, stopping 50% of attacks of up to 20 damage.
3-Windrunner (Enchantment 1/Air 1) on Skitter.
This enchantment doubles the Speed of a target.
4-Windrunner (Enchantment 1/Air 1) on self.
This enchantment doubles the Speed of a target.
5-Eagle Eyes (Alteration 1/Nature 1) use to find attackers.
Grants the user +5 Precision, allowing spells and attacks to hit far more accurately.
6-Paralyze (Thaumaturgy 4/Astral 2) on attackers.
Overloading the mind of the target, they are stunned for an extended period of time. Paralyze: 60 minutes+(9*Death)
Spells Used Bolt of Unlife (Evocation 4/Death 2)
Damage-20
Range-30m*Death level
If the target dies, raise as Soulless Warrior with previous physical capabilities.
Your undead minion shields Skitter from the enemy with its body while you hear more cracking noises like minuscule bolts of lightning and feel the air around you shift with whatever magic projectile is moving past you. The stars shine brightly as one more Astral pearl shatters to intensify their potency.
Another bullet passes by you, the enemy presumably panicking as all around you vast swarms of insects are drawn out towards every direction, consuming and searching as a wave rather than creatures. Skitter's inborn mystic capacity shows itself well as air hardens in a wave around you, catching a few slugs in its grip. Metallic darts? It's an Ulm situation all over again, isn't it?
Controlling the exasperation you focus on the casting of magic itself, weaving natural power into your sockets thusly enhancing the very idea of sight until you can count the individual mosquitoes in the swarm at a dozen paces. The target will not escape your sight, no matter their sorcerous hiding techniques.
Right there, hiding up above in a nearby building is the would-be assassin. Dark skin and dark clothing mix together in a hazy morass of colours, barely visible to any sight but your preternaturally sharp one. Focusing intently on the matter they appear to be holding out some form of weapon.
Another shot from it is beckoned with a spray of fire from the barrel, this time finally impacting you solidly on the sternum, cracking it with a noise of breaking dry bone. Skitter looks over to you, assessing your health presumably. You care not for petty mortal injuries as fury boils.
Taking command of the winds they fall to your sides and legs, driving you forward with preternatural, unrelenting force. First, you attempt to draw on the power of stars to befuddle and break their mind into a cycle. Reaching out to it you attempt to place it into that unenviable cycle, but the Drain in the air diminishes your efforts, making the assassin easily able to fight you off.
Fine, they can die bloody. As you see them raise up attempting to escape, you break into a frenetic sprint with an inhuman cry that rattles the life of all nearby. You leap upwards, supernatural vigour granting you the ability to smash up and through the windowsill in a plume of dust.
The assassin stumbles, trying to point the weapon towards you, but it is a moot point with your speed. The metal groans as you jolt forward and tear it away from his hands. He screams something in his native language that you ignore, moving a hand to grasp for a throat or whatever else is conveniently in the path of it.
This turns out to be an arm, one that you crush in your grip feeling flesh and bone pop around your fingers until you have a solid, powerful grip between the radius and ulna. Dragging them by it you pull them to the edge of the building before throwing them off the second-story opening you made with your body.
Impacting on the ground with more cracks you jump down, landing on them with a dull thump of pulverized meat. Skitter rises up to peek over the car at your gristle-coated frame. Interrogation is a moot point, they die too quickly and you aren't willing to bring them back.
All around you, insects swarm to different buildings, screams come from them as men bearing firearms are driven out of buildings and, in one case, out of a window and onto the ground below with a splattering sound, by hordes of stinging monsters looking for flesh. Very impressive.
Looking upwards, you see in the far distance a shape, one which your eagle-like eyes telescope towards. Human, two miles away and closing at some speed. The locals, perhaps their Pretender. You settle onto the ground drawing air around you, letting it back the entirety of your body and lighten its weight, able to fly upwards at a moment's notice.
And, thinking on it, minions are required. Something simple, easy and cheap using a resource you don't much care for. Nature gems are brought out and shattered in puffs of sweet-scented smoke. Energies spread like wildfire in the spaces between, reaching out to transport wolves from a great distance to you.
From around corners, lurking in the darkened corners just out of the daylight, a hundred wolves, sharp-toothed and gray-furred lurk, raring for prey. Many near you, taking chunks out of the corpse that just freshly came into existence. Wolves that are well-fed but still hungry. A terrible sign for civilization in their hunting ground.
The shape finally gets near enough to observe its features. A sculpted face and thin frame along with the local skin tone suggest a magician of local noble birth, especially with the flight and light glow of energy roiling in the mortal's hands.
She lands ahead of you, causing the wolves to growl, along with some strange, violent equivalent of such a noise from your undead. The light blonde hair and glowing features of the woman before you seem to brighten with the noise, either intimidated or concerned.
Eye contact or what can be considered such with you, lacking eyes, continues until finally after an age of waiting, she says something in her native language. "Why are you here, dead man?"
You place it as a Machakan dialect immediately and prepare to speak the language. "To lay claim and dominion, glowing one." Your words cause her face to tighten as wolves continue their growling, backed by the growing noise of a swarm from Skitter working her own might to grow her tide.
"I protect this city and all inside its domain. Turn back or face defeat." The mortal speaks with assuredness, her hands growing in brightness as a sign of power you presume. "You've one choice, mortal." A glow appears in your eyes, the subtle signs of an undead nature roaring alive with a mere effort of will. "Surrender to me, serve me."
"To do anything else is to play games with your life, and," Betting on some instinct of chivalry, you continue with a small lie, "The lives of your people." Wolves growl loudly, staring at the odd child still looking out of an open window. She freezes, looking at the swarms of creatures you have and the disturbing closeness they have to the peasantry.
Sadly, your convincing tones don't seem to work as well as you hope. Annoyingly this seems to be one of those self-confident types. "A threat is only as powerful as the strength behind it." She glistens with solar light, something you place immediately as it annoys your dead bones by its presence alone.
"I say again, turn back or face defeat!" The hero raises her voice, demanding your attention like a spoiled child. Sighing deeply, you are left with the choice of what to do with her. Thankfully, your enchantments still hold.
[X] Just kill her, move on with your day and finally lay claim to the damned city. (1x power, appeals to getting on with it.)
Suggested Spell Casting
1-Shadow Bolt (Evocation 3/Death 2) At hero
A bolt of shadow from Stygia itself that impacts with terrible force, rotting away flesh where it lands. In addition, it can cause terrible internal pains that will paralyze most foes. Damage-10
Effect-Paralyze (5 Minutes) if impacted
Requires Precision+3 attack, contested by Defense Skill if subject is capable.
[X] Continue the conversation and say something to convince her. (0.8x, will lower if argument does not in keep with pride and self worth.)
-[X] Write-In argument.
[X] Something Else?
Write in Undead Command?
Write in Spell List? Spell Listing
1-Power of the Spheres (Conjuration 3/Astral 1) (1 Astral Gem Required)
Grants a +1 bonus to all magic paths by drawing on astral energies.
Damage=13-10 (Piercing Weapon on Skeleton)
3 Damage Dealt
Current HP=27
4-Windrunner (Enchantment 1/Air 1) on self.
This enchantment doubles the Speed of a target.
5-Paralyze (Thaumaturgy 4/Astral 2) on attacker.
Overloading the mind of the target, they are stunned for an extended period of time.
Paralyze: 60 minutes+(9*Death)
Magic Resistance=10+5 (Drain)
D20=2
Spell Failure
Nameless Attack Skill=13
D20=11
Vs
??? Defensive Skill=12
D20=19
Summon Wolves (Conjuration 2/Nature 1) Cost (2 Nature Gems)
Summons a throng of 100 wolves.
Enough is enough, as you stare at the woman, so confident, so assured in her superiority—a weakness you've exploited a thousand times before. Magic screams down your bones in that instant travel of entropy. Stunningly, her eyes widen in a moment of reaction, body swinging into instinctual motion like a trained warrior.
She moves faster than your magic comes together, edges turning to fractured energy as she moves at speed, jolting away and taking her own attack towards you. Radiant solar energy forms in her hands and screams at the rate of light towards you. Damn.
It's a test of reflex, prediction and hoping that there is no explosion from the bolt. Your body rolls around it, having begun moving long before it was fired, the ray burning away the left shoulder of your robe, but nothing is done to the bone beneath. You respond at the pace gifted to you by the air, slamming a limb forward with wind currents as shadowy energies leap forth from it, seeking life with the thirsty energy of a murderer.
Yet the woman is skilled, impressively so. Rolling around the pulsing death in mid-air it sails off until its energy disperses, poisoning the nearby patch of sky. She immediately sails into a depressingly physical counterattack, tackling you. Setting your stance, you receive it solidly as she attempts to drive you into the ground with velocity.
Instead, her surprise is rather the fact that you are much stronger than her. "Silly girl." As you inset your grip, squeezing brutally on her forearms, "Your parents never told you?" A wry tone of voice escapes you, finding the situation eternally amusing every time it takes place, despite the look of abject horror on her face.
Her skin peels as dread words leave your lips, twisting shadowy and violent to reach out and snuff her out with dark magic. Power flows free from your fingers, power she is ill-equipped to stop after you slam her down hard onto the ground, stunning her with the pain. Dark magic flows freely and enters her through your hands.
She grows limp, letting out a heavy breath as life is burnt out without noise. And with that, another hero dies ignobly. Removing your grip, you glare down at the corpse. "You shouldn't touch the dead." Finishing the parable that always tickles you to say, you spin suddenly on a heel and go towards your great city.
"Do you see, Skitter?" You ask the girl as she reacquires her wits. "See what, exactly?" Is her surprisingly steady response, good.
Waving one arm freely forward, to encompass the horizon. "All that is mine! And by extension." Turning your skeletal head towards her, staring with a truly focused intent, "Yours, should you choose to continue service." The final test for now. Is her stomach ready for violence? For war on a scale she can't fathom?
Likely not, but there's always a foundation to build up and from the way her shoulders set, her body settles into something resembling acceptance and she says "Yes." Excellent.
Now, to go towards that administrative-looking building in the distance.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Striding forth there is a blockade of military men, from their straight backs and seemingly steady handling of those weapons that are preferred in these sorts of worlds. They point them at you, but it is a simple matter to call upon the underworld and break their minds with fear. The tiny pinprick portal opens and through it spreads dread, staining the air black and making soldiers cut and run unable to take its caress.
As the blockade shatters, you enter the building hoping for a simple monarchy to bend to your will. Your stride is unstoppable, guards in the interior are simply thrown aside and eventually stop coming. Disappointing, the military is disloyal.
All of this until you kick the doors open to a grand room, a convocation of politicians and demagogues in a symposium of sorts. Dear gods, it's a democracy. Getting the annoyance out of your head, it is time for a simple ultimatum.
"This land serves the Nameless, and all souls within it must bow." A crushing demand brings low the enemies of your will, they look at one another, afraid. A central figure musters courage and stands up. Preparing to say something that likely sounds similar to a rallying cry.
You glare at him with starlit eyes instead, and his mind burns out with the Astral pressure of such a thing. Falling over instantly dead, the rest are terrified and accede, eventually bowing to your might.
Skitter lurks behind you, a shadow, nervous to be in the light. "Observe Skitter, the frailty of mortals in power. Clinging desperately to the shadows of politics, hoping the world does not rip away their curtain of authority." She seems to be listening intently, as if she already believed these things.
Casting your gaze once again over the subservient spokespeople, you sigh to yourself. This is going to be a headache.
Consolidation method.
[X] Simple, direct and effective. Pick members of the military as your lords, carve up the country into somewhat even chunks, hand it to them and figure out the logistics of conquest later.
[X] Even simpler, take executive control. Terrify everyone into obedience and rule directly from…wherever you are.