[X] Plan Spacers
-[X] falls to chaos as a few countries capable of space travel decide to cooperate together to send its citizens towards their new home in space ( 3 actions, 3 resource points)
-[X] Ion Drive engines ( 2 turns until arrival, - 10 on your rolls during the journey)
-[X] Large vessels (+10 ships, + 3 resources points, - 15 on your rolls during the journey)
-[X] mining equipment
-[X] construction equipment
-[X] ship parts replacement
[X] Plan Save Everyone
-[X] barely holds together as the United Nations takes the lead to save as many people as possible to find a new home in space ( 4 actions, 2 resource points)
-[X] Warp Drive engines ( 1 turn until arrival, - 20 on your rolls during the journey)
-[X] Large vessels (+10 ships, + 3 resources points, - 15 on your rolls during the journey)
-[X] ship parts replacement
-[X] farming equipment
-[X] mining equipment
[X] Plan Hope for Humanity
-[X] barely holds together as the United Nations takes the lead to save as many people as possible to find a new home in space ( 4 actions, 2 resource points)
-[X] Nuclear Pulse engines ( 4 turns until arrival, - 5 on your rolls during the journey)
-[X] Medium vessels (+ 25 ships, + 2 resources points, - 10 on your rolls during the journey)
-[X] ship parts replacement
-[X] farming equipment
-[X] world heritage artifacts
[X] Plan: We're escaping to the one place that hasn't been corrupted by Capitalism. SPACE!
-[X] falls to chaos as one country decides to draft plans to send its citizens towards a new home in space ( 2 actions, 4 resource points)
-[X] Nuclear Pulse engines ( 4 turns until arrival, - 5 on your rolls during the journey)
-[X] Large vessels (+10 ships, + 3 resources points, - 15 on your rolls during the journey)
-[X] farming equipment
-[X] mining equipment
-[X] construction equipment