[X] Geomancy - This allows Kaitlyn to perform magic based upon the land and the dirt around her. For an example, she could conjure up cover in the midst of a shoot out. This also will allow her to have a general lay of the land through the use of her magic by touching the ground and channeling her mana. Adds a +2 to dice rolls involving rocks and geography.
[X] Ferromancy - This allows Kaitlyn to perform magic based on metal. For example, she can sense metal near her, cause it to bend away from her in flight, and can easily shape unattended metal or metal she's holding.
[X] Lignimancy - This allows Kaitlyn to perform magic based on plants, especially trees. She can twist nearby trees to cover her and deny others cover by warping wooden structures. This also allows her to get a general sense of the area's ecosystem and geography by touching a plant and channeling her mana, though this is more useful in places with more vegetation or with plants that have extensive root systems. She can also use her skills to isolate useful chemicals directly from plants. Adds a +2 to dice rolls involving wood and vegetation.
[x] Pyromancy - This allows Kaitlyn to be unburned by her own magical flames. She can have various uses for flame spells, such as to light the camps fire or to even cauterize a wound if she were to use it specifically for that. Adds +2 to dice rolls utilizing flame based magic.