[X] Plan New things and new friends
-[X] Amos is head of your cabin and is looking for someone to come with him as he prepares for an event at the end of the week. He's more than happy to give you a tour of the camp while he goes about his business.
-[X] The Hermes Cabin is filled with people, and with that comes the chance to make some friends… hopefully. (Roll DC:???)
-[X] The Pegasus Stables offer lessons to those wishing to learn how to ride the pegasi, take to the skies.
-[X] The Amphitheatre tells songs and tales of home or is the proving grounds of battle. (Benefits to History or fighting skills)
[X] Birch helped save your life and the satyr didn't seem terribly bothered by your company. Seek him out in the forests outside the camp and see what he's up too.
[X] Amos is head of your cabin and is looking for someone to come with him as he prepares for an event at the end of the week. He's more than happy to give you a tour of the camp while he goes about his business.
[X] The Forest outside of the Camp is home to many nymphs, Dryads and is filled with a sense of magic and mystery. You will explore it and see what you find.
[x] Plan: Dues and Hobbies
-[x] Birch helped save your life and the satyr didn't seem terribly bothered by your company. Seek him out in the forests outside the camp and see what he's up too.
-[X] The Hermes Cabin is filled with people, and with that comes the chance to make some friends… hopefully. (Roll DC:???)
-[x] Camp Forge is the home of the children of Hephaestus but is also welcome to demi-gods willing to learn the way of the forge, how to create and maintain weapons and armor. You will go down for an introductory lesson.
-[X] The Pegasus Stables offer lessons to those wishing to learn how to ride the pegasi, take to the skies.