Small Gods - Introduction
prometheus110
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- Location
- La Ballena City Raft
- Pronouns
- He/Him
Edit: I changed the title of the thread from Small Gods to Otterspce Games as that's the name I'm making my games under (and which i really need a logo for ). Small Gods is still a thing, I just had to give the Rift back over the semester break.
I should mention that that's a WIP title chosen because I read Terry Pratchett's books.
Anyway, as part of my post-graduate work I'm developing a virtual reality God Game designed to immerse players in a stylized version of the ancient past ruled by monsters and jealous deities. Players will take on the role of a weak, barely remembered god in order to guide their worshippers through deadly trials, shape the cities they build, and fight other gods in order to ensure that their chosen people survive to become the greatest civilization the world has ever seen.
I'm taking inspiration for the mechanics from a variety of sources including, but not limited too, series such as Black & White, Populus, and the City Builder series. Artwise, I'm taking a lot of inspiration from both real-life structures built by the ancient Egyptian kingdoms and from Deserts of Kharak (it has 10/10 deserts). The ultimate goal of the game will be to see your people prosper in a world of burning sands and mythical creatures in order to ensure that both they and you are remembered throughout history.
While the game isn't anywhere near completion yet you can follow along with my efforts here: Otterspace Games. I post updates relatively frequently so if you want to see what independent development is like when you have no money (or you want to see someone declare undying vengeance on AI) I highly recommend you check it out in a completely unbiased way.
I should mention that that's a WIP title chosen because I read Terry Pratchett's books.
Anyway, as part of my post-graduate work I'm developing a virtual reality God Game designed to immerse players in a stylized version of the ancient past ruled by monsters and jealous deities. Players will take on the role of a weak, barely remembered god in order to guide their worshippers through deadly trials, shape the cities they build, and fight other gods in order to ensure that their chosen people survive to become the greatest civilization the world has ever seen.
I'm taking inspiration for the mechanics from a variety of sources including, but not limited too, series such as Black & White, Populus, and the City Builder series. Artwise, I'm taking a lot of inspiration from both real-life structures built by the ancient Egyptian kingdoms and from Deserts of Kharak (it has 10/10 deserts). The ultimate goal of the game will be to see your people prosper in a world of burning sands and mythical creatures in order to ensure that both they and you are remembered throughout history.
While the game isn't anywhere near completion yet you can follow along with my efforts here: Otterspace Games. I post updates relatively frequently so if you want to see what independent development is like when you have no money (or you want to see someone declare undying vengeance on AI) I highly recommend you check it out in a completely unbiased way.
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