Vote tally - Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Adhoc vote count started by FractiousDay on Jun 14, 2024 at 4:35 PM, finished with 31 posts and 11 votes.

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FractiousDay
Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)
Post #5534
Post #5564

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  • [X] Plan: Incendiary Bonds
    -[X] Kosh'harg (The Primary Element here will be founding of the Alterac Circle of Elders, with sub circles roughly corresponding to governmental ministries regarding agriculture, industry, commerce, foreign relations, and military matters, with Shaman, Blademasters, and other individuals of import such as Clan Chiefs comprising these Circles as appropriate, and responsible for advising the community and receiving/presenting petitions. This may be expanded to additional Circles representing regions beyond Alterac such as the Silverpine. The Secondary Element will be the inauguration of a new generation of Blademasters from among the Aspirants and the advancement of Grok'mash's take on Dark Shamanism, with reciprocal obligations offered in a similar style to human Knighthood that may be opted into for those willing to swear more personal fealty to the Warchief in return for being his trusted representatives and fiefholders. Tertiary Elements will be to begin discussions on the codification of honor as well as to consider measures to preserve tribal identities, especially for the smaller clans, so as to prevent a shameful end of their cultural heritage.)
    -[X] Lead the Breakers
    -[X] New Blademasters
    -[X] Freedom and Captivity
    -[X] Free Mercenary Action: Assist the Scarlet Crusade in blunting the Scourge counteroffensive in Lordaeron
    [X] Plan Diplomacy and Fighting
    -[X] Freedom and Captivity
    -[X] New Blademasters
    -[X] The Kosh'arg festival (Reforms: Establish a Circle of Elders to be annoying and traditional and advise on matters, thus giving you gravitas; establish a Circle of Blademasters, that can act as envoys to other lands and can be temporarily empowered to speak with your authority when you are not in a location; establish a Circle of Shamans, that will have a representative from each Shamanic tradition (fire, water, earth etc.) and two for Fel Warlocks; establish a Circle of Captains, army officers that are officially allowed to command troop detachments and speak in the discussions during a campaign, although the ultimate decision still lies with you; finally, establish a Circle of Representatives, where we can have an envoy from every people (including the Orcish clans) or piece of land we rule over, e.g. one for Alterac's capital, one for Silverpine Forest, one for the Eastern mountains etc.; humans are included in the last Circle, like any others e.g. the displaced Trolls)
    -[X] Badlands mission
    -[X] Mercenary action: help Admiral Westwind against the Scourge
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