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Some time ago I found a Cthulhu Mythos scenario taking place on Mars in the future: Dr. Michael C. LaBossiere's End Time: Call of Cthulhu. Among the Lovecraftian stuff and some interesting world-building (things are... not going too well on Earth), I found a pretty great description of what a Martian colony founded by post-apocalyptic survivors might look like, complete with Executive Divisions:
I took that structure, combined it with my fondness for the Outpost space colony sim/RTS series, the GURPS Sid Meier's Alpha Centauri supplement, a layout description of the UNN Von Braun from System Shock 2, and came up with my own set of branches/departments/Directives for a potential space colony, complete with fancy names for each one as a nod to Outpost 2. This organization is somewhat redundant in parts or sketchy, so I'm perfectly open to suggestions, give or take.
The premise would be a space colony with a toxic atmosphere but potentially terraformable.
Eden - Environmental Engineering: I'll be honest, I think this might've been the first Directive I came up with and I'm not sure why I chose E.E. However, I imagine they'd be in charge of the terraforming efforts, both in terms of seeding the atmosphere to make it more breathable in the long-term, and the immediate work of making sure the colony base structures have life support. These two goals are probably different enough that they should be separate.
Plymouth - Geology: They love rocks. Again, I might've just gone with the simplest rationale based on the name, and maybe this describes a scientific speciality that probably should be distributed across the other Directives.
Arcadia - Agriculture: Growing food for the colony. By the way, do people ever consider space colonies with livestock? Or is all the meat lab-grown?
Jamestown - Service: Basically all the miscellaneous duties that are leftover. The End Time supplement has a nice full breakdown of it: "For example, the farmers, food preparers, janitors, and so forth are all part of the Service Division. The Service Division has a variety of branches, such as Food Development and Preparation, Janitorial Branch, Child Care Branch, Education Branch, and others. It is the Service Branch that handles most of the common chores and jobs of everyday life. There are also several unofficial branches such as the Entertainment Branch and the Religious Life Branch which are made up of people who undertake such activities outside of their normal duties."
But pejoratively you could oversimplify it as Drone work. I figured growing food is important enough and requires enough scientific expertise to be its own Directive.
Penglai - Medical: Self-explanatory.
Maragha - Astronomy: Ditto. Includes aeronautics when it comes to launching satellites.
Zimbabwe - Civil Engineering: Kind of a grab bag of engineering work to augment and maintain the base structures, build infrastructure, etc. Should I simplify it to "just" Engineering?
Moria - Manufacturing: Working in factories and reclamation of waste into reusable resources.
Cusco - Power: Generating electricity from Tokamak reactors to solar arrays.
Alexandria - Archives: Nod to SMAC. In the game it's hinted that Librarians are important, they're both a citizen Specialist and a difficult level, but only the GURPS supplement explains them as researchers and data-retrieval experts wandering through both the Datalinks brought from Earth, and the new info created since then.
Shambhala - Psychology: Psych chaplains, morale officers, and empath counselors of course. Let's say mental health in a high-stress situation is important enough to warrant its own Directive.
El Dorado - Metallurgy: I'll be honest, I probably just added this one for the name as well.
Shinjuku - Transportation: Nod to Outpost's monorails. They could also maintain magtubes, roads, trucks, etc.
Laputa - Computing: Self-explanatory. They probably hate the name.
Metropolis - Robotics: I've only started reading Sid Meier's Alpha Centauri: Iterations, but I previously had an idea of incorporating non-sentient robotic staff as part of the mission. I imagined Neill Blomkamp bipedal bots, though. Also a nod to how in Outpost there's an entire Robot Command building, and in Surviving Mars, too. Also young Will Robinson was head of Robotics in the 1998 Lost in Space remake so I figured it'd be funny as an entire department.
Xanadu - Communications: Originally they were specifically Media - basically the official news/propaganda outlet of the colony, as well as overseeing education and other mass media for the colonists. But I figure there's more important forms of technical communications, such as just being able to radio those out in the field, which should be covered. Though slightly a nod to Penny Robinson's role as head of "Video Mechanics" in the aforementioned Lost in Space.
Shangri-La - Life Sciences: Biologists, exobiologists, biochemists, chemists, bioengineers, basically anyone who can study organic phenomena of planet, and its effects on the species of Earth. This Directive definitely has overlaps with a few aforementioned ones.
Vinland - Scouts: Field recon, surveyors, explorers, basically specialists in being out in the field in inhospitable territory, experts in survival. Wilderness specialty.
Asgard - Pilots: Maintains and flies all of the air- and space- craft.
Kitezh - Emergency Management: Nod to the DIRT facility that appears in both Outpost as well as Outpost 2 - they are crisis specialists especially trained to assist in emergency situations impacting a fragile colony. Name is from Russian myth- does it fit?
Utopia - Security: The typical police force, Sheng-ji Yang's guys in SMAC.
Camelot - Defense: I read a non-canon description of the UNS Unity as having "armouries to equip entire regiment of UN peacekeepers sent a long with the colonists". I like the idea of having soldier types in addition to the security police. Keeps the tension up.
Atlantis - Leadership: The big cheeses.
Thoughts? Am I missing any?
The colony has six major Executive Divisions: Security, Computer, Medical, Engineering, Science, and Service. Each of these divisions is responsible for some important aspect of colony life. These divisions serve the functions which were performed by the private and public sectors on the pre-End Time earth. Each Executive Division (except Service) is headed up by a member of the colony council and each has its own internal hierarchy. Because of the conditions on Mars, the hierarchy is minimal and even the highest officials are expected to work (in fact, the highest officials are expected to work the hardest).
I took that structure, combined it with my fondness for the Outpost space colony sim/RTS series, the GURPS Sid Meier's Alpha Centauri supplement, a layout description of the UNN Von Braun from System Shock 2, and came up with my own set of branches/departments/Directives for a potential space colony, complete with fancy names for each one as a nod to Outpost 2. This organization is somewhat redundant in parts or sketchy, so I'm perfectly open to suggestions, give or take.
The premise would be a space colony with a toxic atmosphere but potentially terraformable.
Eden - Environmental Engineering: I'll be honest, I think this might've been the first Directive I came up with and I'm not sure why I chose E.E. However, I imagine they'd be in charge of the terraforming efforts, both in terms of seeding the atmosphere to make it more breathable in the long-term, and the immediate work of making sure the colony base structures have life support. These two goals are probably different enough that they should be separate.
Plymouth - Geology: They love rocks. Again, I might've just gone with the simplest rationale based on the name, and maybe this describes a scientific speciality that probably should be distributed across the other Directives.
Arcadia - Agriculture: Growing food for the colony. By the way, do people ever consider space colonies with livestock? Or is all the meat lab-grown?
Jamestown - Service: Basically all the miscellaneous duties that are leftover. The End Time supplement has a nice full breakdown of it: "For example, the farmers, food preparers, janitors, and so forth are all part of the Service Division. The Service Division has a variety of branches, such as Food Development and Preparation, Janitorial Branch, Child Care Branch, Education Branch, and others. It is the Service Branch that handles most of the common chores and jobs of everyday life. There are also several unofficial branches such as the Entertainment Branch and the Religious Life Branch which are made up of people who undertake such activities outside of their normal duties."
But pejoratively you could oversimplify it as Drone work. I figured growing food is important enough and requires enough scientific expertise to be its own Directive.
Penglai - Medical: Self-explanatory.
Maragha - Astronomy: Ditto. Includes aeronautics when it comes to launching satellites.
Zimbabwe - Civil Engineering: Kind of a grab bag of engineering work to augment and maintain the base structures, build infrastructure, etc. Should I simplify it to "just" Engineering?
Moria - Manufacturing: Working in factories and reclamation of waste into reusable resources.
Cusco - Power: Generating electricity from Tokamak reactors to solar arrays.
Alexandria - Archives: Nod to SMAC. In the game it's hinted that Librarians are important, they're both a citizen Specialist and a difficult level, but only the GURPS supplement explains them as researchers and data-retrieval experts wandering through both the Datalinks brought from Earth, and the new info created since then.
Shambhala - Psychology: Psych chaplains, morale officers, and empath counselors of course. Let's say mental health in a high-stress situation is important enough to warrant its own Directive.
El Dorado - Metallurgy: I'll be honest, I probably just added this one for the name as well.
Shinjuku - Transportation: Nod to Outpost's monorails. They could also maintain magtubes, roads, trucks, etc.
Laputa - Computing: Self-explanatory. They probably hate the name.
Metropolis - Robotics: I've only started reading Sid Meier's Alpha Centauri: Iterations, but I previously had an idea of incorporating non-sentient robotic staff as part of the mission. I imagined Neill Blomkamp bipedal bots, though. Also a nod to how in Outpost there's an entire Robot Command building, and in Surviving Mars, too. Also young Will Robinson was head of Robotics in the 1998 Lost in Space remake so I figured it'd be funny as an entire department.
Xanadu - Communications: Originally they were specifically Media - basically the official news/propaganda outlet of the colony, as well as overseeing education and other mass media for the colonists. But I figure there's more important forms of technical communications, such as just being able to radio those out in the field, which should be covered. Though slightly a nod to Penny Robinson's role as head of "Video Mechanics" in the aforementioned Lost in Space.
Shangri-La - Life Sciences: Biologists, exobiologists, biochemists, chemists, bioengineers, basically anyone who can study organic phenomena of planet, and its effects on the species of Earth. This Directive definitely has overlaps with a few aforementioned ones.
Vinland - Scouts: Field recon, surveyors, explorers, basically specialists in being out in the field in inhospitable territory, experts in survival. Wilderness specialty.
Asgard - Pilots: Maintains and flies all of the air- and space- craft.
Kitezh - Emergency Management: Nod to the DIRT facility that appears in both Outpost as well as Outpost 2 - they are crisis specialists especially trained to assist in emergency situations impacting a fragile colony. Name is from Russian myth- does it fit?
Utopia - Security: The typical police force, Sheng-ji Yang's guys in SMAC.
Camelot - Defense: I read a non-canon description of the UNS Unity as having "armouries to equip entire regiment of UN peacekeepers sent a long with the colonists". I like the idea of having soldier types in addition to the security police. Keeps the tension up.
Atlantis - Leadership: The big cheeses.
Thoughts? Am I missing any?